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Event Horizon Games, Garner (Raleigh) NC - DATE CHANGE TO 26th July!!!!!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User




There is a MtG launch event the weekend of the 12th, and we all know what pays the bills at the game store. The tournament will be run on 26th July. Apologies for any confusion!

EVENT HORIZON GAMES / LORDS OF WAR WARHAMMER 40K TOURNAMENT
Tournament Rules:
Date: 26th July 2014 (changed from 12th July)
Location: Event Horizon Games, Garner (Raleigh) NC.
Start Time: Registration 9am, Round 1 start at 10am
Points: 1850
Format: 3 rounds, 2.5 hours per round. Numerous prizes are available and will be awarded in order of Overall (Battlepoint + Paint) score.
Entry fee: $10
NOTE: Please register in advance with Event Horizon Games to secure your place.

Allowed Armies Composition:
Armies must be Battle-forged armies. Unbound armies are NOT permitted.
Allowed detachments: Combined Arms, Allied
Maximum number of detachments allowed: 3.
NOTE: Each Combined Arms detachment, Allied Detachment, Dataslate Formation, or detachment from a mini-codex (Inquisition, Imperial Knights, Tempestus Scions, Legion of the Damned, etc) counts as one detachment towards this limit.
Allowed detachments: Combined Arms, Allied
NOTE: You are not allowed to take a Lord of War unit in any detachment.


All current (as of 06/28/14) GW codexes and army supplements, including Mini-Codexes: Inquisition, Codex: Legion of the Damned, and Codex: Imperial Knights
PLEASE NOTE: If you are using a codex which is only available as a digital edition, you MUST have the actual digital edition with you at the event and available for your opponent to read. Hardcopy versions are not acceptable.
Forgeworld: 0-1 of any Forgeworld 40k approved unit is allowed (You may take multiple Forgeworld models, but no more than 1 unit of any one type).
PLEASE NOTE: If you are bringing a unit with Forgeworld rules, you must bring a copy of the relevant pages from the rulebook showing all the unit rules.
Escalation: No
Stronghold Assault: The following selections from Stronghold Assault will be allowed, including all upgrade options:
Aegis Defence Line, Imperial Bastion, Honored Imperium, Wall of Martyrs (WoM) Imperial Defence Line, WoM Imperial Defence Emplacement, WoM Imperial Bunker, WoM Firestorm Redoubt, WoM Vengeance Weapon Battery, Skyshield Landing Pad.
PLEASE NOTE: Board terrain is pre-placed and may not be moved by players. This may limit deployment possibilities if you are using the larger fortification items. Be aware of this before taking one or more of these as part of your army.
PLEASE NOTE: If you are taking items from the Stronghold Assault rules, you are REQUIRED to have a copy of the Stronghold Assault rules with you.
Dataslate Characters/Units: Allowed, but count as one of the 3 allowed detachments
Dataslate Formations: Allowed, but count as one of the 3 allowed detachments
If you are unsure on any issues, please contact the TO via Event Horizon Games



MISSION RULES

NOTE: Any reference to models or units 'killed' or ‘destroyed’ also includes models that are off-board or falling back at the end of the game.

Each game provides a maximum of 24 Battlepoints to be acquired. These are earned as follows:
Alpha Missions: 12 points maximum – see individual missions for more details
Beta Missions: 6 points maximum – see individual missions for more details
Gamma Missions: Up to 6 points scored as follows:
Slay the Warlord: 2 points to a player for killing the enemy warlord and his warlord remains alive
1 point to each player if both warlords are killed
0 point to each player if both warlords are alive

First Blood: NOTE: THIS IS NOT THE STANDARD RULES FOR THIS SECONDARY OBJECTIVE!
2 points to a player for killing the first unit if no units of his are also eliminated in the same game turn
1 point to each player if the player losing the first unit is able to kill an enemy unit in that same game turn.
0 points to each player if no units are eliminated (and maybe a prize if you can win a game achieving this!)

