| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/06/05 22:09:26
Subject: 2400 Wood elves Vs Daemons.
|
 |
Angered Reaver Arena Champion
Connah's Quay, North Wales
|
I have a game this weekend against an old time friend who always used to thrash me with his Over Powered Daemons vs my Under Powered Wood Elves. Now it seems the tides have turned and i will finally get to have a fair game against him, and trying to make a nice list to get back at him for all he has done to me. Units i know he will use are Fateweaver, Burning Chariots, Blood Cannon things, Soul Grinder, Screamers, Bloodcrushers and his core will consist of Horrors and Bloodletters. I don't know the numbers, but i know he has enough screamers to run a 10 man unit. He likes magic so is likely to be running several heralds of Tzeentch, an exalted flamer or two and maybe a Khorne Herald/Skulltaker. So, what do you think of this list? I tried to be different and not be boring with an all shooty army and i think the army looks quite fun with the models i have (no Sisters :cry: ). All Opinions and comments appreciated.
Lords. 285/600
Spell Weaver. Level 4. Book of Asur. 285. Lore of High Magic. (A 6+ to cast when in a Forest is HUGE, as she can 1 dice half the lore if needed, but 2 dice is what i would use if i can to avoid Broken Concentration and 4 die Convocation. Hand of Glory and FC are the big ones here, as FC will limit HIS Magic phase as he tries to dispel it.)
Heroes. 590/600
Sisters of Twilight on Gwindalor. 275 (He will be taking several chariots. Str 5 D6 Wounds + Poison should level them quick)
Spellsinger. Level 2. Dispel Scroll. 135 (All spells are useful, but Ice Shard could save my life vs Burning Chariots and Soul Grinders as well as do some damage due to attribute. Also Scroll caddy)
Glade Captain. Bsb. Great Stag. Spear and Light Armour. Dragonbane Gem. Enchanted Shield. Potion of Foolhardiness. 180 (Weird i know, but all of his Cannons are Flaming and BSB's are always nice. Will be used as a counter assault unit that can handle Screamers and Chariots if he gets charge)
Core. 636/600
21 Glade Guard. Hagbane arrows. 336 (3 Ranks of 7 in Wood. Hopefully with Hand of Glory or Harmonic Convergence will put a number on anything that moves)
10 Glade Guard. Hagbane. 150 (General shooty)
10 Glade Guard. Hagbane. 150 (General shooty)
Special.713/1200
6 Deepwood Scouts. Hagbane. 96pts (Plink off wounds of Chariots/Soul Grinder)
6 Deepwood Scouts. Hagbane. 96pts (Plink off wounds of Chariots/Soul Grinder)
6 Wild Riders. Wild Hunter.166 (The sledge hammer)
6 Wild Riders. Wild Hunter. 166 (The sledge hammer. They can deal with anything in his army, up to and included Blood Crushers. He is also really scared of them since the time a unit of 4 did over 20 wounds due to instability)
6 Wardancers. 90 (Dart units. He will be running heralds all over the place, assassinations might be handy)
5 Wardancers. 75 (Dart unit. Assassinate Heralds/ Re-direct things.)
Rare. 220/600
6 Waywatchers. 120
Great Eagle. 50 (Re-directors. Maybe Charge Burning Chariot to stall)
Great Eagle. 50 (Re-directors. Maybe Charge Burning Chariot to stall)
Total 2399 on the dot.
|
|
This message was edited 1 time. Last update was at 2014/06/05 22:11:22
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/06 14:03:16
Subject: 2400 Wood elves Vs Daemons.
|
 |
Sinister Shapeshifter
The Lair of Vengeance....Poole.
|
List needs shadow. And more shooting to hit the screamers and letters.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/06 17:31:47
Subject: 2400 Wood elves Vs Daemons.
|
 |
Angered Reaver Arena Champion
Connah's Quay, North Wales
|
Why Shadow? Apart from Withering i don't a single spell that will be helpful over the much more diverse High Magic. Miasma might be helpful with Movement but reducing BS doesn't matter as he has no Bs based shooting, his Ws and Initiative on all units other then 'Letters is not great anyhow meaning it will be wasted on them. Walk Between Worlds is better then Steed of Shadows because it effects entire units. Once again with Enfeebling Foe only 'Letters have high strength, and they should be picked off until Wild Riders can butcher them thanks to Always Strike First. Pendulum has a short range for a Foot Caster and Initiatives are generally not below 4 and getting both this and Miasma is a fools chance to rely on. Pit of Shades is in the same vain, seems great at first but Daemons don't have terribly low Initiative, even if it is cast easily. Okkam's is great in theory, but the Wild Riders should be wounding on 3's against most of his units anyway, but over all if i was to take shadow it would be for this and Withering. Everything else would be ineffective.
