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Made in us
Lead-Footed Trukkboy Driver






In the 4th edition codex, Big Meks used to be able to trade our their Choppas for a Burna. From what I understand, it was a common Big Mek build to have a Kustom Force Field and a Burna. I saw the conversions all over the place and they looked excellent! In the new codex, the saw fit to, for whatever reason, remove this option. I initially viewed it as a cheap move to invalidate old models that would no longer be legal with WYSIWYG, but now I'm beginning to wonder...
I was looking through the codex and I glanced at the picture of the Mek on its profile page, and I noticed something sticking out of the left of the model, the distinctive heat grill of a flamer. I thought it was just a little goof-up, maybe a burna behind the mek or something like that, but I went on the Games Workshop page, went to the Mek's page, clicked the 360 degree feature and looked at the back. Sure enough, there's a burna strapped to the Mek's back, and yet no option to take a burna. Now, you might say it's a kombi-skorcha, and I walk say that's even wrong since it doesn't LOOK like a kombi skorcha, but even if it did, that would still be a problem! The model has both a Kustom Mega-slugga AND the burny weapon in question. When you take EITHER of those weapons, you MUST trade out the ranged weapon for ONE of the following.
I know this is a small issue as noone I play would ever try to fight the issue, but this kinda thing is absurd from a company like GW. After pulling rules out of codices because they didn't have a model, now they make a model that can't be represented by the rules!

"Just the act of orks looting it defiles it! There are Techpriests rolling over in their graves!" "Yeah! I'm rolling over them in their graves!"
"The usage of shipping containers is much like 40k technology: It's been handed down from tech-priest to tech priest, until none of us really remember how it works and we go through many pointless rituals in the belief that it will keep it alive. " - Dayspring

Looking for feedback:
The Machines of Waaagh! (Feedback appreciated) 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

You mean the new plastic Mek, right?

If so: That is intended to represent his Mek Tools.
   
Made in us
Lead-Footed Trukkboy Driver






 Kanluwen wrote:
You mean the new plastic Mek, right?

If so: That is intended to represent his Mek Tools.

Wouldn't that be the wrench he's wielding in his right hand? Or perhaps some sort of welding torch? Or anything OTHER than a burna?

"Just the act of orks looting it defiles it! There are Techpriests rolling over in their graves!" "Yeah! I'm rolling over them in their graves!"
"The usage of shipping containers is much like 40k technology: It's been handed down from tech-priest to tech priest, until none of us really remember how it works and we go through many pointless rituals in the belief that it will keep it alive. " - Dayspring

Looking for feedback:
The Machines of Waaagh! (Feedback appreciated) 
   
Made in ca
Lieutenant Colonel






he can still take a scorcha

also,

meh... gained so much in this new codex that this is a moot point... I dont have my book in front of me, but I thought he only got a scortcha before anyways.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

The Wrench is technically his "Choppa" since that is what gets replaced with the Killsaw.


Automatically Appended Next Post:
 easysauce wrote:
he can still take a scorcha

also,

meh... gained so much in this new codex that this is a moot point... I dont have my book in front of me, but I thought he only got a scortcha before anyways.

As far as I can tell you can only take Kombi-weapons with Skorchas, not actual Skorchas.

This message was edited 1 time. Last update was at 2014/07/08 15:35:17


 
   
Made in us
Lead-Footed Trukkboy Driver






 Kanluwen wrote:
The Wrench is technically his "Choppa" since that is what gets replaced with the Killsaw.


I'm going to say it is both his Choppa and Mek tools. One of the old Big Mek models has an over-sized wrench (Mek tools) with a blade on the end (Choppa). I imagine this isn't so much a "choppa" as a "smasha", but point is, dual-use items on ork models, especially meks, is already established.

 Kanluwen wrote:

As far as I can tell you can only take Kombi-weapons with Skorchas, not actual Skorchas.

And as far as I can tell, this is true. There's no way I've found to give a Mek a Skorcha. Skorchas are traditionally vehicle mounted anyways, unless they're Kombis.

This message was edited 4 times. Last update was at 2014/07/08 15:41:40


"Just the act of orks looting it defiles it! There are Techpriests rolling over in their graves!" "Yeah! I'm rolling over them in their graves!"
"The usage of shipping containers is much like 40k technology: It's been handed down from tech-priest to tech priest, until none of us really remember how it works and we go through many pointless rituals in the belief that it will keep it alive. " - Dayspring

Looking for feedback:
The Machines of Waaagh! (Feedback appreciated) 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 ShadowMageAlpha wrote:
 Kanluwen wrote:
The Wrench is technically his "Choppa" since that is what gets replaced with the Killsaw.


