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Contagious Dreadnought of Nurgle





a fat guy wrote:
Can Orks only summon Daemons now, or am I reading it wrong?


Yes, yes they can. It will probably loose it when the new codex comes out in a couple of weeks, so don't go buying minis but if you have them have fun

 insaniak wrote:
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The deck of the Widower

Blood Angels lost fast vehicles as well as their own powers? Why am I playing blood angels then? May as well have rolled them into the base codex.

 
   
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The Great State of New Jersey

 xttz wrote:
chaos0xomega wrote:
Aaaand the Burning Chariot of Tzeentch is still broken, unless there is something in the new rules that I missed.... -_-


Chariots are Relentless now.


Chariots have always been relentless IIRC, the issue is that its not the Chariot that has the weapons... its the exalted flamer, and unless relentless is conferred onto it, the damned thing is still broken... although I did notice that they changed the wording in the FAQ from "Transport" to "Rider", so does that mean that its now crew (and thus it is conferred)? Help a brotha out!

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DC Metro

Chariots now make their riders Relentless.
   
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UK

Chariot riders are always counted as stationary regardless of how far the chariot moved now.

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Ringsted

I know that the Heldrake was good, i'am okay with the vector strike nerf.

But it is just so typical of GW to double nerf units that was overpowered.
It's only a 45 degree fire angle. thats not much. Why not make it 90 or 180.

I didn't take 3 heldrakes in games before. I don't want to be that guy. We will have to see how hard this nerf hits CSM only power unit.

This message was edited 2 times. Last update was at 2014/05/27 17:24:45


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Magnolia, TX

 Brotherjanus wrote:
Blood Angels lost fast vehicles as well as their own powers? Why am I playing blood angels then? May as well have rolled them into the base codex.


Oh yeah that suck the big one. Fast vehicles were a signature of the chapter from the fluff.

Captain Killhammer McFighterson stared down at the surface of Earth from his high vantage point on the bridge of Starship Facemelter. Something ominous was looming on the surface. He could see a great shadow looming just underneath the waters of the Gulf of Mexico, slowly spreading northward. "That can't be good..." he muttered to himself while rubbing the super manly stubble on his chin with one hand. "But... on the other hand..." he looked at his shiny new bionic murder-arm. "This could be the perfect chance for that promotion." A perfect roundhouse kick slammed the ship's throttle into full gear. Soon orange jets of superheated plasma were visible from the space-windshield as Facemelter reentered the atmosphere at breakneck speed. 
   
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 Red Corsair wrote:
 streamdragon wrote:
Samurai_Eduh wrote:Did Broodlords just become synapse creatures? Dominion gives you synapse now if you didnt alreay have it. So if that is the Tyranid primaris, Broodlords became synapse.

Only if you actually manifest Dominion. If you use the Horror, you stay non synapse. That's a neat change for Broodlords. I mean, they still are way too expensive and genestealers are still way too fragile, but it's a nice buff regardless.



With psychic focus you automatically get dominion now. In fact all nid psychers do. This is actually a huge buff for nids.


Does the psychic focus apply when your unit has a set power, rather than rolling? I don't have my rule book yet, so I don't know exactly how that reads.

Even if he does, you'd still have to actually cast Dominion to get its effects. You wouldn't be Synapse 100% of the time. Still a buff though!
   
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Man were ghost arks always 4HP? That seems pretty insane. I guess they want to really sell those objective secured av13 transports.

man necron av13 spam is looking sexy this edition.

   
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Portsmouth UK

 reiner wrote:
Noticed they nerfed Heldrakes (now hull mounted weapons) and Tzeentch Daemon leadership bonus and SitW seem to be unaddressed.


Bugger - they nerfed the vector strike (used to be 1+d3 IIRC, now just 1) as well as the hull-mounted gun rule. Is it worth the points now??
+

This message was edited 1 time. Last update was at 2014/05/27 17:24:43


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 streamdragon wrote:
 Red Corsair wrote:
 streamdragon wrote:
Samurai_Eduh wrote:Did Broodlords just become synapse creatures? Dominion gives you synapse now if you didnt alreay have it. So if that is the Tyranid primaris, Broodlords became synapse.

Only if you actually manifest Dominion. If you use the Horror, you stay non synapse. That's a neat change for Broodlords. I mean, they still are way too expensive and genestealers are still way too fragile, but it's a nice buff regardless.



With psychic focus you automatically get dominion now. In fact all nid psychers do. This is actually a huge buff for nids.


Does the psychic focus apply when your unit has a set power, rather than rolling? I don't have my rule book yet, so I don't know exactly how that reads.

