Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/06/07 05:12:05
Subject: 7th edition?
|
 |
Mutilatin' Mad Dok
|
I haven't played in quite a while. I last played during 5th edition and I played Orks and Space Wolves which I still have an army for. I got the 6th edition rulebook and I really did not like it much.
There were too many new rules and stuff about terrain and the fact that I had to relearn how to play a game I was already having so much fun with to begin with and how not a single person I knew (I knew hundreds of people....literally) Wanted absolutely nothing to do with 5th anymore.
I still remember a little from 6th, but what is the difference between this new 7th I keep hearing about? Why did they change the rulebook so soon?
Just gimme some bullet points and tell me why I should be excited for 7th. I just want to know if I should want to get back into playing the game again or if I should just wait for the day when I can find a 5th edition guy to play.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 05:35:35
Subject: Re:7th edition?
|
 |
Cosmic Joe
|
7th is the same as 6th but with a few differences. Some big, some small.
1. The army structure is much looser. Basically you can bring whatever you want. Some people like this, some don't. Basically, buy more models!
2. Psychic phase. It's tossing around a whole lot of dice. If you play demons, you're gonna rock. Everything else is like playing a slot machine. Deamon summoning loyalists and invisible units. Basically, buy more deamon models.
3. Mission objectives. They're now much more random and chaotic. Some people like them and some people like logical objectives that aren't just a total mess.
It's come so soon after 6th because 6th had some problems, mainly with balance. Instead of fixing those problems, 7th went the opposite direction and made it a free for all/anytihing goes. Great for casual games with like-minded people. Terrible for competition, pick up games, fluffy players that don't like getting steam rolled.
Also, It's the end of GW's financial year and they need a last boost in sales to look good. Sales are slumping.
It's a very polarizing edition with a lot of supporters and a lot of people that don't like it.
Take my review with a grain of salt. It's just my opinion. But I think this edition is a needless cash grab with no attention or care for playability and I chose not to reward a company that treats its customer base in such a way. I also want a game where the victor isn't decided in the list building phase. But that's me. Others will tell you differently.
|
This message was edited 1 time. Last update was at 2014/06/07 05:36:13
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 05:50:05
Subject: Re:7th edition?
|
 |
Mutilatin' Mad Dok
|
MWHistorian wrote:7th is the same as 6th but with a few differences. Some big, some small.
1. The army structure is much looser. Basically you can bring whatever you want. Some people like this, some don't. Basically, buy more models!
2. Psychic phase. It's tossing around a whole lot of dice. If you play demons, you're gonna rock. Everything else is like playing a slot machine. Deamon summoning loyalists and invisible units. Basically, buy more deamon models.
3. Mission objectives. They're now much more random and chaotic. Some people like them and some people like logical objectives that aren't just a total mess.
It's come so soon after 6th because 6th had some problems, mainly with balance. Instead of fixing those problems, 7th went the opposite direction and made it a free for all/anytihing goes. Great for casual games with like-minded people. Terrible for competition, pick up games, fluffy players that don't like getting steam rolled.
Also, It's the end of GW's financial year and they need a last boost in sales to look good. Sales are slumping.
It's a very polarizing edition with a lot of supporters and a lot of people that don't like it.
Take my review with a grain of salt. It's just my opinion. But I think this edition is a needless cash grab with no attention or care for play ability and I chose not to reward a company that treats its customer base in such a way. I also want a game where the victor isn't decided in the list building phase. But that's me. Others will tell you differently.
What do you mean by bring whatever you want? Are you saying that force organize being gone wasn't a nasty troll rumor I heard?
Then..like... WTF?! That means someone can do nothing but make a army of those psychic guys that have the 36' blast psychic power from GK and throw them into tanks and call it an army..or...an entire army of those grav centurions I heard about or heck. An army made up of nothing but some other broken unit in the game. Like a whole army of nothing but lootas or long fangs with las / plasma cannons?! If that is the case, I am gonna wait once again till 8th edition and see if its worst or reverts back again to more what 5th was cuz that is bs IMO.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 06:15:48
Subject: Re:7th edition?
|
 |
Lord of the Fleet
|
Yup, you're absolutely correct.
