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![[Post New]](/s/i/i.gif) 2014/06/05 22:44:42
Subject: 1000pt Ork vs Dark Eldar 6th edition rules
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Fresh-Faced New User
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So I’m currently in my local tournament, lost my first match to eldar, now my next match will be a 1000pt game against Dark Eldar. We will still be using 6th edition rules ,The Mission for
the game will be the “The Scouring”, 6 terrain pieces with one blocking line of site. I’m really a noob to the game, I don’t know this match very well, but from what I do, like their tinfoil
vehicles, to their lance and poison weapons I made this army.
HQ:
Warboss Biker: Power Klaw, Boss Pole
Elites:
10 Lootas
Troops:
7 Nob Bikers: 1 with PK, 2 with BC, and Nob as a Painboy
2 Squads of 14 Boyz each with Nob with PK
Fast Attack:
2 Deffkopta: Twin Link-Rokkit Launcha
Yeah, I know this may not be the best to bring, but love to get some feedback.
Here’s is a list of what I have to work with.
HQ
2 Warbosses: 1 with twin link Big-Shoota, Power Klaw, Boss Pole, the other on a Warbike, Power Klaw, boss pole 1
Big Mek: Kustom Force-field
Wazdaka: Power Klaw
Troops:
60 Boyz: Choppa Slugga 30 Boyz : Shoots, 2 Boyz: Big Shootas 2 Boyz: Rokkit Launcha
3 Trukks
Elite:
10 Nobz: 3 Power Klaw, 4 Big Choppa, 3 Choppa Slugga
10 Biker Nobz, 6 Nobz with Power Klaws and 4 with Big Choppas
15 Lootas
1 Painboy Biker.
Fast Attack:
8 Warbiker
3 Deffkopta
Heavy Support:
2 Battlewagons
1 Loota Wagon: Boom Gun
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This message was edited 2 times. Last update was at 2014/06/06 05:01:53
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![[Post New]](/s/i/i.gif) 2014/06/05 22:59:59
Subject: Re:1000pt Ork Army
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Death-Dealing Devastator
England
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New Ork codex is about to launch (within 2 weeks)
I would hold off and wait.
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![[Post New]](/s/i/i.gif) 2014/06/05 23:08:17
Subject: 1000pt Ork Army
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Drone without a Controller
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Dunno what Dark Eldar are like at popping battlewagons but I would go with somthing like
Big Mek with KFF
2x battlewagons
boys with a nob in the wagons
lootas to kill transports
Deffkoptas to outflank.
if you got tyhe points and the tournament allows some leeway on the models, give the wagons death rollers.
get into CC as fast as you can, bash things in with piles and piles of dice.
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I thought they smelt bad on the outside |
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![[Post New]](/s/i/i.gif) 2014/06/05 23:13:46
Subject: Re:1000pt Ork Army
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Fresh-Faced New User
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Blood_Raven wrote:New Ork codex is about to launch (within 2 weeks)
I would hold off and wait.
In 2 weeks, that's awesome, I didn't think it would come so soon.
But just in case my opponent can't wait that long, what should go with from what I have?
Automatically Appended Next Post: Luford wrote:Dunno what Dark Eldar are like at popping battlewagons but I would go with somthing like
Big Mek with KFF
2x battlewagons
boys with a nob in the wagons
lootas to kill transports
Deffkoptas to outflank.
if you got tyhe points and the tournament allows some leeway on the models, give the wagons death rollers.
get into CC as fast as you can, bash things in with piles and piles of dice.
I have a similar list to this, though I was advised not use it because of the lancing weapons the DE may have
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This message was edited 1 time. Last update was at 2014/06/05 23:17:39
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![[Post New]](/s/i/i.gif) 2014/06/05 23:23:37
Subject: 1000pt Ork Army
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Drone without a Controller
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Orks love a gamble. Gamble on the opponent either missing his lance shot. Or I am guessing the Strength of the lance would be 8, so he would still need a 4 to glance and 5-6 to penn, so gamble he messes that up. Then ontop of that, gamble you will make your KFF save
While you are there, gamble you will get to go first so on turn two your boyz will be in his grill, swinging klaws about giving the opponent other things to think about.
