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Made in au
Regular Dakkanaut




Melbourne

So, how come the Eldar superheavies (Lynx, Scorpion and Cobra) have hardly any guns on them? Look at the IG tanks and they are positively bristling with weapons... The most guns you can get on *any* Eldar tank is the Wave Serpent, with 3, one of which means you're throwing away a shield to use...

What's the deal?

Lynx has 2 hull mounted guns.
Cobra has 1 hull mounted, 1 turret.
Scorpion has 2 turret mounted.

Where are all the sponson guns and other crap that the other tanks end up with?

Makes me grumpy. Want more shooting!

Examples!

Shadowsword -
Primary cannon + 2 x sponson guns + 2 x turret guns + 1 x hull mounted


Scorpion (apparently the most badass Eldar super mega death tank killy machine)


Yay! Look at that one little gun up there!

Kinda feel like it's probably worth paying some extra points and slapping some more on the thing. I mean, hell, it's 600+ already, another 100 points of MOAR GUNS FOR SHOOTING can't hurt, surely...

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Bloodthirsty Chaos Knight






Sorry. Can't hear you over the carnage and despair being wrought by that Revenant Titan way over there.

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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Probably because eldar need it the least? Theyre easily the most broken codex right now, and you have access to several ranged instant-death weapons on durable/very durable models.

And yeah that revenant titan is just....just...cant even describe how nasty that damn thing is compared to other big gak.

An ork with an idea tends to end with a bang.

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Made in us
Fixture of Dakka





CW Eldar make things that do one thing and one thing only. Each vehicle is armed specifically for its role. They don't just throw everything on a chasis and see what sticks, like the lesser races.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Because each Eldar thingy is specialized to a specific role.

That plus there is probably a practical problem, the vehicle may not be able to hold the support systems for more than those couple weapons. It does need to be light enough to hover and maintain a high speed.


Human weapons are simpler, thus you can get more of them in the same sized vehicle.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

Baneblades and their variants can come with a lot more weapons than that:



I mean, to start with, you can take two sets of sponsons for all of them.

Anyways, that's the imperial guard schtick. Their tanks suck in every way, so might as well put a huge pile of low-quality BS3 weapons on there and hope for the best.

Eldar vehicles are way better for a lot of reasons. They only fail when you look at ludicrous number of weapons. If those other ways that eldar vehicles are good just seem to pale in comparison to that one advantage that guard has, then the best advice I can give you is to start a guard army, because that's what really matters to you, and guard do that better.



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Ok, maybe the Imperium has a tendency to overarm weaponry.

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Made in us
Wing Commander





The Burble

Also those eldar tanks have a crew of two civilians, compared to more than a dozen veteran human cavalry for the baneblades. Pretty amazing that it can project as much dakka as it does, I feel.

Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in au
Regular Dakkanaut




Melbourne

 Vineheart01 wrote:
Probably because eldar need it the least? Theyre easily the most broken codex right now, and you have access to several ranged instant-death weapons on durable/very durable models.

And yeah that revenant titan is just....just...cant even describe how nasty that damn thing is compared to other big gak.


It's not about them needing the guns, it's more an aesthetic/modelling choice that the designers have made. If you're fielding super-heavies, you're not really talking about having balanced codices anyway, so... It just seems kinda, I dunno, lazy perhaps?

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majendie wrote:

It's not about them needing the guns, it's more an aesthetic/modelling choice that the designers have made. If you're fielding super-heavies, you're not really talking about having balanced codices anyway, so... It just seems kinda, I dunno, lazy perhaps?


Makes perfect sense to me.

Would you rather have more guns but have the tank lose its skimmer status because it'll be too heavy to hover? And since it's got no wheels it can't move at all?

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Made in au
Regular Dakkanaut




Melbourne

 Ailaros wrote:
Baneblades and their variants can come with a lot more weapons than that:

Spoiler:


I mean, to start with, you can take two sets of sponsons for all of them.

Anyways, that's the imperial guard schtick. Their tanks suck in every way, so might as well put a huge pile of low-quality BS3 weapons on there and hope for the best.

