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![[Post New]](/s/i/i.gif) 2014/05/27 18:32:50
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Sacrifice to the Dark God Tzeentch
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So surprisingly they actually FAQed Ahrimans staff he can now cast the same witchfire 3 times a turn. Can anyone say Psychic Shriek or Doombolt X3 ouch.
Still don't see anything on how spell familiars will work though hmmmmm.
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This message was edited 1 time. Last update was at 2014/05/27 18:36:57
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![[Post New]](/s/i/i.gif) 2014/05/27 18:47:38
Subject: Re:The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Regular Dakkanaut
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Wait... Didn't shadows in the warp need an FAQ and it's totally not there? Automatically Appended Next Post: how about spell familiars actual working
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This message was edited 1 time. Last update was at 2014/05/27 18:49:41
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![[Post New]](/s/i/i.gif) 2014/05/27 18:50:22
Subject: Re:The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Longtime Dakkanaut
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From wrote:Wait... Didn't shadows in the warp need an FAQ and it's totally not there?
Need? No, it's still -3Ld at all times. It just no longer does anything to stop powers being cast, instead it punishes Perils by making the Ld test harder (which isn't really a big deal, for 4/6 cases I think).
Deserve a bit of errata to keep its original function? I would argue yes.
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![[Post New]](/s/i/i.gif) 2014/05/27 18:50:50
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Regular Dakkanaut
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oh thats nice runes of warding gets and FAQ, but not SiTW, thanks GW. Thanks.
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![[Post New]](/s/i/i.gif) 2014/05/27 18:57:12
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Shas'la with Pulse Carbine
San Diego, CA
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From wrote:oh thats nice runes of warding gets and FAQ, but not SiTW, thanks GW. Thanks.
Doesn't anyone read anymore? It makes casters more likely to perils.
I was most shocked by the removal of the space wolves powers. That joww was almost essential versus some armies.
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![[Post New]](/s/i/i.gif) 2014/05/27 18:57:15
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Regular Dakkanaut
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Mephiston may be an IC now....
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![[Post New]](/s/i/i.gif) 2014/05/27 18:57:17
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Longtime Dakkanaut
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What did Runes of Warding do pre-FAQ?
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![[Post New]](/s/i/i.gif) 2014/05/27 18:58:03
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Wraith
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Hey, guys, who knows the points cost and stats on my new Grey Knights Vindicators and Whirlwinds?
Also, Baledrake Nerf. HELL. YES.
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Shine on, Kaldor Dayglow!
Not Ken Lobb
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![[Post New]](/s/i/i.gif) 2014/05/27 19:00:20
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Regular Dakkanaut
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DirtyDeeds wrote:From wrote:oh thats nice runes of warding gets and FAQ, but not SiTW, thanks GW. Thanks.
Doesn't anyone read anymore? It makes casters more likely to perils.
I was most shocked by the removal of the space wolves powers. That joww was almost essential versus some armies.
Yes people read. I am reading your snarky comment right now. Yes I understand what SiTW it does now. Would you not agree that it has significantly less impact under the new rules?
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![[Post New]](/s/i/i.gif) 2014/05/27 19:00:21
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Enigmatic Chaos Sorcerer
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Psybolt Dakka Predators would be nice.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2014/05/27 19:02:34
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Homicidal Veteran Blood Angel Assault Marine
Massachusetts
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No, being a character does not make him an IC.
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![[Post New]](/s/i/i.gif) 2014/05/27 19:05:12
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Swift Swooping Hawk
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... but ICs can join him now.
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
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![[Post New]](/s/i/i.gif) 2014/05/27 19:05:50
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Lieutenant Colonel
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even with two ml3 HQ's and every single FOC with a BOPsykers unit it it, thats 21+d6 warp charges a turn...
why are people up in arms about "36+" wc lists? no tourney will be allowing 2 FOC's below 2k, and you cannot ally with yourself.
what am I missing to get those extra 15 WC's?
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![[Post New]](/s/i/i.gif) 2014/05/27 19:07:06
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Swift Swooping Hawk
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1000thSon wrote:So surprisingly they actually FAQed Ahrimans staff he can now cast the same witchfire 3 times a turn. Can anyone say Psychic Shriek or Doombolt X3 ouch.
Still don't see anything on how spell familiars will work though hmmmmm.
spell familiar lets you re-roll psychic tests. looks pretty clear to me.
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
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![[Post New]](/s/i/i.gif) 2014/05/27 19:08:15
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Regular Dakkanaut
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Gangrel767 wrote: 1000thSon wrote:So surprisingly they actually FAQed Ahrimans staff he can now cast the same witchfire 3 times a turn. Can anyone say Psychic Shriek or Doombolt X3 ouch.
