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Made in gb
Ultramarine Chaplain with Hate to Spare





Why twice as fast? How is the Wraithknight moving 24" a turn? Gang up 2 on 1 if you can but only if you do 2 wounds with shooting because if you don't finish him he'll kill both in a single round (assuming force is up). Remembering of course in general Dreadknights are used in 3s...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in ca
Defending Guardian Defender




Toronto

I was thinking about the spirit seer as well, but I think the Autarch adds a bit more because he is hard to kill and can't kill himself (perils). However he is pretty much a useless HQ choice. The best HQ choice would be a farseer so that you could guide/prescience the wraithknights which makes them a lot more reliable. Doing so without a unit to keep him alive is going to be very hard as the wraithknights can't hide in your deployment zone for this list to work optimaly.

The fire dragons should be swapped with min DA squads if you want to be more competitive as you will have way more scoring units and scoring serpents!!!!!

I think the 3rd knight is overkill.

You would be better off going with something like this:

1 Farseer + Jetbike/Spear 120

5 Dire Avengers 65
5 Dire Avengers 65
5 Dire Avengers 65
5 Dire Avengers 65
5 Dire Avengers 65
5 Dire Avengers 65
5 Wave Serpent Shu + Scatter + Holo 725
1 Wave Serpent Scatter + Holo 135

2 Wraith Knight 480

OR

1 Farseer + Jetbike/Spear 120

10 Guardian jetbikes w/ 3x SC 200 (farseer rides around with these guys supporting knights)
5 Dire Avengers 65
5 Dire Avengers 65
5 Dire Avengers 65
5 Dire Avengers 65
5 Dire Avengers 65
5 Wave Serpent Shu + Scatter + Holo 725

2 Wraith Knight 480

This message was edited 1 time. Last update was at 2014/06/24 22:45:59


Spamming wave serpents before it was cool... 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





If you're rolling a solo Farseer he needs a mantle. Whilst the 2nd list gives S3-4 something to do and S5-6 something useful to do.

Stick with the previous list. The Spiritseer like the Autarch will largely just stay hidden in a Serpent all game. However if/when they get out Psychic Shriek (and potentially invisibility) are far more useful than anything the Autarch could hope to achieve.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in hr
Screaming Shining Spear






Why twice as fast? Are DKs jump MCs too? It's been a while I played against GK, but I remember the DK moving rather slow. Could be wrong though, in which case, disregard the comment.

I'd stick with the Autarch as well. In some games, you might want to use a few reserves and he comes in handy then and is cheap, as far as HQ tax goes.

This message was edited 1 time. Last update was at 2014/06/25 01:19:56


 
   
Made in be
Longtime Dakkanaut




 allofher wrote:
new lists


We're talking about losing one WK to fit one WS + maybe a Farseer who will be near useless on his own.

Imo, there is no such thing as overkill, and I see less resilience and less firepower in the list you suggested.

The 10 Jetbikes would melt in less than one turn so might as well not bring them, it's 320 points of useless with the Farseer in there.

Now maybe, the Jetseer Motlg instead of the HoloFields could make sense ... like so

1 JetSeer Motlg 165
5 Min DA Squad 325
3 Wraith Knight 720
5 Wave Serpent Shu Scatter 650




Automatically Appended Next Post:
 FlingitNow wrote:
If you're rolling a solo Farseer he needs a mantle. Whilst the 2nd list gives S3-4 something to do and S5-6 something useful to do.

Stick with the previous list. The Spiritseer like the Autarch will largely just stay hidden in a Serpent all game. However if/when they get out Psychic Shriek (and potentially invisibility) are far more useful than anything the Autarch could hope to achieve.


I think so too. And if they stay hidden he will achieve more than an Autarch.

What about my other idea: swapping the Holo Fields and Spiritseer for a JetSeer MotLG.
or 5 Spiders or 5 Hawks.

Imo it really boils down to: do we need those Wave Serpents to be resilient ? because it's +50% resilience for 5 WS for just 95 points.

I guess it may be necessary to prevent the enemy from ignoring (lol) the WK and going for the WS...

