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The 7th edition rules have opened up some interesting possibilities for concept rules for the Emperor.
This concept is definitely OP, but is by no means invincible. It would just require clever strategy rather than pure brute force. Tarpits can still bog him down. Lots of high-strength, low-AP weapons can push his defenses to their limits. Enemy psykers like post-heresy Ahriman, Lorgar Transfigured, and Eldrad, have a good chance to block his powers, and get their own through. Shadow in the Warp for the Tyranids can still mess him up.
Enjoy the show...
Spoiler:
The Emperor of Mankind (1000 Points) WS9 BS5 S7 T6 W6 I7 A5 LD10 SV2+/3++
Unit Type: Infantry Character (Unique, Psyker)
Wargear: - Bluesteel Blade
- Golden Aegis
Special Rules: - Sire of the Primarchs
- Master of Mankind
- Ancient Mastery
- The Anathema
[Golden Aegis]
Confers a 2+ Armour save and a 3+ Invulnerable save. Additionally, the Emperor can re-roll failed Deny rolls when targeted by enemy psychic powers.
[Sire of the Primarchs]
Confers the Independent Character, Adamantium Will, Eternal Warrior, It Will Not Die, Fear, Fearless, and Fleet special rules.
[Master of Mankind]
The Emperor can join any Imperial-loyalist army (Space Marines, Imperial Army, Mechanicus). Additionally, models/units from the aforementioned armies may use the Emperor's Leadership of 10 as long as he remains alive.
[Ancient Mastery]
- The Emperor never triggers Perils of the Warp.
- The Emperor counts as Mastery Level 5, and can select any desired power from every table (except Daemonology - Malefic), without having to randomly roll for powers.
- All psychic powers used by the Emperor count as having Warp Charge 1, and are cast on a D6 roll of 2+.
[The Anathema]
All Chaos Daemons within 12" of the Emperor cannot benefit from Fearless. Additionally, such units that come into base-contact with the Emperor must take Fear tests with a -3 Leadership penalty.
This message was edited 1 time. Last update was at 2014/07/06 12:52:01
Would make sense for Master of Mankind to confer a benefit to the army. Perhaps an army-wide ability to use his Leadership for tests or granting Fearless within 24"?
Choosing powers and rolling charges on a 2+ (with no chance for perils) could make for some awfully OP combinations... definitely worth the price tag!
Why do people insist on making their own special home brew super psykers to have the ability to *choose* powers? Do you understand how over powered that is?
Especially when he manifests on a 2+ and 2 WC count as 1! This guy will be invisible and he will be re-rolling saves thanks to precognition and has a 2+ invul thanks to sanctuary. So a 6W T6 2+/2++ re-rollable who can only be snap shotted at. I don't care how expensive he is, that simply isn't fun. He is, for all intents and purposes, invincible. D weapons you say? If you can name me a non-blast weapon D-Weapon which is capable of precision shotting the Emperor (he gets LOS!) through his guard of 2+ invul Storm Shield Termies and THEN roll a 6 to get past the 2++ re-rollable, then he'd be fine.
Picking whatever the heck powers he likes is to powerful, to against the grain, and is flying in the face of every other psyker in the game. How about instead he knows ALL of Sanctic (reduce his save to a 4++ to account for sanctuary) AS WELL AS rolling 5 powers? Warp Charges count as normal and he would manifest on a 3+, because otherwise this guy would get EVERY POWER off, like ever, because he can easily get 3 Warp Charges in 3 Dice, which no one can do.
Whatever happens, remember. Points do NOT justify overpowered-ness.
ALEXisAWESOME wrote: Picking whatever the heck powers he likes is too powerful, too against the grain, and is flying in the face of every other psyker in the game.
Allow me to introduce you to Magister Severin Loth...
ALEXisAWESOME wrote: Picking whatever the heck powers he likes is too powerful, too against the grain, and is flying in the face of every other psyker in the game.
Allow me to introduce you to Magister Severin Loth...