If the terrain favors you, you may even not get shot at turn one!
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I thought they smelt bad on the outside |
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![[Post New]](/s/i/i.gif) 2014/06/05 23:29:02
Subject: 1000pt Ork Army
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Mutilatin' Mad Dok
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I'm guessing you'll have to play before the new codex drops, so I'll offer some suggestions.
A biker boss and a big group of nobs at 1000 points is bold - it's over half your army. I'm partial to a "boys before toys" approach, but I'll try to stick with the theme.
The bikers are fast, unlike your units of boys on foot. They're going to get left behind and your opponent will be able to focus all his firepower on the Nobs. Getting those boys units down to 12 and in trukks will be crucial to back up your biker bomb.
If you split that unit of lootas into two units of 5, you'll get more chances of firing lots of shots - since you're rolling twice instead of once for the same amount of guys.
Deffkoptas are great. I almost always bring some. They can be hit or miss, but I find they earn back their points more often than not. Outflank them into side armour on turn 2-3 or just scout them up on the first turn and threaten light vehicles.
Depending on whether or not the tournament has flyers - and whether or not you have one - finding space for a dakkajet is almost always a good choice.
Good luck.
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![[Post New]](/s/i/i.gif) 2014/06/06 01:01:39
Subject: 1000pt Ork Army
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Fresh-Faced New User
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Luford wrote:Orks love a gamble. Gamble on the opponent either missing his lance shot. Or I am guessing the Strength of the lance would be 8, so he would still need a 4 to glance and 5-6 to penn, so gamble he messes that up. Then ontop of that, gamble you will make your KFF save
While you are there, gamble you will get to go first so on turn two your boyz will be in his grill, swinging klaws about giving the opponent other things to think about.
If the terrain favors you, you may even not get shot at turn one!
The Dice Gods are cruel to me every time I play, man if you've seen the rolls I get, its just so damn depressing lol. But of course my opponent seem to never miss anything he/she does. Still, thanks for the advice man, I'll think about running battlewagon list.
Automatically Appended Next Post:
Jambles wrote:I'm guessing you'll have to play before the new codex drops, so I'll offer some suggestions.
A biker boss and a big group of nobs at 1000 points is bold - it's over half your army. I'm partial to a "boys before toys" approach, but I'll try to stick with the theme.
The bikers are fast, unlike your units of boys on foot. They're going to get left behind and your opponent will be able to focus all his firepower on the Nobs. Getting those boys units down to 12 and in trukks will be crucial to back up your biker bomb.
If you split that unit of lootas into two units of 5, you'll get more chances of firing lots of shots - since you're rolling twice instead of once for the same amount of guys.
Deffkoptas are great. I almost always bring some. They can be hit or miss, but I find they earn back their points more often than not. Outflank them into side armour on turn 2-3 or just scout them up on the first turn and threaten light vehicles.
Depending on whether or not the tournament has flyers - and whether or not you have one - finding space for a dakkajet is almost always a good choice.
Good luck.
Yeah, I chose the Nobz for survivability, them having "Feel No Pain" and "Cyborkbodies" allowed them to soak up a lot types of weapon. Though thinking about it now, do Dark Eldar have a lot of weapons that "Ignore Cover" and have "Instant Death"? If not, You think just a regular squad of Warbikers will be better?
Spiting the Lootas sounds good, and if I go with regular Warbikers I think I can squeeze some boyz in some trukks.
If anything though, I'll try to convince my opponent to have our match towards the end of the mouth, so I can play with the new codex.
Thanks for tips man, also with what I got, do you have any more suggestions on what to take for this match?
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This message was edited 2 times. Last update was at 2014/06/06 01:21:12
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![[Post New]](/s/i/i.gif) 2014/06/06 17:26:33
Subject: 1000pt Ork vs Dark Eldar 6th edition rules
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Mutilatin' Mad Dok
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Regular warbikers are alright, but you have to bring a big unit of them for it to be effective. Bikers used to be fearless right off the bat, but now they have to be at least ten strong. That can get pricey quick, but it will probably still save you some points to put into filling out a more solid core of boys.