This message was edited 1 time. Last update was at 2014/06/25 05:37:05


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





It's 75points for 33% increase (3 in 6 shots get through drops to 2 in 6 shots) and only if jink. I'd give both a try and see what works for you. Obviously the Farseer brings alot to the table but so can the Holofields and against armies with lots of ignore cover the Farseer is more exposed.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in be
Longtime Dakkanaut




 FlingitNow wrote:
It's 75points for 33% increase (3 in 6 shots get through drops to 2 in 6 shots) and only if jink. I'd give both a try and see what works for you. Obviously the Farseer brings alot to the table but so can the Holofields and against armies with lots of ignore cover the Farseer is more exposed.


Not quite.


Jink, Ruin : 4+
Any other cover: 5+
Ruin + Conqueror of Cities: 3+

And 3 in 6 to 2 in 6 equals to +50% durability, or -33% killability

This message was edited 3 times. Last update was at 2014/06/25 10:07:57


 
   
Made in us
Agile Revenant Titan






Austin, Texas.

 Araenion wrote:
Why twice as fast? Are DKs jump MCs too? It's been a while I played against GK, but I remember the DK moving rather slow. Could be wrong though, in which case, disregard the comment.

I'd stick with the Autarch as well. In some games, you might want to use a few reserves and he comes in handy then and is cheap, as far as HQ tax goes.


Im pretty sure that the regular dread knight moves 6", but giving it the PT makes it jump MC. Could be wrong though

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Been Around the Block




Heh... in your Fire Prism list ideas, you could always downgrade a Fire Dragon squad, take the holos off the Prisms, and buy a Skyshield platform for the Prisms. 4++ instead of Jink. 60" range means that they can MURDER an early firing lane all day long, then split off of it after to clean up...

...yeah, in all honesty, I'd probably just go Wraithknights. Every reason above is valid, plus they seem to have a "We MUST kill that, NOW!" effect on the opponent's psyche. Everything else will be practically ignored when those big beasties jump forward! Just look out for tarpits, and be ready to jump back if need be to dodge them! And anything that has ID as a rule has to die first!
   
Made in be
Longtime Dakkanaut




Once again, holo-fields have nothing to do with Jink, except that they improve the Jink Save because it is a Cover Save.
   
Made in no
Devastating Dark Reaper






Would like to try to play this list With my Revenant Titan list. Would be eqally gross.


Automatically Appended Next Post:
You should also play this as Codex Iyanden and make a Wraithknight warlord, and character. You can then challange any Power Fist Sergeant or Nob, and transfer wounds to the rest of the unit.

This message was edited 1 time. Last update was at 2014/06/25 20:42:19


3000 Guardians of the Covenant
6000 Iyanden not Wraith heavy
1500 Grey Knights Painted
4000 Necron Painted
1000 Dark Eldar allies for Eldar
1000 Tervigon list
Just started Enclave
Waiting for new cody, Lysander is finished
2000 pts Nurgle 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Wraithknight doesn't become Character in Iyanden just Warlord.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in hr
Screaming Shining Spear






It does indeed. It's in the new FAQ.
   
Made in be
Longtime Dakkanaut




Just checked it ... it does receive Warlord Traits it's now an option.


Automatically Appended Next Post:
 knightofkob wrote:
Would like to try to play this list With my Revenant Titan list. Would be eqally gross.


Automatically Appended Next Post:
You should also play this as Codex Iyanden and make a Wraithknight warlord, and character. You can then challange any Power Fist Sergeant or Nob, and transfer wounds to the rest of the unit.


Except my list is tournament legit, single FoC, and yours is ... what ? I can go unbound and make it much grosser if you'd like

This message was edited 2 times. Last update was at 2014/06/26 07:09:01


 
   
Made in no
Devastating Dark Reaper






Will link it later. But single FoC 2. New iyanden rules are awesome btw. Spirit seer can heal your warlord with both spell and the wraithforge stone.

Revenant list:

http://www.dakkadakka.com/dakkaforum/posts/list/599052.page#6905236

This message was edited 1 time. Last update was at 2014/06/26 08:32:18


3000 Guardians of the Covenant
6000 Iyanden not Wraith heavy
1500 Grey Knights Painted
4000 Necron Painted
1000 Dark Eldar allies for Eldar
1000 Tervigon list
Just started Enclave
Waiting for new cody, Lysander is finished
2000 pts Nurgle 
   
Made in be
Longtime Dakkanaut




Your list is really not optimized, do you want any advice with it ?

