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![[Post New]](/s/i/i.gif) 2014/08/19 19:51:03
Subject: Re:Astra Militrum and 7th changes
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Parachuting Bashi Bazouk
Bowie, MD
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I've just started playing IG at the dawn of 7th after over 20 years or playing marines and I have about 4 games with them under my belt. My list is 4/4 in wiping the opponent's army off the table by turn 4. Caveat: not in a competitive/tournament scene but it wasn't like we weren't following the rules or anything. My opponents did not take flyers.
It's a perfect storm of alpha strike capability, volume of fire, and target saturation.
1500pts
Punisher/HB Pask w/ a Vanquisher/las buddy
Primaris Psyker (mastery 2) going Divination
Grenadier vets in chimera (ML and HF) w/ heavy flamer and 2 flamers
Grenadier vets in chimera (ML and HF) w/ meltas
20 man blob with grenade launchers
Platoon command w/ plasma gun and autocannon
2x Wyverns
Knight ally
Voxes all around.
I don't reserve anything. Pask and the wyverns are generally the MVPs. But a volley of 50 or so rending and/or cover-ignoring lasgun shots ain't no slouch.
I didn't try to make a hard list it's all stuff I thought would look cool on the table and I thought would be fun to paint (it does and it was).
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This message was edited 1 time. Last update was at 2014/08/19 19:51:32
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![[Post New]](/s/i/i.gif) 2014/08/19 23:15:20
Subject: Astra Militrum and 7th changes
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Dakka Veteran
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Looks like a lot of killing power. How does it go with capturing objectives in Maelstrom missions (I'm thinking about mobility)?
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![[Post New]](/s/i/i.gif) 2014/08/19 23:17:16
Subject: Astra Militrum and 7th changes
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Legendary Master of the Chapter
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Snapshot wrote:Looks like a lot of killing power. How does it go with capturing objectives in Maelstrom missions (I'm thinking about mobility)?
By wiping the opponent off the table
I feel live come to the conclusion that it might be better to just focus on killing all the things rather than going for objectives unless very early on you get rolling lucky.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/08/20 01:46:58
Subject: Astra Militrum and 7th changes
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Dakka Veteran
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Touche!
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![[Post New]](/s/i/i.gif) 2014/08/20 17:18:39
Subject: Re:Astra Militrum and 7th changes
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Boom! Leman Russ Commander
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I've been hearing so much of pask in a punisher with lascannon and multi meltas. I see he can basically cover all fields as he can damage tank monstrous creatures, infantry and elite infantry.
But now compared to pask in a vanquisher with a lascannon and multi melta or plasma sponsons. What seems to be the better tank when it comes to anti tank. I know a vanquisher lacks anti infantry fire power and by adding plasma sponsons you can usually kill 3-4 extra marines ontop of the vanq cannon and lascannon.
I just have usually preferred a tank commander or pask in a vanq as the bs 4 improves the guns chances to hit especially with bs4. It seems like solid long range anti tank.
I've just been struggling with finding long range anti tank with guard and the vendetta still seems like the best option without risking your forces with getting to close.
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![[Post New]](/s/i/i.gif) 2014/08/20 20:20:54
Subject: Astra Militrum and 7th changes
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Dakka Veteran
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There's no doubt that Pask in a vanq is excellent with the long range. I flip-flop whether to go vanq and play him mid- to long-range, or go for Paskling cannon and toss him into the frey with some squadies and troops to protect him as well as possible. I think opponents are definitely more scared of Paskling because of the number of dice he throws and the fact that he can make a mess of most targets. First time you get him to shoot a LR they laugh, and then they work out what all those re-rolls and Rending mean
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![[Post New]](/s/i/i.gif) 2014/08/20 20:22:26
Subject: Astra Militrum and 7th changes
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Legendary Master of the Chapter
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Indeed
who is more "FUN" to play?
