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To all space wolves, yes winter is comming but...:
runic weapon gets nerfed (which we should have expected, I just didnt expect it before the new codex) but it is still a free wargear on otherwise good models to have in the army so they will be there
and notice that you still have 5+ deny the power (only one dice nomatter how many 4+ they needed) for only the points of a combiweapon! This my friends is huge! they will be seen everywhere
SlyasR wrote: To all space wolves, yes winter is comming but...:
runic weapon gets nerfed (which we should have expected, I just didnt expect it before the new codex) but it is still a free wargear on otherwise good models to have in the army so they will be there
and notice that you still have 5+ deny the power (only one dice nomatter how many 4+ they needed) for only the points of a combiweapon! This my friends is huge! they will be seen everywhere
The nerf is debatable. See my post here. GWFAQ'd to replace the wrong sentence. You get both +1 to DtW and flat 4+ nullify, by RAW.
Rakear wrote: The nerf to runic weapons isnt what everyone seems to think it is.
It just says replace the 3rd sentence with the new deny the witch +1.
problem is, the 3rd sentence only says its a force weapon...
so its no longer a force weapon, gets +1 deny, still has the 4+ 24" aura, etc.
And as far as I can tell, they also removed the previous FAQ that said you can either attempt to nullify OR deny, but not both. So im sure they may pop back up as a hot topic.
SlyasR wrote: To all space wolves, yes winter is comming but...:
runic weapon gets nerfed (which we should have expected, I just didnt expect it before the new codex) but it is still a free wargear on otherwise good models to have in the army so they will be there
and notice that you still have 5+ deny the power (only one dice nomatter how many 4+ they needed) for only the points of a combiweapon! This my friends is huge! they will be seen everywhere
The nerf is debatable. See my post here. GWFAQ'd to replace the wrong sentence. You get both +1 to DtW and flat 4+ nullify, by RAW.
New rules about Farsight Enclaves now let us choose Farsight Enclaves as a detachment, but pick Farsight from Tau Empire Detachment and use normal Bodyguards. And those can have Signature Systems!
No rules o O'Vesa, though. Gotta see if a Rulebook FAQ in the future will rule anything about ICMCs
This message was edited 1 time. Last update was at 2014/05/27 19:21:03
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21
SlyasR wrote: To all space wolves, yes winter is comming but...:
runic weapon gets nerfed (which we should have expected, I just didnt expect it before the new codex) but it is still a free wargear on otherwise good models to have in the army so they will be there
and notice that you still have 5+ deny the power (only one dice nomatter how many 4+ they needed) for only the points of a combiweapon! This my friends is huge! they will be seen everywhere
The nerf is debatable. See my post here. GWFAQ'd to replace the wrong sentence. You get both +1 to DtW and flat 4+ nullify, by RAW.
this is just lame noone will read it like this seriously
I didnt read it like that either, at first. I took it to mean the 4+ nullify is gone. But then I looked at what the 3rd sentence actually is. What people actually play is one thing, but the RAW is what it is currently.
So my issue is that many answered questions that still pertain to older codices, like Grey Knights, are now just gone.
Are we now to argue how the Vindicare Assasin's Deadshot works? How about Dreadknights getting +1 attack for two weapons? Per the rules, I can now take two Grand Masters and put two different Grand Strategies on the same unit.
SlyasR wrote: To all space wolves, yes winter is comming but...:
runic weapon gets nerfed (which we should have expected, I just didnt expect it before the new codex) but it is still a free wargear on otherwise good models to have in the army so they will be there
and notice that you still have 5+ deny the power (only one dice nomatter how many 4+ they needed) for only the points of a combiweapon! This my friends is huge! they will be seen everywhere
The nerf is debatable. See my post here. GWFAQ'd to replace the wrong sentence. You get both +1 to DtW and flat 4+ nullify, by RAW.
this is just lame noone will read it like this seriously
I didnt read it like that either, at first. I took it to mean the 4+ nullify is gone. But then I looked at what the 3rd sentence actually is. What people actually play is one thing, but the RAW is what it is currently.
