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![[Post New]](/s/i/i.gif) 2014/06/02 00:56:43
Subject: The Space Elves Changes with 7th ed
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Bush? No, Eldar Ranger
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ph34r wrote:As far as space elves are concerned in 7e, is there a viable daemon summoning list for Eldar? Something making use of cheap Farseers with runes of witnessing and the spirit stone of -1 warp charge required?
I have more than half a mind to use the new wood elf Treeman/Treeman Ancient/Durthu as summoned Greater Daemons for an exodite/wraith themed Eldar army. Drycha, Branchwraith as summoned heralds, dryads as summoned lesser daemons.
Would a 2+ detachment list that starts off with
Farseer, runes of witnessing, spirit stone of Anath'lan - 130p
Spiritseer - 70p
Farseer, runes of witnessing, spirit stone of Anath'lan - 130p
10x Warlock Council - 350p
To give you 18+ d6 warp charges to work with be viable? Is this buying too much into the "daemons summoning daemons summoning daemons" hype? If this is at all not terrible I'd love to do a crazy Eldar worldspirit/infinity circuit "daemons" list with Wood Elf tree dudes.
That's sounds really cool until you notice the fine print about player consent. From a competitve stanpoint, you won't be allowed to run unbound because all your opponents have to do to dq you is say "no." I don't believe you'll be able to place enough charge on the field and fill your required slots and have enough teams of psykers for it to be useful either. If you ran that, you'd need four troops, placing you around 750 points. Three Wave Serpents will annihilate the psykers and cut your factory short.
Also, you can only have one SSA per army.
Fluffy unbound, it'd be chill and I could see an exodite Commune with Nature thing going down and it'd be cool. Not competitive though.
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School's out, the War Machine rolls once more
6000 pts |
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![[Post New]](/s/i/i.gif) 2014/06/02 01:15:37
Subject: The Space Elves Changes with 7th ed
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Furious Fire Dragon
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I'd like to point out, wave serpents + holofields + shrouding from telepathy = death, brutal, brutal death. Especially if you can get them into cover. 2+ cover wave serpent? Yes please. Also Wave Serpents are better because now they don't die from losing first turn, they can still get a 4+ turn one if something goes wrong (aka, you deploy for having first and someone seizes).
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![[Post New]](/s/i/i.gif) 2014/06/02 02:17:06
Subject: The Space Elves Changes with 7th ed
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Boom! Leman Russ Commander
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HawaiiMatt wrote: Mr Morden wrote:Bharring wrote:Super-scoring Serpents is just wrong.
I think aside from scoring they were only slightly nerfed, but factoring in the scoring/superscoring, they're even "worse" now. Although with scoring and cover saturation, lists might have fewer of them, but they are still broken.
It needs a much bigger nerf before I'll put mine back on the table :(
Agreed, I won't use them on principle
But if you buy them for howling banshees is that enough of a give and take to make it balanced?
-Matt
I would honestly be okay if the serpent didn't move, that the guys inside could charge out, like fifth edition. But that would have to go for other tanks, like rhinos and chimeras as well.
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![[Post New]](/s/i/i.gif) 2014/06/02 03:10:36
Subject: The Space Elves Changes with 7th ed
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Screaming Shining Spear
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ph34r wrote:As far as space elves are concerned in 7e, is there a viable daemon summoning list for Eldar? Something making use of cheap Farseers with runes of witnessing and the spirit stone of -1 warp charge required?
I have more than half a mind to use the new wood elf Treeman/Treeman Ancient/Durthu as summoned Greater Daemons for an exodite/wraith themed Eldar army. Drycha, Branchwraith as summoned heralds, dryads as summoned lesser daemons.
Would a 2+ detachment list that starts off with
Farseer, runes of witnessing, spirit stone of Anath'lan - 130p
Spiritseer - 70p
Farseer, runes of witnessing, spirit stone of Anath'lan - 130p
10x Warlock Council - 350p
To give you 18+ d6 warp charges to work with be viable? Is this buying too much into the "daemons summoning daemons summoning daemons" hype? If this is at all not terrible I'd love to do a crazy Eldar worldspirit/infinity circuit "daemons" list with Wood Elf tree dudes.
A good start. However I will mention that the Spirit Stone of Anath'lan is a one per ARMY item.
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4000 points: Craftworld Mymeara |
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![[Post New]](/s/i/i.gif) 2014/06/02 07:41:40
Subject: The Space Elves Changes with 7th ed
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Mighty Vampire Count
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danny1995 wrote:I'd like to point out, wave serpents + holofields + shrouding from telepathy = death, brutal, brutal death. Especially if you can get them into cover. 2+ cover wave serpent? Yes please. Also Wave Serpents are better because now they don't die from losing first turn, they can still get a 4+ turn one if something goes wrong (aka, you deploy for having first and someone seizes).
Yeah Serpents went from powerful cheese to a different flavour of ..............powerful cheese
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2014/06/02 08:55:51
Subject: The Space Elves Changes with 7th ed
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Thinking of Joining a Davinite Loge
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Mr Morden wrote:
Yeah Serpents went from powerful cheese to a different flavour of ..............powerful cheese
Parmesan to Gorgonzola!
The Jink save change is good in regards to the Serpents, changes them to slightly less gunboat to far more defensive. Whether it was a nerf remains to be seen.
Iyanden seems like it could be stupidly powerful. 5 Spiritseers per HQ slot? Good god. 30 charge points and two min sized squads of avengers runs to under 1200 points. Bring on the summoning spam!
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My $0.02, which since 1992 has rounded to nothing. Take with salt.