There are a few restrictions when bringing allies and such, but generally, Unbound is open season for bringing whatever you want.
|
Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 06:18:48
Subject: Re:7th edition?
|
 |
Krazed Killa Kan
Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos
|
Vasarto wrote: MWHistorian wrote:7th is the same as 6th but with a few differences. Some big, some small.
1. The army structure is much looser. Basically you can bring whatever you want. Some people like this, some don't. Basically, buy more models!
2. Psychic phase. It's tossing around a whole lot of dice. If you play demons, you're gonna rock. Everything else is like playing a slot machine. Deamon summoning loyalists and invisible units. Basically, buy more deamon models.
3. Mission objectives. They're now much more random and chaotic. Some people like them and some people like logical objectives that aren't just a total mess.
It's come so soon after 6th because 6th had some problems, mainly with balance. Instead of fixing those problems, 7th went the opposite direction and made it a free for all/anytihing goes. Great for casual games with like-minded people. Terrible for competition, pick up games, fluffy players that don't like getting steam rolled.
Also, It's the end of GW's financial year and they need a last boost in sales to look good. Sales are slumping.
It's a very polarizing edition with a lot of supporters and a lot of people that don't like it.
Take my review with a grain of salt. It's just my opinion. But I think this edition is a needless cash grab with no attention or care for play ability and I chose not to reward a company that treats its customer base in such a way. I also want a game where the victor isn't decided in the list building phase. But that's me. Others will tell you differently.
What do you mean by bring whatever you want? Are you saying that force organize being gone wasn't a nasty troll rumor I heard?
Then..like... WTF?! That means someone can do nothing but make a army of those psychic guys that have the 36' blast psychic power from GK and throw them into tanks and call it an army..or...an entire army of those grav centurions I heard about or heck. An army made up of nothing but some other broken unit in the game. Like a whole army of nothing but lootas or long fangs with las / plasma cannons?! If that is the case, I am gonna wait once again till 8th edition and see if its worst or reverts back again to more what 5th was cuz that is bs IMO.
Here's how it goes:
You can choose from one of two army types: Unbound, or Battle-forged. If you do an Unbound list, you don't have to follow the FOC at all. You can run whatever you want, from whatever codices you want in any arrangement. If you play Battle-forged, you have to follow the FOC, though you can take any number of detachments as you like. The advantage to this is that every Troop unit you take has the "Objective Secured" special rule, which means that any objective they hold cannot be contested except by other units with "Objective Secured."
I personally don't think it's as bad as people might think, because having super-scoring Troops is a huge deal in the Maelstrom of War missions, but then again, I'm reasonably sure that my group won't abuse Unbound to the point of needing to ban it.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 06:19:31
Subject: 7th edition?
|
 |
Hardened Veteran Guardsman
|
The FOC still exists; both players must first agree should they wish to use 'unbound' armies. Also, the psychic phase, in my opinion, is actually alot of fun, as long as both sides have similar numbers of warp charges, although it is much harder to get your powers off that before. Also, the new mission objectives are again, optional, some like them, some don't. The standard missions are still there.
Probably the biggest change from 6th to 7th is the fact that everything is now scoring, however troops are now super scoring, in that they can only be denied by other troops.
Also, vehicles are now more difficult to kill in one hit, needing a 7 on the vehicle damage table to explode, meaning you can only 1 shot kill them with ap 1/2 weapons.
It is still a particularly shooting based edition though; unless you are incredibly fast or durable, it is difficult to make it into combat to say the least.
In my opinion, borrow a copy of the rules off of a friend and give it a try. It is quite different now though, so it may take you a while to work out a list that works in the new edition. Just thank god you don't play tyranids.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 06:24:39
Subject: Re:7th edition?
|
 |
Cosmic Joe
|
Vasarto wrote: MWHistorian wrote:7th is the same as 6th but with a few differences. Some big, some small.
