Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/06/19 09:25:37
Subject: Overwatch query
|
 |
Perfect Shot Dark Angels Predator Pilot
|
Les say I have a 5 man dev squad with 4 PC's and a 10 man tac squad, the enemy has an assaulty unit nearby. I move the tac squads between the dev squad interlocking them, can I deny the enemy assaulting the dev squad since they would get 1 inch within the tac squad aswell? If he does multicharge both squads get to overwatch.
Enemy Y
Dev X
Tac 0
YYY
YYYYY
X0X0X0X0X0
XXXXX
|
A Dark Angel fell on a watcher in the Dark Shroud silently chanted Vengance on the Fallen Angels to never be Unforgiven |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/19 09:30:36
Subject: Re:Overwatch query
|
 |
Land Raider Pilot on Cruise Control
|
If your opponent wanted to charge the Devs but not your Tacticals, he would have to roll a distance sufficient to go around your Tacticals to your Devs.
If you somehow managed to stop him getting in B2B with your Devs without assaulting your Tacticals, I believe he would have to charge both, meaning that both squads get overwatch.
|
If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/19 09:35:11
Subject: Overwatch query
|
 |
Repentia Mistress
|
The path of movement of the first model should be kept at least 1 inch away from the tac squad model blocking him though, so it might be quite far.
|
DS:70+S+G+M-B--IPw40k94-D+++A++/wWD380R+T(D)DM+
Avatar scene by artist Nicholas Kay. Give credit where it's due! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/19 11:44:16
Subject: Overwatch query
|
 |
Longtime Dakkanaut
Indiana
|
You are allowed to move within an inch of enemies while charging.
So he doesnt have to stay that 1 inch away while he charges the back squad.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/19 12:20:00
Subject: Overwatch query
|
 |
Decrepit Dakkanaut
|
milkboy wrote:The path of movement of the first model should be kept at least 1 inch away from the tac squad model blocking him though, so it might be quite far.
That isnt a rule, and hasnt been since 4th edition (see: checkerboard pattern defense)
When making charge moves you may move within 1" of ANY enemy model, not just of the unit you are charging. The only way you can prevent an assault by proximity is if the ONLY path for the model closest to the charged unit to follow would also force it into btb with a model from a unit other than the one it is charging. This would require some very careful set upthat shoud be easy for the charging player to negate
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/19 12:37:20
Subject: Overwatch query
|
 |
Repentia Mistress
|
I see. I've always though the less than 1 inch rule was for the unit being assulted only. Do you mean that the charging model would not be able to squeeze through a 1 inch gap between an enemy model and inpassable terrain and that if it was 1.1 inch, he is allowed to pass?
|
DS:70+S+G+M-B--IPw40k94-D+++A++/wWD380R+T(D)DM+
Avatar scene by artist Nicholas Kay. Give credit where it's due! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/19 14:03:56
Subject: Overwatch query
|
 |
Decrepit Dakkanaut
|
milkboy wrote:I see. I've always though the less than 1 inch rule was for the unit being assulted only. Do you mean that the charging model would not be able to squeeze through a 1 inch gap between an enemy model and inpassable terrain and that if it was 1.1 inch, he is allowed to pass?
THa was true in 4th edition, but has not been a rule since (the unassaultable formation came up in 4th, but never in practice - TOs never allowed it, to my knowledge. We generally laughed and, if the person was serious, told them to quit it or leave)
You are not allowed to move into base to base contact with a model from a unit you are not assaulting. The first model to move MUST ONLY contact the primary target if you are multi assaulting.
Thus you COULD squeeze through a 1" (2.54cm) gap, as the bases are 2.5cm wide  However if the gap was 25mm exactly, then the model could not move through as it would be moving into b2b with another unit, which it is prohibited from doing.
Just remember this does mean this is not the shortest path - they must go around. What I was getting at is that if you block off all routes such that thje closest model (as defined by measuring straight line distance from model to model, as per the rulebook) can only be contacted by also contacting other models from other units, then the charge cannot be completed. This is nigh on impossible to pull off in practice, however.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/19 14:10:43
Subject: Overwatch query
|
 |
Confessor Of Sins
|
But you would still have to measure "around" the tactical squad to charge the Devs, right? (If they are 20mm apart in the Tac squad)
|
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/19 14:11:05
Subject: Overwatch query
|
 |
Repentia Mistress
|
Thanks for the clarification! Seems that I had been playing it wrong all this while. There was even a time I was glad I could curve around a riptide to assault the fire warriors behind, all the while keeping 1 inch away from the riptide, with careful measuring. Seems I didn't need it after all. :p
|
DS:70+S+G+M-B--IPw40k94-D+++A++/wWD380R+T(D)DM+
Avatar scene by artist Nicholas Kay. Give credit where it's due! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/19 14:34:15
Subject: Overwatch query
|
 |
Decrepit Dakkanaut
|
BlackTalos wrote:But you would still have to measure "around" the tactical squad to charge the Devs, right? (If they are 20mm apart in the Tac squad)
Yes. The closest model is always straight line, whcih could potentially cause you problems (again, easy to anticipate) if that model physically cannot move. However your movement distance is actual distance moved, so if you cannot go through the tacs you HAVE to go around.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/06/20 01:45:30
Subject: Overwatch query
|
 |
Longtime Dakkanaut
|
nosferatu1001 wrote: BlackTalos wrote:But you would still have to measure "around" the tactical squad to charge the Devs, right? (If they are 20mm apart in the Tac squad)
Yes. The closest model is always straight line, whcih could potentially cause you problems (again, easy to anticipate) if that model physically cannot move. However your movement distance is actual distance moved, so if you cannot go through the tacs you HAVE to go around.
Just to be anal about this... closest model is the shortest distance... not always a straight line. (Your complete answer states this, just wanted to clarify the initial statement.)
|
|
 |
 |
|