Even if he does, you'd still have to actually cast Dominion to get its effects. You wouldn't be Synapse 100% of the time. Still a buff though!


Hmm I don't have the tyrands dex ATM. I didn't realize he had a set power. Good question.

   
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 Brotherjanus wrote:
Blood Angels lost fast vehicles as well as their own powers? Why am I playing blood angels then? May as well have rolled them into the base codex.

Wow... the Baal is still fast, so let's hope the others are just a staffer lazily copy/pasting the list from the C:SM FAQ and not updating like they should have.
   
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Kansas City, MO

I'm assuming that Divination is still restricted to Crimson Slaughter as far as Chaos Marines are concerned then?

 bubber wrote:
 reiner wrote:
Noticed they nerfed Heldrakes (now hull mounted weapons) and Tzeentch Daemon leadership bonus and SitW seem to be unaddressed.


Bugger - they nerfed the vector strike (used to be 1+d3 IIRC, now just 1) as well as the hull-mounted gun rule. Is it worth the points now??
+


It was still pretty beastly pre-FAQ turret ruling, just takes a slight bit more planning. I am also guessing that this is to encourage people to go Hover mode, though that's still seems like a bad idea.

This message was edited 1 time. Last update was at 2014/05/27 17:30:18


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 bubber wrote:
 reiner wrote:
Noticed they nerfed Heldrakes (now hull mounted weapons) and Tzeentch Daemon leadership bonus and SitW seem to be unaddressed.


Bugger - they nerfed the vector strike (used to be 1+d3 IIRC, now just 1) as well as the hull-mounted gun rule. Is it worth the points now??
+


I think it is. It's just not incredibly easy to use now. Basically you will have to plan it's moves more carefully is all. The AP boost makes its vector strike worse for troops, but now it's awesome for killing things like the tech marine on a TFC.

   
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The deck of the Widower

I suppose that I am well suited to play Blood Angels. I feel like painting my clothes black and going on a rampage.

 
   
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 streamdragon wrote:
 Brotherjanus wrote:
Blood Angels lost fast vehicles as well as their own powers? Why am I playing blood angels then? May as well have rolled them into the base codex.

Wow... the Baal is still fast, so let's hope the others are just a staffer lazily copy/pasting the list from the C:SM FAQ and not updating like they should have.


This has to be a mistake.

   
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The Rock

Yes ghost arks always had 4HP

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 Red Corsair wrote:
 streamdragon wrote:
 Brotherjanus wrote:
Blood Angels lost fast vehicles as well as their own powers? Why am I playing blood angels then? May as well have rolled them into the base codex.

Wow... the Baal is still fast, so let's hope the others are just a staffer lazily copy/pasting the list from the C:SM FAQ and not updating like they should have.


This has to be a mistake.
It looks like the classic GW copy-paste laziness by someone who doesn't play the game and that nobody double-checked

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
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The Rock

 Red Corsair wrote:
 bubber wrote:
 reiner wrote:
Noticed they nerfed Heldrakes (now hull mounted weapons) and Tzeentch Daemon leadership bonus and SitW seem to be unaddressed.


Bugger - they nerfed the vector strike (used to be 1+d3 IIRC, now just 1) as well as the hull-mounted gun rule. Is it worth the points now??
+


I think it is. It's just not incredibly easy to use now. Basically you will have to plan it's moves more carefully is all. The AP boost makes its vector strike worse for troops, but now it's awesome for killing things like the tech marine on a TFC.


I don't see how this is a problem. Even after the supposed nerfing, the Heldrake still causes me problems in 40k

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Ringsted

 angelofvengeance wrote:
 Red Corsair wrote:
 bubber wrote:
 reiner wrote:
Noticed they nerfed Heldrakes (now hull mounted weapons) and Tzeentch Daemon leadership bonus and SitW seem to be unaddressed.


Bugger - they nerfed the vector strike (used to be 1+d3 IIRC, now just 1) as well as the hull-mounted gun rule. Is it worth the points now??
+


I think it is. It's just not incredibly easy to use now. Basically you will have to plan it's moves more carefully is all. The AP boost makes its vector strike worse for troops, but now it's awesome for killing things like the tech marine on a TFC.


I don't see how this is a problem. Even after the supposed nerfing, the Heldrake still causes me problems in 40k


How many games did you play with the new FAQ? Didn't they just release it?

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jamesk1973 wrote:
 Brotherjanus wrote:
Blood Angels lost fast vehicles as well as their own powers? Why am I playing blood angels then? May as well have rolled them into the base codex.


Oh yeah that suck the big one. Fast vehicles were a signature of the chapter from the fluff.


If the rumours are true, Blood Angels are next on the codex update list after Orks. So hopefully they'll be undoing some/all of the stupidity Mat Ward had put into the current codex. I imagine this is a go between.

