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![[Post New]](/s/i/i.gif) 2014/06/04 18:39:49
Subject: Eldar vs Orks.. Need advice
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Dakka Veteran
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I have a battle (I am Eldar) vs Orks soon 1500pts... Its 6th edition rules.. I have a mechdar army (lotsss of str 6) and every thing s either in transport (wave serp) or a vehicle or wraith.... I have no idea what he is bringing but his (as is mine) is an unaltered list from a while back
Could i have some help with my game strategy :-)
I have only fought orks once and i got pummelled by 80 shot trucks and nobz bikers and feel no pain... AV14 trukks.. I found it near impossible to keep them back there were insane numbers of VERY hard hitting large fearless squads... But in this game i have to win... Are there any ork auto takes i should expect and are there any pointers to help me plan in advance.... I am doing my homework.. I am very worried
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This message was edited 3 times. Last update was at 2014/06/04 18:45:18
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![[Post New]](/s/i/i.gif) 2014/06/04 18:43:46
Subject: Eldar vs Orks.. Need advice
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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As a ork player i hate these things with Eldar, Wraithknights and lots of mobile units being avaible to trollface turboboost over to the other side. and psykic powers..fortune and the counter fortune helps allot against the nob bikers making em reroll their armor/cover saves.
As for orks and auto takes... There really are not any auto takes for a ork army unless you know what theme you are going for... but mainly These are seen in the tournament setting for the current ork codex.
Boyz (loads of em)
Nob bikers
Battlewagon rush
and lootas.
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2014/06/04 18:47:37
Subject: Eldar vs Orks.. Need advice
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Roarin' Runtherd
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As an ork player, im worried about pies. Lots of pies make me a sad ork. With 7th de rules, you can hurt units in open topped transport with a template weapon. Its called the no "escape rule". Also makes me sad. Also, if you have to do cc, (in wich you very mobile so you shouldnt have to worry) charge him first! Thats all i can think of now but im sure every bit helps
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![[Post New]](/s/i/i.gif) 2014/06/04 20:50:04
Subject: Eldar vs Orks.. Need advice
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Swift Swooping Hawk
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Take out his ranged anti-tank, priority is lootas as they are effective through sheer volume of fire. serpent sheilds will perform well against these due to ignore cover, pinning and low AV save on the lootas. The rest of ork anti tank is sparse or unreliable, or melee range. (for the most part)
Take out his mobility. you should have plenty enough S6 to pop open trukks. Try for side shots on the big wagons (AV 12 on side) glance it down or get lucky with serpent shield.
Failing removing his mobility, keep your distance. If you need to (and have some) throw some FD at a wagon that looks like it is getting close. Orks are better than you in combat, and you are better at shooting. Do not let them reach you. If you have combat units, aim for smaller units or units softened by previous fire. Make sure you have a high chance to win combat if all rolls go roughly "average"
As far as the nob bikers go, try to converge on them. Let them come to you, deploy so he cannot hide them behind LoS blocking terrain and pop out into your lines, make sure he must move through an area lots of your units can see or get to quickly.
Once he makes his move throw everything at them. Doom if possible, Misfortune, etc. Get everything out of transports, Avengers, Guardians, Spiders, Hawks, Bikes, Wraiths, Serpents, etc etc etc... ANNHILATE those bikers. Literally, fire EVERYTHING at them, until they are no more.
Nob bikers are expensive, might be a small unit, might even have the warlord in for free a free point. Blow them out of the water with weight of fire. Remember to have them take a moral if anything is still standing. Crush the orkish spirit!
After that... what's left?
If they have no strong ranged, no mobility, and the big scary unit is dead... it's just mopping up.
Of course this is a generic plan of action and likely to change. You must exercise a target priority. Kill what can hurt you the most.
Deathkopta in range next turn? Priority
Lootas eyeing you up? Priority
3 trukks with boyz outside of threat range? Ignore for now
Infantry mass stomping forward with small arms fire at low BS? Ignore for now
etc.
