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insaniak wrote: We don't have enough information to know if the amount of work put into each codex release is purely up to the studio (and thus ultimately Jervis' responsibility) or if it is a result of budgetary constraints limiting development time and resources.
No, but we do know that he supports the idiotic idea that 40k is a "beer and pretzels" game and only TFGs argue about the rules instead of 4+ing it or care so much about winning that they take overpowered units. And he should be fired for that.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
insaniak wrote: We don't have enough information to know if the amount of work put into each codex release is purely up to the studio (and thus ultimately Jervis' responsibility) or if it is a result of budgetary constraints limiting development time and resources.
No, but we do know that he supports the idiotic idea that 40k is a "beer and pretzels" game and only TFGs argue about the rules instead of 4+ing it or care so much about winning that they take overpowered units. And he should be fired for that.
Agreed. Even if he's not solely responsible, he encourages it.
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions.
infinite_array wrote: I'd disagree. Jervis worked with Rick Priestly on Black Powder, and you can see in that ruleset what the guy can do when he's out from underneath the obviously crushing influence of GW.
Then he should leave. Otherwise, he will be viewed as part of the problem. Since he remains, and from his writing in the White Dwarf, I feel my point is closer to the truth of the situation.
infinite_array wrote: I'd disagree. Jervis worked with Rick Priestly on Black Powder, and you can see in that ruleset what the guy can do when he's out from underneath the obviously crushing influence of GW.
I agree, Black Powder happens to be an actual "Beer and Pretzels" game, unlike 40k which is really a bloated skirmish game. In a funny irony I think Jervis has the same problem as many of us "Haters" on Dakka, 40k isn't the game he or us wants. For 40k to be the B&P narrative forging game Jervis wants it would require a major rewrite.
insaniak wrote: We don't have enough information to know if the amount of work put into each codex release is purely up to the studio (and thus ultimately Jervis' responsibility) or if it is a result of budgetary constraints limiting development time and resources.
No, but we do know that he supports the idiotic idea that 40k is a "beer and pretzels" game and only TFGs argue about the rules instead of 4+ing it or care so much about winning that they take overpowered units. And he should be fired for that.
But this is the issue. He's doing exactly what his bosses instruct. You can call him a spineless thrall, but that isn't any basis for termination if that's precisely what his masters want. They want him to put a spin on whatever crap they throw down the pipe. Honestly, if he stood up to the big wigs he'd probably be sacked already.
dresnar1 wrote: So you're saying that the guy who coined the phrase "forge a narrative", believes that games are best when played with a games master, prefers random charts over strategic play (read his articles), removed rules for terrain in exchange for true line of sight, has nothing to do with the game as it currently is?
No. You can tell that I'm not saying that by the fact that I didn't say it.
It's certainly entirely likely that Jervis is responsible for the current direction of the game, although even that could potentially be a result of the bean counters saying 'Make the game more like this!' and Jervis just toeing the company line, for all we know.
What I said was simply that we don't have enough information to pin the current state of the game solely on Jervis.
When will GW apologists wake up?
Yup, GW apologist, that's me to a T.
Who is this mystery person you believe is screwing up the game if it isn't Jervis Johnson?
In any large company, any given department is to some degree at the mercy of the company's financial department.
However well intentioned the studio guys may be, if they're only given a limited time frame in which to churn out a codex, because Finance has given them a limited timeframe and a specified release window to work with, then you're not likely to get their best work.
Let me tell you, it is Jervis Johnson. Read the guys articles, he spells out his game theory and its on the level of an eight year old.
Final warning for this sort of statement. If you can not make your point in a civil fashion, your ability to participate in discussions on this forum will be removed.
You feel calling something what it is an insult, the name is appropriate, a perfect use of the word. If you liked something you would rather pretend its something other than the turd it has become rather than face the truth about what is going on and confront it. I find that insulting.
Yup, I'm totally happy with the current state of the game. You'll never hear a complaint pass my lips.
Or something.
My disagreement with you is nothing to do with thinking that the game doesn't have problems. I simply disagreed with your claim that one person is single-handedly responsible for it, on the basis of a singular lack of evidence that this is actually the case.
This message was edited 1 time. Last update was at 2014/07/04 03:39:44
Nate668 wrote: I fail to see the point of this post. The poster does not even state which of my views are skewed.
There's no need. Your post falls over with its first sentence because it's very premise is incorrect.
In your opinion.
