Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/07/07 17:51:48
Subject: Opinions of the Ork Codex
|
 |
Shrieking Traitor Sentinel Pilot
New Bedford, MA
|
Multimoog wrote: Boggy Man wrote: Multimoog wrote:You should have said "i'll give you something to cry about" and given him an indian burn
That's racist. He could have given me a Catachan burn.
Well I was going to suggest a punch in the stomach, but then I thought "that's a bit harsh, he's already crying over the Ork codex".
That's Adam's account; I remember it differently. In my version I was "reverse laughing". Then Al Queda broke in and I saved everyone by beating them to death with my dice bag.
Of course I may be misremembering or maybe I just came off as whiny. I was tired from making love to Natalie Portman all night and riding back to New Bedford on my pet velociraptor.
|
This message was edited 1 time. Last update was at 2014/07/07 18:19:27
I notice my posts seem to bring threads to a screeching halt. Considering the content of most threads on dakka, you're welcome. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 20:51:22
Subject: Opinions of the Ork Codex
|
 |
Gargantuan Gargant
|
Boggy Man wrote:
That's Adam's account; I remember it differently.
In my version I was "reverse laughing". Then Al Queda broke in and I saved everyone by beating them to death with my dice bag.
Of course I may be misremembering or maybe I just came off as whiny. I was tired from making love to Natalie Portman all night and riding back to New Bedford on my pet velociraptor.
Bones, is that you ?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/07 22:57:36
Subject: Opinions of the Ork Codex
|
 |
Shrieking Traitor Sentinel Pilot
New Bedford, MA
|
adamsouza wrote: Boggy Man wrote:
That's Adam's account; I remember it differently.
In my version I was "reverse laughing". Then Al Queda broke in and I saved everyone by beating them to death with my dice bag.
Of course I may be misremembering or maybe I just came off as whiny. I was tired from making love to Natalie Portman all night and riding back to New Bedford on my pet velociraptor.
Bones, is that you ?
But of course! Who else mixes this much joie de vivre and sporadic rage? (Well, maybe Deadpool or Brian Blessed.)
Don't mind me BTW; right now it's more about tight money/time than disappointment with the game. I'll probably be playing some scratchbuilt orks again in a few months.
|
I notice my posts seem to bring threads to a screeching halt. Considering the content of most threads on dakka, you're welcome. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/08 16:06:12
Subject: Re:Opinions of the Ork Codex
|
 |
Space Marine Scout with Sniper Rifle
|
As someone who didn't really have much of a problem with the old codex past it looking old and all these other armies with their full colour, hard cover, sexy new books. I am pretty sad with this codex from the changes, like most of this thread apparently. There are things I'm excited about in here and I don't have a problem with the new mob rule. But the main thing I have beef with I think is the lack of a way to get an Invulnerable save in close combat? What use is Ghazzy when I a) can't take him as my HQ choice and b) can't really put him into close combat without being ripped apart by a basic power weapon?
I can't give mega nobz a save either, so I have to try and dakka that squad of Grey Knights to death before they can get into CC with me. Looks like I just need to field as many Boyz as I can, the most tedious game of moving 3 max squads of Boyz...
Just let me know if I'm confused on this issue because I would like to think that I am.
There are just a couple other little things I'm scratching my head about like the changes to Zagstruk, etc.
But most of the codex is pretty alright, I'll just keep playing my Grey Knights for a bit.
|
Waaaaagh? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/08 17:10:33
Subject: Opinions of the Ork Codex
|
 |
Liche Priest Hierophant
|
Hold on- Just thought of something.
The KFF is an Invulnerable save now, right? 5++? And it's any model within 6 inches (friendly, I'm assuming).
So... All orks are capable of getting a 5+ invuln with use of the 'free' mekboys you can get, right?
Wait. it's shooting attacks. What?
|
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/08 19:55:45
Subject: Opinions of the Ork Codex
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Maybe you should get the codex first? None of that remotely works.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/08 19:57:08
Subject: Opinions of the Ork Codex
|
 |
Liche Priest Hierophant
|
Got it. That's why I rescinded my idea. Just misread it.
|
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/08 20:05:16
Subject: Opinions of the Ork Codex
|
 |
Loyal Necron Lychguard
Netherlands
|
It's a 5++ against shooting.
You would need a Big Mek, which means less Weirdboyz and less Warbosses.