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The House that Peterbilt

 streamdragon wrote:
 Red Corsair wrote:
 streamdragon wrote:
Samurai_Eduh wrote:Did Broodlords just become synapse creatures? Dominion gives you synapse now if you didnt alreay have it. So if that is the Tyranid primaris, Broodlords became synapse.

Only if you actually manifest Dominion. If you use the Horror, you stay non synapse. That's a neat change for Broodlords. I mean, they still are way too expensive and genestealers are still way too fragile, but it's a nice buff regardless.



With psychic focus you automatically get dominion now. In fact all nid psychers do. This is actually a huge buff for nids.


Does the psychic focus apply when your unit has a set power, rather than rolling? I don't have my rule book yet, so I don't know exactly how that reads.

Even if he does, you'd still have to actually cast Dominion to get its effects. You wouldn't be Synapse 100% of the time. Still a buff though!

He has a set power and Psychic Focus only works if you get to roll for powers. So the dominion thing does nothing with existing units as far as I can tell. Wonder if that was just a snafu on their part thuugh, since other unist with set powers got the primaris in these FAQ (eg see Grey knights)

It is kinda neat though that you can make the broodlord the warlord and then he gets synapse.

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 winterman wrote:
 streamdragon wrote:
 Red Corsair wrote:
 streamdragon wrote:
Samurai_Eduh wrote:Did Broodlords just become synapse creatures? Dominion gives you synapse now if you didnt alreay have it. So if that is the Tyranid primaris, Broodlords became synapse.

Only if you actually manifest Dominion. If you use the Horror, you stay non synapse. That's a neat change for Broodlords. I mean, they still are way too expensive and genestealers are still way too fragile, but it's a nice buff regardless.



With psychic focus you automatically get dominion now. In fact all nid psychers do. This is actually a huge buff for nids.


Does the psychic focus apply when your unit has a set power, rather than rolling? I don't have my rule book yet, so I don't know exactly how that reads.

Even if he does, you'd still have to actually cast Dominion to get its effects. You wouldn't be Synapse 100% of the time. Still a buff though!

He has a set power and Psychic Focus only works if you get to roll for powers. So the dominion thing does nothing with existing units as far as I can tell. Wonder if that was just a snafu on their part thuugh, since other unist with set powers got the primaris in these FAQ (eg see Grey knights)

It is kinda neat though that you can make the broodlord the warlord and then he gets synapse.
@ the bolded: only if he rolls that warlord trait, right?
   
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 winterman wrote:

He has a set power and Psychic Focus only works if you get to roll for powers. So the dominion thing does nothing with existing units as far as I can tell. Wonder if that was just a snafu on their part thuugh, since other unist with set powers got the primaris in these FAQ (eg see Grey knights)

It is kinda neat though that you can make the broodlord the warlord and then he gets synapse.


Yeah the GK getting their primaris powers as well as the power they already had gives me hope that the Hemlock Wraithfighter and Broodlord get their primaris powers too!

This message was edited 1 time. Last update was at 2014/05/27 17:51:19


 
   
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I'm kind of surprised by the glaring ommissions from some of these FAQs.

Some of the less obvious things I figured would most definately be hit weren't mentioned. For example, I figured Tesla would be modified so that snap shots don't get the bonus hits, since all other special rules (Precision Shot and Sniper) that have a bonus for To Hit rolls of 6s got nerfed to exclude snap shots.
   
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heldrakes were good in 6th before their faq that gave their weapons the turret rule. they just won't be point and click anymore. they're still really good for 170 points.

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Reading, UK

 Thud wrote:
 Pilau Rice wrote:
The Chaos one seems to be a bit light on what has previously been FAQ'd. Can you now shoot the same Obliterator weapon consecutively, what is Lucius Lash of Torment now?


Why would you be able to fire the same weapon consecutively? The codex explicitly forbids it.


You are correct, sorry. I didn't have the codex with me and was going by the faq. The change there was in regards to its wording. But still, it has been removed from the faq for 7th along with some other things that were previously included, like Lucius' artifact.

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Bjorn is not a character anymore...dammit.

It was an interesting aspect when using him.
   
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The Rock

 Erik_Morkai wrote:
Bjorn is not a character anymore...dammit.

It was an interesting aspect when using him.


He might come back anyways so I wouldn't worry just yet..

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 xttz wrote:
chaos0xomega wrote:
Aaaand the Burning Chariot of Tzeentch is still broken, unless there is something in the new rules that I missed.... -_-


Chariots are Relentless now.

Correction: Riders in a Chariot have the Relentless special rule.
   
 
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