In some other folks' opinions, there has been too much whining and too many fruitless discussions about how gakky things are in the world of GW games. One opinion may be more common on Dakka, but I guarantee that neither is objectively "correct" or "incorrect," and to insist otherwise would be pretty foolish.
After reading that I simply can't respect the man in his current role.
He has produced some excellent rulesets in the past, he did after all create Blood Bowl and he was one of the key designers during GW's golden age. He does appear to have become a yes man although really can produce good rulesets. We also don't know what kind of pressures the design studio are under (I suspect quite a lot) to result in such badly tested and ill conceived rules.
I suspect that Jervis Johnson only has a minor role in the design studio's disappointing output over the last decade but as he is the public face and apparently really happy about everything its understandable that he will get flak.
RegalPhantom wrote: If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog
This said, a fair number of replies from many of the senior Dakka members seem to have shown your view to be skewed and in fact has improved my opinion of the Dakka horde.
I fail to see the point of this post. The poster does not even state which of my views are skewed.
That said, a fair number of replies from many senior Dakka members that actually contribute something to the thread are much less useless than this post.
Through posting this sarcastic post, you have shown yourself as an example of the bitter, spite filled individuals you profess to despise in your original post.
*shrugs*
Again, I don't see the point in writing a broadly insulting post aimed at a community you are in, followed by paragraphs where you attempt to 'teach them' what they should be doing. I assume you're not qualified as an educator (and even if you were, you're certainly not qualified to do it on this site).
I suggest you get down off your high horse - you may then realize the irony of your original post
Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
dresnar1 wrote: So you're saying that the guy who coined the phrase "forge a narrative", believes that games are best when played with a games master, prefers random charts over strategic play (read his articles), removed rules for terrain in exchange for true line of sight, has nothing to do with the game as it currently is?
No. You can tell that I'm not saying that by the fact that I didn't say it.
It's certainly entirely likely that Jervis is responsible for the current direction of the game, although even that could potentially be a result of the bean counters saying 'Make the game more like this!' and Jervis just toeing the company line, for all we know.
What I said was simply that we don't have enough information to pin the current state of the game solely on Jervis.
When will GW apologists wake up?
Yup, GW apologist, that's me to a T.
Who is this mystery person you believe is screwing up the game if it isn't Jervis Johnson?
In any large company, any given department is to some degree at the mercy of the company's financial department.
However well intentioned the studio guys may be, if they're only given a limited time frame in which to churn out a codex, because Finance has given them a limited timeframe and a specified release window to work with, then you're not likely to get their best work.
Let me tell you, it is Jervis Johnson. Read the guys articles, he spells out his game theory and its on the level of an eight year old.
Final warning for this sort of statement. If you can not make your point in a civil fashion, your ability to participate in discussions on this forum will be removed.
You feel calling something what it is an insult, the name is appropriate, a perfect use of the word. If you liked something you would rather pretend its something other than the turd it has become rather than face the truth about what is going on and confront it. I find that insulting.
Yup, I'm totally happy with the current state of the game. You'll never hear a complaint pass my lips.
Or something.
My disagreement with you is nothing to do with thinking that the game doesn't have problems. I simply disagreed with your claim that one person is single-handedly responsible for it, on the basis of a singular lack of evidence that this is actually the case.
We have evidence of Jervis Johnsons game design theory. We have articles with his giant head beside them with his signature on the bottom of them. We have YEARS of these articles. We can read those articles and see that Jervis has, since before 5th edition, championed a style of game design. That style of game design has become apparent in the current version of 40k and fantasy.
Here is what we don't have evidence of. A mysterious accountant that somehow controls the all the departments at GW and makes the game worse for the player base year after year.
Producing a product and running a company is a team effort. I'm not saying Jervis is responsible for the over priced models, the absence of the company on social media, their legal attacks on competitors and fans, their disinterest in their customers, or many of the other poor business decisions GW makes. I'm saying Jervis is all about forging the narrative (read HIS articles), loves true line of sight (read HIS articles), thinks competitive play is bad for the game (read HIS articles), believes a game master makes the game better (read HIS articles), thinks random chats determining the out come of the game is more fun than strategy and tactics (read HIS articles), feels random charge distances lead to a more exciting game (read HIS articles), believes rules should be changed at will and agreed to by opponents before the game starts rather than clearly defined rules that both sides can adhere to (read HIS articles), ect, ect. All these things Jervis Johnson is on the record promoting as good ideas well BEFORE their inclusion in the current edition.