1. The army structure is much looser. Basically you can bring whatever you want. Some people like this, some don't. Basically, buy more models!
2. Psychic phase. It's tossing around a whole lot of dice. If you play demons, you're gonna rock. Everything else is like playing a slot machine. Deamon summoning loyalists and invisible units. Basically, buy more deamon models.
3. Mission objectives. They're now much more random and chaotic. Some people like them and some people like logical objectives that aren't just a total mess.
It's come so soon after 6th because 6th had some problems, mainly with balance. Instead of fixing those problems, 7th went the opposite direction and made it a free for all/anytihing goes. Great for casual games with like-minded people. Terrible for competition, pick up games, fluffy players that don't like getting steam rolled.
Also, It's the end of GW's financial year and they need a last boost in sales to look good. Sales are slumping.
It's a very polarizing edition with a lot of supporters and a lot of people that don't like it.
Take my review with a grain of salt. It's just my opinion. But I think this edition is a needless cash grab with no attention or care for play ability and I chose not to reward a company that treats its customer base in such a way. I also want a game where the victor isn't decided in the list building phase. But that's me. Others will tell you differently.
What do you mean by bring whatever you want? Are you saying that force organize being gone wasn't a nasty troll rumor I heard?
Then..like... WTF?! That means someone can do nothing but make a army of those psychic guys that have the 36' blast psychic power from GK and throw them into tanks and call it an army..or...an entire army of those grav centurions I heard about or heck. An army made up of nothing but some other broken unit in the game. Like a whole army of nothing but lootas or long fangs with las / plasma cannons?! If that is the case, I am gonna wait once again till 8th edition and see if its worst or reverts back again to more what 5th was cuz that is bs IMO.
I wish we were exaggerating, but yes, it is that bad. Also, loyalist ultramarine librarians can summon deamons. Yup. So, if fluff is important to you, this probably isn't the edition for you either. Unless you think a hive tyrant with his Necron annihilation barge with long fang support is somehow fluffy.
Oh, troops are indeed super scoring, but they can be wiped off the board pretty quick by pretty much everything.
|
This message was edited 1 time. Last update was at 2014/06/07 06:25:24
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 06:46:30
Subject: 7th edition?
|
 |
Boom! Leman Russ Commander
New Zealand
|
On the other hand unbound allows fluffy armies that weren't available before, like traitor guard with CSM/Demon backup. I'd be wary of buying into the naysayers that have flooded this board to the point of it basically being a huge cesspit.
|
5000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 06:52:01
Subject: 7th edition?
|
 |
Lord of the Fleet
|
Which you could do through FW with their Vraks list.
CSM/Demon backup.
Nothing was stopping you allying IG and CSM in 6th. How does Unbound make this any better?
*Edit* And CSM and Daemons. Had IG on the mind.
I'd be wary of buying into the naysayers that have flooded this board to the point of it basically being a huge cesspit.
So people who disagree with you are turning this place into a cesspit?
Good to see you're open-minded enough to have a reasonable discussion with people who think differently than you. My apologies for sharing a different opinion. I should know better, what with being a part of the cesspit.
|
This message was edited 1 time. Last update was at 2014/06/07 06:53:26
Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 06:55:17
Subject: 7th edition?
|
 |
Heroic Senior Officer
|
Just play the game before deciding. Dont need to buy anything. You will get the best answers available by simply playing it for yourself.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 07:14:37
Subject: 7th edition?
|
 |
Mutilatin' Mad Dok
|
this still sorta sucks though. I love how a lot of the new models look. I agree with terrain rules mostly. I like the idea of forts and some of the other stuff I like.
Its just that.....sigh....
