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Made in us
Dakka Veteran




California

Now that the chaos herald is now 4 per detachment would that mean i can take 4 in allied detachment?
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Curious. Death from the Skies FAQ still considers Black Templars a codex - it has an amendment for its Fighter Ace table...

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

To all space wolves, yes winter is comming but...:

runic weapon gets nerfed (which we should have expected, I just didnt expect it before the new codex) but it is still a free wargear on otherwise good models to have in the army so they will be there

and notice that you still have 5+ deny the power (only one dice nomatter how many 4+ they needed) for only the points of a combiweapon! This my friends is huge! they will be seen everywhere
   
Made in us
Unhealthy Competition With Other Legions




Lost Carcosa

SlyasR wrote:
To all space wolves, yes winter is comming but...:

runic weapon gets nerfed (which we should have expected, I just didnt expect it before the new codex) but it is still a free wargear on otherwise good models to have in the army so they will be there

and notice that you still have 5+ deny the power (only one dice nomatter how many 4+ they needed) for only the points of a combiweapon! This my friends is huge! they will be seen everywhere


The nerf is debatable. See my post here. GW FAQ'd to replace the wrong sentence. You get both +1 to DtW and flat 4+ nullify, by RAW.

http://www.dakkadakka.com/dakkaforum/posts/list/597180.page

Standing in the light, I see only darkness.  
   
Made in us
Beast of Nurgle




The nerf to runic weapons isnt what everyone seems to think it is.
It just says replace the 3rd sentence with the new deny the witch +1.

problem is, the 3rd sentence only says its a force weapon...

so its no longer a force weapon, gets +1 deny, still has the 4+ 24" aura, etc.
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

hmm master of runes is half points now, only 25

that is good
   
Made in us
Unhealthy Competition With Other Legions




Lost Carcosa

Rakear wrote:
The nerf to runic weapons isnt what everyone seems to think it is.
It just says replace the 3rd sentence with the new deny the witch +1.

problem is, the 3rd sentence only says its a force weapon...

so its no longer a force weapon, gets +1 deny, still has the 4+ 24" aura, etc.


And as far as I can tell, they also removed the previous FAQ that said you can either attempt to nullify OR deny, but not both. So im sure they may pop back up as a hot topic.

Standing in the light, I see only darkness.  
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

 Marius Xerxes wrote:
SlyasR wrote:
To all space wolves, yes winter is comming but...:

runic weapon gets nerfed (which we should have expected, I just didnt expect it before the new codex) but it is still a free wargear on otherwise good models to have in the army so they will be there

and notice that you still have 5+ deny the power (only one dice nomatter how many 4+ they needed) for only the points of a combiweapon! This my friends is huge! they will be seen everywhere


The nerf is debatable. See my post here. GW FAQ'd to replace the wrong sentence. You get both +1 to DtW and flat 4+ nullify, by RAW.

http://www.dakkadakka.com/dakkaforum/posts/list/597180.page


this is just lame
noone will read it like this seriously
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

New rules about Farsight Enclaves now let us choose Farsight Enclaves as a detachment, but pick Farsight from Tau Empire Detachment and use normal Bodyguards. And those can have Signature Systems!

No rules o O'Vesa, though. Gotta see if a Rulebook FAQ in the future will rule anything about IC MCs

This message was edited 1 time. Last update was at 2014/05/27 19:21:03


AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Cyvash wrote:
Now that the chaos herald is now 4 per detachment would that mean i can take 4 in allied detachment?


Yes, perfectly legal. It really opens up the options for Daemonic Allies.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Unhealthy Competition With Other Legions




Lost Carcosa

SlyasR wrote:
 Marius Xerxes wrote:
SlyasR wrote:
To all space wolves, yes winter is comming but...:

runic weapon gets nerfed (which we should have expected, I just didnt expect it before the new codex) but it is still a free wargear on otherwise good models to have in the army so they will be there

and notice that you still have 5+ deny the power (only one dice nomatter how many 4+ they needed) for only the points of a combiweapon! This my friends is huge! they will be seen everywhere


The nerf is debatable. See my post here. GW FAQ'd to replace the wrong sentence. You get both +1 to DtW and flat 4+ nullify, by RAW.

http://www.dakkadakka.com/dakkaforum/posts/list/597180.page


this is just lame
noone will read it like this seriously


I didnt read it like that either, at first. I took it to mean the 4+ nullify is gone. But then I looked at what the 3rd sentence actually is. What people actually play is one thing, but the RAW is what it is currently.

