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![[Post New]](/s/i/i.gif) 2014/07/08 07:51:30
Subject: land raider crusader... worth it?
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Guarded Grey Knight Terminator
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I am pondering picking up a land raider for my grey knight Army, and I am wondering if the land raider crusader is worth that hefty price tag.
Looking for good methods to get my purifiers or death cultists into combat.
Any special tactics I should consider with them? Grey knight players, do you find other variants work better? How does it compare operationally to the cheaper redeemer?
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This message was edited 2 times. Last update was at 2014/07/08 10:02:07
"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus
If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again |
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![[Post New]](/s/i/i.gif) 2014/07/08 13:14:20
Subject: land raider crusader... worth it?
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Rampaging Carnifex
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I'm wondering the same. I am having difficulty choosing between the LRC and a Stormraven to serve as Crowe's transport. Right now I'm leaning towards the LRC in order to apply pressure as soon as possible. The rest of my list wants to be in my opponent's face turn 2 and the Stormraven isn't guaranteed to arrive turn 2. I'm going to try out the LRC tonight in a competitive game and see how it performs.
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![[Post New]](/s/i/i.gif) 2014/07/08 13:46:47
Subject: land raider crusader... worth it?
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Crushing Black Templar Crusader Pilot
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Disclaimer: I'm not a GK player.
That said, here are some things I have seen work: LRC with psybolt-ammo is a pretty brutal offensive tools, it also allows your assault unit a potential turn 2 assault (as opposed to turn 3 at best for a Stormraven) and it's a AV14 armored box that can have Objective Secured if you take it as a dedicated transport for your GK termies. The redeemer is not bad and I believe the GK version has some nifty upgrades but from an experience standpoint it's always tough to place those templates effectively whereas the LRC has the better range. I would think the LRC is the better assault boat overall.
I understand it's pricey, and there may be better tools in the GK codex, these are just my 2 cents about the LRC specifically.
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![[Post New]](/s/i/i.gif) 2014/07/08 18:10:00
Subject: land raider crusader... worth it?
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Member of the Malleus
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phoenix darkus wrote:Disclaimer: I'm not a GK player.
That said, here are some things I have seen work: LRC with psybolt-ammo is a pretty brutal offensive tools, it also allows your assault unit a potential turn 2 assault (as opposed to turn 3 at best for a Stormraven) and it's a AV14 armored box that can have Objective Secured if you take it as a dedicated transport for your GK termies. The redeemer is not bad and I believe the GK version has some nifty upgrades but from an experience standpoint it's always tough to place those templates effectively whereas the LRC has the better range. I would think the LRC is the better assault boat overall.
I understand it's pricey, and there may be better tools in the GK codex, these are just my 2 cents about the LRC specifically.
Cannot have them as dedicated transports for termies or anyone for the GKs.
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I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2014/07/08 18:15:20
Subject: land raider crusader... worth it?
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Legendary Master of the Chapter
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They are awesome possum with psybolt ammo, st 7 rending twinlinked can threaten almost anything. But without other threats on the table or more LRC with them they can get focused out real quick from dedicated anti tank which is bad.
dreadknights are a good distraction though
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/07/08 21:30:59
Subject: land raider crusader... worth it?
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Guarded Grey Knight Terminator
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The plan I am thinking is to run 2 dreadknight and one land raider. Mordak. Interceptors. And inside the land raider are purifiers or death cult assassins. Looking as a turn one in your face mobile list with lots for heavy threats to deal with.
Los of ap2 ap3 melee weapons in cc on turn 2 with str 6 to str 8 attacks rolling in.
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"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus
If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again |
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![[Post New]](/s/i/i.gif) 2014/07/09 05:28:18
Subject: land raider crusader... worth it?
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Sword-Bearing Inquisitorial Crusader
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I think for the non forgeworld LRs the crusader is the prime choice.
Great in DA, great in GK. Never underestimate the power of all those bolters!
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2014/07/09 15:36:51
Subject: land raider crusader... worth it?
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Rampaging Carnifex
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I played a game yesterday against Dark Eldar with Eldar allies using a LRC as Crowe's transport.
He had a kindof-Beaststar (20 beasts, baron and an autarch)
3 ravagers
6 of the small DE transports with poison attacks and 5 guys inside with poison weapons
2 wave serpents with DAs.
I had Crowe,
3 Rhinos with 5 Purifiers (2 psycannons each)
2 DKs with TP and Flamer
1 LRC
1 IK-Errant
It was Dawn of War deployment and we played the first mission in the sample mission pack for NOVA OPEN. I deployed on the left side of my board edge (I went first) with the LRC being close to the middle of the board and the rhinos huddled to it's left. The Errant deployed to left of the rhinos close to the corner. The DKs deployed in the middle of my deployment zone behind ruins to the right of the LRC.
He tried to take out the LRC with the 3 Ravagers but failed thanks to Night Fight and using one of my DK's as a mobile cover for the LRC giving it a 4+ cover save. He charged my Rhinos with his BeastStar after failing to destroy 1 with the Wave Serpents. Then the LRC pivoted and unloaded a massive barrage of shots on the BeastStar while also unloading Crowe to charge and do something in combat. He ended up not needing to charge because the combined Firepower of the Purifiers, the LRC and 2 successful Cleansing Flames wiped out the BeastStar.
The DKs' torrent incinerator completely devastated the DEs troops inside those open-topped vehicles, wiping out 2 squads at a time. Using shunt, he never had a chance to shoot the infantry at the DKs with their poison attacks. The IK harassed the 2 Wave Serpents before catching up to them in Turn 3 and destroying them.
I felt the LRC served it's purpose. It absorbed fire while blocking LOS to the weaker Rhinos and forcing my opponent to try and deal with it (strength 7 assault cannon rocks). I can't say it 'earned it's points back' from killing stuff but surviving the firepower of 3 Ravagers was a big deal. He couldn't shoot the Rhinos with them without getting too close to my Errant (he was very afraid of that). Automatically Appended Next Post: So is the LRC worth it? That game it was. The alternative for me would be a Stormraven but it would have arrived to the battle too late to do anything.
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This message was edited 1 time. Last update was at 2014/07/09 15:40:53
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![[Post New]](/s/i/i.gif) 2014/07/09 15:42:45
Subject: land raider crusader... worth it?
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Executing Exarch
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GK raiders are boss in this edition, particularly the crusader. As said above, slap psybolt and a multi melta on the thing so it can kill virtually anything in addition to delivering a nasty assault unit. You can even consider buying an additional storm bolter for the top to make more use of the psybolt ammo.
The redeemer is a bit cheaper, but if you want psyflame+multi melta then it costs the same as the psybolt+MM crusader. The flamers are nice, but getting both on the same target is very difficult, and the psybolt costs the same to get an S7 assault cannon.
The best part about the GK raider is that it is psychic, so you get the extra warp charge, a +1 to denial, and the ability to cast powers. Banishment+preferred enemy means bye bye deamons, while sanctuary gives you a 6++ for the raider and difficult/dangerous terrain to possibly halt a deamon charge. Nothing fantastic, but it is worth the slight price increase over the regular LR.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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