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Made in us
Dakka Veteran





2 Combined Arms Detachments using the Iyanden suppliment:

1st Detachment(Primary):
10 Spiritseers (700 pts)
7 Warlocks (245 pts)
2 3-man Jetbikes (102 pts)

2nd Combined Arms Detachment:
10 Spiritseers (700 pts)
2 3-man Jetbikes (102 pts)

Total: 1849 Pts

That's 47 levels of psychic mastery, spread across Runes of Battle, Telepathy, Sanctic, and Malefic powers.

I know Malefic has been getting a lot of consideration for the daemon factory bit, but Sanctic isn't bad either. I think you could form a pretty ridiculous deathstar or three out of this, and if you went with an equal mix of telepathy and sanctic powers for gate of infinity, teleport around the table casting telepathy psychic powers on everyone for lols.

This isn't a serious, or competitive list, as I just posted it at my first thought of it being possible, but I'd love to hear what everyone thinks of it. Variations, etc.

There is NO SUCH THING as MORE ADVANCED in 40k!!! There are ONLY 2 LEVELS of RULES: Basic and Advanced. THE END. Stop saying "More Advanced". That is not a recognized thing in modern 40k!!!!
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Made in us
Trustworthy Shas'vre






Interesting idea, but it'd be terrible in practice. Any opponent only needs to kill four small units of Jetbikes then win the game with a single Objective Secured Unit.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Dakka Veteran





 Zagman wrote:
Interesting idea, but it'd be terrible in practice. Any opponent only needs to kill four small units of Jetbikes then win the game with a single Objective Secured Unit.


You'd start all of your jetbike squads in reserve to lower the chance of that happening, and you'd have, on average: 3 casts of Hallucination, 3 casts of terrify(-1ld), 1 cast of horrify(-3 ld), 1 destructor, 3 vortex of dooms, 3 cleansing flames, 3 purge souls, 3 gates of infinity, and 20 casts of psychic shriek to thin out/eliminate troops that are securing objectives each turn.

The horrify + terrify combination will probably be fun. Successfully casting both puts your opponent at -4 leadership and immediately forces a morale test. If they don't run, psychic shriek them for 3d6 minus their (now modified)leadership in armor and cover ignoring wounds. On average, you're going to cause 4-6 wounds per psychic shriek, of which you have plenty. I could see this list completely killing 3 10-man tac squads every turn.

The real weakness of this list, I think, is against vehicles.

There is NO SUCH THING as MORE ADVANCED in 40k!!! There are ONLY 2 LEVELS of RULES: Basic and Advanced. THE END. Stop saying "More Advanced". That is not a recognized thing in modern 40k!!!!
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