I'd prefer a cheap Painboy in that blob to give them all FNP, because that works in combat too.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/08 22:26:16
Subject: Re:Opinions of the Ork Codex
|
 |
Guardsman with Flashlight
|
Neither can Sargents in Guard squads where an extra lasgun is much better then one more attack in close combat.
|
who ever said we should know no fear has never seen 3 bane blades and a bio titan on the other side of the board. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/08 23:20:54
Subject: Opinions of the Ork Codex
|
 |
Mutilatin' Mad Dok
|
The difference there is that Guardsmen never want to charge. In a Guard squad the extra ranged attacks are always more useful to you. Also, the Guard sergeant has the same statline as his men, where the Nob has +1 S and +1 I compared to his boyz, so even if you want the unit to be shootier overall you could still value the Nob's CC high enough to want an extra melee attack.. I don't think it's a huge issue, but it is something you could theoretically want.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/08 23:36:37
Subject: Opinions of the Ork Codex
|
 |
Guardsman with Flashlight
|
Bludbaff wrote:The difference there is that Guardsmen never want to charge. In a Guard squad the extra ranged attacks are always more useful to you. Also, the Guard sergeant has the same statline as his men, where the Nob has +1 S and +1 I compared to his boyz, so even if you want the unit to be shootier overall you could still value the Nob's CC high enough to want an extra melee attack.. I don't think it's a huge issue, but it is something you could theoretically want.
opps there goes my brain derping with the names of xenos weapons. Totally though the shoota was the pistol and slugga the assault gun.
|
who ever said we should know no fear has never seen 3 bane blades and a bio titan on the other side of the board. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 00:15:36
Subject: Opinions of the Ork Codex
|
 |
Regular Dakkanaut
|
....how many people contributing to this thread have the codex/play orks...?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 00:33:14
Subject: Opinions of the Ork Codex
|
 |
Gargantuan Gargant
|
I have the new Codex and managed two games with Orks using 7E and the new Codex.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 00:42:27
Subject: Opinions of the Ork Codex
|
 |
Hangin' with Gork & Mork
The Ruins of the Boston Commonwealth
|
adamsouza wrote:I have the new Codex and managed two games with Orks using 7E and the new Codex.
And....?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 01:02:20
Subject: Opinions of the Ork Codex
|
 |
Slaanesh Chosen Marine Riding a Fiend
Maine
|
Kangodo wrote:It's a 5++ against shooting.
You would need a Big Mek, which means less Weirdboyz and less Warbosses.
I'd prefer a cheap Painboy in that blob to give them all FNP, because that works in combat too.
Thats the reason I bought a Morkanaught. I haven't had time to really test it out, but in theory it should work wonders. A fat 6 inch 5++ bubble to cover more units, and to provide a large amount of fire power in addition. Fill it with min squad of Burna Boyz and upgrade some to Meks.
Then I can use my HQ slots for Painboyz and whatever third HQ I want/need, like Weirdboyz or Warboss. It's costly of course, but it should do one of two things. 1.) Attract a lot of gunfire off everything else 2.) Provide its full supporting role by keeping my units alive, while crippling enemies with several S8 shots, and a few low powered shots to hopefully pepper infantry if your opponent decides to ignore it (Which they shouldn't)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 01:02:41
Subject: Opinions of the Ork Codex
|
 |
Gargantuan Gargant
|
Do you even realise the irony in your post, that contributes nothing to the thread, attempting to insinuate my post contributes nothing to the thread, while entirely missing the point that my post was a reply answering a question in the post above it
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 01:03:08
Subject: Opinions of the Ork Codex
|
 |
Liche Priest Hierophant
|
Ork player, with access to a Codex. Played since the very end of 4th Ed.
Ironically, I was apparently less mistaken on my ideas about it before I had access.
|
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 02:02:31
Subject: Opinions of the Ork Codex
|
 |
Lesser Daemon of Chaos
The Eye of Terror
|
My biggest problem with the new Ork codex? Not enough Orks. Or Green. And the Red needs to go fasta. ;>>
I haven't read anything about Ork codex's...<<;
|
"Well there's something I've been meaning to tell you about the college on the edge of the town. No one should ever go there. You know it's bad, bad, bad. It gets worse every school year, but man those freaking teachers are raaaaad! Yea-YEAH-yeah yeah." -Babycakes - China, Il.
http://www.dakkadakka.com/dakkaforum/posts/list/0/559359.page#6178253 <--Link to my CSM Army lists. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 02:23:26
Subject: Opinions of the Ork Codex
|
 |
Mekboy on Kustom Deth Kopta
|
The first one for the biggest model... The Stompa has no flavor... Seriously lavka anything resembling orkiness. No belly gun option, no eye of mork (or gork), no lifts droppa, no flame Belcher.... Just woo templates. I wanted a bad moonz Stompa with more guns glues on than any model should ia8 and kustom stompas are I suppose dead?