I certainly wouldnt play the guy who tried that on me
from 4+ nullify and force to be nerfed to 4+ nullify and +1 Deny (which is useless because you use 4+ ) and then on top of that it isnt a force weapon, although njal gets it, which is good. And since Njal gets it, it even further show that its just plain incompetence from GW
(and anyhow... Im forging a narrative here so I will take a 2+ nullify)
SlyasR wrote: To all space wolves, yes winter is comming but...:
runic weapon gets nerfed (which we should have expected, I just didnt expect it before the new codex) but it is still a free wargear on otherwise good models to have in the army so they will be there
and notice that you still have 5+ deny the power (only one dice nomatter how many 4+ they needed) for only the points of a combiweapon! This my friends is huge! they will be seen everywhere
The nerf is debatable. See my post here. GWFAQ'd to replace the wrong sentence. You get both +1 to DtW and flat 4+ nullify, by RAW.
this is just lame noone will read it like this seriously
I didnt read it like that either, at first. I took it to mean the 4+ nullify is gone. But then I looked at what the 3rd sentence actually is. What people actually play is one thing, but the RAW is what it is currently.
I certainly wouldnt play the guy who tried that on me
from 4+ nullify and force to be nerfed to 4+ nullify and +1 Deny (which is useless because you use 4+ ) and then on top of that it isnt a force weapon, although njal gets it, which is good. And since Njal gets it, it even further show that its just plain incompetence from GW
(and anyhow... Im forging a narrative here so I will take a 2+ nullify)
The flat 4+ isn't always better. Get that Rune Priest into a unit with Adamantine Will and it could get down to a 3+ deny for him and his unit. Also, I don't know why you wouldn't play against someone who uses one or the other. Its not like its game breaking abuse of RAW. But as with any opponent, its always your choice to play them or not.
A single flat 4+ to nullify non targeted psychic powers is huge, coupled with the fact you can still choose to deny if you fail in that as that restriction is gone now.
Marius Xerxes wrote: Also, I don't know why you wouldn't play against someone who uses one or the other. Its not like its game breaking abuse of RAW. But as with any opponent, its always your choice to play them or not..
Because its a ridiculous claim. Maybe that isn't game changing but I guy who thinks this rule should be read as that (not saying you think that) probably finds more of these editing mistakes which makes no sense to profit off of them.
TheKbob wrote: So my issue is that many answered questions that still pertain to older codices, like Grey Knights, are now just gone.
Are we now to argue how the Vindicare Assasin's Deadshot works? How about Dreadknights getting +1 attack for two weapons? Per the rules, I can now take two Grand Masters and put two different Grand Strategies on the same unit.
*sigh*
I also cannot fathom why they would delete everything except the Callidus's answers. They're strange people.
We also lost Astral Aim, which was pretty much the only viable way to make 24" Heavy Weapon units survive on a battlefield. Now I can't hide behind a hill while my enemy advances, and shoot from out of LoS--I have to move, losing half my shots, when he gets in range, thus setting myself up to be targeted by Plasma Blasts and D-weapons. *sigh* So many old, good tactics to trash.
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21
Iechine wrote: Im having some PDF issues, why does the Heldrake blow now?
hull mounted weapon, so 45deg LOS arcs and cant wound outside of those arcs if i read right...
Doesnt templates and blasts kinda thing still wound out of LOS?
its a very narrow field to start the template in, and the small end still needs to be closer per torrent
Template weapons still need LoS for wound allocation. Only Blast (Large Blast, etc) get to wound out of LoS. So, Baledrake needs to be pointed at what it wants to kill now.
Problem with the editing mistakes is this is gw we are talking about here, are they mistakes? or just a dumb change? they are known for both.
These faqs recant things from previous faqs, delete entire lines of things that were clarification and then leave us with what we have.
i am pretty sure the runic weapon change is a typo, they meant the next sentence. but until they say that or update the faq to reflect that you only have one option, and thats to accept whats written. there is nothing ambiguous about the way its written, it clearly says sentence 3 and not 4. it is what it is till its changed. playing it any other way is ignoring the faq.
really wish they would proof read, or get a second opinion on things when they make sweeping changes like this, most of these faq's dont adress the things they needed to, and just created more things that need adressing.
This message was edited 1 time. Last update was at 2014/05/27 19:58:36
All I am happy about with FAQ and Space Wolves: No more whining about JotWW.
As for the Rune Weapon vs Force Weapon 4+ Deny Subject...
I don't know yet I will still spend some time reading it.
Rakear wrote: Problem with the editing mistakes is this is gw we are talking about here, are they mistakes? or just a dumb change? they are known for both.
