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![[Post New]](/s/i/i.gif) 2014/06/30 22:59:16
Subject: Changes to Ork Anti-Tank
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Been Around the Block
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My codex is still en route to my hands (thanks, direct pre-order from GW!), but I have a campaign game coming up next weekend, and I need some help coming up with my army list. Since my opponents like to keep their juicy troops in metal boxes like Land Raiders, I've had trouble breaking them open to get at the creme filling.
I plan to include 2 trukks, and 2 battlewagons, and fill them with Boyz/Burnas/Lootas in some fashion. What kind of anti-tank options got improved in our new book, and what would you take to complement a vehicle-based list?
I heard Deff-rollas got nerfed, but are they total garbage? One of them is glued directly onto my battlewagon, so I'll be sorely disappointed if it's not worth taking any more. I also heard that Wrecking balls got a huge buff, are they worth it? I could see trukkboy spam doing well. Right now, though, I'm leaning toward Tankbustas, but I don't have a good grasp on their strength or efficiency in the new book.
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![[Post New]](/s/i/i.gif) 2014/07/01 02:44:44
Subject: Changes to Ork Anti-Tank
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Big Mek in Kustom Dragster with Soopa-Gun
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Deffrolla still works against vehicles, its just less guaranteed to do so since it doesnt have the AP to explode a non-opentopped vehicle and D3 attacks means its highly unlikely to glance something to death. I would say use them as a pointsink if you have spare, otherwise keep the Ram if you need the 5/10pts somewhere else where it'll actually do something reliable. And it doesnt do the damage to a unit thats tankshocked unless they fail a Death or Glory attack....which never is even attempted lol let alone failed. Remember when Ramming a battlewagon will also cause an S9 hit from the Ramming action on top of the deffrolla. That could be what keeps the vehicle alive or finishes it off. (case youre wondering how its S9, a Ram and Rolla now adds +2 to front armor for Ramming purposes, and does not say max of 14 anymore. Therefore we are AV16 front when ramming) Our answer to armor far as i can see is the same as before, powerklaws and rokkits. Tankbustas now have melta bombs so if they catch a vehicle in assault its gak'd for sure, and they have Tankhunter so they can reroll failed glance/pens. Powerklaws can be saturated into boyz units a bit more via Meks with Killsaws, which is an Armorbane Powerklaw basically. May take 1 per HQ taken and attach to any unit before the game starts, remaining there for the game. Obviously not bikers since meks cant use a bike (lamesauce...) Mek Gunz have some interesting anti tank options now, though i think the better option with them is the usual Lobba spam to thin out numbers so our PK's can get to the vehicles undeterred. Lootaz are the same as before, in fact a point cheaper. Their issue is theyre Heavy now....so they have a LOT of competition for use. You have one heavy slot open if youre only using 2 BW (or 2 open if one is a Nob Dedicated wagon) you could use for lootas.
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This message was edited 2 times. Last update was at 2014/07/01 02:46:31
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/07/01 04:58:28
Subject: Changes to Ork Anti-Tank
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Regular Dakkanaut
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Death rollas do not work the same, they only do hits on unit that choose to death and glory and fail.
Tank bustas having melta bombs is a big deal, they could easily blow up a land raider.
I still think assault will be the best way to kill high Armour tanks.
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More Dakka! |
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![[Post New]](/s/i/i.gif) 2014/07/01 05:05:08
Subject: Changes to Ork Anti-Tank
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Squishy Squig
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Look to the Wrecking Ball. It had changed a lot.
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![[Post New]](/s/i/i.gif) 2014/07/03 17:22:28
Subject: Changes to Ork Anti-Tank
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Growlin' Guntrukk Driver with Killacannon
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Also, killsaws! Chainfists for MegaNobz that add an Attack or Str 7 on the regular Meks.
Also, my KFF BikerMek takes one.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2014/07/03 17:31:32
Subject: Changes to Ork Anti-Tank
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Ragin' Ork Dreadnought
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HQs make excellent Bike Missiles for cracking tough tanks. Big Meks on bikes with Killsaws get 4-5 S9 Armorbane AP2 attacks, Warbosses get 5 S10 attacks. With 12" movement and an average of a 9" assault, (Mini-fleet,) you've got a 21" consistent threat range where you can break out 100-125 point models and launch them at the enemy. Plus, with T6 and 3+ Jink, Warbosses are remarkably tough and will act as fire sponges if the enemy wants to get ride of one.
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![[Post New]](/s/i/i.gif) 2014/07/03 18:09:03
Subject: Changes to Ork Anti-Tank
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Big Mek in Kustom Dragster with Soopa-Gun
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One big thing to remember about Tankbustas.
Tank hunter is a universal rule, not just a shooting one.
