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![[Post New]](/s/i/i.gif) 2014/06/13 22:08:39
Subject: 2K Chaos Daemons Rush List
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Regular Dakkanaut
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Trying out a list with no be'lakor or fateweaver and other costly FMC's. Saturating the field with targets that can get into
assault quickly next turn. Thinking about getting rid of the flesh hounds, but I don't have much more models of anything else.
HQ-
Herald of Slaanesh- ML2, Steed
Herald of Slaanesh- ML2
Herald of Slaanesh- ML2
Herald of Tzeentch- ML3, Disc
Troops-
Daemonettes- x20
Daemonettes- x20
Fast Attack-
Screamers of Tzeentch- x9
Seekers- x13
Flesh hounds- x14
Heavy Support-
Soul Grinder- Daemon of Slaanesh, Baleful torrent
Soul Grinder- Daemon of Slaanesh, Plegm Bombardment
CSM-
HQ-
Chaos Lord- Sigil, Daemonheart, Disc of Tzeentch, MoT, Lightning claws, Power Fist
Troops-
Cultists- x10
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![[Post New]](/s/i/i.gif) 2014/06/13 22:16:02
Subject: Re:2K Chaos Daemons Rush List
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Frightening Flamer of Tzeentch
PNW
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It looks fairly straightforward with the exception of the Allied CSM... what is their purpose?
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![[Post New]](/s/i/i.gif) 2014/06/13 23:23:43
Subject: Re:2K Chaos Daemons Rush List
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Regular Dakkanaut
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Aurelian wrote:It looks fairly straightforward with the exception of the Allied CSM... what is their purpose?
The chaos lord is a one man beat stick, with a 2+/3++ and it will not die. He's very durable and just another threat I thought that is highly mobile and able to take on threats and armor. I might add the slaughter's horns on him as well. The cultists are the troop tax and I was limited with my daemon models. Do you have suggestions for a replacement to go with the rest of the army?
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![[Post New]](/s/i/i.gif) 2014/06/13 23:49:48
Subject: 2K Chaos Daemons Rush List
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Frightening Flamer of Tzeentch
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Try and fit in some Tzeentch Spawn to accompany your chaos lord on disc or something...
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![[Post New]](/s/i/i.gif) 2014/06/13 23:50:48
Subject: Re:2K Chaos Daemons Rush List
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Trustworthy Shas'vre
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I'd suggest the Grimiore, it can make one of those fast assault units extremely resilient. The Objective Secured Scoring looks light, but you still have access to Summoning if needed.
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![[Post New]](/s/i/i.gif) 2014/06/14 00:06:01
Subject: Re:2K Chaos Daemons Rush List
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Sure Space Wolves Land Raider Pilot
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That's a neat list, I like the lack of huge pricy FMCs (though the Lord must be like 200 points).
I think drop the Baleful Torrent Grinder, and either upgrade the Cultists to some Possessed (perhaps Tzeentchy?), or take some Spawns for the Lord's meat-shield. I do agree he could wreck stuff in combat, but with only 3 wounds he's not super long-lasting unless you get some Invisibility on him.
What about a Black Legion Tzeentch Lord? The Skull of Krungharr gives Eternal Warrior and Adamantium will, and maybe the Spineshiver Blade rather than a single claw.
Tzeentch and Slaanesh work well and look good together. The Flesh Hounds are certainly a good durable fast tarpit intercept unit, but not in theme with the rest of the army. If you wanted extra variety, drop a Slaaneshi Herald and take a Jugger Herald (they're better anyway).
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![[Post New]](/s/i/i.gif) 2014/06/14 02:48:05
Subject: Re:2K Chaos Daemons Rush List
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Regular Dakkanaut
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Zagman wrote:I'd suggest the Grimiore, it can make one of those fast assault units extremely resilient. The Objective Secured Scoring looks light, but you still have access to Summoning if needed.
Hey Zagman, always good to hear your feedback. In this case since I don't have fateweaver I'm extremely hesitent on relying on the grim. It goes from 1/9 chance of failing to 1/3 if my math is correct. 30 points for something that fails 1/3 of the time, I don't think I can do it.