Still don't see anything on how spell familiars will work though hmmmmm.
spell familiar lets you re-roll psychic tests. looks pretty clear to me.
Lol, if it works this way it just became one of the best pieces of wargear in the game.
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![[Post New]](/s/i/i.gif) 2014/05/27 19:08:57
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Enigmatic Chaos Sorcerer
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Fateweaver:4
4ML3 Heralds:12
6 ML3 Horrors:18
You could go with Daemon Princes in Heavy too if you wanted to get crazy with it. (Though I'd think Soulgrinders would be better myself.)
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2014/05/27 19:09:54
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Swift Swooping Hawk
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From wrote: Gangrel767 wrote: 1000thSon wrote:So surprisingly they actually FAQed Ahrimans staff he can now cast the same witchfire 3 times a turn. Can anyone say Psychic Shriek or Doombolt X3 ouch.
Still don't see anything on how spell familiars will work though hmmmmm.
spell familiar lets you re-roll psychic tests. looks pretty clear to me.
Lol, if it works this way it just became one of the best pieces of wargear in the game.
Currently, there is no reason to think it does not work this way.
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
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![[Post New]](/s/i/i.gif) 2014/05/27 19:11:00
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Been Around the Block
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So, they killed off averything that made CSM viable. There are no flyers in the codex anymore. The ones that "are" there...well, lets see, for about 500p csm gets the equivalent of a single storm talon.
FMC nerf was feasible before the drake one but now there are no flyers in the codex.
Csm sucks at anti tank, plain and simple. There is no anti air anymore either. The psykers are better, or not, depends on the meaning of the faq that is far from clear. The troops are still worst of the whole game. There are zero usable units in elite now, though there never was with this codex. There are spawn in the fa, but everything else is just toned down version of what someone else has, same goes for heavy support.
All in all, the princes and the drakes were the only things that made csm able to challenge, well, anyone at all. Now those have been taken away and what is left is not worth the grots they strugle to kill.
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This message was edited 2 times. Last update was at 2014/05/27 19:13:25
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![[Post New]](/s/i/i.gif) 2014/05/27 19:13:05
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Veteran Wolf Guard Squad Leader
DC Metro
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Fateweaver is ML4, throw in 4 ML3 Tzeentch Heralds, 3 ML3 Tzeentch daemon princes as heavy support, and then 6 units of 11 Horrors.
That's 37.
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![[Post New]](/s/i/i.gif) 2014/05/27 19:17:54
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Wraith
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I can give a unit two Grand Strategies if I have to GK Grand Masters. It was in the 6E FAQ but now is no longer in the 7E FAQ.
On the same accord, I guess my Dreadknights lose an attack for having two weapons.
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This message was edited 1 time. Last update was at 2014/05/27 19:19:21
Shine on, Kaldor Dayglow!
Not Ken Lobb
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![[Post New]](/s/i/i.gif) 2014/05/27 19:18:45
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Irked Necron Immortal
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I dunno if princes are really all that bad, can't you just summon another one right before the first one dies? Repeat this over and over and it looks like they can go forever...unless I am mistaken.
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![[Post New]](/s/i/i.gif) 2014/05/27 19:18:53
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Sacrifice to the Dark God Tzeentch
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Gangrel767 wrote:From wrote: Gangrel767 wrote: 1000thSon wrote:So surprisingly they actually FAQed Ahrimans staff he can now cast the same witchfire 3 times a turn. Can anyone say Psychic Shriek or Doombolt X3 ouch.
Still don't see anything on how spell familiars will work though hmmmmm.
spell familiar lets you re-roll psychic tests. looks pretty clear to me.
Lol, if it works this way it just became one of the best pieces of wargear in the game.
Currently, there is no reason to think it does not work this way.
I'm happy for it to stay that way then i guess. I just assumed it would be different because of all the changes to the Psychic phase but re-reading the rules for the familiar and the new Psychic phase a suppose it should still just work the same.
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![[Post New]](/s/i/i.gif) 2014/05/27 19:21:42
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Swift Swooping Hawk
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1000thSon wrote: Gangrel767 wrote:From wrote: Gangrel767 wrote: 1000thSon wrote:So surprisingly they actually FAQed Ahrimans staff he can now cast the same witchfire 3 times a turn. Can anyone say Psychic Shriek or Doombolt X3 ouch.
Still don't see anything on how spell familiars will work though hmmmmm.
spell familiar lets you re-roll psychic tests. looks pretty clear to me.
Lol, if it works this way it just became one of the best pieces of wargear in the game.
Currently, there is no reason to think it does not work this way.
