aj laveaux wrote:There are units that are "geared towards" close combat, like your banshees, then there are units that are MADE for close combat, like slugga boyz. That's the reason you can get squads of 30 of them - you're gonna take a lot of shots and lose a lot of boyz before you get into close combat, but when you finally get there you're gonna ruin whatever you charged at (within reason). If you take a
CC army up against a snooty army then you had better have a good plan of how you're gonna cross no-man's land. To make
CC work you have to use proper war-tactics - decoys, outflanks (not the rule version) and pincer attacks. I think
CC is the only think keeping strategy in the game. If you can't make a
CC army work in close combat then you're not a good enough strategist, it's nothing to do with the game.
This...this is so wrong on so many levels it isn't even funny.
Decoys, outflank, and pincer attacks are all psychological and do absolutely nothing when the only intelligence you are facing off against is the intelligence of the person standing across from you on the table. You can't fool someone into putting to much defense on the wrong side of the board because they have an overhead view of the map, they can SEE where your units are. And to say that Slugga Boyz are MADE for
CC and Banshees aren't is...just..what?! If you CAN make a
CC army work then that has more to do with the caliber of your opponent and not you, this game is not some grand strategist exercise,
40k is a game about throwing buckets of dice at each other and laughing about it. There is little in the ways of tactical decisions in this game and the only strategy comes in during list building, even then it usually boils down to a few obvious choices and a few obviously bad choices so it isn't that hard.
Back on topic;
Close Combat is pretty much what defines
40k, without it it would be a horribly generic sci-fi miniatures game where two people set up across the table from one another and just roll dice to see who wins. Have you ever watched a Tau vs
IG matchup? Yeah, without assault the entire game would be that boring. Not to mention that almost every army has their named characters decked out for
CC even armies like Tau and
IG. This game is an epic space fantasy where heroes clash, not sci-fi where engagements take place over a couple of miles as long range weapons pound away at each other. Think about it like Star Wars,
40k is a grim dark version of Star Wars where the greatest warriors in the galaxy choose to run at each other with swords rather than fire an artillery barrage at the enemy position.