Knockagh wrote:Cool, love the look. Would have really liked to see a more realistic knights codex with genuine troop choices, but i have a feeling it will grow in time. Glad to see some discussion around zone mortalis forces, although I'm not sure we will see much more scenery released sadly it seems to have died a bit of a death on
FW recently.
Zone Mortalis has its cult following.
FW has given it some attention in the most recent Horus Heresy books with some extra boarding action material. The main problem is that it's a variant of
40k that requires a special board that costs as much as some armies just to play it. Personally I'd love to see
FW do a book like Aeronotica just to expand it... The problem is they need to develop it more and have more models to sell to justify it. Right now they have the tough sell game tiles, two little add-ons, and boarding marines. Everything else is incidental. The style of game play is fun, fast, and requires more tactical decision making. I also like it because in a way it justifies through the game's style why some units exist that you might never use otherwise.
Successfully expanding Zone Mortalis requires they create more units like boarding marines, specialized to the setting. Many fans want more terrain but when you look at the game tiles there aren't that many more patterns that guarantees walls meeting up; that really limits
FWs options towards doing more scenario specific terrain like complete rooms or add-ons like a med-center or command center. That however takes an already specialized product and makes an even more specialized one.
FW needs to lower the barrier to entry to play ZM. I wish they'd do one of those mouse pad material game-mats with their flooring texture printed and then just sell free standing walls. Unit wise, they could push the sale of some like their cadian hostel environment bits by making some imperial navy crew and rules; eldar who used to be space pirates would really benefit from a unit that doesn't just die... Some variant of ork seem an easy sell. Every necron tomb is a zone mortalis... As is every tyranid hive; great way for
FW to do Genestealer cults or some Genestealer variants as a Space Hulk nod. Etc.
I think a "complete" Knight codex should have in the least had the other classic Knights... Just going off epic we would have had some 6 other varieties of knights. I don't think a standard
FOC would have made much sense for knights so that was one thing I was happy with. If they expand the codex it'll be interesting to see what they do. My opinion is simply one where there is a core slot of common knights... This would be the Errant, Paladin, and anything invented that is as appropriately common, and then simply for each one of those Knights you take you get a "Support Knight" slot and a "Auxilliary" slot. Support Knight slots would allow for crusader/castellan, lancers, and the alike while "Auxilliaries" would be things like different men-at-arms, a few light vehicle, and Mechanicum support. Besides that you'd have an
HQ option to simply stick a Seneschal into a core knight or take a Baron.
Besides the late epic era Baron, Lancer, Crusader, and Castellan Knights, I wanted to see a couple units based off the fluff of the Warden knights and their appearance from when Knights were first introduced as a way of filling some niches left open in the modern game. The old Warden fluff described them as older Knight patterns piloted by seasoned veterans who were generally getting losing their physical edge but still able to use their experience. The medieval notion of "Wardens" were they were the nobles that protected the border lands... so in that vein I thought Wardens Knight should have been support knights for protecting against flyers and out-flanking units. I pictured two units coming out of the original Wardens one based off the miniature with two big Gatling guns and missile launcher and the other based on the one that appears to have a demolisher cannon and two autocannon sponsons. The first one would have skyfire and interceptor under the old rules or generally rules for dealing with flyers. The other would have some way to get some free shots against non-flyer units deploying after the initial deployment. I even had a good name for which ever didn't retain the name Warden. Margrave in medieval times were the Warden nobles not just with borderlands but provided the castles and bastions by which their nation would organize, slow enemy advances, and form and gather the army around to oppose invasion.
As far as "Auxiliaries" go I wanted to see some sort of Mechanicum envoy as a battlefield presence. I wanted to see men-at-arms in the vein of what I converted but also something like mech-horse cavalry. I thought a light transport of sorts would have been nice, something in the vein of the Land Speeder storm, one part transport one part rescue the noble. I also thought some sort of lighter walker squire; I imagined something of a cross of the original Lancers which were less substantially armed and the Dreadknight. Something that helped connect the heredity of the Dreadknight to knight technology but not necessarily considered fully a knight. I thought Dragoon was a good name.
All wishful thinking. It's my thread and "I do what I want."