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2014/06/05 07:10:27
Subject: Eldar vs Orks.. Need advice
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Stealthy Grot Snipa
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You said your a mechdar force, so hopefully you'll have plenty of vehicles.
The ork player most likely Nob bikers, or some wagons or some sort of vehicle rush. But whatever he brings as mentioned before mobility is your key ability here.
Take down his anti-tank, which could be lootas or big guns. At this point if hes riding his boys in wagons or trukks against mechdar theres not much those weapons can do to hurt you. So in reality you have no need to drop your troops out yet. STR 6 is enough to open wagons and trukks pretty quickly, so simply use your mech to bring down his vehicles while using your skimmer and high mobility to move about the field.
Then again as already mentioned, once those boys are out in the open and looking like easy pickings, drop out your units and blast them away.
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2014/06/05 22:07:53
Subject: Eldar vs Orks.. Need advice
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Dakka Veteran
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Brilliant advice thank you.... What happened in my last game (and only Ork game so far!) was i got squished into a corner by the board being 4ft wide 6 ft long... He had an AV14 trukk with 2 little trukks protecting side armour.... And 2 bosses in nobz bike units... It meant i had to shoot the bikes.. So the trukks unleased huge amounts of heavy 3 fire... Apparently from Orks onboard.. What i did find was my wave serpents (in that game) did the majority of the damage but i was stuck unable to shoot because he caught my warp spiders in melee.. Hard to explain.. Anyway so many T5 W2 models and feel no pain felt just impossible to hurt. They all had power claws in close combat.. Just hard to play.. I am actually an ok player.. I have tabled marines in two turns with this list.. Just Orks. There are so many of them and they all seem to hurt!!!! Lol
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![[Post New]](/s/i/i.gif) 2014/06/05 22:22:15
Subject: Eldar vs Orks.. Need advice
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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If you're still using 6th edition rules, then Fire Prisms are awesome. The Lance version of its gun should handle Battlewagons well (penetrating on a 4+, and exploding on a 3+), and the other fire modes are just generally useful as well.
Warp Spiders are also brilliant. Thanks to their speed they can easily get round to a Battlewagon's measly rear armour of 10, at which point they'll shred it no problem.
As others have said, Serpent Shields are the bane of the Lootas he'll almost definitely be taking and, after that, your Vehicles are pretty safe provided they don't see combat. Don't be scared to sacrifice fire and go Flat Out for a turn to get away.
Also, small squads of Guardians and the like are useful just to sacrifice when the boyz finally charge. They'll destroy most units, but once in the open, they're vulnerable. Most guided shooting will see them off. Alternatively, you could play them at their own game and stick a Fortuned Seer council in their way. They should struggle to crack through the re-rollable 4+ (especially in subsequent turns) and striking first with those Fleshbane Witchblades really comes into its own when you're hitting something with rubbish armour.
Nob Bikers are a tough nut to crack, but Wraithcannons (or their Heavy brothers) should see them off alright, as they cause ID and ignore the FNP. They'll still be getting a decent 4+ cover from the dust cloud, but even if you only kill one or two, that's a big blow for the Bikers.
I hope this helps, and good luck! Kill those Orks whilst you can, who knows what their new Codex will bring!
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![[Post New]](/s/i/i.gif) 2014/06/06 13:10:27
Subject: Eldar vs Orks.. Need advice
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Dakka Veteran
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Great point about the wraithguard.... I take 5 instead of fire dragons... I know they're not the same (especially in escallation) but imo they fill a similar role but wraithguard can tarpit in melee and survive well once unloaded.. In games where i have used fire dragons they invariably die once they have killed their target.. Wheras wraithguard are similar in output (not quite as good) but survive SOOO much better
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![[Post New]](/s/i/i.gif) 2014/06/06 14:14:28
Subject: Eldar vs Orks.. Need advice
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Stealthy Grot Snipa
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are you playing the same dude? because thats clearly a rush list with nobbikers, trukks and BW's.
