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Made in us
Agile Revenant Titan




Florida

Overall, I like the book. The format is taking a lot to get used to, but I really like the flexibility the book actually is providing to me. Granted, I also don't play in an environment that limits Detachments, allies, LoW and other limitations. So, a double CAD for Orks allows me the flexibility to build exactly what I want.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in de
Dakka Veteran




 ClockworkZion wrote:

He has a Warlord Trait: "Prophet of the Waaagh!". Characters don't get Warlord Traits that aren't on the table somewhere. And while he only has one unique rule it's still a very good one, and he kept all of his old rules too. He's a proper beast of a character even without him having special wargear (which he's never had, his most unique thing was the skullplate he has but that only gave him Eternal Warrior, which he's still got).

prophet used to make orks fearless and all units could run 6".
the skullplate was pretty fluffy and in addition to eternal warrior it gave him +2A on the charge.

and dont get me started on the 3rd edition ghaz -.-

 BoomWolf wrote:
For the love of god give it a freaking WEEK before you cry that its the "worst thing evaaaa"

sorry but after more than a decade of playing 40k i can put thing into perspective without the need to play over 9000 games...

sure its only an estimation but still, you dont need a college degree in arithmetics to see that thing had gone downhill.
mostly, things were buffed with a minor point decrease and were nerfed with massive rule changes.

that's never a good way to balance something...

This message was edited 2 times. Last update was at 2014/06/29 15:01:26


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Honestly I feel what really "makes or breaks" the codex is the new Mob Rule. With Ld7 being codex wide and there not being much of a way to mitigate that the new Mob Rule punishes you for failing the test. If that was different I think I'd be more excited about the codex, but as is I'm more like "it's okay" than "it's good".
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Crimson-King2120 wrote:
Well i quit 40K a while back ive been waiting for the ork dex to see if it was worth getting back into 40k by the look of this thread im gonna be sticking with the Batman miniatures game


Yeah Batman will always be better (I love that game)

Honestly though it really is a "go experiment for yourself" style of Codex, and what's happening is that there are a lot of people criticising that it has changed, now I understand the responses afterall if I made a conversion for wazdakka, I would have been peeved off too, but we to have good options as well, so we can start dabbling and experimenting imo..

This message was edited 2 times. Last update was at 2014/06/29 16:09:13


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in au
Grizzled Space Wolves Great Wolf





 happygolucky wrote:
and what's happening is that there are a lot of people criticising that it has changed
That's not really what I've been hearing, the old Codex was ancient, wasn't it the oldest codex? People were looking for and excited for an update and some change, they just aren't happy with the direction of the change. At least that's the way it seems to me, I'm not an Ork player (got a few hundred points but never pursued it).
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

AllSeeingSkink wrote:
 happygolucky wrote:
and what's happening is that there are a lot of people criticising that it has changed
That's not really what I've been hearing, the old Codex was ancient, wasn't it the oldest codex? People were looking for and excited for an update and some change, they just aren't happy with the direction of the change. At least that's the way it seems to me, I'm not an Ork player (got a few hundred points but never pursued it).


No people are just criticising that they did not get "break the game" combo 101, if I want to be specific..

Personally like I say I can understand some of the criticism's such as the removal of wazdakka and the change of the Mob Rule..

However there are others complaining that Stompas don't have a ranged D weapon and that its not 14 all around..

Lately I've been seeing a lot more of the former rather than the latter..

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Beautiful and Deadly Keeper of Secrets





 happygolucky wrote:
AllSeeingSkink wrote:
 happygolucky wrote:
and what's happening is that there are a lot of people criticising that it has changed
That's not really what I've been hearing, the old Codex was ancient, wasn't it the oldest codex? People were looking for and excited for an update and some change, they just aren't happy with the direction of the change. At least that's the way it seems to me, I'm not an Ork player (got a few hundred points but never pursued it).


No people are just criticising that they did not get "break the game" combo 101, if I want to be specific..


Personally like I say I can understand some of the criticism's such as the removal of wazdakka and the change of the Mob Rule..