Linebreaker: 2 points to a player if he has a scoring model completely within in his opponent's deployment area and his opponent has none in his deployment area.
1 point to each player if both players have scoring models completely in their opponent's deployment areas.
0 points to each player if neither player has scoring models in their opponent's deployment areas.

Tiebreaker: Record the number of enemy units killed and the total number of killpoints in the enemy army. In the event of a tie on accumulated battlepoints over the tournament, the player with the highest proportion of available enemy killpoints 'killed' will be placed higher.
Note: This means that killing 4 out of 6 available killpoints ranks higher than killing 9 out of 15.

Night Fight, Reserves and Mysterious Objectives are in use. Mysterious terrain rules are not in use.

Round 1
Deployment: Hammer and Anvil
Rules in Effect: As per BRB rules: Night Fight, Reserves, Mysterious Objectives

Alpha Mission (12 points major win / 9 points minor win / 6 points draw / 3 points minor loss / 0 points major loss): 5 objectives. One is placed in the center of the table (offset as necessary along the center line of the board, equidistant to the deployment areas of both players if impassable terrain is in the center of the board). Players take turns placing one objective each in their own deployment area and one objective each in their opponent's deployment area. Objectives must be at least 6" from the board edge and 12" from any other objective.
Major Win: Player controls at least 3 more objectives than his opponent
Minor Win: Player controls more objectives than his opponent
Draw: Both players control the same number of objectives
Minor Loss: Player controls 1-2 fewer objectives than his opponent
Major Loss: Player controls 3+ fewer objectives than his opponent

Beta Mission (6 points major win / 4 points minor win / 3 points draw / 2 points minor loss / 0 points major loss): Kill points – score 1 KP for each unit destroyed or removed from play. Units falling back or off-board at the end of the game also count as destroyed.
Major Win: Player has scored 4+KP more than his opponent
Minor Win: Player has scored 1-3KP more than his opponent
Draw: Player scores the same number of KP as his opponent.
Minor Loss: Player has scored 1-3KP less than his opponent
Major Loss: Player has scored 4+KP less than his opponent.

Gamma Missions: Up to 6 points scored as follows:
Slay the Warlord: 2 points to a player for killing the enemy warlord and his warlord remains alive
1 point to each player if both warlords are killed
0 point to each player if both warlords are alive
First Blood: NOTE: THIS IS NOT THE STANDARD RULES FOR THIS SECONDARY OBJECTIVE!
2 points to a player for killing the first unit if no units of his are also eliminated in the same game turn
1 point to each player if the player losing the first unit is able to kill an enemy unit in that same game turn.
0 points to each player if no units are eliminated (and maybe a prize if you can win a game achieving this!)
Linebreaker: 2 points to a player if he has a scoring model completely within in his opponent's deployment area and his opponent has none in his deployment area.
1 point to each player if both players have scoring models completely in their opponent's deployment areas.
0 points to each player if neither player has scoring models in their opponent's deployment areas.
Tiebreaker: Record the number of enemy units killed and the total number of killpoints in the enemy army. In the event of a tie on accumulated battlepoints over the tournament, the player with the highest proportion of available enemy killpoints 'killed' will be placed higher.
Note: This means that killing 4 out of 6 available killpoints ranks higher than killing 9 out of 15. 


Round 2
Deployment: Vanguard Strike
Rules in Effect: As per BRB rules: Night Fight, Reserves, Mysterious Objectives
Alpha Mission (12 points major win / 9 points minor win / 6 points draw / 3 points minor loss / 0 points major loss): 4 Objectives. One objective is placed in the center of each table quarter (12" in from the long table edge, 18" in from the short table edge).
Major Win: Player controls at least 3 more objectives than his opponent
Minor Win: Player controls more objectives than his opponent
Draw: Both players control the same number of objectives
Minor Loss: Player controls 1-2 fewer objectives than his opponent
Major Loss: Player controls 3+ fewer objectives than his opponent