High on the other hand has a great magic missile, a way to purge debuffs/buffs, a way to stop Exalt Flamers in Horror units (Tempest), an opposite Miasma (much more helpful for shooting), a better Steed of Shadows, a Heal ability for my BSB and a 6th Spell that forces the enemy to either throw everything at it to dispel it or he will sacrifice his magic phase advantage by dispelling it in his turn. Not to mention High Magic's attribute is far, far better. So what is your reasoning to take Shadow?
As for more Archers, i would agree if i had many more models to give. but alas it is not to be so. I was wondering wouldn't Blood Letters be the least of my problems? They aren't worth overly many points and if the unit is big enough it will be hard to get those VP's if the enemy doesn't want me to. On the other hand, Burning Chariots are W4 T4 and worth over 100pts each and can do far more damage to my army. I am thinking they should be my priority, along with the Soul Grinder and of course Fateweaver himself.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/06 17:59:56
Subject: 2400 Wood elves Vs Daemons.
|
 |
Regular Dakkanaut
|
You can't have same arrows on different units. Either give them different arrows, or make bigger units. Automatically Appended Next Post: If you know you're facing daemons, why not run lore of light on lvl 4, and shadow on lvl 2?
|
|
This message was edited 2 times. Last update was at 2014/06/06 18:00:40
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/06 18:30:28
Subject: 2400 Wood elves Vs Daemons.
|
 |
Sinister Shapeshifter
The Lair of Vengeance....Poole.
|
ALEXisAWESOME wrote:Why Shadow? Apart from Withering i don't a single spell that will be helpful over the much more diverse High Magic. Miasma might be helpful with Movement but reducing BS doesn't matter as he has no Bs based shooting, his Ws and Initiative on all units other then 'Letters is not great anyhow meaning it will be wasted on them. Walk Between Worlds is better then Steed of Shadows because it effects entire units. Once again with Enfeebling Foe only 'Letters have high strength, and they should be picked off until Wild Riders can butcher them thanks to Always Strike First. Pendulum has a short range for a Foot Caster and Initiatives are generally not below 4 and getting both this and Miasma is a fools chance to rely on. Pit of Shades is in the same vain, seems great at first but Daemons don't have terribly low Initiative, even if it is cast easily. Okkam's is great in theory, but the Wild Riders should be wounding on 3's against most of his units anyway, but over all if i was to take shadow it would be for this and Withering. Everything else would be ineffective. High on the other hand has a great magic missile, a way to purge debuffs/buffs, a way to stop Exalt Flamers in Horror units (Tempest), an opposite Miasma (much more helpful for shooting), a better Steed of Shadows, a Heal ability for my BSB and a 6th Spell that forces the enemy to either throw everything at it to dispel it or he will sacrifice his magic phase advantage by dispelling it in his turn. Not to mention High Magic's attribute is far, far better. So what is your reasoning to take Shadow? As for more Archers, i would agree if i had many more models to give. but alas it is not to be so. I was wondering wouldn't Blood Letters be the least of my problems? They aren't worth overly many points and if the unit is big enough it will be hard to get those VP's if the enemy doesn't want me to. On the other hand, Burning Chariots are W4 T4 and worth over 100pts each and can do far more damage to my army. I am thinking they should be my priority, along with the Soul Grinder and of course Fateweaver himself. Shadow is a toolbox lore. It has a tool for EVERY situation. Wild Riders go first, but unless they kill 30 in a round, they're dead. Shadow helps that. Bloodletters are the easiest thing to kill. Soul Grinders and Fatey are the harder/hardest things, respectively. Also, drop the sisters from the eagle. It turns them into a 3 wound model, as per the rues.
|
|
This message was edited 1 time. Last update was at 2014/06/06 18:32:08
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 15:44:17
Subject: 2400 Wood elves Vs Daemons.
|
 |
Stealthy Warhound Titan Princeps
|
KeyserSoze wrote:You can't have same arrows on different units. Either give them different arrows, or make bigger units.
Is this true? This would change A LOT of lists I've seen around a whole lot
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 17:06:34
Subject: 2400 Wood elves Vs Daemons.
|
 |
Sinister Shapeshifter
The Lair of Vengeance....Poole.
|
Rihgu wrote:KeyserSoze wrote:You can't have same arrows on different units. Either give them different arrows, or make bigger units.
Is this true? This would change A LOT of lists I've seen around a whole lot
It's a grey area. They're MEANT to be, but some people say they aren't, as they're magical items.
I personally say that they aren't, as they don't limit a model from taking another enchanted item.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 17:46:59
Subject: 2400 Wood elves Vs Daemons.
|
 |
Deva Functionary
|
I don't think the Waywatchers are going to do all that much- Daemons are mostly entirely lacking in armour.
Also don't forget that the lvl 2 can't actually take High magic, so why not Shadow? Mindrazor is awesome and most of the other stuff is handy for swinging things in your favour, especially Withering.
As to the Arrow thing- my own view is that they're not Magic Items because magic items are the things you buy for characters out of the magical item allowance, so to me it's a bit of a non-issue.
|
|
|
 |
 |
|
|