However there are others complaining that Stompas don't have a ranged D weapon and that its not 14 all around..

Lately I've been seeing a lot more of the former rather than the latter..


*Citation Needed*

Seriously most people just want a dex that doesn't feel like you need to struggle to fight the most basic armies in the game.
   
Made in us
Lead-Footed Trukkboy Driver





The biggest failure of the current army design is its complete lack of fun.

As an army designer, the VERY FIRST QUESTION you should ask yourself is, "does this make the army more fun to play for the user". This is a fundamental question I really don't think they asked. This is an army you're going to spend most of the time fighting your own army rather than your opponent. Its going to be an awful lot of your own units not cooperating and not performing as expected. Running away, blowing up, etc. You could say thats the 'character' of orks, but if you look at prior editions, other than the SAG, the army was pretty reliable. Thats what made them 'competitive' for years. It was the fact that you could count on 120ish boyz to not instantly evaporate and continue to move towards objectives. Not anymore...

Again, if you look at tournament appearances of orks over the last few months, and its rather horrifying. Everything that was... okay... is now worse. And everything that was bad is now... less bad?

Who knows though, maybe I'm just weird and do not have fun watching my army kill itself over its low leadership, beloved units get worse, and watch everyone else's army get stronger.

This message was edited 1 time. Last update was at 2014/06/29 17:30:05


   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

 ZebioLizard2 wrote:
 happygolucky wrote:
AllSeeingSkink wrote:
 happygolucky wrote:
and what's happening is that there are a lot of people criticising that it has changed
That's not really what I've been hearing, the old Codex was ancient, wasn't it the oldest codex? People were looking for and excited for an update and some change, they just aren't happy with the direction of the change. At least that's the way it seems to me, I'm not an Ork player (got a few hundred points but never pursued it).


No people are just criticising that they did not get "break the game" combo 101, if I want to be specific..


Personally like I say I can understand some of the criticism's such as the removal of wazdakka and the change of the Mob Rule..

However there are others complaining that Stompas don't have a ranged D weapon and that its not 14 all around..

Lately I've been seeing a lot more of the former rather than the latter..


*Citation Needed*

Seriously most people just want a dex that doesn't feel like you need to struggle to fight the most basic armies in the game.


Ok fair enough this quote is from another thread (as the two threads are similar, I may have confused the threads), but this is the response that I have been seeing a lot and especially around various social networking sites as well

 Gold tooth Jerry wrote:
I have the codex and I am pissed. No new big thing that has d weapon or some new thing thats overpowered in the right use. Nothing at all. Same old models, worse rules. Hell the points should of been reduced by half if they expect numbers to win the day with the gak thats out there right now.

WTF is up with the mob rule. How was it so broken that it had to be fixed in such a harsh way. With all the crazy gak that every new imperium codex gets, wave after wave, of new technology and techniques that make even more powerful units, orks get nothing. Wtf is Ghaz being LOW. From purely game play perspective wtf. feth the fluffy reason. The only good named guy in the book and now you have to take him when your facing super heavy walker spam lists. How the hell do they think any of this makes sense? Stuff that worked is nerfed to hell, stuff that was useless was buffed but not enough to warrant points, again. Every thing still dies if your opponent sneezes on the table. Hard boy armor costing almost as much as another ork and its still just 4+. Nerf to cybork body, Nerf to red paint job, nerf to fnp. Nerf to kff, I guess games workshop really has become a garbage miniatures company that used to make good rules. For as long as its been a bad codex, at least give us ork players something to want to play again. Hell if you made some big powerful expensive unit we would drop the money for it, but not you just regurgitate models and nerfed rules.

I predict the prices of orks on ebay are going to drop because of supply soon. Sometimes I wonder if GW actually created the original 40k or if they bought ti from some smart person.


Personally again I'm going to have an explore with the codex and see what I it offers when I don't armchair everything in the perfect/disastrous scenario like everyone else is, and personally as another member who plays CSM and payed a shed ton of money into both armies, I don't really like the idea of being shafted again as its not like I have the funds to just go out and buy another army nor do can I just sell an army of personal value more than I care to share.