Lord Krungharr wrote:That's a neat list, I like the lack of huge pricy FMCs (though the Lord must be like 200 points).
I think drop the Baleful Torrent Grinder, and either upgrade the Cultists to some Possessed (perhaps Tzeentchy?), or take some Spawns for the Lord's meat-shield. I do agree he could wreck stuff in combat, but with only 3 wounds he's not super long-lasting unless you get some Invisibility on him.
What about a Black Legion Tzeentch Lord? The Skull of Krungharr gives Eternal Warrior and Adamantium will, and maybe the Spineshiver Blade rather than a single claw.
Tzeentch and Slaanesh work well and look good together. The Flesh Hounds are certainly a good durable fast tarpit intercept unit, but not in theme with the rest of the army. If you wanted extra variety, drop a Slaaneshi Herald and take a Jugger Herald (they're better anyway).
I don't think the black legion artifacts are worth it in comparison. The 2+ armor save and IWND from daemonheart and Furious charge and rage special rules from the slaughterer's horns add a lot to the lord IMO anyway. The daemonheart is the real reason of of going with crimson slaughter I think. In this setup he has a 2+/3++, +1S on the charge, +1A from jetbike, +2A on charge from rage, and a hammer of wrath attack as well. As for the spawn addition, tbh I think they would just slow him down which would kinda defeat the purpose I think. With all the other units on the field rushing in, I think the other player will have to start picking his shots right. On that same point, the model is easy to hide and can cover 36" in one turn with flat out. Oh and he is 220 points btw haha, still cheaper than a fully equipped Daemon Prince so still saving points lol.
I think the soul grinders are probably the only other durable part of the list and they get a nice run move bonus that first turn and just add to the number of units charging into the enemy.
If anything I think I'd take out the flesh hounds. If I take them out I'm at 1795 points. If I don't go with them, what should I take? I don't have another soul grinder and I'd rather not spend the money but theoretically that is one option. Another option is a unit of 20 more daemonettes which could be useful.
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This message was edited 1 time. Last update was at 2014/06/14 02:49:01
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![[Post New]](/s/i/i.gif) 2014/06/14 03:15:11
Subject: Re:2K Chaos Daemons Rush List
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Trustworthy Shas'vre
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Thanks, didn't realized people particularity enjoyed or appreciated my feedback! Lol.
Fateweaver has really spoiled many people when it comes to the Grimiore. Yes, for 30pts and access to Fateweaver the Grimiore isn't nearly reliable, but that doesn't mean it isn't worth 30pts. Firstly, it is twice as likely be to beneficial 2:1, and the granted benefit is just as good as the penalty is bad. 5++ to 3++ reduces damage by 50%(Actually more with Tzeentch) whereas going from a 5++ to a 6++ means you save half as often.
At first glance, 2:1 for an equal good to bad potential just doesn't sound worth it, but we can be smart about this. Let's think outside the box, there are more saves than just Invulnerable Saves. Jink grants cover saves for Screamers, so the Grimiore has the potential from taking our 4+/5++ Reroll 1s model to 4+/3++ Reroll ones and only risks a 4+/6++ Reroll 1s. That isn't nearly as risky.
And in a pinch if you think you are going to lose a unit, you can get Ballsey and attempt a Grimiore. Ie that Wraithknight is going to charge my last 3 Hounds or Seekers and a pivotal Tarpit could win the game.
Don't let the collective wisdom of the Internet which tells you the Grimiore is only worth it with Fateweaver blind you. On any model that can get a reliable Cover Save and especially Tzeentch, say Lord of Change, Screamers, Tzeentch FMC DP, Bloodthirster, any even any Flying DP can benefit with mitigated risk. There isn't that much Skyfire Ignores cover out there, and most of it that is out there doesn't break a Bloodthirsters AS. Fail the Grimiore, don't drop the Bloodthirster into Gliding Mode etc or just rely on AS and Jink.