But the best advice was what was given earlier, dont worry about sacrificing a turn of shooting to get those serpents out of there. You could also invariably leave a guardian squad where you left from. That way he either has to:
ingore the guardian squad, turn around and chase after your vehicles again. to which next turn you can then hope to pop a trukk and using the guardians (if they can get within range) to give them a good peppering, as the orks when out in the open will drop dead from the first signs of fire.
or he will have to leave a trukk to deal with them or his nob bikers. Either way he dimishes his target saturation which is what he is aiming to achieve. if the trukk is gone you can now seed that side armour on the BW and if he leaves the nob bikers then thats his nastiest unit wasting a turn. Giving you some breathing room. Also when you move away from his units you can separate your vehicles, as what the ork player would really like is the ability to get into combat and then crump from one unit to the next. If you split apart your force he'll either split his too (making them easier to handle as single targets) or he'll focus you, your vehcile will most likely eat it, but now the rest of your vehicles are looking at some tasty rear armour while hes still also half the board away.
took a little creative thinking, but I found it again, this was a video batrep i watched awhile back of mechdar vs speed freaks orks.
https://www.youtube.com/watch?v=4iVW-imkLAs
Might be informative
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This message was edited 1 time. Last update was at 2014/06/06 14:20:53
Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2014/06/06 14:24:19
Subject: Eldar vs Orks.. Need advice
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Regular Dakkanaut
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ConanMan wrote:.... So the trukks unleased huge amounts of heavy 3 fire... Apparently from Orks onboard.... Anyway so many T5 W2 models and feel no pain felt just impossible to hurt. They all had power claws in close combat.. Just hard to play.. Just Orks. There are so many of them and they all seem to hurt!!!!
As someone new to WH40k, building my Ork army and off to the local GW for my second battle on Sunday... this is just excellent!
But good luck in your game!
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![[Post New]](/s/i/i.gif) 2014/06/06 14:36:57
Subject: Re:Eldar vs Orks.. Need advice
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Average Orc Boy
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pop his trucks as quick as you can, and make 'em slog it on foot. then use your superior bs to shoot 'em full of holes. big holes. holes you could throw a basketball through. then shoot 'em some more.
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![[Post New]](/s/i/i.gif) 2014/06/06 21:07:48
Subject: Re:Eldar vs Orks.. Need advice
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Waaagh! Ork Warboss on Warbike
Waiting at the Dark Tower steps..
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Lol when in doubt make psykers I played ork against a friend of mine who always dominates me. His list are always changing but main thing is wave serpents and a big squad of bikes led by a farseer. Also puts a random farseer on bike to harass my troops.
It is a nightmare
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First rule of Avatars in a room is: you never call the mods. Second rule of Avatars in a room is: you never call the mods. -Tyler Durden |
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![[Post New]](/s/i/i.gif) 2014/06/06 21:14:32
Subject: Eldar vs Orks.. Need advice
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Disguised Speculo
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What you need to do man, is like, not throw the game or something. The rules will take care of the rest.
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![[Post New]](/s/i/i.gif) 2014/06/06 21:30:02
Subject: Eldar vs Orks.. Need advice
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Battlewagon Driver with Charged Engine
somewhere in the northern side of the beachball
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Yeah you pretty much auto win.
There are only 2 scenarios where you can lose:
1. Some reason you've upset the dice gods and they think you are the worst person ever. Even if you lose every dice roll it might not be enough for the orks to win.
2. You surrender.
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Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.
If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. |
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![[Post New]](/s/i/i.gif) 2014/06/18 22:44:24
Subject: Eldar vs Orks.. Need advice
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Dakka Veteran
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thanks for all the advice - as an update - had the game today (after some cancellation type issues) managed to win "the final".. the Ork List .. 15 lootas ... an AV14 trukk with 3 meganobz, a mega-armour warboss and a mekboy.. ... 2x 11 boys+nob in AV10 transport.. and 2 dakka jets (9 x 6 str shots twin linked Bs3)
tabled him in turn 4 but he was a very good player.. was very close .. those dakka jets were impressive.. lootas were routed in turn 1
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