These faqs recant things from previous faqs, delete entire lines of things that were clarification and then leave us with what we have.
i am pretty sure the runic weapon change is a typo, they meant the next sentence. but until they say that or update the faq to reflect that you only have one option, and thats to accept whats written. there is nothing ambiguous about the way its written, it clearly says sentence 3 and not 4. it is what it is till its changed. playing it any other way is ignoring the faq.
really wish they would proof read, or get a second opinion on things when they make sweeping changes like this, most of these faq's dont adress the things they needed to, and just created more things that need adressing.
Is pretty much my feelings exactly. I don't play SW, but I have no issue playing against a SW player who uses this.
Related:
Its a huge benefit to SW, and through allies, all Imperial armies. But so is demonology to Deamons and throwing an insane (and can grow by the turn) amount of warp charge dice to get powers off. Getting clear cut way to combat that insanity is fine by me.
The third sentence of the Runic Weapons rule should be replaced with the following:
'Furthermore, a model with a runic weapon adds 1 to deny the witch rolls.'
Page 53 - Staff of the StormCaller wrote:
Replace the Staff of the Stormcaller's rule with the following:
'The Staff of the Stormcaller is a runic weapon (stave) that grants Njal an additional +1 bonus to Deny the Witch rolls (for a total bonus of +2).'
Original Text (emphasis mine)
Spoiler:
Runic Weapon: Runic weapons are the signature tools of the Rune Priests, often taking the form of staffs or wickedly bladed axes. Carved with protective sigils and canticles of banishment, the weapon affords excellent protection against the powers of the Warp. A runic weapon is a force weapon. Furthermore, whenever an enemy model succeeds on a psychic test within 24" of the bearer, roll a dice - on the roll of a 4+ that power is nullified. A runic weapon always wounds Daemon models on the roll of a 2+. This special ability has no effect on vehicle models.
Staff of the Stormcaller: Njal's staff acts as a runic weapon that nullifies enemy psychic powers on the roll of a 3+ (see page 36).
New Text (emphasis mine)
Runic Weapon: Runic weapons are the signature tools of the Rune Priests, often taking the form of staffs or wickedly bladed axes. Carved with protective sigils and canticles of banishment, the weapon affords excellent protection against the powers of the Warp. Furthermore, a model with a runic weapon adds 1 to deny the witch rolls. Furthermore, whenever an enemy model succeeds on a psychic test within 24" of the bearer, roll a dice - on the roll of a 4+ that power is nullified. A runic weapon always wounds Daemon models on the roll of a 2+. This special ability has no effect on vehicle models.
Staff of the Stormcaller:The Staff of the Stormcaller is a runic weapon (stave) that grants Njal an additional +1 bonus to Deny the Witch rolls (for a total bonus of +2).
This message was edited 2 times. Last update was at 2014/05/27 20:52:28
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That 'Furthermore' shows their intent was to replace exactly the 24" stuff line, while keeping Force weapons...
Quite the discussion because of a 'third setence' instead of 'fourth setence'
Vector Strike wrote: That 'Furthermore' shows their intent was to replace exactly the 24" stuff line, while keeping Force weapons...
Quite the discussion because of a 'third setence' instead of 'fourth setence'
The problem is that we can't make decisions off of intent. We have to go with RAW. So unless your TO or GWFAQs it, we're stuck with what we have.
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Happyjew wrote: BA no longer have their own powers. They roll on tables like everyone else. Problem "solved".
Along with SW. No more Jaws.
And Runic weapons nerfed/adjusted to +1 DTW.
Is that really a nerf though? It is now unlimited range and each dice you roll for DTW is 5+... Njal is 4+. That seems pretty decent.
Sorry if this was called out already, TLDR whole thread, but the FAQ said to replace the 3rd sentence in the Runic Weapon entry... Technically the 3rd sentence states that "A Runic Weapon is a Force Weapon", and the 4th sentence says "nullifies psychic powers on a 4+" (paraphrasing)
So RAW it's not a force weapon but gets +1 Deny the Witch, and gives you the 4+ roll to outright nullify powers within 24"
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On that note, it should be relatively easy to determine how much of a rush job the new BRB was, once the next codex arrives. If it requires numerous errata changes, then you know that it was not intended to correspond to the 7th ed rules.
If it doesn't, then you'll know that this was planned for a looooong time.