IMO:
The rockets are great. On an a-wing it's a tough call between them and the refit, since they're effectively five points instead of three. But on other ships it's a pretty appealing choice. And don't let the awesome results on the a-wing and TIE advanced make you overlook their usefulness on two-agility ships. Four dice with focus is still a pretty good shot on a z-95 or TIE bomber and worth considering.
The new pilot is amazing. Cheap point cost, and now every a-wing gets at least one
EPT thanks to the title card. At 23 points with
PTL this is going to be an interesting substitute for an x-wing in XXBB and similar lists. You're effectively negating the bonus die your opponent gets at range 1, so feel free to be aggressive and boost in close to hit them harder. I'm not sure I'd want to invest too many points in upgrades when there are probably better options in the 25-30 point range, but as a fairly cheap ship I'm definitely interested.
Yeah, this is a really underrated part. No target lock = no having to pick your target in advance. It's going to be a huge help for low-
PS ships that often have trouble setting up target locks.