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Made in gb
Perturbed Blood Angel Tactical Marine




UK.

Hi everyone. been out of the loop for a while so I'm trying to get used to the rules again.

I don't always have the opportunity to visit a GW store to confirm certain rules, etc. So I'd like to ask on here if I may.

If you have two infantry squads, one in front of the other. Can the rear squad be targeted by those directly opposite to them? If so, does the rear squad gain any form of save, such as a cover save?

Most squads that lose close combat and fail their leadership test tend to retreat to their side of the table. But what if the enemy flanked them and came in from the side, not the front? Do they retreat in the opposite direction of the enemy squad that assaulted them? Or do they simply head back to their own side of the table? Providing the enemy doesn't sweep forward, of course, wiping them out.

The rules in Dark Vengence clearly state how fast walkers and bikes move, but less so when it comes to tanks. Unless I'm completely blind. Am I right in thinking that a Rhino can move up to 12" but may only fire it's weapons if it has moved 6" or less? And can the Rhino initiate a 'run', using 2D6 to determine how far it can move instead of shooting?

Thanks in advance.

This message was edited 1 time. Last update was at 2014/07/04 17:26:18


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Powerful Phoenix Lord





Buffalo, NY

 Flugel Meister wrote:
Hi everyone. been out of the loop for a while so I'm trying to get used to the rules again.

I don't always have the opportunity to visit a GW store to confirm certain rules, etc. So I'd like to ask on here if I may.

If you have two infantry squads, one in front of the other. Can the rear squad be targeted by those directly opposite to them? If so, does the rear squad gain any form of save, such as a cover save?

Yes they can shoot the unit behind another unit. GW has done away with Target Priority after 4th edition. As for a cover save, check out Intervening Units.

Most squads that lose close combat and fail their leadership test tend to retreat to their side of the table. But what if the enemy flanked them and came in from the side, not the front? Do they retreat in the opposite direction of the enemy squad that assaulted them? Or do they simply head back to their own side of the table? Providing the enemy doesn't sweep forward, of course, wiping them out.

Units always fall back towards their board edge, regardless of where the assault came from.

[The rules in Dark Vengence clearly state how fast walkers and bikes move, but less so when it comes to tanks. Unless I'm completely blind. Am I right in thinking that a Rhino can move up to 12" but may only fire it's weapons if it has moved 6" or less? And can the Rhino initiate a 'run', using 2D6 to determine how far it can move instead of shooting?


For the purposes of firing weapons, it depends on how far it has moved. Vehicles can always fire all of their weapons however, if they are Stationary, or move, affects how well they can fire (normally or Snap Shots). Vehicles (except for Walkers) do not Run, but instead move Flat Out.

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Made in de
Perturbed Blood Angel Tactical Marine




UK.

Thanks.

Just to clarify. If I move a Rhino 7" it can snap fire its accompanying weapon. If it moves 2" it snap fires. However, if it remains stationary it can fire using BS 4.

Is that right?

And how do you determine the 'flat out' distance?

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Judgemental Grey Knight Justicar





New Orleans

Flat out is 6" in the shooting phase and it can't fire. It could have moved 12" in the movement phase but then everything is snap shots. No movement is all weapons can fire at normal BS. and up to 6" is 1 weapon at normal bs and the rest snap.

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Made in de
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Santuary 101

2 inch movement should be combat speed and 7 is cruising speed for a rhino so the number of weapons that can fire normally would be different in the two examples.

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Made in us
Captain of the Forlorn Hope





Chicago, IL

 Flugel Meister wrote:
Thanks.

Just to clarify. If I move a Rhino 7" it can snap fire its accompanying weapon. If it moves 2" it snap fires. However, if it remains stationary it can fire using BS 4.

Is that right?


If a non fast rhino moves 7 inches is cruising speed, if it moves up to 6 inches it moves at combat speed, check the "VEHICLES IN THE SHOOTING PHASE" chapter, "Moving and Shooting with Vehicles" section for how many weapons a vehicle can fire.

And how do you determine the 'flat out' distance?

By looking at the rules that govern Flat out and vehicles.

The basic rules can be found in the Vehicles chapter, Moving flat out section. it tells you exactly how far a vehicle can move if it uses flat out movement.

Some vehicle can move further, such as fast vehicles or Zooming Flyers, and you would need to look under those entries to find out how far they can move.

This message was edited 1 time. Last update was at 2014/07/04 16:26:41


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Made in de
Perturbed Blood Angel Tactical Marine




UK.

Thanks for clarifying!

I do read the rules, but tend to 'interpret' them.

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Made in de
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Santuary 101

There is a handy table for Flat Out distance on pg 199 of the 7th Ed rulebook. Could be useful for reference during your game.

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