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in nz
Disguised Speculo





Feels like our Ork dex was written by a Space Marine player or something.

And the reason the crying will die down after a few weeks is that the people who aren't willing to bend over, spread cheeks and 'adapt' will be gone, and 40k will be down even more players.

Hell, we just had a major tournament here over the past two days - three people showed up.

krodarklorr wrote:
They have Model pictures instead of nicely drawn, fluffy pictures for the unit descriptions.


Not just model pictures, but ENORMOUS ones so they can have jack-all fluff text.

 Boggy Man wrote:
I just bought a Malifaux army for my birthday, I'll be paying for it with lots of 40k ebay auctions. Nuff said?


Haha I hear that

Except I doubt you'd need to sell all that much 40k to buy an army. Here in NZ two starter boxes costs substantially less than a Gorkanaught

This message was edited 2 times. Last update was at 2014/06/29 19:53:27


 
   
Made in us
Cosmic Joe





 Dakkamite wrote:
 Boggy Man wrote:
I just bought a Malifaux army for my birthday, I'll be paying for it with lots of 40k ebay auctions. Nuff said?


Haha I hear that

Except I doubt you'd need to sell all that much 40k to buy an army. Here in NZ two starter boxes costs substantially less than a Gorkanaught

I sold my SM army and bought two Infinity forces and some Warmachine.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Don't have a real opinion on them yet, but it was pretty god damn hilarious seeing Reecius' face when his orks killed 16 of themselves turn 1 in his last batrep.
   
Made in nz
Disguised Speculo





 MWHistorian wrote:
 Dakkamite wrote:
 Boggy Man wrote:
I just bought a Malifaux army for my birthday, I'll be paying for it with lots of 40k ebay auctions. Nuff said?


Haha I hear that

Except I doubt you'd need to sell all that much 40k to buy an army. Here in NZ two starter boxes costs substantially less than a Gorkanaught

I sold my SM army and bought two Infinity forces and some Warmachine.


Must have been a hell of a force if you could buy Warmachine with it =/
   
Made in us
Stabbin' Skarboy





I think a lot of people are looking at the base points costs for some units and not seeing the changes within the units themselves.

Example:
Killkannon on Battlewagons dropped 30 points. But Battlewagon went up 20. Also I can give it It Will Not Die.

There weren't a lot of changes to the actual models. Kommandos, Mek Guns, Flash Gitz, and Tankbustas had the biggest changes from what I can tell. There are a few others but I can't remember off hand.


Based on my reading of Ghazzy. He has a Warlord trait. Page 124 in the BRB states that Characters can be nominated as Warlords. So him being a LoW is not a limiting factor at all.

Sadly the LoW slot will only have issues because of Tournament Organizers saying they're OP and we don't want them. Just like the start of last edition with Fliers. Its becoming a slippery slope of banning if they say Super Heavy's out, but Imperial Knights can stay. Or Lords of War are out, but Ghazzy's allowed.

FoC not being in the rulebook. I'm not worried about this everything is scoring and I could go unbound outside of tournaments if I ask my friends if its alright.

Ork players like myself will complain about the format of the new Codex. However, there were similar formats to this in 6th Ed. I'm still not used to the idea of Wargear Lists. Mostly because I never played any armies that had them. I miss the list at the back of the Codex, but I use Battlescribe and army builder most of the time so I'm not too worried about it.

All in all I like the Ork Codex. High positive.
   
Made in us
Shrieking Traitor Sentinel Pilot




New Bedford, MA

 Dakkamite wrote:
Feels like our Ork dex was written by a Space Marine player or something.

And the reason the crying will die down after a few weeks is that the people who aren't willing to bend over, spread cheeks and 'adapt' will be gone, and 40k will be down even more players.

Hell, we just had a major tournament here over the past two days - three people showed up.

krodarklorr wrote:
They have Model pictures instead of nicely drawn, fluffy pictures for the unit descriptions.