I'm going to say it is both his Choppa and Mek tools. One of the old Big Mek models has an over-sized wrench (Mek tools) with a blade on the end (Choppa). I imagine this isn't so much a "choppa" as a "smasha", but point is, dual-use items on ork models, especially meks, is already established.

The only problem with that is the Killsaw does not replace Mek Tools.
   
Made in us
Lead-Footed Trukkboy Driver






 Kanluwen wrote:
 ShadowMageAlpha wrote:
 Kanluwen wrote:
The Wrench is technically his "Choppa" since that is what gets replaced with the Killsaw.


I'm going to say it is both his Choppa and Mek tools. One of the old Big Mek models has an over-sized wrench (Mek tools) with a blade on the end (Choppa). I imagine this isn't so much a "choppa" as a "smasha", but point is, dual-use items on ork models, especially meks, is already established.

The only problem with that is the Killsaw does not replace Mek Tools.

You're right, which is why there's a wrench on the Mek's kill saw. You trade out a "choppa" and Mek tools for... a Kill Saw and Mek Tools!

"Just the act of orks looting it defiles it! There are Techpriests rolling over in their graves!" "Yeah! I'm rolling over them in their graves!"
"The usage of shipping containers is much like 40k technology: It's been handed down from tech-priest to tech priest, until none of us really remember how it works and we go through many pointless rituals in the belief that it will keep it alive. " - Dayspring

Looking for feedback:
The Machines of Waaagh! (Feedback appreciated) 
   
Made in us
Stabbin' Skarboy





He's actually thinking of the Kustom Mega Slugga.

It's a new Kustom Mega Blaster like weapon but it's a pistol. That way you can use it in close combat. It's in the model's left hand.
   
Made in us
Lead-Footed Trukkboy Driver






DontEatRawHagis wrote:
He's actually thinking of the Kustom Mega Slugga.

It's a new Kustom Mega Blaster like weapon but it's a pistol. That way you can use it in close combat. It's in the model's left hand.

Eh? Who was talking about the KM-Slugga? I'm really confused as to what you're talking about. Yeah, I know it's there and it's a pistol, but...Huh?

"Just the act of orks looting it defiles it! There are Techpriests rolling over in their graves!" "Yeah! I'm rolling over them in their graves!"
"The usage of shipping containers is much like 40k technology: It's been handed down from tech-priest to tech priest, until none of us really remember how it works and we go through many pointless rituals in the belief that it will keep it alive. " - Dayspring

Looking for feedback:
The Machines of Waaagh! (Feedback appreciated) 
   
Made in us
Regular Dakkanaut




Jacksonville, FL

Eh... They wanted to make sure basic Orks have no serious AP in close combat except for power klaws and kill saws, stuff that strikes last. Oh sure, Burna Boyz mobs... but you're paying 16 points each for models that will be gunned down by bolter fire way too easily, so that's really a moot point. Couple burnas on Kommandos might be okay, but they can't charge on the first turn if they infiltrate, and you're paying extra points for their Stealth and Infiltrate, so you have to hope your opponent doesn't shred the mob before the second turn. And since aside from a Nobz mob (which gets expensive fast) you can only have PKs on characters, enterprising opponents will challenge your Nob or Mek, likely kill them before they can strike back, and then your massive mob gets to see its attacks bounce off of power armor.

Good times.

Or you just go shooty, which is what they want you to do. Just like with the Tyranids, most players had an assault-based Ork army, so they changed it enough to make sure you're pushed to a shooty army and will have to buy new models to change up your army.

Realms of Inisfail
http://www.realmsofinisfail.com 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

I never took the burna upgrade on a big mek. its 20 flippin points for a sub-par weapon. If i wanted a weapon i paid 5 points more for a REAL weapon (powerklaw).

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Mutilatin' Mad Dok





It is kind of odd that they modeled a burna if you can't use it as a weapon, but since the primary purpose of the cutting flame (power weapon profile) is to carve up scrap and weld, it makes sense he'd carry one as part of his mek tools.

As for the representation of the mek tools on the model, the wrench is part of it but not all of it (since you sacrifice the wrench when adding a killsaw but don't lose the mek tools). Usually the mek tools have been on the backpack, but on the new model I think it's mostly represented in the gubbins hanging off his belt. It's not a big deal either way, since WYSIWYG is only really important for wargear that is optional, and a mek will always have mek tools.
   