Mork and gorkanaut. Cute but terrible, making them assault vehicles would have made them better but still slow. At least then walk 6, model gets out 6 waaaggghhh run then assault but nope.
Deffrolla got slapped with the Nerf bat wayyyyy to hard.
Battlewagon's despite being made of tissue paper went up in points.
Ramshackle got much worse making trunks less fun.
Cybork bodies went from 5++ to 6+ fnp for the same price.... Wtd gw seriously that is the most pants on head slowed change to anything in a codex in a few editions. Cybork was established for the IOM players imagine iron halo becoming 5+ fnp or a storm shield becoming 4+ fnp on termites maybe good but not why you take it. Even then they took it away from nobz who usually took it
Painboy moved from nobz to independent character which is a kick in the teeth. Could have at least used a stat upgrade or 4+fnp like the old days given the cybok Nerf.
Waaagggh got better and worse. You get better assaults but took away fearless, a good trade
Mob rule became yet another table to kill your boyz I guess fearless is to good and 30 boyz are afraid to lose a few ladz now... Very unorky.
Ghaz moved to lord of war and one of the o ly inv saves out there now for orks and it is only on the waaaagggghh so he may have eternal warrior lesser characters are going to punch him out for his lunch money a squad of assault termites will even kick his teef in
Flashgitz are to unreliable should be d3 ap d6 means they cannot reliably do what you would want them to do.
Lootas got cheaper and moved to heavy support which makes sense lootaz got better.
Kills kanz and deffdreds are going to collect a lot of dust
Mek guns are awesome but pricey model wise. Game wise they are great I plan to scratch build more. Maybe kitbash with big gunz from my useless battlewagon's.
Warbugges got a few points cheaper and rokkits are free.. I loves em before will keep taking them now.
Warbikers are cheaper though not able to be troops anymore. They are very worth the points you will see a lot of them and a lot less nob bikers
The planes still die to bolter fire. I have 2 that last edition stayed home these will also stay home. The dakka jet I guess needed a Nerf to be even more useless
Deffkoptas are still great esp attached to a warboss on a bike as a single. Fast and free to rokkits. Love em.
Stormboys are reasonable coated not amazing but not bad. They are super fast with the 2d6 run and can waaaaggh for a possible 36 inch charge if the dice gods love you.
Trucks are still made of wet tissue paper and tau can explode them with there basic troop gun
Kommandoes and snikrot are decent. Snikrot took a bit of a hit but gained shred
Meganobz... Gw really wanted to sell the new kit, they rock seriously they are the bees knees 2+ armor and 2 wounds at 40 points each... Yes please. Bad news here is that lascannons install gib em and so does any str8 ap2 or better gun. Really would be awesome if they could buy old cybork body but what can ya do.
Nobz are still nobz good and great equipment. Lack of painbody I unless an HQ taken and no cybody makes them weak... You will not see a lot of nob bikers, points wise you can buy 2 biker boyz for the cost and have points to spare.
Tank bustas will be seeing play they get you can extra VP if first blood is a tank by them expect them in battlewagon lists with a kff big mek on a bike keeping the battlewagon's safe.
Burnabiys... In a wagon are still going to be one of the funniest things in the game. For the comical amount of hits from a open topped vehicle.
Gretchin got 5 points cheaper ... So they have that going for them still terrible but for the points and objective secured fill up all unused troop choices with them seriously 9 groups of gretchin is actually not a bad idea the runtherd can now turn his voltage to 11 and hit at 1 attack str 8 possibly killing a character which is neat as he is a character so in a fight with a space marine captain you got first and might instant death him which is hilarious.
Boyz is boyz. Hard boys are still not worth the points outside battlewagon rush and even then it it debatable. Still one of the best points to model stats in the game.
Boss zag lost assault out of deep strike and his initiative claw (and his claw in general wtf gw) one str 8 ap2 hammer of wrath is all he brings to the table. I love the model but he will be just counts as a nob with pk
Kaptain badrukk is a wildcard. I like him but need to see him on the table I think he is overcosted with only 2 wounds especially wince he is basically supposed to be a warboss in his own right.