I don't have a problem with you. I don't post here enough to know the ins and outs of who the cool kids are here on Dakka and what their positions are. When you choose to ignore the evidence (Jervis Johnsons extensive body of articles) and choose to believe in some insidious force for which there is no evidence and that that mystery person is the culprit for what ails the game then I can only conclude that you are choosing to put on blinders and not see things for what they are. If Jervis Johnson goes away GW games will get better. Until then GW games will be the same drivel they are now.
TLDR;
Most of what players complain about concerning design issues in current versions of GW games can be found being championed in articles by Jervis Johnson well before the release of the current versions of the game. Jervis Johnson is head of the rules department. Jervis Johnson has the most influence over the rules being written for GW games. There is no need to look any further for someone to blame for the current state of rules for GW games than Jervis Johnson (as the evidence shows, read HIS articles!!!)
This message was edited 1 time. Last update was at 2014/07/04 14:30:10
I find having risen to this bait a few times that the majority of the posts I see is:
"I see much negativity to GW/40k, it makes me unhappy. You should learn to suck it up princess. If not, you should rage-quit and give away all your toys (I would find it amusing). BTW I find your lack of perspective with man-toys very amusing in the most condescending of ways - get a life."
Can we list this officially as trolling?
The "negativity" posts seem to have the most negativity of disrespecting people's opinion and constructive criticism.
I have seen so many variations of my above paraphrase (that I find oddly offensive even having written it).
These posts are neither asking for "enlightenment" or offering solutions, just a means to get into personal attacks and argument.
Cure for GW hate: apathy. done.
A revolution is an idea which has found its bayonets.
Napoleon Bonaparte
Nate668 wrote: I fail to see the point of this post. The poster does not even state which of my views are skewed.
There's no need. Your post falls over with its first sentence because it's very premise is incorrect.
In your opinion.
In some other folks' opinions, there has been too much whining and too many fruitless discussions about how gakky things are in the world of GW games. One opinion may be more common on Dakka, but I guarantee that neither is objectively "correct" or "incorrect," and to insist otherwise would be pretty foolish.
Maybe if there wasn't so darned much to complain about there would be less complaining?
I say, let GW defend themselves. They're like the Venetian Republic at the end. They're so caught up in the minutiae of what they like doing that they ignore the outside world and fail to see that the big picture has turned against them.
"Update our galleys to galleons? Why bother? Our galleys have worked for 1,500 years! No need to change what's always worked. We're the best traders in the Mediterranean! What's this 'New World' nonsense? It's just a passing fad."
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions.
Talizvar wrote: I find having risen to this bait a few times that the majority of the posts I see is:
"I see much negativity to GW/40k, it makes me unhappy. You should learn to suck it up princess. If not, you should rage-quit and give away all your toys (I would find it amusing). BTW I find your lack of perspective with man-toys very amusing in the most condescending of ways - get a life."
Can we list this officially as trolling?
The "negativity" posts seem to have the most negativity of disrespecting people's opinion and constructive criticism.
I have seen so many variations of my above paraphrase (that I find oddly offensive even having written it).
These posts are neither asking for "enlightenment" or offering solutions, just a means to get into personal attacks and argument.
Cure for GW hate: apathy. done.
You need to think of it in terms of a support group. You still enjoy the game so you shouldn't read the complaints. For example if you never had cancer and went to a cancer support group I doubt all the negativity would appeal to you. Those of us that have grown with the game over decades and are very unhappy with what is happening find some solace in complaining about the state of our beloved hobby.
My advice to you is if you don't want to read negative posts then don't. Trying to designate those of us that are unhappy with the game (and there are ALOT of us) as trolls is just silly. If there are negative posts about the game move on. You don't need to participate. We that are posting negative comments do gain some satisfaction from doing so.
For me I walk past my hobby case and have to shake my head. After awhile the rage builds up and I come here to vent my disapproval. I feel much better later. Then the cycle repeats.
Talizvar wrote: I find having risen to this bait a few times that the majority of the posts I see is:
"I see much negativity to GW/40k, it makes me unhappy. You should learn to suck it up princess. If not, you should rage-quit and give away all your toys (I would find it amusing). BTW I find your lack of perspective with man-toys very amusing in the most condescending of ways - get a life."
Can we list this officially as trolling?
The "negativity" posts seem to have the most negativity of disrespecting people's opinion and constructive criticism.
I have seen so many variations of my above paraphrase (that I find oddly offensive even having written it).