1. They made both of my armies useless ( I play 90% CC armies in both my SW and orks). My Orks is like 7 full troops of slugga choppa boys with maybe a half troop of shoota boys. I got some shooting options, but most of it is just CC with 2 full squads of Mega nobs and guys with Power claws and other stuff. 95% of my space wolf army is 100% CC. All my wolf guard has two handed CC weapons (either x2 wolf claws or a frost axe) My wolf lords are all CC, My Thunderwolf Calv are 100% cc. My Troops are configured to work best at 12 Inches away from the enemy. I bought like 6 drop pods, The only true med or even long range options is my 15 Missile launcher Long fangs. I took only cc named characters and bought full squads of thunder wolves troops so I can have like 4 full troops of wolves with canis that makes them into troops lol......if I wanted to play that of course.
With 6th edition alone, It made both armies into a top tier(wolves) and a mid tier (orks) into the worst armies imaginable.
2. Fluff IS important to me.. :(
3. Its happy to know the FOC can still be made; although, I still feel like its complete doo doo that it even exists. Its like they took balance and fluff and threw it away to make the 5% of warhammer players who don't care about that happy and said screw you to the rest lol.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 07:19:31
Subject: 7th edition?
|
 |
Heroic Senior Officer
|
Do you play with a club or with people you know? if you car about army tiers then chances are you are gonna hate the game. If you play with friends who are nice and lenient fluff and so on starts to work well in the game. I never feel like im going to auto loose when playing with at my club even with my favorite fluff army. My personal advice, give up and leave 40k unless you find people who want to enjoy the game with you. If you wanna play with randoms then your enjoyment of the game is entirely pot luck and not worth the time. Unless you wanna battle it through the randoms untill you make friends with them. You need a community to play 40k. So before you make the decision. See if you can find/make a community who will be able to enjoy the game with you. Thats my opinion though. Geeze that grammar is awful... if you need clarification ill fix it haha
|
This message was edited 1 time. Last update was at 2014/06/07 07:22:19
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 07:30:10
Subject: Re:7th edition?
|
 |
Longtime Dakkanaut
Brisbane, Australia
|
It should be noted that Unbound isn't that bad comparatively because... even the "Battle Forged" armies can have unlimited number of FOCs and allies in 7th, so as long as you take two troops per FOC (or one per Allies), you can spam anything without needing unbound anyway.
Basically, it's great in terms of allowing flexibility, as long as your group/opponents are very self regulating about power levels... if not, then you might have issues with it. As mentioned, it's a bit of a polarizing edition, though there are good points and bad points for all of the changes.
|
This message was edited 1 time. Last update was at 2014/06/07 07:31:13
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 07:30:58
Subject: 7th edition?
|
 |
Mutilatin' Mad Dok
|
Swastakowey wrote:Do you play with a club or with people you know? if you car about army tiers then chances are you are gonna hate the game. If you play with friends who are nice and lenient fluff and so on starts to work well in the game.
I never feel like im going to auto loose when playing with at my club even with my favorite fluff army.
My personal advice, give up and leave 40k unless you find people who want to enjoy the game with you. If you wanna play with randoms then your enjoyment of the game is entirely pot luck and not worth the time. Unless you wanna battle it through the randoms untill you make friends with them.
You need a community to play 40k. So before you make the decision. See if you can find/make a community who will be able to enjoy the game with you.
Thats my opinion though.
Geeze that grammar is awful... if you need clarification ill fix it haha
I am getting an A in Expository writing. I just do not wish to use grammar on the Internet.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 07:31:57
Subject: 7th edition?
|
 |
Heroic Senior Officer
|
Awesome, that makes me feel better haha. Once I left college my writing got lazy. I simply have others write for me so it just gets worse as days go by.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 07:47:41
Subject: 7th edition?
|
 |
Resolute Ultramarine Honor Guard
|
Coming to dakkadakka and asking about a new edition is always going to draw in tons of negative comments. Only the BoLS Trolls are worse.
|
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 07:56:48
Subject: 7th edition?
|
 |
Hardened Veteran Guardsman
|
Drop pods eh? That can still work, especially if your squads are geared for 12" firefights. Thunderwolf cavalry are still decent options as well, as they can close down the enemy nice and quickly now with a 12" move, and fleet. You may want to consider putting some combi weapons on your wolfguard though. Alternatively, a land raider is a nice durable assault transport for CC based units, i.e. wolfguard, as it got significantly more durable.