It's still a very good item, it's just not an big flashing easy button without Fateweaver. If you get Cursed Earth, 2/3 Turns your Screamers have a 2++ that's Rerollable, worst case the still have a 4+/5++ with Reroll 1s. Without Cursed Earth it's still great, Grimiore doesn't take away their Jink.
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![[Post New]](/s/i/i.gif) 2014/06/14 03:34:45
Subject: Re:2K Chaos Daemons Rush List
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Regular Dakkanaut
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Zagman wrote:Thanks, didn't realized people particularity enjoyed or appreciated my feedback! Lol.
Fateweaver has really spoiled many people when it comes to the Grimiore. Yes, for 30pts and access to Fateweaver the Grimiore isn't nearly reliable, but that doesn't mean it isn't worth 30pts. Firstly, it is twice as likely be to beneficial 2:1, and the granted benefit is just as good as the penalty is bad. 5++ to 3++ reduces damage by 50%(Actually more with Tzeentch) whereas going from a 5++ to a 6++ means you save half as often.
At first glance, 2:1 for an equal good to bad potential just doesn't sound worth it, but we can be smart about this. Let's think outside the box, there are more saves than just Invulnerable Saves. Jink grants cover saves for Screamers, so the Grimiore has the potential from taking our 4+/5++ Reroll 1s model to 4+/3++ Reroll ones and only risks a 4+/6++ Reroll 1s. That isn't nearly as risky.
And in a pinch if you think you are going to lose a unit, you can get Ballsey and attempt a Grimiore. Ie that Wraithknight is going to charge my last 3 Hounds or Seekers and a pivotal Tarpit could win the game.
Don't let the collective wisdom of the Internet which tells you the Grimiore is only worth it with Fateweaver blind you. On any model that can get a reliable Cover Save and especially Tzeentch, say Lord of Change, Screamers, Tzeentch FMC DP, Bloodthirster, any even any Flying DP can benefit with mitigated risk. There isn't that much Skyfire Ignores cover out there, and most of it that is out there doesn't break a Bloodthirsters AS. Fail the Grimiore, don't drop the Bloodthirster into Gliding Mode etc or just rely on AS and Jink.
It's still a very good item, it's just not an big flashing easy button without Fateweaver. If you get Cursed Earth, 2/3 Turns your Screamers have a 2++ that's Rerollable, worst case the still have a 4+/5++ with Reroll 1s. Without Cursed Earth it's still great, Grimiore doesn't take away their Jink.
you do have a point, and the nice bonus is that it happens in the movement so I can attempt things like invisibility (with 3 heralds of slaanesh I'm hoping to get it twice but as long as I get it once I should be good) and burning earth on the unit that might have failed it. I think the screamers would probably benefit from it the most like you say. Invisibility goes on the daemonettes or the seekers probably for the most part. I'll try to fit it in.
Think I should stick with the flesh hounds or try something else for the last 200 points I have?
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![[Post New]](/s/i/i.gif) 2014/06/14 05:10:18
Subject: Re:2K Chaos Daemons Rush List
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Trustworthy Shas'vre
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akwing00 wrote: Zagman wrote:Thanks, didn't realized people particularity enjoyed or appreciated my feedback! Lol.
Fateweaver has really spoiled many people when it comes to the Grimiore. Yes, for 30pts and access to Fateweaver the Grimiore isn't nearly reliable, but that doesn't mean it isn't worth 30pts. Firstly, it is twice as likely be to beneficial 2:1, and the granted benefit is just as good as the penalty is bad. 5++ to 3++ reduces damage by 50%(Actually more with Tzeentch) whereas going from a 5++ to a 6++ means you save half as often.
At first glance, 2:1 for an equal good to bad potential just doesn't sound worth it, but we can be smart about this. Let's think outside the box, there are more saves than just Invulnerable Saves. Jink grants cover saves for Screamers, so the Grimiore has the potential from taking our 4+/5++ Reroll 1s model to 4+/3++ Reroll ones and only risks a 4+/6++ Reroll 1s. That isn't nearly as risky.