Er, yes. The people who defend GW are the real trolls, otherwise why would they object to the vilification of GW staff as "liars ", "corporate whores" and "8 year olds," the description of anyone who plays 40k as "bullies" or the (especially delicious) theorising that 40k promotes eugenics and nazi ideals. Anyone who gets depressed by this infantile stream of conspiracist claptrap must plainly be a company stooge.
1.) Sold 22 years of GW stuff on ebay. All I have is four marines left that I use for painting/stripping/repainting for developing model color schemes.
2.) Bought into Hell Dorado for my fantasy fix.
3.) Heavily bought into Infinity for my sci-fi fix ($6,500 spent in less than three days which is still $2,500 less than what I got for all my GW stuff on ebay).
Played quite a few games of the two games mentioned above and realized just how very bad GW rules systems are. Getting out of GW was the beast thing for me as I am actually enjoying the hobby again and having fun, yet challenging, games.
Honestly, for me, even if they were to drop their prices by 90% I won't be going back. They have truly become a bunch of hacks compared to their competition.
This message was edited 1 time. Last update was at 2014/07/04 15:25:33
insaniak wrote: We don't have enough information to know if the amount of work put into each codex release is purely up to the studio (and thus ultimately Jervis' responsibility) or if it is a result of budgetary constraints limiting development time and resources.
No, but we do know that he supports the idiotic idea that 40k is a "beer and pretzels" game and only TFGs argue about the rules instead of 4+ing it or care so much about winning that they take overpowered units. And he should be fired for that.
His opinion is born out by my experience. Maybe it's you who's wrong and he's right?
Talizvar wrote: I find having risen to this bait a few times that the majority of the posts I see is:
"I see much negativity to GW/40k, it makes me unhappy. You should learn to suck it up princess. If not, you should rage-quit and give away all your toys (I would find it amusing). BTW I find your lack of perspective with man-toys very amusing in the most condescending of ways - get a life."
Can we list this officially as trolling?
The "negativity" posts seem to have the most negativity of disrespecting people's opinion and constructive criticism.
I have seen so many variations of my above paraphrase (that I find oddly offensive even having written it).
Er, yes. The people who defend GW are the real trolls, otherwise why would they object to the vilification of GW staff as "liars ", "corporate whores" and "8 year olds," the description of anyone who plays 40k as "bullies" or the (especially delicious) theorising that 40k promotes eugenics and nazi ideals. Anyone who gets depressed by this infantile stream of conspiracist claptrap must plainly be a company stooge.
What I find galling is that nonsense like this is the reason GW shut down their own forums and facebook page. It seems like the same people who relentlessly stoke up and exagerate nonsense got them closed down, are the same people who complain about GW not communicating with your fanbase. It's like being in a phonecall with someone, giving them a relentless endless stream of abuse, and then complaining when the other person hangs up that they don't want to talk to you.
This message was edited 1 time. Last update was at 2014/07/04 15:27:19
Every other company manages to get by with whatever levels of hate. If GW was getting more than other companies they had already started doing stuff to deserve it.
This message was edited 1 time. Last update was at 2014/07/04 15:37:03
What I find galling is that nonsense like this is the reason GW shut down their own forums and facebook page. It seems like the same people who relentlessly stoke up and exagerate nonsense got them closed down, are the same people who complain about GW not communicating with your fanbase. It's like being in a phonecall with someone, giving them a relentless endless stream of abuse, and then complaining when the other person hangs up that they don't want to talk to you.
Stop twisting the facts, please.
The forums were closed at a time where there wasn't nearly the level of complaints that GW gets now and the Facebook page was shut down due to the popular and media outrage generated by the "Spot the Space Marine" fiasco, it had nothing to do with their customers.
Also if companies like EA or Riot or countless others, that have far more toxic communities manage to keep an online presence and forums open, why did the mild (by comparison) GW detractors "forced" them to do any of those things?
insaniak wrote: We don't have enough information to know if the amount of work put into each codex release is purely up to the studio (and thus ultimately Jervis' responsibility) or if it is a result of budgetary constraints limiting development time and resources.
No, but we do know that he supports the idiotic idea that 40k is a "beer and pretzels" game and only TFGs argue about the rules instead of 4+ing it or care so much about winning that they take overpowered units. And he should be fired for that.
His opinion is born out by my experience. Maybe it's you who's wrong and he's right?
Talizvar wrote: I find having risen to this bait a few times that the majority of the posts I see is:
"I see much negativity to GW/40k, it makes me unhappy. You should learn to suck it up princess. If not, you should rage-quit and give away all your toys (I would find it amusing). BTW I find your lack of perspective with man-toys very amusing in the most condescending of ways - get a life."