You definitely want to wait for the next orks codex though, as they are almost as bad as tyranids at the moment. Only a week or so to go now though.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 08:01:06
Subject: 7th edition?
|
 |
Boom! Leman Russ Commander
New Zealand
|
Blacksails wrote:
So people who disagree with you are turning this place into a cesspit?
Good to see you're open-minded enough to have a reasonable discussion with people who think differently than you. My apologies for sharing a different opinion. I should know better, what with being a part of the cesspit.
It's melodramatics like this that are what I'm talking about. New edition comes out and any reasonable discussion gets drowned out by incessant "the sky has fallen in" comments.
|
5000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 08:45:07
Subject: 7th edition?
|
 |
Utilizing Careful Highlighting
|
Having played a few games of 7th, I can say the following stand out the most to me, IMO:
The new missions and mission cards/chart change the game completely. Honestly even if you wanna bitch about 7th being awful and declare you're just going to play 3rd edition forever, at least use this. It makes every game unique, keeps you moving around the board, and gets rid of a lot of boring things like static gunline armies.
Psychic powers went beyond the shriveled appendix of the shooting phase. Psychic races do better at psychic powers, but it's not overpowered by any means. It does mean if you're playing something like Guard and wanna throw a few psychic powers against Tzeentch daemons or Eldar, you're not getting much off.
A simple shift of the vehicle damage chart makes vehicles much more reliable. You can calculate the survival rates without random explosions going off and insta-killing your expensive transports.
Unbound vs Battle-Forged is barely an issue. It's all about freedom over limitations, and taking what you think will work. Despite what internet armchair strategists will tell you, spamming a bunch of heldrakes or riptides isn't going to win you games. It didn't in 6th and it doesn't now. A clever combination of units is what won games and still does.
Complaints about the precious fluff being abused are the most ridiculous thing to waste your time posting about. Just typing this makes my teeth hurt. Warhammer 40k is designed to be a setting where anything is possible. It's magic-sci-fantasy-dystopian-grimdark-humor and everything in between. Space Marines summoning daemons and Grey Knights allying with Necrons are things that could happen, probably have happened, and just because you didn't read about it in a 1998 White Dwarf doesn't mean GW is suddenly pissing on your bible now.
And that's all the changes I can think of right now. HTH!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 09:08:04
Subject: 7th edition?
|
 |
Longtime Dakkanaut
|
Badablack wrote:
The new missions and mission cards/chart change the game completely. Honestly even if you wanna bitch about 7th being awful and declare you're just going to play 3rd edition forever, at least use this. It makes every game unique, keeps you moving around the board, and gets rid of a lot of boring things like static gunline armies.
!
It is also super fun for those armies that were designed as gunlines and have no good options to do fast objectives claiming , melee . Marines yeah , for them it maybe fun . For my AM this edition is getting back to what IG was before the new codex. Which means I had "fun" playing it for 2 months and which also is the time I had fun playing IG in 6th ed.
Psychic powers went beyond the shriveled appendix of the shooting phase. Psychic races do better at psychic powers, but it's not overpowered by any means. It does mean if you're playing something like Guard and wanna throw a few psychic powers against Tzeentch daemons or Eldar, you're not getting much off.
Do you know what happens to an IG army when any of the deathstar builds pulls of one or two invisibilities or when demons not only stop you from casting anything , but are also summoning 1-2 units per turn and suddenly unit trading is impossible.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 09:15:33
Subject: 7th edition?
|
 |
Heroic Senior Officer
|
Makumba wrote: Badablack wrote:
The new missions and mission cards/chart change the game completely. Honestly even if you wanna bitch about 7th being awful and declare you're just going to play 3rd edition forever, at least use this. It makes every game unique, keeps you moving around the board, and gets rid of a lot of boring things like static gunline armies.