If they manage to catch anything in combat, even a landraider or hell something nastier and they got the bodies to survive its initial attack (thinking knights, super heavies, etc here) that thing is FETHED since thats S8 2D6 Rerollable penning hits with however many tankbustas are still alive.
I think they mandate wheels though. If you footslog them and the opponent doesnt immediately light them up, hes an idiot.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/07/03 18:16:21
Subject: Changes to Ork Anti-Tank
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Space Marine Scout with Sniper Rifle
Hirtshals, Denmark
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It almost seems worth sending a warboss with a squad of tankbustas to soak some wounds, in the event of "that superheavy MUST die".
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![[Post New]](/s/i/i.gif) 2014/07/04 10:17:47
Subject: Changes to Ork Anti-Tank
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I'd rather put a pain boy with them, cheaper and probably going to soak more wounds.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/07/06 04:44:24
Subject: Changes to Ork Anti-Tank
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Growlin' Guntrukk Driver with Killacannon
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Or a Big Mek with Killsaw as he can contribute in assault. Throw in a KFF as well and the squad has a bit of protection after they pop a vehicle. Other option is to keep the Mek near by on a bike with a few bikers to support with if needed.
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![[Post New]](/s/i/i.gif) 2014/07/06 14:41:38
Subject: Changes to Ork Anti-Tank
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Dakka Veteran
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i dont know for the cost of an KKF BM with saw you can get an entire new unit of 5 tankbunstaz + trukk
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![[Post New]](/s/i/i.gif) 2014/07/06 14:44:27
Subject: Changes to Ork Anti-Tank
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Growlin' Guntrukk Driver with Killacannon
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Sinji wrote:Or a Big Mek with Killsaw as he can contribute in assault. Throw in a KFF as well and the squad has a bit of protection after they pop a vehicle. Other option is to keep the Mek near by on a bike with a few bikers to support with if needed.
Exactly what I was thinkng, keep all the good HQ's on Bikes with a bike squad and peel off one to join whatever unit actually gets to assault.
If you have a PB, Big Mek, and BikerBoss as a core with ablative Bikers, have whatever HQ join what ever Trukk unit that didn't get killed.
Ork Tactiks, what?
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2014/07/06 15:07:57
Subject: Changes to Ork Anti-Tank
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Daemonic Dreadnought
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12 Tankbustas in a wagon with a kill cannon is a solid anti tank unit. They won't survive on foot or in a truck.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2014/07/07 07:08:24
Subject: Changes to Ork Anti-Tank
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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12 Tankbustaz in a wagon without a killkannon is an even more solid anti-tank unit
Seriously, even though the killkannon got a discount, it's still not a good gun.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/07/07 08:02:48
Subject: Changes to Ork Anti-Tank
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Growlin' Guntrukk Driver with Killacannon
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The Kill Kannon is good if taken on a Looted Wagon. The thing is so cheap that is it die it won't take a big chunk out of your army. If you take 3 of them then you've got even more redundancy and all 3 are just over 200pts. Taking 3 is just enough threat to take the heat off some guys that need to close in fast. I would rather have a Looted Wagon go boom as opposed to a Trukk or Battle Wagon.
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![[Post New]](/s/i/i.gif) 2014/07/07 08:14:04
Subject: Changes to Ork Anti-Tank
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Waaagh! Warbiker
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Boarding plank also got a 2inch boost if i'm not mistaking atm. So a pk nob or killsawmek charging out of a vehicle is better now.
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8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam
Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one
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![[Post New]](/s/i/i.gif) 2014/07/07 08:23:08
Subject: Re:Changes to Ork Anti-Tank
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!!Goffik Rocker!!
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Is looted wagon still HS?
Orkses now spam rokkits en masse. They've become cheaper. You can get 5 tl rokkit buggies for 125 pts! You can get 5 pt rokkit on every darn truck or wagon and in boy'z squads!
It's not an omnipotent tank-busting in 1 turn before anything else happens but it's decent and it works, steadilly but reliably stripping off HP and shaking, stunning, immobilizing...
You might have problems with superheavies and av14 stuff. And here's where mellee comes in handy. You still have s10 ap2 warbosses and s9 ap2 nobz. More so, now you have killsaw meganobz and tankbustas with meltabombz and tankhunting. Superheavies and av14 stuff is usually quite expensive so it's actually possible to get in it's face without getting fully blasted off the table on the way there.
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![[Post New]](/s/i/i.gif) 2014/07/07 09:27:46
Subject: Changes to Ork Anti-Tank
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Growlin' Guntrukk Driver with Killacannon
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You can actually get 2 Rokkits into a Trukk Boyz squad now as well. First one is the one you get from the squad. The second is from the HQ Mek. If you wanted to take a Rokkit on the Trukk you could count that as three. Three Rokkits equals 1 hit on average.
