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[Musky Ink] [7th Edition] 1850 Eldar -vs- Hive Fleet Hydra Tyranids (Complete)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Who is Deadliest?
Is it the manipulating psykers of various craftworld?
Or is it the bugs of the Hive Fleet Hydra?
Neither, it will be a fairly even matchup.

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Made in us
Water-Caste Negotiator




United States

Link to The Report

Welcome to 7th. We ran two psyker armies to try out the new phase. Enjoy!

1850 Eldar
Spoiler:

Farseer – Jetbike, Singing Spear
Avatar of Khaine – Crushing Blow, Fast Shot

6x Warlocks - 6x Jetbikes, 6x Singing Spears

5x Wraithblades – 10x Ghostswords

5x Dire Avengers – Wave Serpent w/Holo-fields, TL Scatterlaser, Shuriken Cannon
5x Dire Avengers – Wave Serpent w/Holo-fields, TL Scatterlaser, Shuriken Cannon
3x Windrider Jetbikes

5x Warp Spiders

3x War Walkers – 6x Scatterlasers
1x Wraithknight – Two Heavy Wraithcannons, Scatterlaser


1850 Hive Fleet Hydra Tyranids
Spoiler:

Hive Tyrant – Adrenal Glands, 2x TL Brainleech Devourers, Regeneration, Wings

2x Venomthrope Brood
2x Zoanthrope Brood
2x Zoanthrope Brood

30x Hormagaunt Brood – Toxin Sacs
20x Termagant Brood – Devourers

1x Harpy – Heavy Venom Cannon

2x Carnifex Brood – Adrenal Glands, TL Brainleech Devourers, Regeneration
1x Exocrine – Adrenal Glands, Regeneration
1x Mawloc


   
Made in us
Stalwart Dark Angels Space Marine




hey nice report, and way to pull it out at the end.

For Dark Angel's content and great comic batreps checkout: http://legionofcaliban.blogspot.com/ 
   
Made in us
Oozing Spawning Vat






Very well written battle report. Thank you for taking the time to make it. I look forward to the next one!
   
Made in us
Stalwart Strike Squad Grey Knight



Arkansas

Have not had a chance to play Eldar yet with the new addition. You mentioned denying the Tyranids warp charges on a 5+. Was wondering what gave you this ability?

I was just surprised none of his blessings went off... or very few of them.

Thanks for the battle report... really enjoyed it!

In the name of the Emperor I will smite you with my Fu**, GW took that away too!  
   
Made in us
Water-Caste Negotiator




United States

Polythemus wrote:
hey nice report, and way to pull it out at the end.


Thanks! Both sides played quite well to pull it off in the end.


Automatically Appended Next Post:
 Rob_Redacted wrote:
Very well written battle report. Thank you for taking the time to make it. I look forward to the next one!


Thanks! You can see others here (that you might enjoy):
http://www.dakkadakka.com/dakkaforum/recentTopics/showTopicsByUser/55392.page


Automatically Appended Next Post:
azactaylor wrote:
Have not had a chance to play Eldar yet with the new addition. You mentioned denying the Tyranids warp charges on a 5+. Was wondering what gave you this ability?

I was just surprised none of his blessings went off... or very few of them.

Thanks for the battle report... really enjoyed it!


Eldar are pretty lethal in the psychic phase, especially if you bring a lot of Warlocks. Eldrad will be a beast. My Farseer was a mastery level (3) higher than his Flyrant (2), so I was able to gain +1 to the deny roll since the Flyrant targeted him and his unit.

With his pool as ~7, the Tyranids player would spend 2-3 charges per spell. Well, 1-2 4+ would be rolled, if that. The Eldar had ~12 warp charges a turn, so it could dump 6+ dice into a deny, easily getting 1-2 sixes (or at higher odds). Forces with double or more pool will dominate the phase.

This message was edited 2 times. Last update was at 2014/05/29 19:30:37


   
Made in nz
Warp-Screaming Noise Marine





Auckland, New Zealand

Very interesting report thanks for that.
   
Made in us
Wraith






So my planned Nids list with 4 Flyrants would be boss?

Got it!

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in us
Water-Caste Negotiator




United States

 Slaanesh-Devotee wrote:
Very interesting report thanks for that.


Thanks!


Automatically Appended Next Post:
 TheKbob wrote:
So my planned Nids list with 4 Flyrants would be boss?

Got it!


That will be pretty damn lethal to many foes...

This message was edited 1 time. Last update was at 2014/05/30 04:01:11


   
Made in us
Focused Fire Warrior






Really nice report... fun to read and easy to follow along what was happening. Keep 'em coming!
   
Made in us
Water-Caste Negotiator




United States

 Cirronimbus wrote:
Really nice report... fun to read and easy to follow along what was happening. Keep 'em coming!


Thank you. More to come in the next few weeks!

   
Made in gb
Speedy Swiftclaw Biker




March

Although this is a great read you played it wrong. Tactical objectives are scored at the end of player turn not game turn so it looks like eldar would have won as you wouldn't have denied him those points after his player turn.

Veritas Vos Liberabit 
   
Made in us
Water-Caste Negotiator




United States

 jay170788 wrote:
Although this is a great read you played it wrong. Tactical objectives are scored at the end of player turn not game turn so it looks like eldar would have won as you wouldn't have denied him those points after his player turn.