Standing in the light, I see only darkness.  
   
Made in us
Wraith






So my issue is that many answered questions that still pertain to older codices, like Grey Knights, are now just gone.

Are we now to argue how the Vindicare Assasin's Deadshot works? How about Dreadknights getting +1 attack for two weapons? Per the rules, I can now take two Grand Masters and put two different Grand Strategies on the same unit.

*sigh*

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

 Marius Xerxes wrote:
SlyasR wrote:
 Marius Xerxes wrote:
SlyasR wrote:
To all space wolves, yes winter is comming but...:

runic weapon gets nerfed (which we should have expected, I just didnt expect it before the new codex) but it is still a free wargear on otherwise good models to have in the army so they will be there

and notice that you still have 5+ deny the power (only one dice nomatter how many 4+ they needed) for only the points of a combiweapon! This my friends is huge! they will be seen everywhere


The nerf is debatable. See my post here. GW FAQ'd to replace the wrong sentence. You get both +1 to DtW and flat 4+ nullify, by RAW.

http://www.dakkadakka.com/dakkaforum/posts/list/597180.page


this is just lame
noone will read it like this seriously


I didnt read it like that either, at first. I took it to mean the 4+ nullify is gone. But then I looked at what the 3rd sentence actually is. What people actually play is one thing, but the RAW is what it is currently.


I certainly wouldnt play the guy who tried that on me

from 4+ nullify and force to be nerfed to 4+ nullify and +1 Deny (which is useless because you use 4+ ) and then on top of that it isnt a force weapon, although njal gets it, which is good. And since Njal gets it, it even further show that its just plain incompetence from GW

(and anyhow... Im forging a narrative here so I will take a 2+ nullify)
   
Made in us
Unhealthy Competition With Other Legions




Lost Carcosa

SlyasR wrote:
 Marius Xerxes wrote:
SlyasR wrote:
 Marius Xerxes wrote:
SlyasR wrote:
To all space wolves, yes winter is comming but...:

runic weapon gets nerfed (which we should have expected, I just didnt expect it before the new codex) but it is still a free wargear on otherwise good models to have in the army so they will be there

and notice that you still have 5+ deny the power (only one dice nomatter how many 4+ they needed) for only the points of a combiweapon! This my friends is huge! they will be seen everywhere


The nerf is debatable. See my post here. GW FAQ'd to replace the wrong sentence. You get both +1 to DtW and flat 4+ nullify, by RAW.

http://www.dakkadakka.com/dakkaforum/posts/list/597180.page


this is just lame
noone will read it like this seriously


I didnt read it like that either, at first. I took it to mean the 4+ nullify is gone. But then I looked at what the 3rd sentence actually is. What people actually play is one thing, but the RAW is what it is currently.


I certainly wouldnt play the guy who tried that on me

from 4+ nullify and force to be nerfed to 4+ nullify and +1 Deny (which is useless because you use 4+ ) and then on top of that it isnt a force weapon, although njal gets it, which is good. And since Njal gets it, it even further show that its just plain incompetence from GW

(and anyhow... Im forging a narrative here so I will take a 2+ nullify)


The flat 4+ isn't always better. Get that Rune Priest into a unit with Adamantine Will and it could get down to a 3+ deny for him and his unit. Also, I don't know why you wouldn't play against someone who uses one or the other. Its not like its game breaking abuse of RAW. But as with any opponent, its always your choice to play them or not.

Standing in the light, I see only darkness.  
   
Made in us
Beast of Nurgle




A single flat 4+ to nullify non targeted psychic powers is huge, coupled with the fact you can still choose to deny if you fail in that as that restriction is gone now.
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

 Marius Xerxes wrote:
Also, I don't know why you wouldn't play against someone who uses one or the other. Its not like its game breaking abuse of RAW. But as with any opponent, its always your choice to play them or not..


Because its a ridiculous claim. Maybe that isn't game changing but I guy who thinks this rule should be read as that (not saying you think that) probably finds more of these editing mistakes which makes no sense to profit off of them.
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

 TheKbob wrote:
So my issue is that many answered questions that still pertain to older codices, like Grey Knights, are now just gone.

Are we now to argue how the Vindicare Assasin's Deadshot works? How about Dreadknights getting +1 attack for two weapons? Per the rules, I can now take two Grand Masters and put two different Grand Strategies on the same unit.