!
It is also super fun for those armies that were designed as gunlines and have no good options to do fast objectives claiming , melee . Marines yeah , for them it maybe fun . For my AM this edition is getting back to what IG was before the new codex. Which means I had "fun" playing it for 2 months and which also is the time I had fun playing IG in 6th ed.
Psychic powers went beyond the shriveled appendix of the shooting phase. Psychic races do better at psychic powers, but it's not overpowered by any means. It does mean if you're playing something like Guard and wanna throw a few psychic powers against Tzeentch daemons or Eldar, you're not getting much off.
Do you know what happens to an IG army when any of the deathstar builds pulls of one or two invisibilities or when demons not only stop you from casting anything , but are also summoning 1-2 units per turn and suddenly unit trading is impossible.
I think you need to realize that your group of gamers is a very rare and possibly unique group of players that is rather foreign to the majority of the world. I mean seriously do you ever sit and wonder why most of the world doesnt think the way your group does when it comes to how to play the game? Im not having a go at you, but surely you realize that he sint wrong as much as you are not the common audience. For most people those missions are one of the better points of this edition (from what I have read).
I suspect most of the gamers in the world will never see a real life demon factory, or a real life buffmastermegaultrastardooooom and so on. Yes those problems exist, but seriously. Nobody can even give you meaningful advice because nobody lives in a gaming world even remotely similar to yours.
I wouldnt let that put you off OP. The cards for the most part arent that bad. You have some you cant achieve (rarely ish) which is stupid but you can work around it. Overall its pretty fun to play the new maelstorm missions. So much so I purchased the cards.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 09:38:15
Subject: 7th edition?
|
 |
Longtime Dakkanaut
|
Oh people find them awesome . All the eldar and demon players , most of the GK players too , with their cheap casters and milions of cheap henchman and units that can do melee.
But ask any AM player how he feels after looking at his hand full of plays X psychic powers, destroy units with melee X times and hold objectives , when your dudes are slow and don't want to go anywhere near the opponent.
It is not about how people play it . It is about how the strategic cards suck for my army , after I had fun with it for 2 months. Most of 6th sucked for IG , specialy at the end . To play IG we required stupid combos using ally aka buying 2-3 additional codex , while marines or eldar played just fine with 1. Then the AM codex roled up and the cool stuff was psykers , for me it didn't balance the vendetta nerf and the removing of special characters , and now we can't even use those , because any GK, demon or eldar army will just have double or triple the power dice.
You have some you cant achieve (rarely ish) which is stupid but you can work around it
A few? lets check . The hold objective is not doable , because AM always claimed objective late game . early game the dudes would just die and no claiming would be done, There is also the problem of us being much slower then eldar with their serpents and jetbikes , marines with their scouting and bikes or demons with their screamers and units summoned on top of objectives. The only time I have seen an IG army win a melee was when a blob of 40 dudes with comissar and hidden power axs sgts charged a non deathstar unit. now the axs are gone and the change to challanges , means we can't even tar pit a character . So melee doesn't work either . Then we have psychic powers , more psykers then 2 , 3 if someone takes coteaz won't fit in to a list. At the same time GK or demons or eldar roll twice as many , sometimes fourt times . So there won't be any psychic powers cast or at best we will get one off and just get +1VP , while your opponents will have no problems with getting d3 for the 3 powers used. So we don't swarm objectives , our "fast" units are too few and they cost a lot , we also don't want them to die too fast , when a GK or demon player doesn't realy care what happens to his 3 henchman or his 10 demons .