a single shot anti tank or 20 D6s
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/08/20 22:39:41
Subject: Re:Astra Militrum and 7th changes
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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tankboy145 wrote:I've been hearing so much of pask in a punisher with lascannon and multi meltas. I see he can basically cover all fields as he can damage tank monstrous creatures, infantry and elite infantry. But now compared to pask in a vanquisher with a lascannon and multi melta or plasma sponsons. What seems to be the better tank when it comes to anti tank. I know a vanquisher lacks anti infantry fire power and by adding plasma sponsons you can usually kill 3-4 extra marines ontop of the vanq cannon and lascannon. I just have usually preferred a tank commander or pask in a vanq as the bs 4 improves the guns chances to hit especially with bs4. It seems like solid long range anti tank. I've just been struggling with finding long range anti tank with guard and the vendetta still seems like the best option without risking your forces with getting to close. Pask in a Punisher (PnP) with sponsons/las will mathematically trump a Vanquisher with similar upgrades in every contest. The one advantage a Vanquisher has is the range of its cannon. With the Punisher, you'll have to wait at least a turn before getting into range to shoot most things, whereas the Vanquisher can fire off shots from the get-go. The problem is that 7th edition is a meta where stripping hull-points is more efficient than high burst-damage. A Pask-Vanquisher is knocking an average of ~.80 hullpoints off of a vehicle and a 38% chance of blowing it up per turn of shooting without using sponsons, and that's against an AV10 open-topped vehicle, the best possible target for a Vanquisher. The math only gets less flattering from there, ending with a dismal .5 hullpoints against a Land Raider and a 15% chance to blow it up. And none of that is factoring in cover saves. The math goes up with sponsons, like a multi-melta, but with a 24'' range on those sponsons you're basically ignoring the advantage of your Vanquisher cannon. At that range you'd just be better off with a punisher.
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This message was edited 3 times. Last update was at 2014/08/20 22:41:46
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![[Post New]](/s/i/i.gif) 2014/08/21 05:21:22
Subject: Re:Astra Militrum and 7th changes
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Been Around the Block
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Hey guys,
So I want to do an Armoured Company utilising the Steel Host Formation from the Sanctus Reach supplement. This is the list that I have come up with so far:
IG CAD:
Pask - Punisher with Lascannon and MM Sponsons (240)
LR Executioner - Lascannon, PC Sponsons (195)
3x Veterans - 2x Flamers, Grenadiers Doctrine, Chimera (450)
Wyvern Battery x2 (130)
Steel Host:
Tank Commander - Vanquisher with Lascannon and MM Sponsons (195)
LR Vanquisher - Lascannon, MM Sponsons (165)
LR Vanquisher - LC, MM Sponsons (165)
LR Vanquisher - LC, MM Sponsons (165)
LR Eradicator - HB, HB Sponsons (140)
Hydra Battery x2 (140)
Total: 1985
Is there anything hugely wrong with this? Does anyone have much experience using a LR heavy list and/or the Steel Host? I considered Plasma for the Vets so they can shoot out of the hatch while they camp objectives, but figured they would need to help with thinning down hordes. I know the Vanq isn't the most efficient tank in the list, especially at BS3, but with PE from the formation, I love the idea of a battery of them sitting back and blasting stuff. I also have a fondness for the Hydra, even though an Aegis may be a better option.
This list is meant to be more thematic than competitive, but I want it to be able to win every now and then. To expand, I want to look into getting one of the super heavy tanks, most likely the Macharius Vanquisher ( http://www.forgeworl...VANQUISHER.html) because it's just so darned beautiful. I also want to add a Knight or two at some point, with my ultimate goal being to include either a Warhound or Reaver (or both if I win the Lotto).
Thanks.
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![[Post New]](/s/i/i.gif) 2014/08/21 06:32:26
Subject: Re:Astra Militrum and 7th changes
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Boom! Leman Russ Commander
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exsanguis wrote:Hey guys,
So I want to do an Armoured Company utilising the Steel Host Formation from the Sanctus Reach supplement. This is the list that I have come up with so far:
IG CAD:
Pask - Punisher with Lascannon and MM Sponsons (240)
LR Executioner - Lascannon, PC Sponsons (195)
3x Veterans - 2x Flamers, Grenadiers Doctrine, Chimera (450)
Wyvern Battery x2 (130)
Steel Host:
Tank Commander - Vanquisher with Lascannon and MM Sponsons (195)
LR Vanquisher - Lascannon, MM Sponsons (165)
LR Vanquisher - LC, MM Sponsons (165)
LR Vanquisher - LC, MM Sponsons (165)
LR Eradicator - HB, HB Sponsons (140)
Hydra Battery x2 (140)
Total: 1985
Is there anything hugely wrong with this? Does anyone have much experience using a LR heavy list and/or the Steel Host? I considered Plasma for the Vets so they can shoot out of the hatch while they camp objectives, but figured they would need to help with thinning down hordes. I know the Vanq isn't the most efficient tank in the list, especially at BS3, but with PE from the formation, I love the idea of a battery of them sitting back and blasting stuff. I also have a fondness for the Hydra, even though an Aegis may be a better option.
This list is meant to be more thematic than competitive, but I want it to be able to win every now and then. To expand, I want to look into getting one of the super heavy tanks, most likely the Macharius Vanquisher ( http://www.forgeworl...VANQUISHER.html) because it's just so darned beautiful. I also want to add a Knight or two at some point, with my ultimate goal being to include either a Warhound or Reaver (or both if I win the Lotto).
Thanks.