*sigh*


I also cannot fathom why they would delete everything except the Callidus's answers. They're strange people.

We also lost Astral Aim, which was pretty much the only viable way to make 24" Heavy Weapon units survive on a battlefield. Now I can't hide behind a hill while my enemy advances, and shoot from out of LoS--I have to move, losing half my shots, when he gets in range, thus setting myself up to be targeted by Plasma Blasts and D-weapons. *sigh* So many old, good tactics to trash.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Regular Dakkanaut




 ausYenLoWang wrote:
 Desubot wrote:
 ausYenLoWang wrote:
 Iechine wrote:
Im having some PDF issues, why does the Heldrake blow now?


hull mounted weapon, so 45deg LOS arcs and cant wound outside of those arcs if i read right...


Doesnt templates and blasts kinda thing still wound out of LOS?


its a very narrow field to start the template in, and the small end still needs to be closer per torrent


Template weapons still need LoS for wound allocation. Only Blast (Large Blast, etc) get to wound out of LoS. So, Baledrake needs to be pointed at what it wants to kill now.
   
Made in us
Beast of Nurgle




Problem with the editing mistakes is this is gw we are talking about here, are they mistakes? or just a dumb change? they are known for both.
These faqs recant things from previous faqs, delete entire lines of things that were clarification and then leave us with what we have.

i am pretty sure the runic weapon change is a typo, they meant the next sentence. but until they say that or update the faq to reflect that you only have one option, and thats to accept whats written. there is nothing ambiguous about the way its written, it clearly says sentence 3 and not 4. it is what it is till its changed. playing it any other way is ignoring the faq.

really wish they would proof read, or get a second opinion on things when they make sweeping changes like this, most of these faq's dont adress the things they needed to, and just created more things that need adressing.

This message was edited 1 time. Last update was at 2014/05/27 19:58:36


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

All I am happy about with FAQ and Space Wolves: No more whining about JotWW.
As for the Rune Weapon vs Force Weapon 4+ Deny Subject...
I don't know yet I will still spend some time reading it.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Unhealthy Competition With Other Legions




Lost Carcosa

Rakear wrote:
Problem with the editing mistakes is this is gw we are talking about here, are they mistakes? or just a dumb change? they are known for both.
These faqs recant things from previous faqs, delete entire lines of things that were clarification and then leave us with what we have.

i am pretty sure the runic weapon change is a typo, they meant the next sentence. but until they say that or update the faq to reflect that you only have one option, and thats to accept whats written. there is nothing ambiguous about the way its written, it clearly says sentence 3 and not 4. it is what it is till its changed. playing it any other way is ignoring the faq.

really wish they would proof read, or get a second opinion on things when they make sweeping changes like this, most of these faq's dont adress the things they needed to, and just created more things that need adressing.


Is pretty much my feelings exactly. I don't play SW, but I have no issue playing against a SW player who uses this.

Related:

Its a huge benefit to SW, and through allies, all Imperial armies. But so is demonology to Deamons and throwing an insane (and can grow by the turn) amount of warp charge dice to get powers off. Getting clear cut way to combat that insanity is fine by me.

Standing in the light, I see only darkness.  
   
Made in us
Badass "Sister Sin"






Camas, WA

Just for reference on the SW Runic Weapon issue:

FAQS (emphasis mine)

Spoiler:


Page 36 - Runic Weapons wrote:

The third sentence of the Runic Weapons rule should be replaced with the following:

'Furthermore, a model with a runic weapon adds 1 to deny the witch rolls.'


Page 53 - Staff of the StormCaller wrote:

Replace the Staff of the Stormcaller's rule with the following:

'The Staff of the Stormcaller is a runic weapon (stave) that grants Njal an additional +1 bonus to Deny the Witch rolls (for a total bonus of +2).'




Original Text (emphasis mine)

Spoiler:


Runic Weapon: Runic weapons are the signature tools of the Rune Priests, often taking the form of staffs or wickedly bladed axes. Carved with protective sigils and canticles of banishment, the weapon affords excellent protection against the powers of the Warp. A runic weapon is a force weapon. Furthermore, whenever an enemy model succeeds on a psychic test within 24" of the bearer, roll a dice - on the roll of a 4+ that power is nullified. A runic weapon always wounds Daemon models on the roll of a 2+. This special ability has no effect on vehicle models.