Mad dog if cool attach to 30 boyz and rock and roll.
Painbody can be attacked to boyz squads now making them as as nails. I would expect them with hard boyz in battlewagon rush lists.
Big mek... Will be taken for off again and fun players will keep using the sag which is actually good for the points. Mega armor big mek can take sag and kff which is cool
Meks are free of an HQ slot up to 3 and will be taken with big meks and loota groups in stopas making insanely powerful self healing machines
Weird boys .. Well these guys got a big buff. Still a fluffy fun option but can kick ass too so will find thier way into comoetative lists.
Warboss.. On a bike is a toughness 6 beast as always. The kustom blitzbike for a 18" turbo boostand great gun which costs less than a bike in old codex is great. Needed to call a waaaagggghhhh. Expect these to be in every orks list outside crazy Stompa repair lists.
New objectives for 11-16 are bad... Like very bad and not your control hopefully they become options.
Mek guns are still not Melta which is sad also one shot so nobody will buy them as you miss 2/3 shots and they cost extra
Attack squig is no longer an extra attack just a reroll... Prefer the attack but not bad.
Bomb squigs are now ap4 seemingly so space marine players can laugh them off and no other reason ... It is a str 8 ap3 rokkits tied to a pig how is that not ap3 still I guess because bacon.
Giffindaz are interesting for bikes with relentless
The ram now is plus 2 av in a ram av16 front be for ramming purposes is cool I guess
Red paint is 1 inch during flat out which blows
Grabbing claw will not work on wave serpents so nerfed and one of the best used for it previously
Front riggers give it will not die which is awesome
Wrecking ball is cool I will be using this a lot
All the gifts of mork and fork are great and orky expect to see these on has a lot
That's my first impressions anyway
|
This message was edited 1 time. Last update was at 2014/07/09 02:25:10
10000 points 7000
6000
5000
5000
2000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 02:34:06
Subject: Opinions of the Ork Codex
|
 |
Mutilatin' Mad Dok
|
G00fySmiley wrote:Painboy moved from nobz to independent character which is a kick in the teeth. Could have at least used a stat upgrade or 4+ fnp like the old days given the cybok Nerf.
If you think going from only two units in the codex being able to get FNP to every unit being able to get it is a kick in the teeth, I can only surmise that you really enjoy getting kicked in the teeth.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 02:37:55
Subject: Opinions of the Ork Codex
|
 |
Mekboy on Kustom Deth Kopta
|
Bludbaff wrote: G00fySmiley wrote:Painboy moved from nobz to independent character which is a kick in the teeth. Could have at least used a stat upgrade or 4+ fnp like the old days given the cybok Nerf.
If you think going from only two units in the codex being able to get FNP to every unit being able to get it is a kick in the teeth, I can only surmise that you really enjoy getting kicked in the teeth.
Kick in the reef to nobz not the painboyz. Painboys themselves are great now attached to 30 man boyz squads or as stated with 18 boyz a nob with pk inside a battlewagon
Also wish listing maybe but I would have liked to see them like sanguinary priests where they can be taken as groups and assigned taking up an HQ is a bit much but worth it in some lists I am sure
|
This message was edited 1 time. Last update was at 2014/07/09 02:41:57
10000 points 7000
6000
5000
5000
2000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 07:27:55
Subject: Opinions of the Ork Codex
|
 |
Kovnik
|
So I have played a total of 5 games and talked to a lot of people about my new orks ...
From my opinion the codex took out all of the fun awesome ork reasons that I played orks! They made them into a vanilla army, and now they match everyeone else.
I am struggling even more with the change to night fighting, to the point where if I go second, I am basically screwed the whole game, because 3/4ths of my trukks have either been wrecked or exploded and killed most of my boyz, those that didn't die ran off the board shortly after. Maybe a big mek would assist me there? But it just seems like no matter what now I am a little bit screwed with the lack of ways to deal with anything any of the other armies have.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 10:48:09
Subject: Opinions of the Ork Codex
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
G00fySmiley wrote:The first one for the biggest model... The Stompa has no flavor... Seriously lavka anything resembling orkiness. No belly gun option, no eye of mork (or gork), no lifts droppa, no flame Belcher.... Just woo templates. I wanted a bad moonz Stompa with more guns glues on than any model should ia8 and kustom stompas are I suppose dead?