Not just model pictures, but ENORMOUS ones so they can have jack-all fluff text.

 Boggy Man wrote:
I just bought a Malifaux army for my birthday, I'll be paying for it with lots of 40k ebay auctions. Nuff said?


Haha I hear that

Except I doubt you'd need to sell all that much 40k to buy an army. Here in NZ two starter boxes costs substantially less than a Gorkanaught

That format with the truncated fluff and absent art really, REALLY ticked me off. (Not to mention the gack writing.) Aside from the horribad rules, they could have at least gotten into the spirit of the thing. Lazy, lazy, gits.

I should say; a decent sized resurrectionists army, some Reaper minis for custom sculpting some more, a few 10 thunders and mercenaries, a starter and fleshed out deck for Marvel dice masters, a few JSA and Deadpool Heroclix, a pledge for the Zombicide 3 kickstarter, and my September mortgage payment.
And I'll probably have a few grots left over to sculpt gremlins with. Yeah, I think there's life after 40K

This message was edited 1 time. Last update was at 2014/06/29 23:05:48


I notice my posts seem to bring threads to a screeching halt. Considering the content of most threads on dakka, you're welcome. 
   
Made in us
Squishy Squig




 Ugavine wrote:
Mixed views on the new Codex.

- Loss of Invuns for Nobz
- Nobz cannot be Troops
- loss of Dust Cloud on Bikes
- No Zogswort
- Mek tools got nerfed

+/- KFF. Unecided on the change yet.

+ some point drops
+ formations are solid
+ decent Warlord traits
+ WAAAGH! is back to run & charge.
+ Unit size increase for Buggy's & Kanz.

Biggest gripe has already been mentioned. Layout is terrible. I couldn't even work out what unit went in what slot at first until I noticed the icons.


- Loss of Invuns for Nobz

Nobz could only get an invun save from Cyborkbody which could only be taken if there was a Painboy. With the change to FNP if you include a Painboy in the squad you effectively have a 5+ invun save. Only weakness is destroyer weapons and insta death rule. An invuln save followed up by a FNP is always nice. But if it is strong enough to get through the Invun the FNP is not going to do you much good anyway.

- Nobz cannot be Troops

Supplemental Codex will most likely see the return of Nobz as troops in some form. After all rumor was that Blood Axes were going to be a Supplement allowing Kommandos as Troops.

- loss of Dust Cloud on Bikes

All Bikes have Jink. So the loss of Dust Cloud is not that surprising.

- Mek tools got nerfed

Mek Tools go from a 4+ to a 5+ but lose the crew shaken result on a 1. Not really that big of a hit as Orks are now a fast army to get across the field.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Waagh! Ghazghkull does not turn Nobz into troops.

It does have a unique detachment though in there. The "Great Waaagh! Detachment".
It cannot have any Allied units in the detachment and has a compulsory 1 HQ, 2 Troops, and 1 Elite.
Using the detachment gives you the command benefits of "Biggest an' da Best", "Da Boss iz Watchin'" (I can detail those two if people want them).
"Da Right Boss for da Plan"(if this Detachment is chosen as your Primary Detachment, you can reroll the result when rolling on the Waaagh! Ghazghkull Warlord traits table)
and "Tellyporta Strike"(Before deployment, roll a D6 for each non-Flyer unit in this Detachment adding +1 to the result if the unit's Battlefield Role is Troops. On a result of 6+, that unit has the Deep Strike Special rule).
   
Made in nz
Disguised Speculo





 Boggy Man wrote:

And I'll probably have a few grots left over to sculpt gremlins with. Yeah, I think there's life after 40K



Are they similar in size? Or does Malifaux not really care about model proportions?

I've got a crapload of Gretchin, a passion for converting, and no army to convert anymore. As cheap as this game is, I'd love to be able to cheap it up even more.

Plus I love the Grot models. And with those crappy old guns they have they're not really too far off of the aesthetic
   
Made in us
Been Around the Block





 Kanluwen wrote:
Waagh! Ghazghkull does not turn Nobz into troops.

