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Made in ie
Been Around the Block




I'm finding it hard wining with my necrons I'm also new at warhammer
I have 20 necron warriors

Immortals telsa carbines

Lychguard 5 of them

3 wraiths

Anarkar the travler

3 destroyers

Tesseract vault
So I need help how to use them to kill my enemies

So thanks, conor

Kabal Of The Flayed Skull 1500pts
Vior'la hunter cadre 2000pts
Brotherhood 2500pts
Daemoic Khorne Daemonkin war band 1000pts 
   
Made in us
Legendary Master of the Chapter






What kinda game and format how competitive?

Generally 9 out of 10 times foot slogging armies will hardly ever win

you need a way to get things where they need to be or distract the opponent with something else that is faster and dangerous

You can go Ghost canoes or Flying croissants in general. though if you dont wana put more money into it you could just count your lychguard as cryptecs for veil techs to teleport wherever you want.

Also you already have a Tesseract vault at which point id say remove the guy in the middle and use the Tracendent c'tan and make everyone cry

This message was edited 1 time. Last update was at 2014/07/07 20:44:08


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in de
Decrepit Dakkanaut





Remove everything, take a T-C'tan, fill up the rest to make a legal army, stomp your enemies.

Anrakyr is bad, play him as a regular Overlord to save points. LG are bad.

3 Wraiths are too few, take at least 5 per unit.

Destroyers are bad.

You lack vehicles, plasma weapons can easily ruin your day. Your current army's problem is that as soon as the Tesseract Vault is gone, you have nothing to threaten your enemy anymore. Furthermore, you have no mobility at all, thus you will have severe trouble with capturing objectives.

   
Made in ie
Been Around the Block




Alright so what shoul i do is take the ct an out fill a bit up with immortals and warriors I'm getting a anailatihn barge wit over lord and res orb warschyte and have 6 wraiths

Kabal Of The Flayed Skull 1500pts
Vior'la hunter cadre 2000pts
Brotherhood 2500pts
Daemoic Khorne Daemonkin war band 1000pts 
   
Made in de
Decrepit Dakkanaut





First of all: spellchecking

Secondly: take 1 Destroyer, convert it to a Destroyer Lord and run him with the Wraiths. Use the AB as a CCB. If you only have 1 vehicle, make it a durable one.

Remember: you will lose the game if you lose your C'tan and tabling is pretty much the only way to win the game for you.

   
Made in jp
Proud Triarch Praetorian





 Sigvatr wrote:
Destroyers are bad.
That's a bit hash. You're making them sound like Flayed Ones.
I'd change it to "Destroyers aren't great."
(after all, if you're playing against MEQ, there's nothing better at deleting a unit a turn)

 
   
Made in ie
Been Around the Block




So what units should I get next for my necron army?

Kabal Of The Flayed Skull 1500pts
Vior'la hunter cadre 2000pts
Brotherhood 2500pts
Daemoic Khorne Daemonkin war band 1000pts 
   
Made in de
Swift Swooping Hawk






Don't listen to people who say that some unit is generally bad (except Flayed Ones, with that they are right). It all depends on how you use them. Destroyers for example are highly mobile shooty units. Against the right units (MEQ for example) they can dish out a metric fuckton of hurt while always staying out of range. It's not about the size of the squad, it's about how you use it.

What units should you get? I guess you are asking for point and click units that are an easy win for a new army. In that case I'd suggest getting Night Scythes. Get 2 or 3 if you can. Magnetise them so you can also use them as Doom Scythes if you want to.

Other than that 5 Deathmarks can be fun. Another 3 wraiths will allow you to take a unit of 6 along with the right cryptek. Your first mini-Deathstar unit.