Not dead, just outdated. Keep in mind that most weapons on the stompa have gotten small buffs, so it's a lot better than the stompa from 5th edition you have in mind. There also is a "Big Mek Stompa" available from the apoc book which might fit your idea of a Bad Moonz stompa, it can be armed with both a belly and arm-mounted deff kannon and brings a gaze of mork and lifta-droppa along.
Painboy moved from nobz to independent character which is a kick in the teeth. Could have at least used a stat upgrade or 4+fnp like the old days given the cybok Nerf.
The got cheaper, but are otherwise just as bad a unit as before. Being able to put a pain boy with warbikers, boyz and all our fragile elite choices is a great trade for having to use a HQ slot for that one unit now.
Waaagggh got better and worse. You get better assaults but took away fearless, a good trade
Waaagh! never gave fearless without Thrakka. Now you can still give fearless if you have the right warlord trait, which Thrakka always has. The only (minor) nerf for the Waaagh! is requiring a warboss now.
Ghaz moved to lord of war and one of the o ly inv saves out there now for orks and it is only on the waaaagggghh so he may have eternal warrior lesser characters are going to punch him out for his lunch money a squad of assault termites will even kick his teef in
A squad of assault terminators kicked in his teef before, nothing new here.
Flashgitz are to unreliable should be d3 ap d6 means they cannot reliably do what you would want them to do.
What do you want them to do? If you roll above 3 they still shot a squad of tactical marines of the board due to metric ton of shots, as well as anything with armor worse than that. They obviously aren't meant for killing terminators, and we've got better tools to do that job.
Kommandoes and snikrot are decent. Snikrot took a bit of a hit but gained shred
His knives always had that rule. He gained shroud on the turn he arrives though.
Boss zag lost assault out of deep strike and his initiative claw (and his claw in general wtf gw) one str 8 ap2 hammer of wrath is all he brings to the table. I love the model but he will be just counts as a nob with pk
He never had a klaw unless charging, and that HoW thing is a guaranteed hit at I10, unlike his previous 3 attacks. So you've got a good chance to instant-kill a character in a challenge before he can even strike, not matter how fast he is. He's also a HQ for 65 points, so a great choice for small games.
Big mek... Will be taken for off again and fun players will keep using the sag which is actually good for the points. Mega armor big mek can take sag and kff which is cool
MA mek can't take a SAG. He gets a tellyporta blasta instead which instant-deaths stuff on a roll of 6.
Weird boys .. Well these guys got a big buff. Still a fluffy fun option but can kick ass too so will find thier way into comoetative lists.
Doubt that, but he does at least pull his own weight now. He is in similar position as the SAG, good option, but there are some way better ones, especially pain boyz.
New objectives for 11-16 are bad... Like very bad and not your control hopefully they become options.
How are easily archived missions worse than being forced to grab an objective that might be stuck on the other side of the table?
Mek guns are still not Melta which is sad also one shot so nobody will buy them as you miss 2/3 shots and they cost extra
They are the same cost as rokkits everywhere, so you don't exactly play extra.
Giffindaz are interesting for bikes with relentless
Doesn't work. See relentless rules in the BRB, it's only relevant to SAG meks on bikes or in units with a MA model.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 13:13:08
Subject: Opinions of the Ork Codex
|
 |
Executing Exarch
|
Nafarious wrote:So I have played a total of 5 games and talked to a lot of people about my new orks ...
From my opinion the codex took out all of the fun awesome ork reasons that I played orks! They made them into a vanilla army, and now they match everyeone else.
I am struggling even more with the change to night fighting, to the point where if I go second, I am basically screwed the whole game, because 3/4ths of my trukks have either been wrecked or exploded and killed most of my boyz, those that didn't die ran off the board shortly after. Maybe a big mek would assist me there? But it just seems like no matter what now I am a little bit screwed with the lack of ways to deal with anything any of the other armies have.
Meks wouldn't help as KFF only works on the trukk he is in. Basically your goal is to design a list where Mob rule has as least amount of impact on the game as possible.
My advice:
Stop taking trukk boyz, they are so easily dealt with. Either go 'eavy armour to make them last longer or go with painboyz if you still want to use them.
Grotsnik is auto take as he makes a unit he is in fearless, and gives FNP, he is a beefy combat character and gives rampage (which turns mega nobz into monsters in combat with upwards of 8 attacks each)
Grotz don't have mob rule, 35pts spammable units
Your troops are terrible now, go with the horde detachment, you lose objective secured but gain more HQs to buff the killy units.