Eldar vehicles are way better for a lot of reasons. They only fail when you look at ludicrous number of weapons. If those other ways that eldar vehicles are good just seem to pale in comparison to that one advantage that guard has, then the best advice I can give you is to start a guard army, because that's what really matters to you, and guard do that better.


That, there, is ridiculous.

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Eldar tanks have fewer guns because their main guns have twice the firepower of their imperial equivalent. You don't need a bunch of secondary guns when your main gun is enough to kill any realistic target, and doesn't even use limited ammunition that might be wasted on a lesser target.

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Because eldar guns pack a massive punch, yes you only fire once but you only need to fire once, unlike a baneblade opening up with bolter after bolter onto a target

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If you needthose heavy bolters, you bring in a dakka falcon. If you need the big gun, you bring in a Fire Prism. Eldar tech assumes they can use the right tool for the job. Besides, making something multi purpose is antithetical to the Eldar way.

If you brought a swiss army knife to a Craft world, designers would have a heart attack.

(Also, a crew of 1-2 civilians can only skillfully operate so many weapons)
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

D-Impaler. Blast 7", ignores Void Shields and power fields. It's like a Vortex weapon on steroids. AP 1

Pulsar. D weapon with more than 1 shot. This is so heretic I bleed Emperors. AP 2
Oh, and they can have Pulsars in aircrafts!

Sonic lance. Wound on 3+, 1+3d6 Armour pen, big-tearshape template. Oh, AP2, of course.

Eldar doesn't need a lot of guns in their vehicles... one is enough. And ALL of them can take Scatterlasers to Twin-link the big one. Ah, super-heavies can fire each weapon on different targets, so Scatterlaser something close and D-Impaler something far, with TL BS4.

Did I forget to add they're all Skimmers and Fast? At least they can't Jink, good gracious.

And never start on the Titans

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Sneaky Striking Scorpion




South West UK

It's a matter of style and approach. The Eldar see themselves as the idealized warriors. Everything they do is perfect. If they build a tank that will destroy an Imperial Knight, then it will be the sleekest, fastest best tank at destroying an Imperial Knight there is. They're the original surgeons of the battlefield. Each cut is perfectly placed with nothing wasted.

To the Eldar point of view, humanity is like a berserk adolescent running at them with its arms flailing in all directions and spitting. The more guns they cram on a Baneblade, the more it makes them look to the Eldar like they're just trying everything they can think of in the hopes something works.

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Fixture of Dakka




IoM need 5 guns to do 1 job. The Eldar need 1. Thats why.

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Made in au
Regular Dakkanaut




Melbourne

 knas ser wrote:
It's a matter of style and approach. The Eldar see themselves as the idealized warriors. Everything they do is perfect. If they build a tank that will destroy an Imperial Knight, then it will be the sleekest, fastest best tank at destroying an Imperial Knight there is. They're the original surgeons of the battlefield. Each cut is perfectly placed with nothing wasted.

To the Eldar point of view, humanity is like a berserk adolescent running at them with its arms flailing in all directions and spitting. The more guns they cram on a Baneblade, the more it makes them look to the Eldar like they're just trying everything they can think of in the hopes something works.


I like this one the best


Automatically Appended Next Post:
 Vector Strike wrote:
D-Impaler. Blast 7", ignores Void Shields and power fields. It's like a Vortex weapon on steroids. AP 1

Pulsar. D weapon with more than 1 shot. This is so heretic I bleed Emperors. AP 2
Oh, and they can have Pulsars in aircrafts!

Sonic lance. Wound on 3+, 1+3d6 Armour pen, big-tearshape template. Oh, AP2, of course.

Eldar doesn't need a lot of guns in their vehicles... one is enough. And ALL of them can take Scatterlasers to Twin-link the big one. Ah, super-heavies can fire each weapon on different targets, so Scatterlaser something close and D-Impaler something far, with TL BS4.

Did I forget to add they're all Skimmers and Fast? At least they can't Jink, good gracious.

And never start on the Titans


The only dissapointing thing here is that the Scorpion is already twin-linked (which annoys me a lot, by the way. Yay I can reroll my scatter dice?) And the Scatter Laser is not on the official options list for the Lynx (which is good, to be fair - would give you an identical gun to the Scorpion for 300 points less...!)

This message was edited 1 time. Last update was at 2014/05/30 01:09:17


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