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![[Post New]](/s/i/i.gif) 2014/07/07 21:05:39
Subject: Has the new ork codex delivered anything that can kill a knight?
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Has the new ork codex delivered anything that can kill a knight?
Because I am not seeing it.
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This message was edited 1 time. Last update was at 2014/07/07 21:06:14
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2014/07/07 21:16:40
Subject: Re:Has the new ork codex delivered anything that can kill a knight?
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Cackling Daemonic Dreadnought of Tzeentch
Ellenton, Florida
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Tankbustas.
They were good at killing knights in the last codex.
They are even better at it now.
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![[Post New]](/s/i/i.gif) 2014/07/07 21:17:24
Subject: Has the new ork codex delivered anything that can kill a knight?
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Regular Dakkanaut
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Tankbustas
Stompa
And I guess Killsaws/Power Klaws.
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![[Post New]](/s/i/i.gif) 2014/07/07 21:27:00
Subject: Re:Has the new ork codex delivered anything that can kill a knight?
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Trustworthy Shas'vre
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I read a Battle Report the other day where a guy beat an Imperial Knight army with a Grot army.
Grots, grots, more gots, and some Knights!
Now, I'm not saying that this is the best option, but its damned hilarious.
Klaws still work, Orks have gotten access to shooting options with the Mek Gunz, Orks have self repairing Stompa of doom, Tankbustas, Lootas aren't terrible, DakkaJets on Side/Rear Armor, etc.
The Orks have some options, heavy armor are still a problem for them.
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![[Post New]](/s/i/i.gif) 2014/07/07 21:37:57
Subject: Has the new ork codex delivered anything that can kill a knight?
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Big Mek in Kustom Dragster with Soopa-Gun
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Wouldnt the knight wipe out a unit of tank bustas before they even strike? Never actually faced one so i dont know how many attacks it has, but then again its bound to take a pen hit from every tankbusta that isnt dead since theyre swinging melta bombs now with tankhunter reroll.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/07/07 21:38:38
Subject: Re:Has the new ork codex delivered anything that can kill a knight?
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Longtime Dakkanaut
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Zagman wrote:I read a Battle Report the other day where a guy beat an Imperial Knight army with a Grot army.
Grots, grots, more gots, and some Knights!
Now, I'm not saying that this is the best option, but its damned hilarious.
Klaws still work, Orks have gotten access to shooting options with the Mek Gunz, Orks have self repairing Stompa of doom, Tankbustas, Lootas aren't terrible, DakkaJets on Side/Rear Armor, etc.
The Orks have some options, heavy armor are still a problem for them.
This batrep is pure win.
Although, I think someone mentions later on that if it was kill points the Grot player wouldn't have had a chance.
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Shadowkeepers (4000 points)
3rd Company (3000 points) |
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![[Post New]](/s/i/i.gif) 2014/07/07 21:54:41
Subject: Re:Has the new ork codex delivered anything that can kill a knight?
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Cackling Daemonic Dreadnought of Tzeentch
Ellenton, Florida
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I take three 12 man squads of tankbustas in trukks.
Ideally, you want to focus them down with combined fire from the three squads (much easier now, with tank hunters.) Melta bombs in assault still works, but you are pretty much guaranteed to lose the squad when the knight goes boom.
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This message was edited 1 time. Last update was at 2014/07/07 21:55:31
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![[Post New]](/s/i/i.gif) 2014/07/07 22:13:07
Subject: Has the new ork codex delivered anything that can kill a knight?
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Sister Vastly Superior
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Vineheart01 wrote:Wouldnt the knight wipe out a unit of tank bustas before they even strike? Never actually faced one so i dont know how many attacks it has, but then again its bound to take a pen hit from every tankbusta that isnt dead since theyre swinging melta bombs now with tankhunter reroll.
As best I can recall a knight only has 3/4 attacks right? So that's only 3/4 boys max that die before they get to plant some melta bombs while being stomped to death. Still tweaking my ideal list but a trukk full of tank bustas has a safe spot even if they are a suicide unit.
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Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
I have a KickStarter problem. |
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![[Post New]](/s/i/i.gif) 2014/07/07 22:16:54
Subject: Has the new ork codex delivered anything that can kill a knight?
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Member of a Lodge? I Can't Say
OK
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Tankbustas are probably the most efficient option. However, their shooting will hardly do anything.
In assault though, they will purely mulch a Knight, and they die basically the same as meganobz for much cheaper.
Meganobz with one killsaw hiding in the unit can take care of Knights with relative ease.
I think that Orks might have the easiest time killing Knights out of any of the codexes (maybe).
Also yes, a Knight only has 3 attacks base.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2014/07/07 22:19:26
Subject: Has the new ork codex delivered anything that can kill a knight?
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Growlin' Guntrukk Driver with Killacannon
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The unkillable stompa? with the silly amounts of meks inside? surely that can do the job? I don't know i'v not seen a knights statline or played against one??
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mean green fightin machine |
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![[Post New]](/s/i/i.gif) 2014/07/07 22:23:25
Subject: Re:Has the new ork codex delivered anything that can kill a knight?
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Chaos Legionnaire wrote:Tankbustas.