It does have a unique detachment though in there. The "Great Waaagh! Detachment".
It cannot have any Allied units in the detachment and has a compulsory 1 HQ, 2 Troops, and 1 Elite.
Using the detachment gives you the command benefits of "Biggest an' da Best", "Da Boss iz Watchin'" (I can detail those two if people want them).
"Da Right Boss for da Plan"(if this Detachment is chosen as your Primary Detachment, you can reroll the result when rolling on the Waaagh! Ghazghkull Warlord traits table)
and "Tellyporta Strike"(Before deployment, roll a D6 for each non-Flyer unit in this Detachment adding +1 to the result if the unit's Battlefield Role is Troops. On a result of 6+, that unit has the Deep Strike Special rule).


If you can, please add the command benefits! Trying to determine whether or not buying into the Ghazzy supplement is worth it at all. People have been saying it "fixes" the regular ork codex, is there anything worth mentioning that you can find?
   
Made in us
Cosmic Joe





Why should you buy a $50 supplement to fix a $50 codex?



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in au
Oberstleutnant






Perth, West Australia

Anyone that does so is just supporting the practice of cutting content from the main product in order to sell secondary products. It's remarkable how closely GW is following the DLC model from video games. Hopefully enough people say "no thanks!" to make it not worth them doing.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

ajax_xaja wrote:


If you can, please add the command benefits! Trying to determine whether or not buying into the Ghazzy supplement is worth it at all. People have been saying it "fixes" the regular ork codex, is there anything worth mentioning that you can find?

First of all, "Biggest an' Da Best" and "Da Boss iz Watchin'" both are always applying whether using the "Great Waagh! Detachment" or anything from the Waagh! Ghazghkull book.
Biggest an' Da Best:
This special rule only applies to a Warlord chosen as part of a Detachment or formation in this book. If your Warlord has this special rule, he must always issue and accept a challenge whenever possible. If you have more than one model in a combat with a special rule to this effect, you can choose which model issues or accepts the challenge. If a Warlord with this special rule kills an enemy character in a challenge, he can re-roll all failed To Wound rolls in close combat for the rest of the game

Bolded the most important part, in my opinion.

Da Boss iz Watchin'
Units with the Mob Rule special rule(see Codex: Orks) that include at least one model from this Detachment or Formation gain a +2 modifier to any rolls on the Mob Rule table. However, should any of these units suffer hits from the Breaking Heads or Squabble results on the Mob Rule table, they will suffer D3+3 Strength 4 AP- hits instead of D6 Strength 4 AP - hits.

I think this one is meant to read "-2 modifier" but I'm still getting my Guard and everything ready to play so I haven't had the most time to give thorough readings of the main rules just yet. Plus I'm a fluffjunkie for the most part.

One thing that I can say is that if you use the Green Tide formation from this book(1x Warlord an 10x units of Boyz, with no size limitations on the Boyz) you can give the Warboss the "Big Bosspole". The Big Bosspole is a 20 point item that makes any unit he joins Fearless.
The Green Tide is a single unit that can range anywhere from 100 Boyz to 300 Boyz(101 to 301 Orks including the Warboss).
So that's 101 to 301 Fearless Orks, who if you roll a 2 or 4 on the Ghazghkull Warlord traits can either be given Crusader(roll of a 2 gives the Warlord and any unit he joins Crusader) or Outflank (4 gives Outflank to him and any unit he joins).


Automatically Appended Next Post:
 Yonan wrote:
Anyone that does so is just supporting the practice of cutting content from the main product in order to sell secondary products. It's remarkable how closely GW is following the DLC model from video games. Hopefully enough people say "no thanks!" to make it not worth them doing.

If we're talking about units being cut or something, I would agree. The only thing I can really see that should be in both books is The Green Tide formation and the Big Bosspole as options.

This message was edited 2 times. Last update was at 2014/06/30 02:46:28


 
   
Made in us
Shrieking Traitor Sentinel Pilot




New Bedford, MA

 Dakkamite wrote:
 Boggy Man wrote:

And I'll probably have a few grots left over to sculpt gremlins with. Yeah, I think there's life after 40K



Are they similar in size? Or does Malifaux not really care about model proportions?