What we can do is destroy units by shoting , but so can GK , eldar and demons , so it isn't the case of us being good at stuff they are bad .
|
This message was edited 1 time. Last update was at 2014/06/07 09:45:51
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 09:41:05
Subject: 7th edition?
|
 |
Heroic Senior Officer
|
Makumba wrote:Oh people find them awesome . All the eldar and demon players , most of the GK players too , with their cheap casters and milions of cheap henchman and units that can do melee. But ask any AM player how he feels after looking at his hand full of plays X psychic powers, destroy units with melee X times and hold objectives , when your dudes are slow and don't want to go anywhere near the opponent. It is not about how people play it . It is about how the strategic cards suck for my army , after I had fun with it for 2 months. Most of 6th sucked for IG , specialy at the end . To play IG we required stupid combos using ally aka buying 2-3 additional codex , while marines or eldar played just fine with 1. Then the AM codex roled up and the cool stuff was psykers , for me it didn't balance the vendetta nerf and the removing of special characters , and now we can't even use those , because any GK, demon or eldar army will just have double or triple the power dice. I only play AM.... I love the cards.... It does not require any combos. if you saw my list you would be horrified. http://theimperialpatrol.blogspot.co.nz/2014/06/first-7th-edition-battle.html That above was the report of my first 7th edition battle (didnt have cards on that one) and I had a blast despite having a horrid list. I also had more power dice than the eldar player. Because he loved his list. But you missed the point of what i was saying. You talk like your experiences are that of everyone elses, but they are far from it. Your gaming is the extreme of bad 40k. (in my opinion bad 40k). But I do agree the AM codex sucks. For me its just plain boring...
|
This message was edited 2 times. Last update was at 2014/06/07 09:43:06
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 09:48:15
Subject: 7th edition?
|
 |
Judgemental Grey Knight Justicar
|
Tho GK and SW lost any powers they didn't roll for like astral aim, the gk psyker squad blast, Jaws, and warp quack like a duck just to name few. Now they get book powers.
|
01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 09:52:16
Subject: 7th edition?
|
 |
Longtime Dakkanaut
|
Sorry I don't understand what the raptor is suppose to prove. You cheated on your first turn with glancing the serpents , then it is just a lot of pictures.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 09:53:27
Subject: Re:7th edition?
|
 |
Fixture of Dakka
Temple Prime
|
At this point the only way to save the game is to make GW suffer by tanking it's sales as much as possible so they either die and sell out or wise up.
|
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 09:55:27
Subject: 7th edition?
|
 |
Heroic Senior Officer
|
No I didnt cheat, just didnt quite know the ordinance rules. The list is awful. Had no combos. Had more psykers than the eldar player. All things you just told me where impossible to play using guard. yet I had one of the most fun 40k battles in a long time using it. Im just trying to say your experiences arent like most of the worlds thats all. So when you say things like "To play IG we required stupid combos using ally aka buying 2-3 additional codex" instead say in my exceptionally rare and unique gaming place I have to do this. Because thats really what it is. You are right though, im probably not explaining it very well, my english is terrible. If you dont understand just ignore it all. Im just disagreeing with you in my own special way. Thats kinda bull crap too... "A few? lets check . The hold objective is not doable , because AM always claimed objective late game . early game the dudes would just die and no claiming would be done, There is also the problem of us being much slower then eldar with their serpents and jetbikes , marines with their scouting and bikes or demons with their screamers and units summoned on top of objectives. The only time I have seen an IG army win a melee was when a blob of 40 dudes with comissar and hidden power axs sgts charged a non deathstar unit. now the axs are gone and the change to challanges , means we can't even tar pit a character . So melee doesn't work either . Then we have psychic powers , more psykers then 2 , 3 if someone takes coteaz won't fit in to a list. At the same time GK or demons or eldar roll twice as many , sometimes fourt times . So there won't be any psychic powers cast or at best we will get one off and just get +1VP , while your opponents will have no problems with getting d3 for the 3 powers used. So we don't swarm objectives , our "fast" units are too few and they cost a lot , we also don't want them to die too fast , when a GK or demon player doesn't realy care what happens to his 3 henchman or his 10 demons . What we can do is destroy units by shoting , but so can GK , eldar and demons , so it isn't the case of us being good at stuff they are bad ."
|
This message was edited 4 times. Last update was at 2014/06/07 10:00:44
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 11:39:55
Subject: 7th edition?
|
 |
Grey Knight Purgator firing around corners
|
Vasarto wrote:this still sorta sucks though. I love how a lot of the new models look. I agree with terrain rules mostly. I like the idea of forts and some of the other stuff I like.