Can we list this officially as trolling?
The "negativity" posts seem to have the most negativity of disrespecting people's opinion and constructive criticism.
I have seen so many variations of my above paraphrase (that I find oddly offensive even having written it).
Er, yes. The people who defend GW are the real trolls, otherwise why would they object to the vilification of GW staff as "liars ", "corporate whores" and "8 year olds," the description of anyone who plays 40k as "bullies" or the (especially delicious) theorising that 40k promotes eugenics and nazi ideals. Anyone who gets depressed by this infantile stream of conspiracist claptrap must plainly be a company stooge.
What I find galling is that nonsense like this is the reason GW shut down their own forums and facebook page. It seems like the same people who relentlessly stoke up and exagerate nonsense got them closed down, are the same people who complain about GW not communicating with your fanbase. It's like being in a phonecall with someone, giving them a relentless endless stream of abuse, and then complaining when the other person hangs up that they don't want to talk to you.
Every other company manages to communicate with their customers. Also, their lack of communication is only making the problem worse. Also, GW has to learn to accept criticism and learn that they do make mistakes and that those mistakes should be fixed.
This message was edited 1 time. Last update was at 2014/07/04 15:41:24
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions.
KommissarKarl wrote: What I find galling is that nonsense like this is the reason GW shut down their own forums and facebook page. It seems like the same people who relentlessly stoke up and exagerate nonsense got them closed down, are the same people who complain about GW not communicating with your fanbase. It's like being in a phonecall with someone, giving them a relentless endless stream of abuse, and then complaining when the other person hangs up that they don't want to talk to you.
Uhh... no. It's more like calling Customer Service because you have a problem, and them responding by telling you that you're just using the product wrong, then hanging up on you, then when you call back telling you that if you keep calling them to resolve your issue that they'll report you for harassment to the police, and then removing the "Contact Us" link from their website while posting a news story saying how the company boasts 100% satisfied customers.
GW got complaints, some of them legit and some the typical internet wishlisting (that incidentally everybody else gets too). GW responded by just shutting down their forums so they didn't have to hear any complaints, while simultaneously saying how great the game was. They tried to bully a small author writing a book for charity over minutiae, and closed their Facebook group when the media got wind and painted GW in a bad light (and rightly so). The community responded with even more vitriol because the company basically told them to feth off with their issues, and pretends that if you can't hear anyone complain, then there are no complaints.
No other business runs like that. Even EA, which is an awful company, has forums where people bitch about the game; some of it is nonsense but some of it isn't, and they still must take into account some of the better replies. GW alone closed their doors yet wonder why people hate them for it. Ignoring a problem does not make it go away.
This message was edited 1 time. Last update was at 2014/07/04 15:42:04
insaniak wrote: We don't have enough information to know if the amount of work put into each codex release is purely up to the studio (and thus ultimately Jervis' responsibility) or if it is a result of budgetary constraints limiting development time and resources.
No, but we do know that he supports the idiotic idea that 40k is a "beer and pretzels" game and only TFGs argue about the rules instead of 4+ing it or care so much about winning that they take overpowered units. And he should be fired for that.
His opinion is born out by my experience. Maybe it's you who's wrong and he's right?
Only if you don't realize that words have actual meaning and you can't just make up new ones to suit your needs...
A game that requires and investment of thousands of dollars can never be called beer & pretzels.
A game that requires an investment of several hundred hours before you even start playing can never be called beer & pretzels.
A game that takes 2+ hours to play can never be called beer & pretzels.
A game that has multiple rulebooks that number several hundred pages that you need to read before you can play can never be called beer & pretzels.
insaniak wrote: We don't have enough information to know if the amount of work put into each codex release is purely up to the studio (and thus ultimately Jervis' responsibility) or if it is a result of budgetary constraints limiting development time and resources.
No, but we do know that he supports the idiotic idea that 40k is a "beer and pretzels" game and only TFGs argue about the rules instead of 4+ing it or care so much about winning that they take overpowered units. And he should be fired for that.
His opinion is born out by my experience. Maybe it's you who's wrong and he's right?
Only if you don't realize that words have actual meaning and you can't just make up new ones to suit your needs...
A game that requires and investment of thousands of dollars can never be called beer & pretzels. A game that requires an investment of several hundred hours before you even start playing can never be called beer & pretzels. A game that takes 2+ hours to play can never be called beer & pretzels. A game that has multiple rulebooks that number several hundred pages that you need to read before you can play can never be called beer & pretzels.