I've got a crapload of Gretchin, a passion for converting, and no army to convert anymore. As cheap as this game is, I'd love to be able to cheap it up even more.

Plus I love the Grot models. And with those crappy old guns they have they're not really too far off of the aesthetic

They're pretty comparable. Gremlins are about "half the size of a man" and the models look almost identical in size. Here's a nice gallery;
http://wyrd-games.net/community/gallery/album/83-bayou-gremlins/
I'm new at this myself, but as far as I can tell Malifaux uses bases to determine line of sight. (Someone feel free to correct me on that if I'm wrong.)

I notice my posts seem to bring threads to a screeching halt. Considering the content of most threads on dakka, you're welcome. 
   
Made in au
Regular Dakkanaut




 Kanluwen wrote:
ajax_xaja wrote:


If you can, please add the command benefits! Trying to determine whether or not buying into the Ghazzy supplement is worth it at all. People have been saying it "fixes" the regular ork codex, is there anything worth mentioning that you can find?

First of all, "Biggest an' Da Best" and "Da Boss iz Watchin'" both are always applying whether using the "Great Waagh! Detachment" or anything from the Waagh! Ghazghkull book.
Biggest an' Da Best:
This special rule only applies to a Warlord chosen as part of a Detachment or formation in this book. If your Warlord has this special rule, he must always issue and accept a challenge whenever possible. If you have more than one model in a combat with a special rule to this effect, you can choose which model issues or accepts the challenge. If a Warlord with this special rule kills an enemy character in a challenge, he can re-roll all failed To Wound rolls in close combat for the rest of the game

Bolded the most important part, in my opinion.

Da Boss iz Watchin'
Units with the Mob Rule special rule(see Codex: Orks) that include at least one model from this Detachment or Formation gain a +2 modifier to any rolls on the Mob Rule table. However, should any of these units suffer hits from the Breaking Heads or Squabble results on the Mob Rule table, they will suffer D3+3 Strength 4 AP- hits instead of D6 Strength 4 AP - hits.

I think this one is meant to read "-2 modifier" but I'm still getting my Guard and everything ready to play so I haven't had the most time to give thorough readings of the main rules just yet. Plus I'm a fluffjunkie for the most part.

One thing that I can say is that if you use the Green Tide formation from this book(1x Warlord an 10x units of Boyz, with no size limitations on the Boyz) you can give the Warboss the "Big Bosspole". The Big Bosspole is a 20 point item that makes any unit he joins Fearless.
The Green Tide is a single unit that can range anywhere from 100 Boyz to 300 Boyz(101 to 301 Orks including the Warboss).
So that's 101 to 301 Fearless Orks, who if you roll a 2 or 4 on the Ghazghkull Warlord traits can either be given Crusader(roll of a 2 gives the Warlord and any unit he joins Crusader) or Outflank (4 gives Outflank to him and any unit he joins).


Automatically Appended Next Post:
 Yonan wrote:
Anyone that does so is just supporting the practice of cutting content from the main product in order to sell secondary products. It's remarkable how closely GW is following the DLC model from video games. Hopefully enough people say "no thanks!" to make it not worth them doing.

If we're talking about units being cut or something, I would agree. The only thing I can really see that should be in both books is The Green Tide formation and the Big Bosspole as options.


Give the green tide formation a painboy too, and i can see that being fun to try to kill
   
Made in au
Oberstleutnant






Perth, West Australia

 Kanluwen wrote:
 Yonan wrote:
Anyone that does so is just supporting the practice of cutting content from the main product in order to sell secondary products. It's remarkable how closely GW is following the DLC model from video games. Hopefully enough people say "no thanks!" to make it not worth them doing.

If we're talking about units being cut or something, I would agree. The only thing I can really see that should be in both books is The Green Tide formation and the Big Bosspole as options.

