Switch Theme:

Green Tide Formation  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

So has anyone run the green tide formation?

I was thinking of giving the Warboss the Boss Pole that grants Fearless. Then taking a Painboy from the standard force org and another Warboss with Da Lucky Stikk.

Has any one else had any other luck with any other combos?
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

I don't have enough Boyz sadly but considering you would probably take 10 Nobz (some with PK's) with 30 Special Weapons (Rokkits), I'd throw just a PainBoy in there and save all your other toys for a different unit.

It's already so many eggs in a basket. You'll need something else for Malestrom missions. Or take Grtosnik and he grants fearless.

Fighting crime in a future time! 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Grotsnik is a good idea. He can fill the spot of the Pain Boy and the Warboss with Big Boss pole. I would be fielding the 10 Boys squads as only 10 man squads with nob no special weapons as I would be just running the entire mob forwards. 102 models in the squad if Grotsnik is included. The rest of the Army could be home to some Mek guns and maybe some small Grot Squads to run around onto objectives. Or even some other Boyz squads.
   
Made in us
Nasty Nob





United States

I think the squad shines doing what you can to just get the 1 nob to 10 boy ratio. And then everything you can go get +1WS, FnP, +1 invul, and then maybe a 2+ armor save at the front hopefully with a rerollable.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

I don't believe you can add a painboy to the unit, which was something I wanted to do. Doesn't the rulebook state that units belong to their respective detachment and cannot be transfered over into another? So if you take the greentide formation, it cannot be joined by other HQs from a combined arms attachment. Or at least, thats what I gathered. If I'm wrong, I'd like to know for sure, otherwise I'll run the Green Tide less due to no FNP D:
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






So such rule. Only HQ meks are limited to joining only units from their detachment by the ork codex.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Jidmah wrote:
So such rule. Only HQ meks are limited to joining only units from their detachment by the ork codex.


So I can add a Painboy I take from the Ork Horde Formation, and add it to the Green Tide Formation?
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Melevolence wrote:
 Jidmah wrote:
So such rule. Only HQ meks are limited to joining only units from their detachment by the ork codex.


So I can add a Painboy I take from the Ork Horde Formation, and add it to the Green Tide Formation?
Yes.
You can only take the units listed in a Formation, but any IC's chosen from another Detachment can be attached just fine.
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

i run one and LOVE it. i may run mine differently than some, but here's my set up:
warboss, whatever gear
10x 10 ork boyz, nob pk, shootas, bosspole.
warboss pk stikk
mad dok


now reason i run shootas, is because i LOVE that over watch lol!! the only reason really, i could save the points, but their already modeled that way, and it really makes assault units think twice before charging.

this has happened several times:

opponent sets up a charge, i then say "you know that's 100 shoota boys about to over watch right?" he starts second guessing, and worrying. hahaha victory, then he may even back out, and I'll say "well you might as well charge, I'm gonna charge you next turn if you don't..." then he charges and i wipe the squad with over watch!!! Hahahaha!!!

it also lets me dictate my charges, not my opponent.

5000+ 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






If you like overwatch, you might as well give those nobz kombi-skorchas

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

ooooh good idea!!!! hey, does using the kombi skorcha in an over watch use up its one time use??

5000+ 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Sure, why wouldn't it?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

just asking you, I'll see if i can find a reason...

5000+ 
   
Made in us
Battlewagon Driver with Charged Engine





Ive used it before with 2 warbosses with eavy armor pks and one had da big bosspole and the other with lukky stik and a painboy in the squad with some nobs. It works pretty well, but you have to watch out for some psychic powers like hallucination or enfeeble that could really screw you over.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Ok so had a thought instead of running second Warboss and Painboy I run the Warboss that comes with the Green tide with Power Klaw and Lucky Stikk and the in my CAD I take Grotsnik he gives out the Fearless and Feel No Pain so I have only used ip up 1 HQ slot instead of 2 and he come with another Power Klaw.

This would give me 90 Slugga Boyz, 10 Nobz with upgrades, 1x Warboss with Klaw and Lucky Stikk and Grotsnik for FnP and Fearless.

This message was edited 1 time. Last update was at 2014/07/12 16:41:06


 
   
Made in us
Battlewagon Driver with Charged Engine





You are not allowed to have a model from a formation in waaagh ghazghkull use any relics besides the ones from that book. So the warboss that comes with the formation can not take a lukky stik as it is in Codex: Orks

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

that's correct, that why you use 2 bosses, and grotsnik!