Beta Mission (6 points major win / 4 points minor win / 3 points draw / 2 points minor loss / 0 points major loss): Tactical Objectives. Place Objectives 5 and 6 along the center line of the table, 18” in from each board edge. Objective 1 is placed by player 1 in his own deployment area. Objective 2 is placed by player 2 in his own deployment area. Objective 3 is then placed by player 1 in the deployment area of player 2, Objective 4 is placed by player 2 in the deployment area of player 1. All objectives must be at least 6” from the board edge and 12” from any other objective.
Tactical objectives are generated as per BRB.
A major win is scored if a player has at least 4VP more than his opponent
A minor win is scored if a player has 2 or 3VP more than his opponent
A draw is scored if both players are within 1VP of their opponent
A minor loss is scored if a player has 2 or 3VP less than their opponent
A major loss is scored if a player has 4VP or more less than their opponent

Gamma Missions: Up to 6 points scored as follows:
Slay the Warlord: 2 points to a player for killing the enemy warlord and his warlord remains alive
1 point to each player if both warlords are killed
0 point to each player if both warlords are alive
First Blood: NOTE: THIS IS NOT THE STANDARD RULES FOR THIS SECONDARY OBJECTIVE!
2 points to a player for killing the first unit if no units of his are also eliminated in the same game turn
1 point to each player if the player losing the first unit is able to kill an enemy unit in that same game turn.
0 points to each player if no units are eliminated (and maybe a prize if you can win a game achieving this!)
Linebreaker: 2 points to a player if he has a scoring model completely within in his opponent's deployment area and his opponent has none in his deployment area.
1 point to each player if both players have scoring models completely in their opponent's deployment areas.
0 points to each player if neither player has scoring models in their opponent's deployment areas.

Tiebreaker: Record the number of enemy units killed and the total number of killpoints in the enemy army. In the event of a tie on accumulated battlepoints over the tournament, the player with the highest proportion of available enemy killpoints 'killed' will be placed higher.
Note: This means that killing 4 out of 6 available killpoints ranks higher than killing 9 out of 15.

Round 3

Deployment: Dawn of War
Rules in Effect: As per BRB rules: Night Fight, Reserves, Mysterious Objectives

Alpha Mission (12 points major win / 9 points minor win / 6 points draw / 3 points minor loss / 0 points major loss): Tactical Objectives. Place Objectives 5 and 6 along the center line of the table, 18” in from each board edge. Objective 1 is placed by player 1 in his own deployment area. Objective 2 is placed by player 2 in his own deployment area. Objective 3 is then placed by player 1 in the deployment area of player 2, Objective 4 is placed by player 2 in the deployment area of player 1. All objectives must be at least 6” from the board edge and 12” from any other objective.
Tactical objectives are generated as per BRB.
A major win is scored if a player has at least 4VP more than his opponent
A minor win is scored if a player has 2 or 3VP more than his opponent
A draw is scored if both players are within 1VP of their opponent
A minor loss is scored if a player has 2 or 3VP less than their opponent
A minor loss is scored if a player has 4VP or more less than their opponent

Beta Mission (6 points major win / 4 points minor win / 3 points draw / 2 points minor loss / 0 points major loss): 2 objectives – use objectives 1 and 2 placed as part of the alpha mission.
A major win is scored if a player controls both objectives
A minor win is scored if a player controls 1 more objective more than his opponent
A draw is scored if both players control the same number of objectives
A minor loss is scored if a player controls 1 less objective than their opponent
A major loss is scored if a player has 2 less objectives than their opponent

Gamma Missions: Up to 6 points scored as follows:
Slay the Warlord: 2 points to a player for killing the enemy warlord and his warlord remains alive
1 point to each player if both warlords are killed
0 point to each player if both warlords are alive
First Blood: NOTE: THIS IS NOT THE STANDARD RULES FOR THIS SECONDARY OBJECTIVE!
2 points to a player for killing the first unit if no units of his are also eliminated in the same game turn
1 point to each player if the player losing the first unit is able to kill an enemy unit in that same game turn.
0 points to each player if no units are eliminated (and maybe a prize if you can win a game achieving this!)
Linebreaker: 2 points to a player if he has a scoring model completely within in his opponent's deployment area and his opponent has none in his deployment area.
1 point to each player if both players have scoring models completely in their opponent's deployment areas.
0 points to each player if neither player has scoring models in their opponent's deployment areas.