Units like the looted wagon released as day one DLC in white dwarf? I'm not sure on the content of the second ork book that's coming, but if it's anything like Crimson Slaughter then the additional rules could easily have been included in the main codex. Not to mention things like dataslates that add 3 lines of new rules for $18.
   
Made in us
Crushing Black Templar Crusader Pilot





New Hampster, USA

I played the new book over the weekend. It was great and i had a lot of fun with it. But in the spirit of this thread Ill just say WHHHAAAAAAAAAAAAAAAAAAAA

BLACK TEMPLARS - 2000 0RkZ - 2000 NIDZ - WIP STEEL LEGION - WIP
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Yonan wrote:
 Kanluwen wrote:
 Yonan wrote:
Anyone that does so is just supporting the practice of cutting content from the main product in order to sell secondary products. It's remarkable how closely GW is following the DLC model from video games. Hopefully enough people say "no thanks!" to make it not worth them doing.

If we're talking about units being cut or something, I would agree. The only thing I can really see that should be in both books is The Green Tide formation and the Big Bosspole as options.

Units like the looted wagon released as day one DLC in white dwarf? I'm not sure on the content of the second ork book that's coming, but if it's anything like Crimson Slaughter then the additional rules could easily have been included in the main codex. Not to mention things like dataslates that add 3 lines of new rules for $18.

Waagh! Ghazghkull has no units that were cut. There are new Warlord traits, new missions, new "Orkimedes" items for characters(it's required you select from that list if you want to field any characters as part of that detachment/codex), and formations in there which are exclusive to that book.

I'm still not sure how to feel about the Looted Wagon in White Dwarf. On the one hand it is neat to see rules in White Dwarf, but it is irksome to see a unit that could have been in the book not be put in there.
What it comes down to though in my opinion, the Looted Wagon is just a "Battlewagon Lite" and is an option for someone who wants a more cost-effective Battlewagon for smaller points games.
   
Made in au
Oberstleutnant






Perth, West Australia

 Kanluwen wrote:
I'm still not sure how to feel about the Looted Wagon in White Dwarf. On the one hand it is neat to see rules in White Dwarf, but it is irksome to see a unit that could have been in the book not be put in there.

Yeah that's exactly it. By all means create new rules for a white dwarf release a year after a codex was released, perhaps to fix some glaring issue brought to light (such as lack of anti air last edition), a new mission, a new unit that is later rolled into the next codex for that army and so on. But to cut something from the previous codex - which the looted wagon was in - to release at the same time as the new codex is just not acceptable. It's the definition of day one dlc - already created content that was cut from the full release to sell at additional cost at the same time as the product is released.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Dragonzord wrote:

Give the green tide formation a painboy too, and i can see that being fun to try to kill

If you really wanted something nasty...

Give the Warboss the Choppa of Da Ragnarork(Two handed Choppa with "Grand Destiny" which for any Assault phase where the bearer inflicts one or more casualties the weapon's strength is increased by 1 and its AP value is lowered by 1. These effects are cumulative and last for the rest of the battle but cannot be made better than Strength +6 and AP1. You start off at S+2 and AP5.), the Big Bosspole(the unit becomes Fearless), Da Supa-Cybork (confers Feel No Pain 5+, Eternal Warrior, and Relentless on the Warboss), Mega Armor, and an Attack Squig.

Instead of a standard Pain Boy, put Mad Dok Grotsnik in there(the whole unit gains Fearless and Rampage). Put a Big Mek in there with Mega Armour, the "Mega Force Field"(models within 6" gain a 4+ invulnerable save against shooting instead of 5+) from the Ghazghkull book. Give him the Kill-Dakka from the book as well, where you roll a D6 at the start of the game for the weapon. It can be a Heavy Shoota, a Burny Shoota, a Shooty Shoota, a Zappy Shoota, a Blasty Shoota, or a Bubbly Shoota. Give the Big Mek 3x Ammo Runts for the rerolls.

Then just for a lark, give all 100 to 300 Boyz 'Eavy Armor at 4 points per model.