And in a pinch if you think you are going to lose a unit, you can get Ballsey and attempt a Grimiore. Ie that Wraithknight is going to charge my last 3 Hounds or Seekers and a pivotal Tarpit could win the game.
Don't let the collective wisdom of the Internet which tells you the Grimiore is only worth it with Fateweaver blind you. On any model that can get a reliable Cover Save and especially Tzeentch, say Lord of Change, Screamers, Tzeentch FMC DP, Bloodthirster, any even any Flying DP can benefit with mitigated risk. There isn't that much Skyfire Ignores cover out there, and most of it that is out there doesn't break a Bloodthirsters AS. Fail the Grimiore, don't drop the Bloodthirster into Gliding Mode etc or just rely on AS and Jink.
It's still a very good item, it's just not an big flashing easy button without Fateweaver. If you get Cursed Earth, 2/3 Turns your Screamers have a 2++ that's Rerollable, worst case the still have a 4+/5++ with Reroll 1s. Without Cursed Earth it's still great, Grimiore doesn't take away their Jink.
you do have a point, and the nice bonus is that it happens in the movement so I can attempt things like invisibility (with 3 heralds of slaanesh I'm hoping to get it twice but as long as I get it once I should be good) and burning earth on the unit that might have failed it. I think the screamers would probably benefit from it the most like you say. Invisibility goes on the daemonettes or the seekers probably for the most part. I'll try to fit it in.
Think I should stick with the flesh hounds or try something else for the last 200 points I have?
Flesh Hounds Rock, cheap, durable, scouts. They control your opponents ability to move which is huge. Too bad you don't have a reliable Gimiore for them. I'd put Invisibility on the Seekers, they are so fragile, but back a punch and are fast. Hounds are your sacrificial lamb unless you have a second Invisibility.
I'm not sold on your CSM Lord. Seems like you could fit something else in.
I really wish you could fit more Objective Secured Scoring in. I think that will be this list's downfall.
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![[Post New]](/s/i/i.gif) 2014/06/14 05:24:05
Subject: Re:2K Chaos Daemons Rush List
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Regular Dakkanaut
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Zagman wrote: akwing00 wrote: Zagman wrote:Thanks, didn't realized people particularity enjoyed or appreciated my feedback! Lol.
Fateweaver has really spoiled many people when it comes to the Grimiore. Yes, for 30pts and access to Fateweaver the Grimiore isn't nearly reliable, but that doesn't mean it isn't worth 30pts. Firstly, it is twice as likely be to beneficial 2:1, and the granted benefit is just as good as the penalty is bad. 5++ to 3++ reduces damage by 50%(Actually more with Tzeentch) whereas going from a 5++ to a 6++ means you save half as often.
At first glance, 2:1 for an equal good to bad potential just doesn't sound worth it, but we can be smart about this. Let's think outside the box, there are more saves than just Invulnerable Saves. Jink grants cover saves for Screamers, so the Grimiore has the potential from taking our 4+/5++ Reroll 1s model to 4+/3++ Reroll ones and only risks a 4+/6++ Reroll 1s. That isn't nearly as risky.
And in a pinch if you think you are going to lose a unit, you can get Ballsey and attempt a Grimiore. Ie that Wraithknight is going to charge my last 3 Hounds or Seekers and a pivotal Tarpit could win the game.
Don't let the collective wisdom of the Internet which tells you the Grimiore is only worth it with Fateweaver blind you. On any model that can get a reliable Cover Save and especially Tzeentch, say Lord of Change, Screamers, Tzeentch FMC DP, Bloodthirster, any even any Flying DP can benefit with mitigated risk. There isn't that much Skyfire Ignores cover out there, and most of it that is out there doesn't break a Bloodthirsters AS. Fail the Grimiore, don't drop the Bloodthirster into Gliding Mode etc or just rely on AS and Jink.
