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![[Post New]](/s/i/i.gif) 2014/07/05 19:54:41
Subject: My Opinions on the Ork Relics
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Longtime Dakkanaut
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sucks, space marines are not limited to only choosing one relic. specifically states can replace one weapon with one of the following. considering that all space marines come with 2 weapons.
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This message was edited 1 time. Last update was at 2014/07/05 19:55:06
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![[Post New]](/s/i/i.gif) 2014/07/05 19:58:23
Subject: My Opinions on the Ork Relics
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Gargantuan Gargant
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Johnnytorrance wrote:sucks, space marines are not limited to only choosing one relic. specifically states can replace one weapon with one of the following. considering that all space marines come with 2 weapons.
Well there's really only one go-to relic for them anyways, as the Shield Eternal + Chapter Master combo is literally one of the only consistent builds you take for SM. It's effectively the equivalent of the Lucky Stixx. why wouldn't you take it in high-point games?
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![[Post New]](/s/i/i.gif) 2014/07/06 03:31:45
Subject: My Opinions on the Ork Relics
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Growlin' Guntrukk Driver with Killacannon
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Warboss Zardsnark comes with a PK that strikes an initiative so that makes the Ragnarok pointless. He also makes Bikes Troops which is a plus as we don't have any FOC manipulation anymore. Down side is he's Forge World so might not be able to fielded in tournaments.
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![[Post New]](/s/i/i.gif) 2014/07/06 05:51:39
Subject: My Opinions on the Ork Relics
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Focused Fire Warrior
Helsinki
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Sinji wrote:Warboss Zardsnark comes with a PK that strikes an initiative so that makes the Ragnarok pointless. He also makes Bikes Troops which is a plus as we don't have any FOC manipulation anymore. Down side is he's Forge World so might not be able to fielded in tournaments.
I've also considered using him since he has skilled rider that combined with the exhaust cloud gives his entire unit a 2+ cover save. The tank shock thing is nice since it could get you into assault on the first turn at the cost of a wound but I'm a bit sceptical about his survivability in close combat since he only has a 6+ armour save which is slighly weird since normal bikers get a 4+ from their bikes.
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This message was edited 1 time. Last update was at 2014/07/06 05:52:38
My armies:
vior'la sept 12k
Erik Morkai's great company 6k
dark mechanicus, the dearth of hope, 8k
rothwyr morwan's company 1,5k
Adeptus custodes 2k
AoS, The forgotten order, SE, 3k |
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![[Post New]](/s/i/i.gif) 2014/07/06 07:34:43
Subject: My Opinions on the Ork Relics
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Growlin' Guntrukk Driver with Killacannon
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He has a 6+ because he is not on a normal bike. It is more like a hybrid Wartrakk/Bike. That's why he can tank shock as well. As for combat. Most of the time he will challenging stuff that has at least AP4 so he wouldn't be getting a save anyway's. His best option is to run with a Biker Pain Boy to get the 5+ Fnp that is kind of like his Invo.
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![[Post New]](/s/i/i.gif) 2014/07/07 07:06:21
Subject: My Opinions on the Ork Relics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The fluff story in IA:8 also describes him having removed all unnecessary weight from his bike so he would be the absolute fastest of the evil suns on Mekkslag Ix, so that's whay he's unarmored.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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