At 1000 points, I bring three trukks and a battlewagon filled with boys - sluggas in the trukks, shootas in the battlewagon - backed up by deffkoptas with rokkits and led by a warboss and a big mek with a kff. It's a highly-mobile assault force, which could help to pin down those pesky eldar, but it's vulnerable in the first two to three turns to enemy shooting.
You could also armor up and bring both battlewagons filled with boys. And filling up on lootas is almost never a bad idea, heck you could bring three units of five for some serious dakka.
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![[Post New]](/s/i/i.gif) 2014/06/06 18:15:55
Subject: 1000pt Ork vs Dark Eldar 6th edition rules
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Lethal Lhamean
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Trukks or Battlewagons, at 1,000 unless the DE player is a doof (and...well, many DE players are) neither is likely to slow down his ability to de-mech your army.
Brining multiple squads of Lootas versus DE is a win. Your one squad of 10? I'd bring 2 of 5 and consider you better off for it. Lootas are point and click kills on anything in the DE codex. DE hate and fear and loathe Lootas - bring plenty of them.
Beyond that a lot of it depends on what your opponent is bringing, at 1,000 it can be a lot of paper/rock/scissor. I'd advise Lootas, I'd also probably swap out the Klaw on the Nobs for an Uge Choppa, against all DE targets you'll be just as effective really, and you can use the saved points to float in some Big Shootas to your mobz to give you a bit of a ranged footprint, and Big Shootas can basically kill anything in the DE codex also.
The advice about outflanking on DE is silly - our side armor is the same as our front armor on every single vehicle in the codex. Start on the table and just keep shooting as much as possible.
DE have nothing besides flamers that ignore cover.
We also don't have very much that is likely to cause ID on a Biker Nob outside of close combat weaponry.
Going with the KFF Mek and Battlewagon sis not a bad strategy simply because most DE players (stupidly) think that Blasters=Dark Lances and tend to go heavy on their Venoms. If your opponent is this sort of player I'd support the Battlewagon plan. If he tends to field more Raiders and Ravagers (like I do) then it might not work out as well as you hope. It can depend.
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Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention. |
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![[Post New]](/s/i/i.gif) 2014/06/07 17:59:10
Subject: 1000pt Ork vs Dark Eldar 6th edition rules
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Kabalite Conscript
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Thor665 wrote:unless the DE player is a doof (and...well, many DE players are) Oi! As both an ork and a dark eldar player, I can recommend lots of rokkit launchas on battlewagons for the raiders/venoms etc, and dakkajets/choppa boyz for the infantry
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This message was edited 7 times. Last update was at 2014/06/09 16:15:18
1k points
3k points (including 500 points rebel grots! ) |
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![[Post New]](/s/i/i.gif) 2014/06/29 06:00:25
Subject: Re:1000pt Ork vs Dark Eldar 6th edition rules
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Fresh-Faced New User
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Well my opponent agreed to wait to play our game when the new Ork codex came out. Was wondering if everything that everybody suggested was still viable now. Also here's a new list using the new codex, I thought a nice large volume of fire could be good
HQ
Warlord 90pt) 1 Warboss: PK, BP, Armor
1 BiG Mek: KF, Warbike,
Troop
10 Boyz: Trukk RR, 1 Big Shoota Boy, 1 Nob BP. PK
10 Boyz: Trukk RR, 1 Big Shoota Boy, 1 Nob BP. PK
10 Boyz: Trukk RR, 1 Big Shoota Boy, 1 Nob BP. PK
Fast Attack
14 Warbikers: 1 Nobz PK
3 Deffkoptta: Rokkits
Heavy Support
5 Lootas
5 Lootas
Total 985
My plan is to run the Big Mek with the Bikers but is it better if I go with the Painboy on the Bike? Also, let me know what you guys think, if I should drop somethings from this list and what not. The remaining models I got to work with should be listed above.
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This message was edited 1 time. Last update was at 2014/06/29 06:01:18
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