Certainly doesn't look bad, 4 vanquishers may be over kill to an extent. Also for the formation it lists hydra. Not hydra battery or hydra squadron like it does for "leman russ squad". I may be wrong as I don't have my book to check but the wording seems to only allow one hydra in the formation.
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![[Post New]](/s/i/i.gif) 2014/08/21 08:27:20
Subject: Re:Astra Militrum and 7th changes
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Been Around the Block
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Cool. Could drop one Hydra and a Vanquisher and include an Exterminator instead to help with AA duties. What's the common loadout for an Exterminator these days? LC and no sponsons?
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![[Post New]](/s/i/i.gif) 2014/08/21 21:20:21
Subject: Re:Astra Militrum and 7th changes
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Boom! Leman Russ Commander
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That would be if you are tight on points but if you want to go after infantry include heavy bolter sponsons. But I would give the exterminator multi melta sponsons.
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![[Post New]](/s/i/i.gif) 2014/08/23 23:18:57
Subject: Astra Militrum and 7th changes
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Calculating Commissar
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So now that assassins are out will any of you being running them in your lists? I know that I will be running a vindicare for sniping out problem models so my tanks can mop up.
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![[Post New]](/s/i/i.gif) 2014/08/24 03:35:27
Subject: Re:Astra Militrum and 7th changes
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Boom! Leman Russ Commander
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Vindicare is really good now as is the calexis. The calexis will ruin enemy psykers.
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![[Post New]](/s/i/i.gif) 2014/08/26 19:43:55
Subject: Re:Astra Militrum and 7th changes
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Fresh-Faced New User
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Just came up with a Steel host "loadout" id like to run through you guys.
-Tank Commander
-Vanquisher
-Lascannon
-Camo nets
-Vanquisher #2 to go with the commander
-Camo nets
-Hydra
-Exterminator squadron with two exterminators
-Heavy bolters
-Leman russ Demolisher
-multi melta's
-Leman russ Vanquisher
-lascannon
-camo nets
With the general plan being that the 3 Vanquishers go after the big targets, and the Exterminator buddy pair takes out a large portion of a squad per turn.
I'd probably run this formation in a 3K list with Pask in a punisher with executioner buddy. That way Pask and his squadron can team up with the Steel host Demolisher and advance to get in range, supported by veterans in chimeras.
What do you guys think? viable build or ineffective loadout?
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![[Post New]](/s/i/i.gif) 2014/08/28 01:55:51
Subject: Re:Astra Militrum and 7th changes
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Boom! Leman Russ Commander
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To be honest an executioner is almost mandatory to take as the tank commanders additional tank. Just because the preferred enemy really stands out although you could put him anywhere in the formation and just keep an executioner within 12".
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![[Post New]](/s/i/i.gif) 2014/08/29 17:49:20
Subject: Astra Militrum and 7th changes
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Fresh-Faced New User
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Im running an Executioner with my Pask in the above list. But the steel host commander could use one as well. 3 vanquishers might be overkill anyway.
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![[Post New]](/s/i/i.gif) 2014/08/29 23:34:34
Subject: Astra Militrum and 7th changes
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Boom! Leman Russ Commander
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Scratchy wrote:Im running an Executioner with my Pask in the above list. But the steel host commander could use one as well. 3 vanquishers might be overkill anyway.
I would make sure pask is in a vanquisher or a punisher those are his best tanks to be in, executioner is really good as his partner.
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![[Post New]](/s/i/i.gif) 2014/08/31 12:13:50
Subject: Astra Militrum and 7th changes
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Fresh-Faced New User
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tankboy145 wrote: I would make sure pask is in a vanquisher or a punisher those are his best tanks to be in, executioner is really good as his partner. Pask is in a Punisher, its his mandatory partner tank that is in an Executioner. I've altered the list so that both Pask and the Steel Host commander are now teamed up with an Executioner partner
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This message was edited 1 time. Last update was at 2014/08/31 12:14:00
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![[Post New]](/s/i/i.gif) 2014/09/01 07:37:29
Subject: Astra Militrum and 7th changes
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Boom! Leman Russ Commander
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Scratchy wrote: tankboy145 wrote:
I would make sure pask is in a vanquisher or a punisher those are his best tanks to be in, executioner is really good as his partner.
Pask is in a Punisher, its his mandatory partner tank that is in an Executioner. I've altered the list so that both Pask and the Steel Host commander are now teamed up with an Executioner partner
That's much better. Also with the orders you will be able to split fire and hopefully kill off multiple units between those 4 tanks.