Elysian Drop Troops, Dark Angels, 30K
Mercenaries, Retribution
Ten Thunders, Neverborn
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![[Post New]](/s/i/i.gif) 2014/06/02 09:54:26
Subject: The Space Elves Changes with 7th ed
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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extremefreak17 wrote:A good start. However I will mention that the Spirit Stone of Anath'lan is a one per ARMY item.
You're right, I thought multiple detachments might somehow get me multiple unique items.
How about a more legal list then, for 1500p:
Farseer, SSA, runes of warding - 130p
Spiritseer - 70p
5 Wraithguard - 160p
5 Wraithguard - 160p
5 Wraithguard - 160p
Wraithlord, sword - 125p
Wraithlord, sword - 125p
Wraithknight - 240p
Farseer, runes of warding - 115p
Spiritseer - 70p
6 Rangers - 72p
6 Rangers - 72p
It's only 10 + d6 warp charges, but that still gives you 2-3 shots at summoning spells each turn, and your spirit seers can still run around spirit marking stuff. Seems not super competitive but maybe workable for 1500p.
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This message was edited 1 time. Last update was at 2014/06/02 10:06:34
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2014/06/02 09:57:31
Subject: The Space Elves Changes with 7th ed
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Fixture of Dakka
Temple Prime
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Scipio Africanus wrote: HawaiiMatt wrote: Mr Morden wrote:Bharring wrote:Super-scoring Serpents is just wrong.
I think aside from scoring they were only slightly nerfed, but factoring in the scoring/superscoring, they're even "worse" now. Although with scoring and cover saturation, lists might have fewer of them, but they are still broken.
It needs a much bigger nerf before I'll put mine back on the table :(
Agreed, I won't use them on principle
But if you buy them for howling banshees is that enough of a give and take to make it balanced?
-Matt
I would honestly be okay if the serpent didn't move, that the guys inside could charge out, like fifth edition. But that would have to go for other tanks, like rhinos and chimeras as well.
I'd be so happy if assault was relevant to the units who can't fly across the board and/or eat a billion and a half bullets.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/06/03 19:43:45
Subject: The Space Elves Changes with 7th ed
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Bush? No, Eldar Ranger
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ph34r wrote: extremefreak17 wrote:A good start. However I will mention that the Spirit Stone of Anath'lan is a one per ARMY item.
You're right, I thought multiple detachments might somehow get me multiple unique items.
How about a more legal list then, for 1500p:
Farseer, SSA, runes of warding - 130p
Spiritseer - 70p
5 Wraithguard - 160p
5 Wraithguard - 160p
5 Wraithguard - 160p
Wraithlord, sword - 125p
Wraithlord, sword - 125p
Wraithknight - 240p
Farseer, runes of warding - 115p
Spiritseer - 70p
6 Rangers - 72p
6 Rangers - 72p
It's only 10 + d6 warp charges, but that still gives you 2-3 shots at summoning spells each turn, and your spirit seers can still run around spirit marking stuff. Seems not super competitive but maybe workable for 1500p.
If I were to do it, I'd run something more like this.
PRIMARY
Farseer w? SSA - 115
Farseer - 100
5x Warlocks - 175
5x Guardian Defenders w/ Scat Laser or B. Lance - 550
ALLIED
2x Farseer - 100
4x Rangers 240
That is 1380 points with 17+ D6 Warp Charge and units to hide them in. warlocks go with the Guardians for more wounds, Farseers jump in with rangers for cover bonuses. Add more Warlocks for flavor.
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School's out, the War Machine rolls once more
6000 pts |
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![[Post New]](/s/i/i.gif) 2014/06/03 19:50:50
Subject: The Space Elves Changes with 7th ed
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Longtime Dakkanaut
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I ran 2 Farseers with my Guardians in 6th. I am starting to think that Eldar can no longer rely on psykers unless they go "all-in" and by that I mean Eldrad, a Farseer and 10 Warlocks. The issue is that powers are incredibly unreliable (I take Eldrad, a Stone Farseer and 2 Warlocks at 1850) and I am barely able to cast 2-3 powers a turn.
The issue I see is that with the above units, I am spending roughly 400 points that will be wasted vs any army that goes full on psyker heavy, be it Daemons, GK or even Seer Council Eldar. Seems pointless to invest that many points into something as chance-based as the psychic phase, it becomes even more depressing when you look at the opportunity cost of losing out on extra firepower and utility units (Serpents, Hawks/Spiders).
I am expecting to see way less Farseers and more Autarchs/Phoenix Lords.
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This message was edited 1 time. Last update was at 2014/06/04 02:58:48
Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2014/06/03 23:40:43
Subject: The Space Elves Changes with 7th ed
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Bush? No, Eldar Ranger
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LValx wrote:I ran 2 Farseers with my Guardians in 6th. I am starting to think that Eldar can no longer rely on psykers unless they go "all-in" and by that I mean Eldrad, a Farseer and 10 Guardians. The issue is that powers are incredibly unreliable (I take Eldrad, a Stone Farseer and 2 Warlocks at 1850) and I am barely able to cast 2-3 powers a turn.
The issue I see is that with the above units, I am spending roughly 400 points that will be wasted vs any army that goes full on psyker heavy, be it Daemons, GK or even Seer Council Eldar. Seems pointless to invest that many points into something as chance-based as the psychic phase, it becomes even more depressing when you look at the opportunity cost of losing out on extra firepower and utility units (Serpents, Hawks/Spiders).
I am expecting to see way less Farseers and more Autarchs/Phoenix Lords.
It's a Daemon Foundry... Kinda need psykers and Farseers are really cheap per charge at only 33 points per charge.
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School's out, the War Machine rolls once more
6000 pts |
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