Tiebreaker: Record the number of enemy units killed and the total number of killpoints in the enemy army. In the event of a tie on accumulated battlepoints over the tournament, the player with the highest proportion of available enemy killpoints 'killed' will be placed higher.
Note: This means that killing 4 out of 6 available killpoints ranks higher than killing 9 out of 15.

Paint Scores:

These will be part of the 'Best Overall' award. Your paint score will be added to your battlepoint score to create the total score.

The paint score will be scored by totaling the scores from the following categories:

Note that we are not putting any 'hard' rules here about painting quality - slapping 3 colors on different parts of models won't count as 'base standard'. A reasonable effort to put colors on the appropriate parts of a model will count. 'Good tabletop standard' includes basic shading (washes or dry-brushing done to a reasonable standard would count for this). A model counts as ‘Based’ if the base is painted or sculpted appropriately to represent the ground the model is standing on. Transparent flyer bases automatically count as based.

Base Standard:
0 points: Less than 50% of models painted to base standard.
2 points: At least 50% of models painted to base standard.
4 points: At least 75% of models painted to base standard.
6 points: All models painted to base standard.

Shading:
0 points: Less than 50% of models painted to good tabletop standard.
2 points: At least 50% of models painted to good tabletop standard.
4 points: At least 75% of models painted to good tabletop standard.
6 points: All models painted to good tabletop standard.

Basing:
0 points: Less than 50% of models based.
2 points: At least 50% of models based.
4 points: At least 75% of models painted based.
6 points: All models based.

Details and Freehand:
0 points: No models with detail or freehand work.
2 points: Warlord model has freehand/detail work done.
4 points: Warlord and all Independent characters and unique characters have detail/freehand work.
6 points: All character models have noticeable freehand/detail work done

This message was edited 2 times. Last update was at 2014/06/19 13:40:11


 
   
Made in us
Douglas Bader






I have to appreciate the irony of calling your event "Lords of War" and banning the actual units with that name. Also, what exactly is the reasoning behind allowing a whole army of superheavies but banning them for everyone else? If my opponent can bring an army of six knights then why am I banned from bringing a Baneblade?

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Fixture of Dakka





Los Angeles

 Peregrine wrote:
I have to appreciate the irony of calling your event "Lords of War" and banning the actual units with that name. Also, what exactly is the reasoning behind allowing a whole army of superheavies but banning them for everyone else? If my opponent can bring an army of six knights then why am I banned from bringing a Baneblade?
Curious. Are you actually going to attend this event, Peregrine?

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Douglas Bader






 Brothererekose wrote:
 Peregrine wrote:
I have to appreciate the irony of calling your event "Lords of War" and banning the actual units with that name. Also, what exactly is the reasoning behind allowing a whole army of superheavies but banning them for everyone else? If my opponent can bring an army of six knights then why am I banned from bringing a Baneblade?
Curious. Are you actually going to attend this event, Peregrine?


Potentially, depending on the answer to that question. It's in my area, and while the 0-1 FW limit is stupid I can probably still put together a decent army. But I'm not really interested in an event where someone can bring six superheavies because they have the magic "codex" word attached, but I can't bring any of mine.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Fresh-Faced New User




Our gaming group has been called "Lords of War" for about 10 years. We didn't feel obliged to change our club name because GW wanted to shoehorn Apocalypse into 40k.

The determination of what is allowed and what is not is based on the results of polls we take of attending players at each event we run.
The vast majority of responses were absolutely negative on wanting Lords of War in the tournament format.
Forgeworld units were marginally preferred included to excluded, so the 0-1 of any unit type was a compromise.
Imperial Knights were voted to be included by a small margin, so are allowed.

No matter what we choose as what is allowed or not, there will always be people unhappy with the decision. This is why we settled on following the preferences of the majority of the people who responded to our poll.
   
Made in us
Fresh-Faced New User




Clarification from the event T.O.:

Codex Supplement: Waaagh! Ghazgkhull may be used in the tournament.
   
 
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