At least in the accepted definition of a beer and pretzels game. It could, technically, be a beer & pretzels game if you play it whilst consuming beer and pretzels, albeit not by the actual definition. In that case then most of my 40k games were chips ("crisps" to the UK) and soda games
This message was edited 2 times. Last update was at 2014/07/04 15:43:57
insaniak wrote: We don't have enough information to know if the amount of work put into each codex release is purely up to the studio (and thus ultimately Jervis' responsibility) or if it is a result of budgetary constraints limiting development time and resources.
No, but we do know that he supports the idiotic idea that 40k is a "beer and pretzels" game and only TFGs argue about the rules instead of 4+ing it or care so much about winning that they take overpowered units. And he should be fired for that.
His opinion is born out by my experience. Maybe it's you who's wrong and he's right?
Only if you don't realize that words have actual meaning and you can't just make up new ones to suit your needs...
A game that requires and investment of thousands of dollars can never be called beer & pretzels.
A game that requires an investment of several hundred hours before you even start playing can never be called beer & pretzels.
A game that takes 2+ hours to play can never be called beer & pretzels.
A game that has multiple rulebooks that number several hundred pages that you need to read before you can play can never be called beer & pretzels.
At least in the accepted definition of a beer and pretzels game. It could, technically, be a beer & pretzels game if you play it whilst consuming beer and pretzels, albeit not by the actual definition.
If you just don't give a feth about rules, winning, losing, and strategy, sure, GW could be a Beer and Pretzals game, but then, anything else would be as well.
Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions.
My theory from what I saw around that time when things got shut down was they did not want to be holders of various people's opinions on their site.
They wanted a unconfused, official communication by the company so WD was to be the only means. It also had the side benefit of making people pay for that information.
I think they also did not want to pay for moderators to manage their site (remember those cost cuts are life!).
Really, GW management is easy to figure out on decision making as long as you think of how it will make them money (or save it).
Where would managing forums make GW money or be of any worth whatsoever? Feedback is not valued so it kinda stops right there.
Another stab at GW hate cure: Sell all my GW stuff, then I would no longer be "invested" and I would be free!!!!!!
A revolution is an idea which has found its bayonets.
Napoleon Bonaparte
insaniak wrote: We don't have enough information to know if the amount of work put into each codex release is purely up to the studio (and thus ultimately Jervis' responsibility) or if it is a result of budgetary constraints limiting development time and resources.
No, but we do know that he supports the idiotic idea that 40k is a "beer and pretzels" game and only TFGs argue about the rules instead of 4+ing it or care so much about winning that they take overpowered units. And he should be fired for that.
His opinion is born out by my experience. Maybe it's you who's wrong and he's right?
Only if you don't realize that words have actual meaning and you can't just make up new ones to suit your needs...
A game that requires and investment of thousands of dollars can never be called beer & pretzels.
A game that requires an investment of several hundred hours before you even start playing can never be called beer & pretzels.
A game that takes 2+ hours to play can never be called beer & pretzels.
A game that has multiple rulebooks that number several hundred pages that you need to read before you can play can never be called beer & pretzels.
At least in the accepted definition of a beer and pretzels game. It could, technically, be a beer & pretzels game if you play it whilst consuming beer and pretzels, albeit not by the actual definition. In that case then most of my 40k games were chips ("crisps" to the UK) and soda games
Before I got out, I will admit GW was the biggest beer and pretzels game for me. In a typical game that took 4-5 hours to play, I would normally have been sitting for half that time doing nothing more than rolling a few saving throws. So, rather than sit there doing nothing for a half hour - I tended to drink beer and eat pretzels otherwise the 30-45 minute waits in between turns would be mind-numbingly boring.
Automatically Appended Next Post:
Talizvar wrote: They wanted a unconfused, official communication by the company so WD was to be the only means. It also had the side benefit of making people pay for that information.
The exact word you're looking for here is "propaganda".
This message was edited 1 time. Last update was at 2014/07/04 15:55:11
At least in the accepted definition of a beer and pretzels game. It could, technically, be a beer & pretzels game if you play it whilst consuming beer and pretzels, albeit not by the actual definition. In that case then most of my 40k games were chips ("crisps" to the UK) and soda games
Yeah, I guess I forgot that he might actually be talking about drinking beer and eating pretzels while he is playing...
Nah, there's no way 40K is straightforward enough to play drunk!
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