Try buggies, 125pts for 5 twin linked rokkits seems like good anti air, anti tank and anti marine.
|
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 14:09:01
Subject: Opinions of the Ork Codex
|
 |
Gargantuan Gargant
|
Nafarious wrote:
From my opinion the codex took out all of the fun awesome ork reasons that I played orks!
What fun awesome ork reasons were removed ?
They made them into a vanilla army, and now they match everyeone else.
Everyone else has a rule where the mobs fight amongst themselves instead of breaking ?
Everyone else has panicing mini dreadnaughts ?
Everyone else has a mob full of guys with roikkit launchas, melta bombs, and pets that explode?
Everyone else has ministompas with force fields ?
What Magical version of the Orks codex were you playing with ?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 16:03:41
Subject: Opinions of the Ork Codex
|
 |
Loyal Necron Lychguard
|
Anvildude wrote:Hold on- Just thought of something.
The KFF is an Invulnerable save now, right? 5++? And it's any model within 6 inches (friendly, I'm assuming).
So... All orks are capable of getting a 5+ invuln with use of the 'free' mekboys you can get, right?
Wait. it's shooting attacks. What?
Yeah, it's sadly only "models" and it's against shooting attacks, to my knowledge.
|
40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 16:09:31
Subject: Opinions of the Ork Codex
|
 |
Space Marine Scout with Sniper Rifle
|
adamsouza wrote: Nafarious wrote:
From my opinion the codex took out all of the fun awesome ork reasons that I played orks!
What fun awesome ork reasons were removed ?
They made them into a vanilla army, and now they match everyeone else.
Everyone else has a rule where the mobs fight amongst themselves instead of breaking ?
Everyone else has panicing mini dreadnaughts ?
Everyone else has a mob full of guys with roikkit launchas, melta bombs, and pets that explode?
Everyone else has ministompas with force fields ?
What Magical version of the Orks codex were you playing with ?
I think what he was saying is that they changed up the flavour, got rid of the models they weren't going to make into real models, made a couple other rules more straight forward and I guess that's vanilla (which isn't always a bad thing) like Tankbustas and "Glory Hog" or "Ram Shakle" or "Kareen" or "Don't Press Dat" the lack of looted wagons is kind of lame too, just like not getting Ghazzy as my hq choice. Oh and no CC invulns for the entire army lol.
These are just some of the flavours that we grew accustomed to and now they are gone or changed so it just feels like making things kustom in the stats just aren't what they used to be.
|
Waaaaagh? |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 16:10:12
Subject: Opinions of the Ork Codex
|
 |
Water-Caste Negotiator
Phoenix, AZ
|
My gaming group is disappointed in the Ork codex but the actual Ork players in the group think it is pretty nifty. It is strange... Non Ork players think the Orks got robbed and the Ork players are just happy to have new rules.
I can't wait to see what comes out of the codex after a few months playing with it. I would love to see more Kan armies.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 16:34:20
Subject: Opinions of the Ork Codex
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Sadly Kans are probably one of the rarer units to see now, even less than dredds lol.
Im fielding them (well, unless they do absolutely horrendous) in a walker list i threw together at 2000pts purely because i already have the damn things might as well give it a shot.
They got hit pretty hard with the nerfbat for some dumb reason. Outside grotzooka spam, they were pretty useless before.
They were:
35pts each, unit of 3 max
Able to take bigshootas or skorchas for 5pts
Able to take Rokkits for 15pts
Able to take Grotzookas for 10pts
Able to take KMB for 20pts.
S10 AP2 in assault, 2 attacks
45pts for the only Kan that actually worked, 135pts for the unit.
Now theyre 50pts base, max of 6, come with free rokkits or bigshootas. Ignoring other upgrades, Grotzookas add 5pts.
55pts each, 330pts for a full squad. 60 points more expensive, if that was the only nerf they got i wouldnt care since 6man groups is awesome. But theyre S7 AP2 now and have a pseudo leadership check.
Armor saturation is the ONLY reason i think they'll even move before dying. And at that cost, thats quite a risk.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/09 16:37:14
Subject: Opinions of the Ork Codex
|
 |
Water-Caste Negotiator
Phoenix, AZ
|
When you put it that way...
Wow.
I am sad.
|
|
 |
 |
|