It's still a very good item, it's just not an big flashing easy button without Fateweaver. If you get Cursed Earth, 2/3 Turns your Screamers have a 2++ that's Rerollable, worst case the still have a 4+/5++ with Reroll 1s. Without Cursed Earth it's still great, Grimiore doesn't take away their Jink.
you do have a point, and the nice bonus is that it happens in the movement so I can attempt things like invisibility (with 3 heralds of slaanesh I'm hoping to get it twice but as long as I get it once I should be good) and burning earth on the unit that might have failed it. I think the screamers would probably benefit from it the most like you say. Invisibility goes on the daemonettes or the seekers probably for the most part. I'll try to fit it in.
Think I should stick with the flesh hounds or try something else for the last 200 points I have?
Flesh Hounds Rock, cheap, durable, scouts. They control your opponents ability to move which is huge. Too bad you don't have a reliable Gimiore for them. I'd put Invisibility on the Seekers, they are so fragile, but back a punch and are fast. Hounds are your sacrificial lamb unless you have a second Invisibility.
I'm not sold on your CSM Lord. Seems like you could fit something else in.
I really wish you could fit more Objective Secured Scoring in. I think that will be this list's downfall.
I'll let you know how it goes, I'm playing friends with AM and Eldar pretty soon Automatically Appended Next Post: I'm actually still waiting for my 2nd Soul grinder to come in right now, and until then I'm going to just have a unit of 20 flesh hounds and a couple more seekers to fill in the gap, which will be interesting to try out too
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This message was edited 1 time. Last update was at 2014/06/14 06:14:02
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![[Post New]](/s/i/i.gif) 2014/06/14 10:39:02
Subject: Re:2K Chaos Daemons Rush List
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Longtime Dakkanaut
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Chaos Lord- Sigil, Daemonheart, Disc of Tzeentch, MoT, Lightning claws, Power Fist
I really dig this unit, and would love to see in converted on the battlefield. Would look sick.
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![[Post New]](/s/i/i.gif) 2014/06/17 08:27:22
Subject: Re:2K Chaos Daemons Rush List
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Regular Dakkanaut
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newly tinkered version of the list taking some of the initial advice I got on having the CSM lord with an escort, and adding another OS unit.
HQ-
Herald of Slaanesh- ML2, Exalted Locus
Herald of Slaanesh- ML2
Herald of Slaanesh- ML2
Herald of Tzeentch- ML3, Disc
Troops-
Daemonettes- x20
Daemonettes- x19
Daemonettes- x19
Fast Attack-
Screamers of Tzeentch- x9
Flesh hounds- x15
Heavy Support-
Soul Grinder- Daemon of Slaanesh, Plegm Bombardment
CSM-
HQ-
Chaos Lord- Sigil, Daemonheart, Bike, MoS, Lightning claws, Power Fist
Troops-
Cultists- x10
FA-
Chaos Bikers- Champion with Powerfist, 2x meltaguns, Icon of Excess, MoS
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![[Post New]](/s/i/i.gif) 2014/06/19 07:50:31
Subject: 2K Chaos Daemons Rush List
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Savage Khorne Berserker Biker
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i really like this alot better, as a demon player I've steered clear of slaanesh stuff personally (you know blood for the blood god and all that), but I'm thinking I'm going to have to shift to a heavier deamonette build for my troops.
with os i think we're going to need more out of our troops than babysitting an objective. plagues do the babysitting well, horrors are good in demon factory builds, and bloodletters are good at moving slow and eating bolter rounds.
so that leaves us the quick lady things. overall goodlooking list!
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![[Post New]](/s/i/i.gif) 2014/06/19 10:00:45
Subject: 2K Chaos Daemons Rush List
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Dakka Veteran
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List looks good on the whole. I'm curious as to why you have the soul grinder with DoS and phlegm though. Literally any of the other alignments would be better if you're lobbing phlegm. Slaanesh combos much better with the baleful torrent.
Beyond that though, the list looks pretty good to me.
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![[Post New]](/s/i/i.gif) 2014/06/19 17:42:39
Subject: 2K Chaos Daemons Rush List
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Dakka Veteran
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I was thinking the same thing, go baleful torrent, it makes more sense fluff wise and I'd say it works better wight the list
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