For the bare minimum sized 100 Ork force, you're looking at 1800 points.
For 103 Rampaging, Feel No Pain, Fearless Orks.


Automatically Appended Next Post:
 Yonan wrote:
 Kanluwen wrote:
I'm still not sure how to feel about the Looted Wagon in White Dwarf. On the one hand it is neat to see rules in White Dwarf, but it is irksome to see a unit that could have been in the book not be put in there.

Yeah that's exactly it. By all means create new rules for a white dwarf release a year after a codex was released, perhaps to fix some glaring issue brought to light (such as lack of anti air last edition), a new mission, a new unit that is later rolled into the next codex for that army and so on. But to cut something from the previous codex - which the looted wagon was in - to release at the same time as the new codex is just not acceptable. It's the definition of day one dlc - already created content that was cut from the full release to sell at additional cost at the same time as the product is released.

I'm not really familiar as to why it's such a big deal that Looted Wagons were cut but Battlewagons weren't?
Could you please elaborate for someone who's not exceedingly familiar with Orkiness?

This message was edited 1 time. Last update was at 2014/06/30 04:14:08


 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Kanluwen wrote:
Dragonzord wrote:

Give the green tide formation a painboy too, and i can see that being fun to try to kill

If you really wanted something nasty...

Give the Warboss the Choppa of Da Ragnarork(Two handed Choppa with "Grand Destiny" which for any Assault phase where the bearer inflicts one or more casualties the weapon's strength is increased by 1 and its AP value is lowered by 1. These effects are cumulative and last for the rest of the battle but cannot be made better than Strength +6 and AP1. You start off at S+2 and AP5.), the Big Bosspole(the unit becomes Fearless), Da Supa-Cybork (confers Feel No Pain 5+, Eternal Warrior, and Relentless on the Warboss), Mega Armor, and an Attack Squig.

Instead of a standard Pain Boy, put Mad Dok Grotsnik in there(the whole unit gains Fearless and Rampage). Put a Big Mek in there with Mega Armour, the "Mega Force Field"(models within 6" gain a 4+ invulnerable save against shooting instead of 5+) from the Ghazghkull book. Give him the Kill-Dakka from the book as well, where you roll a D6 at the start of the game for the weapon. It can be a Heavy Shoota, a Burny Shoota, a Shooty Shoota, a Zappy Shoota, a Blasty Shoota, or a Bubbly Shoota. Give the Big Mek 3x Ammo Runts for the rerolls.

Then just for a lark, give all 100 to 300 Boyz 'Eavy Armor at 4 points per model.

For the bare minimum sized 100 Ork force, you're looking at 1800 points.
For 103 Rampaging, Feel No Pain, Fearless Orks.


Automatically Appended Next Post:
 Yonan wrote:
 Kanluwen wrote:
I'm still not sure how to feel about the Looted Wagon in White Dwarf. On the one hand it is neat to see rules in White Dwarf, but it is irksome to see a unit that could have been in the book not be put in there.

Yeah that's exactly it. By all means create new rules for a white dwarf release a year after a codex was released, perhaps to fix some glaring issue brought to light (such as lack of anti air last edition), a new mission, a new unit that is later rolled into the next codex for that army and so on. But to cut something from the previous codex - which the looted wagon was in - to release at the same time as the new codex is just not acceptable. It's the definition of day one dlc - already created content that was cut from the full release to sell at additional cost at the same time as the product is released.

I'm not really familiar as to why it's such a big deal that Looted Wagons were cut but Battlewagons weren't?
Could you please elaborate for someone who's not exceedingly familiar with Orkiness?


Holy crap...I really wanna do that list O.O If only there were room for the Naught! I might replace the Mek and the Ard Armor for the Naught with KFF and slap him in the middle with the entire unit surrounding him. Fire off weapon vollies while my durable boys rush up the field.

Also, I think people are peeved because there was no real reason to remove the Looted Wagon. Its such a mediocre unit, but its beloved by many Ork players due to its fluff and silliness. But it was removed and slapped into WD for no real reason other than...because?
   
 
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