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![[Post New]](/s/i/i.gif) 2014/07/09 06:17:11
Subject: Changes to Ork Anti-Tank
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Daemonic Dreadnought
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Jidmah wrote:12 Tankbustaz in a wagon without a killkannon is an even more solid anti-tank unit
Seriously, even though the killkannon got a discount, it's still not a good gun.
It's a good gun for it's price. BS2 isn't a big downgrade with large pies. Going from max squad size of 15 down to 12 isn't a big loss. The gun is also cheaper than the last 3 tankhuntas.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2014/07/09 06:42:03
Subject: Changes to Ork Anti-Tank
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Big Mek in Kustom Dragster with Soopa-Gun
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If the Killkannon had a little better range, or wasnt an Ordnance (face it it is NOWHERE near strong enough to make ordnance actually worth it, and it jacks up the rest of the shooting afterwords) it might be worth it.
The White Dwarf said it was Str8, i seriously want to know why the hell they reverted that change. Its a dramatically weaker and just as expensive freakin battle cannon since it has not even half the range, less strength, less ap, less BS.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/07/09 07:30:29
Subject: Changes to Ork Anti-Tank
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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schadenfreude wrote: Jidmah wrote:12 Tankbustaz in a wagon without a killkannon is an even more solid anti-tank unit
Seriously, even though the killkannon got a discount, it's still not a good gun.
It's a good gun for it's price. BS2 isn't a big downgrade with large pies. Going from max squad size of 15 down to 12 isn't a big loss. The gun is also cheaper than the last 3 tankhuntas.
Have you actually ever shot anything with it? Most of the time it will bounce of vehicles and as soon as its target is in cover, has 5++ saves (daemons) or fnp, we're talking about three casualties on average, assuming you hit anything at all. Not to mention that you have to drive your big transport into a position where it is easily killed. Any pen switches the killkannon off for a turn. Not really worth such a huge chunk of points. The three tank bustaz have similar killing power and also add to the survivability of the unit, while the killkannon does not. It's no longer the worst option in the codex, but it's still just an S7 gun with 24". There a dozens of better options across our codex.
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This message was edited 1 time. Last update was at 2014/07/09 07:31:12
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/07/09 22:35:54
Subject: Changes to Ork Anti-Tank
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Growlin' Guntrukk Driver with Killacannon
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I think its a good option for a few Looted Wagons. 67pts for an expendable vehicle isn't too bad. With all the extra formations in the new Supplement it shouldn't be too hard to squeeze a couple in.
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![[Post New]](/s/i/i.gif) 2014/07/10 00:10:05
Subject: Changes to Ork Anti-Tank
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Big Mek in Kustom Dragster with Soopa-Gun
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That takes a Heavy slot and will do less damage than a 90pt Kannon or Lobba battery.
Killkannon is rancid. I would much rather keep my damn boomgun for just shy of 100pts.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/07/10 00:33:45
Subject: Changes to Ork Anti-Tank
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Regular Dakkanaut
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I have the new Codex in front of me.
Am I reading it wrong or does it say (p79) that each Battlewagon can take upto 4 Rokkit Launchas?
And can it take a Killkannon AND a Kannon AND the 4 Rokkit Launchas?
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![[Post New]](/s/i/i.gif) 2014/07/10 05:23:01
Subject: Changes to Ork Anti-Tank
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Growlin' Guntrukk Driver with Killacannon
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FacebookJunkie wrote:I have the new Codex in front of me.
Am I reading it wrong or does it say (p79) that each Battlewagon can take upto 4 Rokkit Launchas?
And can it take a Killkannon AND a Kannon AND the 4 Rokkit Launchas?
Yes and you could do that I the old codex as well. The Rokkits are 5pts cheaper now though. Automatically Appended Next Post: Vineheart01 wrote:That takes a Heavy slot and will do less damage than a 90pt Kannon or Lobba battery.
Killkannon is rancid. I would much rather keep my damn boomgun for just shy of 100pts.
I agree the Boomgun was far better. The Killkannon is good for Infantry though just not TEQ.
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This message was edited 1 time. Last update was at 2014/07/10 05:24:38
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![[Post New]](/s/i/i.gif) 2014/07/10 13:01:05
Subject: Changes to Ork Anti-Tank
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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FacebookJunkie wrote:I have the new Codex in front of me.
Am I reading it wrong or does it say (p79) that each Battlewagon can take upto 4 Rokkit Launchas?
And can it take a Killkannon AND a Kannon AND the 4 Rokkit Launchas?
You can, but the wagon would be better without the killkannon since you'd have to snap-shot all the other guns.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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