Other than that, amazing news on that Spiritseer although I think it's still staying in the WS
   
Made in us
Deadly Dire Avenger





I know everyone seems to nut over the awesomeness of wraithknights and all. Just have to share a story about a tourney match I played against a nasty meta list.

Big Tournament, played Eldar vs Eldar

(Opponents List)

Farseer

Dire avenger x (5) - Wave Serpent (scatter/holo/shuriken-cannnon)
Dire avenger x (5) - Wave Serpent (scatter/holo/shuriken-cannnon)
Dire avenger x (5) - Wave Serpent (scatter/holo/shuriken-cannnon)
Dire avenger - (5) - Wave Serpent (scatter/holo/shuriken-cannnon)

Wraithknight
Wraithknight
Wraithknight -Scatter laser/ Sun cannon.

*this is based off of memory.

My list

Farseer - Jetbike
Warlock
Dire Avengers x (5) - Wave Serpent - (Scatter/holo)
Dire Avengers x (5) - Wave Serpent - (Scatter/holo)
Jetbike x 3 - Cannon
Jetbike x 3 - Cannon
Dark Reapers x (5) + Exarch Fast shot (6 total)
Vauls D-cannons x 3

Tau Buffmander - (2+/FNP/Ignorecover/puretide/Reroll) - 2 shield drones)
Kroot x 15 - kroot hound
Riptide - Fusion/Ion Accel/ FNP/ Interceptor)
*cant remember if i brought broadsides x 2

I played a 3 turn match. I nearly tabled the guy. Who had previously beaten me with Nids. My reapers monsterhunted the warithknights (purechip buffmander) and rerolled to hit killing one outright. The D-cannons instant deathed another with a roll of a 6.

My riptide used melta and ion to blow up shieldless wave serpents and my troops took every objective.

I scored maximum points.

Moral of the story watch out for long range monsterhunting fire. Instant death is king vs wraith knights. GO D-CANNONS! You are my heroes.
[Thumb - images.jpg]

This message was edited 1 time. Last update was at 2014/06/26 09:16:02



It is the rule in war, if ten times the enemy's strength, surround them; if five times, attack them; if double, be able to divide them; if equal, engage them; if fewer, be able to evade them; if weaker, be able to avoid them. - Sun Tzu  
   
Made in be
Longtime Dakkanaut




Well, your list is pretty good, it makes use of the best MC in the game, and could be considered somewhat tailored against big ass MCs.

I do wonder how much worse it fares against other lists, I would wager a lot worse but hey...

Combo and Nemesis
   
Made in no
Devastating Dark Reaper






morgoth wrote:
Your list is really not optimized, do you want any advice with it ?

Other than that, amazing news on that Spiritseer although I think it's still staying in the WS


Always open for opinions. :-) it was fun to play when I tested it. Not to over powered. Played Dark Eldar and orks. Msu really limits the effectiveness of lows in 1750 matches

3000 Guardians of the Covenant
6000 Iyanden not Wraith heavy
1500 Grey Knights Painted
4000 Necron Painted
1000 Dark Eldar allies for Eldar
1000 Tervigon list
Just started Enclave
Waiting for new cody, Lysander is finished
2000 pts Nurgle 
   
Made in us
Spawn of Chaos




 allofher wrote:


1 Farseer + Jetbike/Spear 120

5 Dire Avengers 65
5 Dire Avengers 65
5 Dire Avengers 65
5 Dire Avengers 65
5 Dire Avengers 65
5 Dire Avengers 65
5 Wave Serpent Shu + Scatter + Holo 725
1 Wave Serpent Scatter + Holo 135

2 Wraith Knight 480


I like it, granted some games can seam like a game of paper rock scissors. But I think overall you can do very well with the list. I would personally mix it up with the warp spiders cause they are always fun to deep strike and kill a target from behind and give you a little diversity in your army by droping a DA and WS

This message was edited 1 time. Last update was at 2014/06/27 06:53:19


 
   
 
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