Yup, you aren't wrong. Was still fun as a chill game!

   
Made in nz
Longtime Dakkanaut



New Zealand

Unless something has changed in 7th that I'm not aware of the Avatar + Wraithblades should still have been in combat from that assault turn 2. The Avatar killing 5 before anyone else swings would have meant that it was possible that no one else attacked, but the units would need to be over 9" away in order for them not to be locked at the end of the phase. The combat doesn't instantly end the second you have no models in base contact at any initiative step, otherwise most top tier assault units with good initiative would end up out of combat after the make their attacks any time they hit a standard unit.

Even if you can't make it into base contact with your initiative step move both sides still need to attempt to get into contact (which based on the distances in the photo means the Gaunts and Wraithblades may have ended up swinging at I4 as well). Then on top of that both sides have a 3" pile in towards each other at the end of the phase. In any case morale is tested before the final pile ins/combat end check/consolidation, so this would have made a bit of a difference. The Avatar and the Wraithguard spent most of the game killing that unit, and as you mentioned they were out of Synapse that unit should have been well dead (Gaunts testing on -5 Ld with a I10 Avatar chasing them are no going to live).
   
Made in us
Fresh-Faced New User




I saw in one of the turns it says Eldar used their ghosthelm to negate a perils of the warp? I am trying to find out where Eldar players are finding this rule. I read it negates a wound caused by perils of the warp. Where does it say you ignore perils all together? You should still be rolling on the perils of the warp chart right?

   
Made in gb
Speedy Swiftclaw Biker




March

Drakkol wrote:
I saw in one of the turns it says Eldar used their ghosthelm to negate a perils of the warp? I am trying to find out where Eldar players are finding this rule. I read it negates a wound caused by perils of the warp. Where does it say you ignore perils all together? You should still be rolling on the perils of the warp chart right?



Yes we still need to roll, we just ignore any wounds caused. Unless you roll the dreaded "1"

Veritas Vos Liberabit 
   
Made in us
Water-Caste Negotiator




United States

Powerguy wrote:
Unless something has changed in 7th that I'm not aware of the Avatar + Wraithblades should still have been in combat from that assault turn 2. The Avatar killing 5 before anyone else swings would have meant that it was possible that no one else attacked, but the units would need to be over 9" away in order for them not to be locked at the end of the phase. The combat doesn't instantly end the second you have no models in base contact at any initiative step, otherwise most top tier assault units with good initiative would end up out of combat after the make their attacks any time they hit a standard unit.

Even if you can't make it into base contact with your initiative step move both sides still need to attempt to get into contact (which based on the distances in the photo means the Gaunts and Wraithblades may have ended up swinging at I4 as well). Then on top of that both sides have a 3" pile in towards each other at the end of the phase. In any case morale is tested before the final pile ins/combat end check/consolidation, so this would have made a bit of a difference. The Avatar and the Wraithguard spent most of the game killing that unit, and as you mentioned they were out of Synapse that unit should have been well dead (Gaunts testing on -5 Ld with a I10 Avatar chasing them are no going to live).


I could be wrong here as I am not a close combat expert but both my opponent and I agreed this what the solution. We ended the combat because even with the pile-ins with every unit in their initiative step, no one was in base contact or even within 3". Can you point me to the BRB on this so I can reread it? Thanks!


Automatically Appended Next Post:
 jay170788 wrote:
Drakkol wrote:
I saw in one of the turns it says Eldar used their ghosthelm to negate a perils of the warp? I am trying to find out where Eldar players are finding this rule. I read it negates a wound caused by perils of the warp. Where does it say you ignore perils all together? You should still be rolling on the perils of the warp chart right?



Yes we still need to roll, we just ignore any wounds caused. Unless you roll the dreaded "1"


Yes, I should have been more descriptive on this part. Thanks jay170788.


Automatically Appended Next Post:
Nevermind wrote:
Powerguy wrote:
Unless something has changed in 7th that I'm not aware of the Avatar + Wraithblades should still have been in combat from that assault turn 2. The Avatar killing 5 before anyone else swings would have meant that it was possible that no one else attacked, but the units would need to be over 9" away in order for them not to be locked at the end of the phase. The combat doesn't instantly end the second you have no models in base contact at any initiative step, otherwise most top tier assault units with good initiative would end up out of combat after the make their attacks any time they hit a standard unit.

Even if you can't make it into base contact with your initiative step move both sides still need to attempt to get into contact (which based on the distances in the photo means the Gaunts and Wraithblades may have ended up swinging at I4 as well). Then on top of that both sides have a 3" pile in towards each other at the end of the phase. In any case morale is tested before the final pile ins/combat end check/consolidation, so this would have made a bit of a difference. The Avatar and the Wraithguard spent most of the game killing that unit, and as you mentioned they were out of Synapse that unit should have been well dead (Gaunts testing on -5 Ld with a I10 Avatar chasing them are no going to live).




Yea, my mistake. I found it on page 53 of the 7th edition book: "After the combat has been resolved, it can happen that some models from units that did not Fall Back are not in base contact with an enemy. These models must make a Pile In move, starting with the side whose turn it is." Thanks!

This message was edited 3 times. Last update was at 2014/06/02 23:55:06


   
 
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