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Made in us
Grovelin' Grot





So I'm really pumped for this new codex Saturday, but need help deciding where to go with my army. I got a tournament coming up in a few weeks with my friends at 3000pts. I'm not looking for the most competitive list, but I'm hoping for a list that's fun and can put up a good fight. For my core army, I want to run an Ork warband at full boy strength. They'll be charging up the field along with the Morkanaut with KFF, who's hiding burnas x 5 and a mek inside. And this is where I need the help. What would be some options that work well with this type of list? I'm thinking for HQs, Big Meks cause of the awesome toyz they get or maybe. Weird boy for hilarity (power vomit ftw) . Maybe bikers to harass while the boyz make their way upfield? Appreciate the input guys
   
Made in no
Raging Ravener




Norway

Well, just based on the rumours I'm thinking something like a few trucks to get fast threats up the field along with a nice biker blob with a warboss in, and maybe a SAG mek on a bike too, just for fun. Maybe some looted wagons for cheap killkannons and a battlewagon with Manz. And then fill in with boyz for that second wave to wash over what's left, as they should be able to make it into assault turn 3 in most cases and sometimes even turn 2. Fun times.

Evolve, overcome, consume.  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The codex has the follwing formation
1 Warboss
1 Mek
6 Units of Boyz
1 Unit of Gretchin
1 Unit of Nobz or MANz

If you field all that (can't field anything else unless you start a new detachment), your warboss gets to reroll his warlord trait, he can call the Waaagh! every turn but the first and whenever a unit of 10 or more orks manages to charge 10", they get hammer of wrath.

Since you were already aiming at a green tide, you should definitely make that formation your primary detachment.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

 Jidmah wrote:
The codex has the follwing formation
1 Warboss
1 Mek
6 Units of Boyz
1 Unit of Gretchin
1 Unit of Nobz or MANz

If you field all that (can't field anything else unless you start a new detachment), your warboss gets to reroll his warlord trait, he can call the Waaagh! every turn but the first and whenever a unit of 10 or more orks manages to charge 10", they get hammer of wrath.

Since you were already aiming at a green tide, you should definitely make that formation your primary detachment.


does this include no transports? dedicated or not?

5000+ 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Dedicated transports are fine, as they are part of the unit entry.

So using the list with six trukk boyz and MANz in a trukk or battlewagon would work, boyz in a battlewagon would not.

This message was edited 1 time. Last update was at 2014/06/27 12:46:07


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut






The green tide formation is a bit meh really, due to the fact that you're dropping 7 units of troops on the field without objective secured. you can run the exact same thing without the green tide formation (assuming mek means big mek) and get the ability to secure objectives. as objectives are what win games, it's a big thing to lose for a few hammer of wrath hits.

that said, if you use ghazzy and he is indeed unchanged, getting a WAAAGH! every turn which makes him have a 2++ save is a very good thing.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Ghazzy doesn't combo with the formation at all.

You can't use him as part of the formation, and you only get the endless Waaaghs (Rule is called "Stampede") if the warboss leading that formation is the warlord.

Thrakka only does anything special during the Waaagh! if he is the warlord. So you can only get one or the other. He also is far from unchanged, see the other thread.

What does work is rolling the "Prophet of the Waaagh!" warlord trait for the formation - as long as your Warboss stays alive, your entire army (minus gretchin) is fearless.

This message was edited 2 times. Last update was at 2014/06/27 14:33:57


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut



Bismarck ND

If you are going green tide and foot slogging it I recommend stormboyz or bikerz in multiple large units. They both decreased in price and increased in size making them both a good choice for first wave of sorts. Also picking strategic warlord and finkin kap might be very viable to try and get the infiltrate units bonus. On that note kommandos are still poor but with the threat range increase throughout the entire army getting boosted they might have a place now. A neat trick to is to have a bastion with an escape hatch and sling shot a unit up the board.

I personally am planning on using two units of stormies and one biker unit when I am going to go green tide.
   
Made in us
Killer Klaivex




Oceanside, CA

 AngryMedic wrote:
So I'm really pumped for this new codex Saturday, but need help deciding where to go with my army. I got a tournament coming up in a few weeks with my friends at 3000pts. I'm not looking for the most competitive list, but I'm hoping for a list that's fun and can put up a good fight. For my core army, I want to run an Ork warband at full boy strength. They'll be charging up the field along with the Morkanaut with KFF, who's hiding burnas x 5 and a mek inside. And this is where I need the help. What would be some options that work well with this type of list? I'm thinking for HQs, Big Meks cause of the awesome toyz they get or maybe. Weird boy for hilarity (power vomit ftw) . Maybe bikers to harass while the boyz make their way upfield? Appreciate the input guys

What are the restrictions? Can you use any number of formations? Can you use Forge World?
A large number of boyz and furious charging power claws solve most problems.
The biggest strength of the Green Tide is that you're making lascannons, meltaguns, and all those tank killing weapons useless. Taking a Morkanaut is just putting a target on the table for those otherwise neutered guns.

3,000 points? How about you shoot for 300-400 orks, with power klaw nobs, and support. I wouldn't worry too much about objective secured. If you can put 300+ boyz on the table, you can swarm over objectives, killing everyone around it.
-Matt
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

One thing to know?

Green Tide is in fact a formation in Waagh! Ghazghkull.

1 Warboss and 10 units of Boyz. They must all fight on foot(NO DEDICATED TRANSPORTS) and the Warboss cannot have a Warbike. They all form a single unit and it counts as 11 units for VP if it is completely destroyed.

If the Green Tide ever rolls a "Breaking Heads" or "Squabble" result on the Mob Rule table, any resulting hits are allocated by the Formation's controlling player.

Models in the Green Tide gain Hammer of Wrath in any Assault phase in which they successfully charge an enemy unit and the dice rolled for their charge range is 10 or more before modifiers. Note that the unit does not need to move the full distance rolled to gain this effect.

If the Warboss for this formation is your Warlord, can use the Waagh! special rule each and every turn after the first.

The formation also has the "Biggest an' da Best" and "Da Boss is Watchin' " special rules which are exclusive to the Ghazghkull book. The first rule means that you must always issue and accept a challenge whenever possible. If a Warlord with this special rule kills an enemy character in a challenge, he can reroll all failed To Wound rolls in close combat for the rest of the game.

Da Boss iz Watchin' makes it so units with Mob Rule including at least one model from this Detachment or Formation gain a +2 modifier to any rolls on the Mob Rule table. However if you suffer any of the Breaking Heads or Squabble results, you suffer D3+3 Strength 4 AP - hits instead of D6 S4 AP- hits.

Picked up a limited edition copy tonight and I must say the fact that they included the Waagh! Ghazghkull book alongside of the main rulebook was a brilliant move.
   
Made in us
Battlewagon Driver with Charged Engine





Can you take nobs in the green tide? Also, does it say anything about disordered charges on the green tide?

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

that's what i don't like about the green tide formation.
90boys, 10nobz, and a warboss seems really sweet!! but the wording of the rule is bizarre.

it counts and fights as one unit... that's just alot of disordered charging, but can be really sweet with alot of dakka in the unit!!!

5000+ 
   
 
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