Made in us
Stabbin' Skarboy





 ShadowMageAlpha wrote:
DontEatRawHagis wrote:
He's actually thinking of the Kustom Mega Slugga.

It's a new Kustom Mega Blaster like weapon but it's a pistol. That way you can use it in close combat. It's in the model's left hand.

Eh? Who was talking about the KM-Slugga? I'm really confused as to what you're talking about. Yeah, I know it's there and it's a pistol, but...Huh?



The original poster said he saw a Burna on the Model's Left. If he is saying the Mek model's left side the Burna that he is referring to is the Kustom Mega Slugga. The flame grill is actually a Plasma grill. The tubing is for Plasma to flow from his backpack. Similar to how devastators carry plasma cannons.

I'm not partaking in te Killsaw/wrench discussion at all.

   
Made in us
Lieutenant General





Florence, KY

That right there on his belt is not a plasma grill.

[Thumb - Big Mek.jpg]

This message was edited 1 time. Last update was at 2014/07/09 20:16:57


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Lead-Footed Trukkboy Driver






 Bludbaff wrote:
It is kind of odd that they modeled a burna if you can't use it as a weapon, but since the primary purpose of the cutting flame (power weapon profile) is to carve up scrap and weld, it makes sense he'd carry one as part of his mek tools.

As for the representation of the mek tools on the model, the wrench is part of it but not all of it (since you sacrifice the wrench when adding a killsaw but don't lose the mek tools). Usually the mek tools have been on the backpack, but on the new model I think it's mostly represented in the gubbins hanging off his belt. It's not a big deal either way, since WYSIWYG is only really important for wargear that is optional, and a mek will always have mek tools.

I will admit that a burna as a cutting tool would make sense. Heck, it's even part of the fluff! That's why Burns have AP 3 attacks in melee. The issue I have though is it could have been a cutting or welding tool and looked very VERY different from the VERY distinctive look of the...equipment in question.
And with the wrench being the tools, even when you trade out for the Killsaw, as I stated above, it has a wrench on the Killsaw, exactly like what's opposite of the mek's spanner.

"Just the act of orks looting it defiles it! There are Techpriests rolling over in their graves!" "Yeah! I'm rolling over them in their graves!"
"The usage of shipping containers is much like 40k technology: It's been handed down from tech-priest to tech priest, until none of us really remember how it works and we go through many pointless rituals in the belief that it will keep it alive. " - Dayspring

Looking for feedback:
The Machines of Waaagh! (Feedback appreciated) 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Ghaz wrote:
That right there on his belt is not a plasma grill.



Looks like a Flamer weapon, but yet more like a blowtorch, and part of his 'mek tools'. Either way, I feel the upgrade was worthless. Sure, it may be nice to throw an extra template around, but in most cases, my Mek was always repairing, so he never got to use the weapon anyway. *shrug* So I left him barebones to keep the points down.
   
Made in us
Regular Dakkanaut




Jacksonville, FL

Melevolence wrote:
Looks like a Flamer weapon, but yet more like a blowtorch, and part of his 'mek tools'. Either way, I feel the upgrade was worthless. Sure, it may be nice to throw an extra template around, but in most cases, my Mek was always repairing, so he never got to use the weapon anyway. *shrug* So I left him barebones to keep the points down.


A burna's flame template might be nice against lightly armored troops, but that extra power weapon would be amazingly useful against Marines.

Of course, we can't have Orks hurting Marines in combat, so that's out.

Realms of Inisfail
http://www.realmsofinisfail.com 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 ErikSetzer wrote:
Melevolence wrote:
Looks like a Flamer weapon, but yet more like a blowtorch, and part of his 'mek tools'. Either way, I feel the upgrade was worthless. Sure, it may be nice to throw an extra template around, but in most cases, my Mek was always repairing, so he never got to use the weapon anyway. *shrug* So I left him barebones to keep the points down.


A burna's flame template might be nice against lightly armored troops, but that extra power weapon would be amazingly useful against Marines.

Of course, we can't have Orks hurting Marines in combat, so that's out.


Maybe if it wasn't unwiedly, but I have a feeling that Mek is going to get smashed before it even uses that weapon, unless he is around enough boyz, and has someone else to eat the challenge in his place...which...in most cases, you toss the Mek away to begin with so the real Orks can get the hits in with their PKs. Even in a squad of Burnas, you'd be foolish not to Wall of Death in hopes of getting power attacks off.
   
 
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