My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
 
   
Made in ie
Been Around the Block




Ok so thanks for your feedback guys helpful

So my new army consists of

Overlord war schyte and res orb

Necron warriors
Immortals with telsa carbines
6wraiths
Tesseract ctan
Destroyers
Annihilation barge
Ghost ark
Tomb blades

Kabal Of The Flayed Skull 1500pts
Vior'la hunter cadre 2000pts
Brotherhood 2500pts
Daemoic Khorne Daemonkin war band 1000pts 
   
Made in de
Decrepit Dakkanaut





 skoffs wrote:
 Sigvatr wrote:
Destroyers are bad.
That's a bit hash. You're making them sound like Flayed Ones.
I'd change it to "Destroyers aren't great."
(after all, if you're playing against MEQ, there's nothing better at deleting a unit a turn)


Destroyers are bad. Flayed Ones are trash.

Destroyers are not good against MEQ. Sure, on paper, it looks good because of their AP 3 weapons and the good mobility. But their insanely high cost coupled with their high vulnerability makes them a bad choice for any army. Heavy Destroyers are a bit better, but too expensive as well.

Never take Crypteks in Wraiths. By doing so, you effectively cut their movement by 50%.

This message was edited 1 time. Last update was at 2014/07/08 09:37:00


   
Made in de
Swift Swooping Hawk






 Sigvatr wrote:

Destroyers are not good against MEQ. Sure, on paper, it looks good because of their AP 3 weapons and the good mobility. But their insanely high cost coupled with their high vulnerability makes them a bad choice for any army. Heavy Destroyers are a bit better, but too expensive as well.


That's true if you just set them on the table and have them shoot and see how they get hit. If you use them properly it will be differently. What annoys me most about these discussions is that most players want point and click units that are so overpowered that you just put them on the table and shoot. Funnily enough in my local metagame quite some of those players get completely thrown off balance when someone uses units that are rarely used. I know a local Necron player who uses many Destroyers and is a master of positioning them in a way that they either do not get hit or the opponent has to expose those units he uses to kill the destroyers.

It's a strategy game and for good players an army is more than the sum of its units, but instead a good player uses the advantages of his units and plays in a way that the disadvantages to not matter.

My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
 
   
Made in jp
Proud Triarch Praetorian





 Sigvatr wrote:
Never take Crypteks in Wraiths. By doing so, you effectively cut their movement by 50%.
Just a reminder: Crypteks can't be joined to Wraiths. (are restricted to Warriors/Immortals/Deathmarks/Lychguard only)

 
   
Made in de
Swift Swooping Hawk






Sorry, my bad. That resulted from me writing Cryptek when I meant Destroyer Lord. Seems I'm only thinking about joining the right Crypteks these times. (With the Destroyer Lord they are not slowed down, as well)

This message was edited 1 time. Last update was at 2014/07/08 11:20:56


My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
 
   
Made in de
Decrepit Dakkanaut





 Murenius wrote:

It's a strategy game and for good players an army is more than the sum of its units, but instead a good player uses the advantages of his units and plays in a way that the disadvantages to not matter.


40k is mainly decided by your army list, not your abilities as a general.

Destroyers are bad. Positioning does not matter. 24'' range means that in order to shoot at an enemy unit, you have to be in shooting range of them yourself. Taking down an entire unit in one turn is highly unrealistic thus you will be open to counter-fire. That counter-fire will hurt you much more as you only got a 3+ yourself and with a unit of 5 (max), RP added. It doesn't help either that the models got a very large footprint for regular infantry - in the contrary. Especially plasma weapons will brutally take the entire unit out. Hitting them with template / blast weapons is ridiculously easy and every half-way decent opponent will make short work of them.

They aren't bad units as given. They simply are way overpriced and therefore not as viable as many other Necron units.

Another point is - why would you take them? To get AP3 weapons? Not necessary, Necrons got quite a few more weapons that can deal with AP3; namely Sentry Pylons, Warscythes, the Particle Whip, the Doomscythe, Destroteks, Death and Despair squads and Staff of Lights. Most of those are more points-efficient.

I used to have 12 Destroyers myself and sold them a few months after 6th when I got a really good offer (73% of original price). They simply aren't good. 40 points for a T5 MEQ with a 24'' AP3 gun that can only be taken in units of 5? No way. At least 10 points too expensive. At least.

This message was edited 1 time. Last update was at 2014/07/08 13:02:43


   
 
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