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Made in us
Been Around the Block




hey guys I bought a box of 6 banshees along with Jain Zar and wanted to know the things that I need to add in order to make the banshees and her work.
   
Made in us
Bush? No, Eldar Ranger





Everyone here will tell you they won't. And at 500 points, I'll agree. The issue with the Banshees is a mix of high cost, low durability, and inability to reach combat. Oh, and inability to play their MEQ killing role with S: 3. In other words, you won't be using them at low points games. However, they are still usable. It's just difficult.

Banshee's have fantastic running speeds with acrobat-Falcon's Swiftness giving them an 11-17" movement speed. However, you can't run and assault so The turn you assault you only get a 6+2d6" movement. Tactically speaking, knowing when to stop running and choose to assault is critical,

Next on the list is their durability. Tactically speaking, hugging cover and LOS blocking nulls this a little, but I would suggest a Farseer rolling on Telepathy for Shrouding or thy holy invisibility. This will help ensure they reach their target (side note, give the farseer a bike so he can keep pace.)

Punching power is a hard to counter issue with the Banshees. You have Jain Zar, so that's helpful. Highly suggested that you get an exarch with an Executioner for more high strength hits. But that's about all you can do for sure.

Final side note, you'll probably want 10 banshees if you do this.

ALTERNATE OPTION: Two farseers and Jain Zar (so yes, an allies list and a mediocre deathstar) First farseer rolls Sanctic to hopefully grab Sanctuary and Thy Holy Hammerhand. Second dives down Telepathy for Invisibility to give you a S: 5 team of power weapons that can't be hit. And Jain. However, that will run you about 500 points, so it'll work but not to the point of getting its points back. Unless your enemy is a stupie, at which point it might.

This message was edited 2 times. Last update was at 2014/07/03 03:36:24


School's out, the War Machine rolls once more
6000 pts  
   
Made in us
Spawn of Chaos




I'm part of the everyone that will tell you not to take them. But I will also throw in some other options for the fun of it.

You can go unbound and take Dark Eldar, I think it's a Venom and first turn they can jump in that, that way you get an assault vehicle and they get some protection. This will avoid taking Farseers just for buff and hoping your get the powers you need and should be cheaper in points.

I think this is still a bad idea as other units in the Elder unit are better. Harlequins are great for killing MEQ and the physic power they need is built into the squad.

Now Jain Zar on the other hand, she is super sexy and she does not have to lead banshees, she can lead scorpions, or harlequins for a melee unit but with the new changes to infiltrate deployment and getting into battle might be a bit of an issue. But at 500 if your on a small table I think it can do great and you have points for other units.

This message was edited 1 time. Last update was at 2014/07/03 10:30:15


 
   
Made in us
Agile Revenant Titan






Austin, Texas.

Trollio14 wrote:
hey guys I bought a box of 6 banshees along with Jain Zar and wanted to know the things that I need to add in order to make the banshees and her work.


You can have fun, but you wont win.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Been Around the Block




Thanks for the help I was also wandering a their any dark eldar like howling banshees
   
 
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