Its just that.....sigh....
1. They made both of my armies useless ( I play 90% CC armies in both my SW and orks).
Even if I did not play too many games in 6th, it has to be said that terrain and tlos may be tactically used to get in melee range with less harm sustained.
2. Fluff IS important to me.. :(
Unbound can be fluffy, and lets you pick particular combinations at lower point totals.
It is also easier to start or learn playing, since you are ready to go with any one box (and smaller point games are faster, and let you learn new rules in batches)
E.G. gk 5 men interceptors (Alaric etal, as in novels) + brotherhood champion + stormraven for 490 points
3. Its happy to know the FOC can still be made; although, I still feel like its complete doo doo that it even exists. Its like they took balance and fluff and threw it away to make the 5% of warhammer players who don't care about that happy and said screw you to the rest lol.
I do not agree... Here are my points:
- In "normal" missions, if you play a battleforged ( foc) army and I use an unbound one, you may steal the last moment objective (you deny mine, I don't deny yours).
- The same goes for maelstrom of war mission and card objectives, foc troops are not denied by unbound.
- Sure, there will be "exploiters" who will abuse unbound to max out their cheesiness, but there will be others that will employ the freedom of movement to emphasize the atmosphere of the army: the unwatchable riptide spam (rare, experimental big suit deployed in bunches of 5? C'mon!) on one side and - idk - a siege centurion army, a warboss council for the convergence of smaller groups into a massive waaagh, an execution force (1 assassin per type)... Mixing the right "fluffy" unbound list creates battles more like the ones in the novels
|
2270 (1725 painted)
1978 (180 painted)
329 (280ish)
705 (0)
193 (0)
165 (0)
:assassins: 855 (540) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 12:04:43
Subject: 7th edition?
|
 |
Enigmatic Chaos Sorcerer
|
Looking at the 7th edition book but having not played since 3rd (looked at 6th) some observations:
1) Unbound allows for some really good fluffy armies... but also opens the floodgates to be insanely broken, especially since you can play them versus each other so you could play a Battle Forged army and your opponent could turn up with some Unbound abomination; the "Objective Secure" rule would help out a lot here but not if you get tabled!
2) Psychic phase seems cumbersome but the one in 2nd edition was the same way, and at least it seems like you don't just get screwed if you can't or don't field a psyker to counter your opponents. There's a lot of panic about this so-called "daemon factory" but I don't think it's going to be as broken as everybody things in practice.
3) The objective cards seem like a nice touch but I think they missed the ball. It should have been something like you pick 5 of them at the start of the game, discarding and redrawing any that you can't achieve (e.g. "Kill a psyker" when your opponent doesn't have any) and that's it - that's your objectives for the game; kind of a throwback to the old 2nd edition Mission Cards, which I personally loved. Your hand doesn't change. I must have skipped over the rules that say how you determine where on the board an objective is.
Some rules I didn't like in 6th are still around, namely the random charge and wound allocation, but it seems like overall it's not completely terrible beyond the general bad points of 40k as a whole (e.g. grossly imbalanced armies, grossly imbalanced units within armies). It also seems like vehicles got a buff which is good.
Just my thoughts, haven't played a game yet as I'm still deciding what my army should be (sold my old stuff long ago).
|
- Wayne
Formerly WayneTheGame |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/07 12:06:31
Subject: 7th edition?
|
 |
Heroic Senior Officer
|
Like everything GW does it tends to be a double edged sword. A pity really.
|
|
 |
 |
|