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![[Post New]](/s/i/i.gif) 2014/06/24 16:44:32
Subject: Missiles and Focus
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Shas'ui with Bonding Knife
The Internet- where men are men, women are men, and kids are undercover cops
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When using missiles, do you tend to get the TL and then wait a turn to fire them with focus, or do you generally shoot them the same turn you get the lock? Do most players use push the limit to do both and then recover next round?
Discussion can be both 'I tend to...' and 'It's best to...' I'm still pretty new and haven't played anyone but friends who don't own their own copy.
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Jon Garrett wrote:Perhaps not technically a Marine Chapter anymore, but the Flame Falcons would be pretty creepy to fight.
"Boss, we waz out lookin' for grub when some of them Spice Marines showed up and shot all the lads."
"Right. Well, did you at least use the burnas?"
"We tried, but the gits was already on fire."
"...Kunnin'." |
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![[Post New]](/s/i/i.gif) 2014/06/24 16:56:43
Subject: Missiles and Focus
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Krazed Killa Kan
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It's actually dependent the pilot skill of the ship with missiles.
If you have a higher pilot skill with missiles, enemy ships are more likely to be in range of you to target lock after you move, since they have moved first.
A lower skill ship will have to move first, and will often have enemies be well out of range to target lock. This is why I often have my low skill TIE Bombers fly very slowly to maximize the time I spend in long range.
This is what makes Deadeye, and the new Proton Rockets, very effective for low skill pilots.
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![[Post New]](/s/i/i.gif) 2014/06/24 23:14:10
Subject: Missiles and Focus
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FOW Player
Frisco, TX
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If I'm firing a missile/torp, it's going to have some sort of boost. Predator, additional focus/TL, Jonus re-roll, Homing Missile, Blount, etc.
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Nova 2012: Narrative Protagonist
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Nova 2013: Narrative Protagonist
Railhead Rumble 2014: Fluffiest Bunny
Nova 2014: Arbiter of the Balance
Listen to the Heroic 28s and Kessel Run: http://theheroictwentyeights.com |
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![[Post New]](/s/i/i.gif) 2014/06/30 10:33:25
Subject: Missiles and Focus
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Foxy Wildborne
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This looks like a good place to ask whether anyone is doing anything interesting with Flachette Torpedoes? If I'm reading it right, combined with Munitions Failsafe, you kind of want to miss and then you have a ship that basically shoots Stress tokens at the enemy every turn.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2014/06/30 19:20:54
Subject: Missiles and Focus
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Thunderhawk Pilot Dropping From Orbit
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I don't have my cards here, but don't flechettes require to hit to deliver stress?
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![[Post New]](/s/i/i.gif) 2014/06/30 19:34:42
Subject: Missiles and Focus
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Stormin' Stompa
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Eggs wrote:I don't have my cards here, but don't flechettes require to hit to deliver stress?
No, it says; "After you perform this attack, the defender receives 1 stress token if its hull.....yadda yadda".
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![[Post New]](/s/i/i.gif) 2014/06/30 23:44:45
Subject: Missiles and Focus
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Krazed Killa Kan
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Then rules as written for now. However they will probably errata that, so don't get used to it.
Also, if you think it's an iffy combo, then don't use it if you actually want people to agree to pay you.
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![[Post New]](/s/i/i.gif) 2014/07/01 03:32:17
Subject: Missiles and Focus
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Dakka Veteran
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We just realized this does work tonight too. It may be why it still only has three attack dice and uses your lock: so you cant get it to hit as much. With how important cloak actions are and the slight potential shift to higher PS units, this might be the balancing mechanic to keep low pilot skill ships in the game. Maybe a clue to build an 'Action Master' list built around denying your opponent actions while using Airen Cracken to boost your action count. So you roll in and muck up the board with your Head hunter swarm and force a crap ton of bumps, then pull out with the necessary target locks and fire at long range, hopefully repeat. Maybe this is one way the Rebel's swarm list is supposed to work? The other being Etahn A'baht With Cluster Missile happy Z-95's in tow.
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