I'm happy for it to stay that way then i guess. I just assumed it would be different because of all the changes to the Psychic phase but re-reading the rules for the familiar and the new Psychic phase a suppose it should still just work the same.
The runes of witnessing do the same, but they're one use only. Being both a CSM and Eldar player it doesn't surprise me. Plus, with the helldrake nerf and the FMC changes.... Chaos needs to rely on good psychics now.
Maybe we'll see burning brand FMCs again... since apparently CSM require a turret, torrent flamer to win (according to some whiners) lol
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"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
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![[Post New]](/s/i/i.gif) 2014/05/27 19:21:52
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Wraith
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Most of what was useful in the Grey Knights FAQ is now gone. So does that mean we still play it like it was or are we now back to an era of nebulous nonsense?
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Shine on, Kaldor Dayglow!
Not Ken Lobb
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![[Post New]](/s/i/i.gif) 2014/05/27 19:22:43
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Regular Dakkanaut
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Don't get use to the spell familiar staying that way. IMO it's far too powerful for its point cost ripe for abuse with demon-factory lists, but hey model company first. Who am I to talk about balance.
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![[Post New]](/s/i/i.gif) 2014/05/27 19:26:57
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Regular Dakkanaut
Jacksonville, FL
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From wrote:DirtyDeeds wrote:From wrote:oh thats nice runes of warding gets and FAQ, but not SiTW, thanks GW. Thanks.
Doesn't anyone read anymore? It makes casters more likely to perils.
I was most shocked by the removal of the space wolves powers. That joww was almost essential versus some armies.
Yes people read. I am reading your snarky comment right now. Yes I understand what SiTW it does now. Would you not agree that it has significantly less impact under the new rules?
I wouldn't.
In the past, it might knock off a power or two, out of a LOT of powers. Now there are fewer powers able to be cast per turn. If it still could hold those powers down, it would actually have significantly MORE impact. As it is, it makes someone think twice before throwing too many dice at a power to get it off with Shadow in the Warp nearby, as it'll be tougher for them to make their Ld test if they get a Perils result. That's pretty significant, considering that you have to chuck about five or six dices at a WC3 power to get it to cast right.
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Realms of Inisfail
http://www.realmsofinisfail.com |
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![[Post New]](/s/i/i.gif) 2014/05/27 19:28:12
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Regular Dakkanaut
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ErikSetzer wrote:From wrote:DirtyDeeds wrote:From wrote:oh thats nice runes of warding gets and FAQ, but not SiTW, thanks GW. Thanks.
Doesn't anyone read anymore? It makes casters more likely to perils.
I was most shocked by the removal of the space wolves powers. That joww was almost essential versus some armies.
Yes people read. I am reading your snarky comment right now. Yes I understand what SiTW it does now. Would you not agree that it has significantly less impact under the new rules?
I wouldn't.
In the past, it might knock off a power or two, out of a LOT of powers. Now there are fewer powers able to be cast per turn. If it still could hold those powers down, it would actually have significantly MORE impact. As it is, it makes someone think twice before throwing too many dice at a power to get it off with Shadow in the Warp nearby, as it'll be tougher for them to make their Ld test if they get a Perils result. That's pretty significant, considering that you have to chuck about five or six dices at a WC3 power to get it to cast right.
I underlined the hilarious part of what you said. There is potential for even more powers than there ever have been to be used in games.
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![[Post New]](/s/i/i.gif) 2014/05/27 19:28:46
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Wraith
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It's not like Perils is super duper scary right now. *meh* I see it as yet another unnecessary nerf to the Bugs.
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Shine on, Kaldor Dayglow!
Not Ken Lobb
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![[Post New]](/s/i/i.gif) 2014/05/27 19:29:13
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Sacrifice to the Dark God Tzeentch
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From wrote:Don't get use to the spell familiar staying that way. IMO it's far too powerful for its point cost ripe for abuse with demon-factory lists, but hey model company first. Who am I to talk about balance. 
Well Spell familiars are only available to Marines not Daemons and since everyone bar the CSM daemon prince perils on any double I wouldn't really say its ripe for abuse.
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![[Post New]](/s/i/i.gif) 2014/05/27 19:33:11
Subject: The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!
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Regular Dakkanaut
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1000thSon wrote:From wrote:Don't get use to the spell familiar staying that way. IMO it's far too powerful for its point cost ripe for abuse with demon-factory lists, but hey model company first. Who am I to talk about balance. 
Well Spell familiars are only available to Marines not Daemons and since everyone bar the CSM daemon prince perils on any double I wouldn't really say its ripe for abuse.
" may re-roll failed Psychic tests " Them being rare doesn't stop them from being too good?
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