Staff of the Stormcaller: Njal's staff acts as a runic weapon that nullifies enemy psychic powers on the roll of a 3+ (see page 36).




New Text (emphasis mine)

Runic Weapon: Runic weapons are the signature tools of the Rune Priests, often taking the form of staffs or wickedly bladed axes. Carved with protective sigils and canticles of banishment, the weapon affords excellent protection against the powers of the Warp. Furthermore, a model with a runic weapon adds 1 to deny the witch rolls. Furthermore, whenever an enemy model succeeds on a psychic test within 24" of the bearer, roll a dice - on the roll of a 4+ that power is nullified. A runic weapon always wounds Daemon models on the roll of a 2+. This special ability has no effect on vehicle models.


Staff of the Stormcaller:The Staff of the Stormcaller is a runic weapon (stave) that grants Njal an additional +1 bonus to Deny the Witch rolls (for a total bonus of +2).


This message was edited 2 times. Last update was at 2014/05/27 20:52:28


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Made in us
Regular Dakkanaut





 grendel083 wrote:
Ork Wierdboyz use daemanoloogy instead of their awesome chart? What nonsense is this!?!


Where have you been? It's always been in the fluff. Don't you remember all the Daemons they summoned at the Battle of Armaggedon?

 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

That 'Furthermore' shows their intent was to replace exactly the 24" stuff line, while keeping Force weapons...
Quite the discussion because of a 'third setence' instead of 'fourth setence'

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Vector Strike wrote:
That 'Furthermore' shows their intent was to replace exactly the 24" stuff line, while keeping Force weapons...
Quite the discussion because of a 'third setence' instead of 'fourth setence'

The problem is that we can't make decisions off of intent. We have to go with RAW. So unless your TO or GW FAQs it, we're stuck with what we have.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ca
Longtime Dakkanaut





Canada

 pretre wrote:
 Mywik wrote:
 pretre wrote:
 Happyjew wrote:
BA no longer have their own powers. They roll on tables like everyone else. Problem "solved".

Along with SW. No more Jaws.



And Runic weapons nerfed/adjusted to +1 DTW.

Is that really a nerf though? It is now unlimited range and each dice you roll for DTW is 5+... Njal is 4+. That seems pretty decent.


As is being discussed above, technically, it's not a force weapon that gives you +1 DtW and lets you nullify any powers cast within 24"

This message was edited 1 time. Last update was at 2014/05/27 21:09:54


 
   
Made in us
Badass "Sister Sin"






Camas, WA

 More Dakka wrote:
 pretre wrote:
 Mywik wrote:
 pretre wrote:
 Happyjew wrote:
BA no longer have their own powers. They roll on tables like everyone else. Problem "solved".

Along with SW. No more Jaws.



And Runic weapons nerfed/adjusted to +1 DTW.

Is that really a nerf though? It is now unlimited range and each dice you roll for DTW is 5+... Njal is 4+. That seems pretty decent.


Sorry if this was called out already, TLDR whole thread, but the FAQ said to replace the 3rd sentence in the Runic Weapon entry... Technically the 3rd sentence states that "A Runic Weapon is a Force Weapon", and the 4th sentence says "nullifies psychic powers on a 4+" (paraphrasing)

So RAW it's not a force weapon but gets +1 Deny the Witch, and gives you the 4+ roll to outright nullify powers within 24"

Scroll up 4 posts

http://www.dakkadakka.com/dakkaforum/posts/list/120/597137.page#6873068

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ca
Longtime Dakkanaut





Canada

Yes I saw that right after I posted and amended it.

Orks are getting their own book shortly, so they will likely get their own power set again (or more than one possibly).


 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 More Dakka wrote:
Yes I saw that right after I posted and amended it.

Orks are getting their own book shortly, so they will likely get their own power set again (or more than one possibly).
Aye, hopefully a lot more randomness.

I can see Ork Boy mobz generating Warp charges, more so if they're in combat. Just like in the good old days...
   
Made in us
Rogue Grot Kannon Gunna





On that note, it should be relatively easy to determine how much of a rush job the new BRB was, once the next codex arrives. If it requires numerous errata changes, then you know that it was not intended to correspond to the 7th ed rules.

If it doesn't, then you'll know that this was planned for a looooong time.

Meks is da best! Dey makes go fasta and mo dakka!  
   
 
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