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![[Post New]](/s/i/i.gif) 2014/09/01 08:22:26
Subject: Astra Militrum and 7th changes
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Crazed Spirit of the Defiler
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One of the member's of Team Poland who I believe recently won the ETC ran punisher Pask with 2 other punishers with the same loadout (multimelta, lascanon). While they s a lot don't get rending like pask, that's a lot of volume of fire that may trump considering the executioner as a preferred partner. Also think about the prevalence of skimmers, punishers are a lot more usefully in bringing those down than say executioners.
My question though, has anyone tried allied Dark Angels for a power field generator. Was thinking it may be useful for protecting tank formations or better yet embark him on a super heavy like the stormlord.
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Games Workshop: Ruining Chaos Space Marines since 2007
First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.
Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.
Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.
Then, they raised prices on the Marines, and there was nobody to speak out for me. |
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![[Post New]](/s/i/i.gif) 2014/09/01 09:03:22
Subject: Astra Militrum and 7th changes
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Hurr! Ogryn Bone 'Ead!
CZ
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NOVA Open is over guys and the Guard was wiped once again.
There are 5 Eldars in Top Ten and the best Guard player ranked 53...yup, seems the new AM codex is really usefull...
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![[Post New]](/s/i/i.gif) 2014/09/01 10:31:15
Subject: Astra Militrum and 7th changes
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Longtime Dakkanaut
Indiana
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Once again the mission structure and terrain at NOVA is not conductive to the guard play style. Guard are good just has an issue with the mission structure
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![[Post New]](/s/i/i.gif) 2014/09/01 10:38:43
Subject: Astra Militrum and 7th changes
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Hurr! Ogryn Bone 'Ead!
CZ
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Leth wrote:Once again the mission structure and terrain at NOVA is not conductive to the guard play style. Guard are good just has an issue with the mission structure
Are you saying that the mission structure and terrain is the cause of guard defead at every big tournament in 7th edition? Check out the "Torrent of fire" stats from the start of 7th, IG is among the worst armies (win percentage). I dont believe its only because of tournaments special rules...do you?
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This message was edited 1 time. Last update was at 2014/09/01 10:39:20
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![[Post New]](/s/i/i.gif) 2014/09/01 11:09:18
Subject: Astra Militrum and 7th changes
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Crazed Spirit of the Defiler
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The the king of 7th is mobility, which sadly the guard just don't have too much off, tanks and guard blobs are too slow compared to bikes and skimmers which are very prevalent now. And while we can take ample amounts of troops, they just aren't that great. Especially now that there's so many large blast templates that ignore cover are in the game now.
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Games Workshop: Ruining Chaos Space Marines since 2007
First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.
Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.
Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.
Then, they raised prices on the Marines, and there was nobody to speak out for me. |
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![[Post New]](/s/i/i.gif) 2014/09/01 11:22:05
Subject: Astra Militrum and 7th changes
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Hurr! Ogryn Bone 'Ead!
CZ
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Spartan089 wrote:The the king of 7th is mobility, which sadly the guard just don't have too much off, tanks and guard blobs are too slow compared to bikes and skimmers which are very prevalent now. And while we can take ample amounts of troops, they just aren't that great. Especially now that there's so many large blast templates that ignore cover are in the game now.
This!
In adition - IG does not have a unit with high "damage output/point cost" ratio (like Eldar, SM, IK, Tau). IG is also not a codex with great psychic abilities (like daemons).
The advantage of Imperial Guard is endurance/point cost ratio. But that is no good for winning a game, especially when your units are not mobile and/or have a good fire concentration (the blob is quite large and can not fire and move as well as smaller units)
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![[Post New]](/s/i/i.gif) 2014/09/01 12:38:03
Subject: Astra Militrum and 7th changes
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Longtime Dakkanaut
Indiana
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There have been two major GTs so far, I think IG would work better as allies personally but we will see.
The problem is that the current top army which is eldar and to a lesser extent tau have so much high strength ignore cover that negates the primary advantages of the IG
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![[Post New]](/s/i/i.gif) 2014/09/01 12:45:49
Subject: Astra Militrum and 7th changes
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Hurr! Ogryn Bone 'Ead!
CZ
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Acording to the results of those tournaments, not only Eldar and Tau, but also Space Marines (Bay Area winner), Daemons and Necrons have good results so far.
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![[Post New]](/s/i/i.gif) 2014/09/01 13:07:26
Subject: Astra Militrum and 7th changes
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Longtime Dakkanaut
Indiana
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Lothar wrote:Acording to the results of those tournaments, not only Eldar and Tau, but also Space Marines (Bay Area winner), Daemons and Necrons have good results so far.
My point is that a combination of the new missions structure combined with the strongest armies also ignoring a lot of their strengths.
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![[Post New]](/s/i/i.gif) 2014/09/02 06:41:12
Subject: Re:Astra Militrum and 7th changes
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Boom! Leman Russ Commander
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I feel like the imperial armies need to ally if they want to win.
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