They were good at killing knights in the last codex.
They are even better at it now.
My problem with tankbustas is that the aspect orks all still have t-shirts and dont take well to pie plates. Is there any higher priority for first turn pie than tankbustas?
I dont think Stompa is really a fair answer as you shouldn't have to rely on it as a staple.
Klaws are good but the knight is rather nasty in melee itself.
Zagman wrote:I read a Battle Report the other day where a guy beat an Imperial Knight army with a Grot army.
Grots, grots, more gots, and some Knights!
Now, I'm not saying that this is the best option, but its damned hilarious.
The Orks have some options, heavy armor are still a problem for them.
Well I must admit to not seeing that answer. Grots hmm, love the report.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2014/07/07 22:25:13
Subject: Has the new ork codex delivered anything that can kill a knight?
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Growlin' Guntrukk Driver with Killacannon
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A knight is also a super heavy walker so can stomp as well. Just like our stompa can. This will most likely finish off our poor little Tankbusta squad right before the Knight goes Boom!!!
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![[Post New]](/s/i/i.gif) 2014/07/07 23:07:57
Subject: Has the new ork codex delivered anything that can kill a knight?
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Regular Dakkanaut
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Well, your tank busta squad is dead from the explosion anyway. Stomp is at I1, so same time as melta bombs
Shooting will do a bit (11 will do 1 HP at front AV and with the inv up), but you want to charge afterwards with melta bombs.
And they should be riding in a battlewagon.
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![[Post New]](/s/i/i.gif) 2014/07/07 23:37:06
Subject: Re:Has the new ork codex delivered anything that can kill a knight?
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Longtime Dakkanaut
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Orks have a ton of options to kill a knight.
S8 Shooting
Rokkits (Tankbustas, Warbuggies, Deffkoptas, Vehicles)
Kannons
Kustom Mega Blaster / Slugga / Kannon
S7 Shooting
Lootas
Dakkajets
Other high strength shooting
Smasha Gun
Zzap Gun
Wrecking Balls
Shokk Attack Gun
Up close and personal:
Power Claws
Kill Saws
Tankbusta Bombs
Contrast that to Tyranids who have S6 rather than S8 shooting, and only get 1 attack with smash (Power Claw equivalent), and Crushing Claws (Kill Saw Equiv) are only S7 most of the time, and neither one have mobility options like ork Trukks / battlewagons
You are going to have trouble building a TAC list that deals with 3-5 knights, but that is the state of 40k. Everyone has trouble building a TAC list that deals with 3-5 knights. Just remember you don't have to kill them to win games. Automatically Appended Next Post: If you take Ghazghkull's Bullyboyz, put the MANZ in Trukks and give the boss MANZ's Kill-Saws you should have no problem dealing with a few Knights or most anything else. Take some Trukk boyz (not in their trukks) just in case the MANZ need to hitch a ride.
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This message was edited 1 time. Last update was at 2014/07/07 23:45:31
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![[Post New]](/s/i/i.gif) 2014/07/08 00:03:23
Subject: Has the new ork codex delivered anything that can kill a knight?
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Regular Dakkanaut
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Dakkajets are S6 not S7. Other than that lots of options just going to have to see how well some of them actually work fortunately I have allot of orks and 3 knights to try some things out.
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![[Post New]](/s/i/i.gif) 2014/07/08 01:18:44
Subject: Has the new ork codex delivered anything that can kill a knight?
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Big Mek in Kustom Dragster with Soopa-Gun
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Knights are a super heavy walker? Never heard that one.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/07/08 01:58:29
Subject: Re:Has the new ork codex delivered anything that can kill a knight?
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Cackling Daemonic Dreadnought of Tzeentch
Ellenton, Florida
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One of my regular opponents takes 3 knights in a 1500 point game.
I have no difficulty killing the knights with tankbustas. The knights die. Every time. Tankbustas work very well.
A large part of their success lies in the fact that you take a true combined arms detachment (an excellent strategic concept in use long before GW adopted it.)
Also bring a unit (or two, depending on points) of lootas. Squadrons of 5 rokkit buggies zooming up the flanks (I prefer not to reserve/outflank them, ) means that there is pressure and target saturation from turn one.
What you end up with is a maneuverable army with interlocking fields of fire containing several units which are capable of wrecking knights (and many other things besides.)
It depends on your play style, really. I tend not to waste points on dedicated close combat units, preferring instead to focus my strategy on fire and maneuver.
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![[Post New]](/s/i/i.gif) 2014/07/08 06:00:14
Subject: Has the new ork codex delivered anything that can kill a knight?
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Prophetic Blood Angel Librarian
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15 kannons with ammo runts,
15 warbuggies with rokkits.
690pts.
19+ hits on average. 6+ glance/pens.
Causes over 3hps a turn on average against knights WITH shield against all shots.
Knights can at best take 5 buggies down a turn (which lets face it - if your stupid enough to place all 5 buggies within 5" of each other you deserve to lose them). Which won't massively effect the damage output.
Orks have more reliable anti-knight for cheaper than most armies now!
Just stop thinking combat and start thinking shooty and look at the dex again.
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