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Made in us
Tunneling Trygon






Is there anything that prevents a monstrous creature from being deployed on top of a bastion if I can physically place it? My logic is:
1. The top of the bastion is treated as difficult terrain, and as a seperate piece of terrain from the building.
2. Therefore, an MC may be placed in said difficult terrain. He may not however embark inside the Building.
3. How would an MC get off the top of a bastion? Treating it as the top level of a ruin, per stronghold assault, he would have to just step off the side.

Is there anything that I'm missing?


 
   
Made in nl
Confessor Of Sins






Battlements are treated as difficult terrain as you say, so going down would just involve moving off.

I see you can't jump down any more, they removed a lot of the rules dealing with the battlements, so what happens if you fail a morale test now?

Do you re-enter the building and become fearless (thus regrouping)?

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Made in us
Power-Hungry Cultist of Tzeentch




Beale AFB, CA

If models cannot move full distance towards the board edge while falling back, they are removed as casualties. If you cannot leap from a battlement, and cannot enter the building, and cannot move the distance rolled, but must fall back, then models are removed. Presuambly, they get scared and off themselves.

The worst part about 40k is that my models don't hug me back. 
   
Made in de
Repentia Mistress





Santuary 101

Perhaps you can, during the pregame terrain discussion, agree to use the leaping off ruins rule? Is that still in 7th Ed?

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Made in gb
Regular Dakkanaut



Shropshire

I think you cab litterally just step of the side of a building now with no consequences :/ with the leap of faith rule gone

"and with but a little push it all goes BANG!!" 
   
Made in ca
Fixture of Dakka




Vanished Completely

Milkboy,
Pen it into the Datasheet and it is all Legal.

Katana100,
What happens if the vertical distance is larger then the maximum distance allowed?

8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

JinxDragon wrote:
Milkboy,
Pen it into the Datasheet and it is all Legal.

Katana100,
What happens if the vertical distance is larger then the maximum distance allowed?


You can use fishing line to suspend the models at the appropriate heights. This is to help represent them being in the act of falling. If, during your opponent's shooting phase, he decides to target falling models, they now have the hard to hit rule.

 
   
Made in fi
Longtime Dakkanaut




Why would they be Hard to Hit? It is not like they could dodge or jink.
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

Naw wrote:
Why would they be Hard to Hit? It is not like they could dodge or jink.


Which is why they don't get a jink save.

 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

MCs cannot enter buildings

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 Unit1126PLL wrote:
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 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Tunneling Trygon






Fortunately MCs are fearless, so will never fall back. However there are no longer any rules for "leap of faith"


 
   
Made in ca
Fixture of Dakka




Vanished Completely

Jifel,
Did they add that in 7th?

8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
The Hive Mind





 jifel wrote:
Fortunately MCs are fearless, so will never fall back. However there are no longer any rules for "leap of faith"

The underlined hasn't been true in 6th or 7th edition, and I don't remember it being true in 5th either.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 jifel wrote:
Fortunately MCs are fearless, so will never fall back. However there are no longer any rules for "leap of faith"

MC's are not fearless. The have the following special rules:
Fear, Hammer of Wrath, Move Through Cover, Relentless and Smash

It is unclear to me if they can move onto or off of a bastion, as my bastion is 6" high, and it would be moving through cover. So technically they can get lucky, and roll a 6" Move Through Cover, however they also need some amount of horizontal movement to move off of the battlements, so I would say RAW, no they cannot move off a bastion.

Some insight can be gained by reading the building damage table. The Detonation! result says:
"Battlements that are part of a building that suffers a Detonation damage result are destroyed. Each unit on the battlements suffers 2D6 Strength 6 AP- hits with the Ignores Cover special rule and must then immediately make a 6" move in order to move off of the battlements (this movement is not slowed by difficult terrain). Any models that cannot move off of the battlements are removed as casualties. Assuming they were not destroyed, all units that had to move off the battlements must then take a Pinning test."

Based on my understanding RAW, any unit occupying the battlements of a bastion (6" high) when a bastion suffers a Detonation! result are always removed as casualties, because it is impossible to make a 6" move to move off of the battlements.

I think this is a case of GW writing rules they don't understand very well, as I doubt this is RAI, but we can't know for sure. I think this is a clear case of a rule that would benefit from an FAQ, but I doubt very much that GW is interested in FAQing rules, and instead are going to focus on typos and terminology in all future FAQ's.
   
Made in gb
Longtime Dakkanaut





United Kingdom

I think he meant to say TMCs are Fearless!

   
Made in us
Tunneling Trygon






rigeld2 wrote:
 jifel wrote:
Fortunately MCs are fearless, so will never fall back. However there are no longer any rules for "leap of faith"

The underlined hasn't been true in 6th or 7th edition, and I don't remember it being true in 5th either.


Eldercaveman wrote:I think he meant to say TMCs are Fearless!


Yeah, sorry about that. Every MC in the Tyranid codex has fearless, my main army. The only MCs that don't have fearless are the Daemons, who also can't fall back.
   
Made in us
Longtime Dakkanaut




Wichita, KS

 jifel wrote:
Eldercaveman wrote:I think he meant to say TMCs are Fearless!


Yeah, sorry about that. Every MC in the Tyranid codex has fearless, my main army. The only MCs that don't have fearless are the Daemons, who also can't fall back.

And Riptides. The easiest way to kill a riptide is to multi-assault into a unit of kroot. Kill a few Kroot, and the riptide is running. 2+ Armor, 3+ invul can't stop sweeping advance.
   
Made in us
Dakka Veteran




Anacortes

A quote from the stronghold assault. Treat battlements as upper level of ruins... So if a MC IS ALLOWED TO GET ON THE BATTLEMENTS (oops) then it's a 6 inch move to get down from say a bastion. However MC are not allowed to go on the top floor of a ruin so the point is moot.

Remember when it comes to rules for fortifications and buildings and such we have to use the books provided to us at a cost. This is the stronghold assault book. Iirc the brb says refer to this book for rules on these items.

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Made in us
Loyal Necron Lychguard






Palm Beach, FL

edit: forgot to reload thread

This message was edited 1 time. Last update was at 2014/06/05 18:29:04


 
   
Made in de
Repentia Mistress





Santuary 101

JinxDragon wrote:
Milkboy,
Pen it into the Datasheet and it is all Legal.


Yeah! Lets show GW how to write some proper rules!! Lol

DS:70+S+G+M-B--IPw40k94-D+++A++/wWD380R+T(D)DM+

Avatar scene by artist Nicholas Kay. Give credit where it's due! 
   
Made in us
Longtime Dakkanaut




Wichita, KS

Lungpickle wrote:
A quote from the stronghold assault. Treat battlements as upper level of ruins... So if a MC IS ALLOWED TO GET ON THE BATTLEMENTS (oops) then it's a 6 inch move to get down from say a bastion. However MC are not allowed to go on the top floor of a ruin so the point is moot.

Remember when it comes to rules for fortifications and buildings and such we have to use the books provided to us at a cost. This is the stronghold assault book. Iirc the brb says refer to this book for rules on these items.

MCs can go to upper floors of ruins. There used to be some sort of wonky rule in 6th that was "if the ruin looks stable enough, and MC can go to the upper floor", but that rule is gone from 7th. MC's can climb ruins. So can bikes now.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

tag8833 wrote:
 jifel wrote:
Eldercaveman wrote:I think he meant to say TMCs are Fearless!


Yeah, sorry about that. Every MC in the Tyranid codex has fearless, my main army. The only MCs that don't have fearless are the Daemons, who also can't fall back.

And Riptides. The easiest way to kill a riptide is to multi-assault into a unit of kroot. Kill a few Kroot, and the riptide is running. 2+ Armor, 3+ invul can't stop sweeping advance.


And Dreadknights.
   
 
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