5000+ 
   
Made in us
Squishy Squig



grand blanc

where can the rules for the greentide formation be found? codex? thanks in advance

6000+pts and growing!
2500 pts nurgle plague  
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

The Ghazghull Supplement.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

 zachwho wrote:
i run one and LOVE it. i may run mine differently than some, but here's my set up:
warboss, whatever gear
10x 10 ork boyz, nob pk, shootas, bosspole.
warboss pk stikk
mad dok


now reason i run shootas, is because i LOVE that over watch lol!! the only reason really, i could save the points, but their already modeled that way, and it really makes assault units think twice before charging.

this has happened several times:

opponent sets up a charge, i then say "you know that's 100 shoota boys about to over watch right?" he starts second guessing, and worrying. hahaha victory, then he may even back out, and I'll say "well you might as well charge, I'm gonna charge you next turn if you don't..." then he charges and i wipe the squad with over watch!!! Hahahaha!!!

it also lets me dictate my charges, not my opponent.


I like it. If I had the models I'd probably run the min sized mobs just for the Nobz.

Maybe this is the new BikerNobz? For the cost of the bike you can get 4.5 slugga or just under 4 shootas. Or 3 shootas and a Slugga on the nose.

So 4 extra wounds instead of T5, Twin Dakka Gun, Jink save, and 12" mobility. But you could also take 10 Rokkitz or BS. Still get FNP on Str 7 and below. And each Nob is a character for Challenges and 4+ LoS. Also the benefits to Green Tide.

Someone needs to Mathhammer the surviBilty of Green Tide Nibz versus BikerNobz. Thanks!!

Fighting crime in a future time! 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 PipeAlley wrote:
 zachwho wrote:
i run one and LOVE it. i may run mine differently than some, but here's my set up:
warboss, whatever gear
10x 10 ork boyz, nob pk, shootas, bosspole.
warboss pk stikk
mad dok


now reason i run shootas, is because i LOVE that over watch lol!! the only reason really, i could save the points, but their already modeled that way, and it really makes assault units think twice before charging.

this has happened several times:

opponent sets up a charge, i then say "you know that's 100 shoota boys about to over watch right?" he starts second guessing, and worrying. hahaha victory, then he may even back out, and I'll say "well you might as well charge, I'm gonna charge you next turn if you don't..." then he charges and i wipe the squad with over watch!!! Hahahaha!!!

it also lets me dictate my charges, not my opponent.


I like it. If I had the models I'd probably run the min sized mobs just for the Nobz.

Maybe this is the new BikerNobz? For the cost of the bike you can get 4.5 slugga or just under 4 shootas. Or 3 shootas and a Slugga on the nose.

So 4 extra wounds instead of T5, Twin Dakka Gun, Jink save, and 12" mobility. But you could also take 10 Rokkitz or BS. Still get FNP on Str 7 and below. And each Nob is a character for Challenges and 4+ LoS. Also the benefits to Green Tide.

Someone needs to Mathhammer the surviBilty of Green Tide Nibz versus BikerNobz. Thanks!!


It's pretty strong. I ran a 120ish strong mob including the Nobz, Warboss, Big Mek, Weirdboy, and Painboy for one massive blob of death. With the KFF protection and FNP on top of it, the mob was hideously durable. Against Marines even. He stole initiative, and immediatly dropped his Orbital strike on my mob, and only succeeded in killing 2 Boyz, and 2 Bikes that happened to be close by after it scattered. His first barrage of gunfire for the round took out another 6 Boyz and took 1 Hull Point off one of my 5 Kanz. My turn all I did was march stuff up a bit, ran my Kanz, Grots and turbo'd with my Bikes. My Boyz...they Jumped in front of his army. The boyz shot their pistols, killed a few Marines, but not too many. Next turn, he opens up again, kills off maybe 12 Boyz. Concedes before my turn can begin.
   
Made in us
Ragin' Ork Dreadnought




The problem I'm seeing is how cumbersome it is. An army equipped with some real anti-horde is going to be shredding the boys, they're very vulnerable to multi-assaults (A devestating overwatch only hits the first squad to charge), and a prepared enemy can kill you off easily. Not to mention, you'll either be losing charge benefits or else only killing one enemy per turn.
That being said, it is a hyper-durable tarpit. Without the tools to kill them, you'll be hurting the enemy quite a bit.

Then again... You only lose a little durability by taking individual squads of 20-30, and gain a ton of flexibility.
   
Made in de
Dakka Veteran




i used the tide once and its pretty funny

got myself a warboss with claw and lukky stix (for the +1ws), 4 nobs with claws and then i added ghazskull (2++ after turn 2) and grotsnik (fearless, fnp)
as an extra flavor i also added a couple of warpheads with demonology (never doing that again thought, its just so stupid -.-)

essentially you got a 100+ fearless, fnp induced running mob that covers the entire width of the table...

the only downside is that you are vulnerable to rear side attacks, since once you get going, you cannot turn back
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

RedNoak wrote:
i used the tide once and its pretty funny

got myself a warboss with claw and lukky stix (for the +1ws), 4 nobs with claws and then i added ghazskull (2++ after turn 2) and grotsnik (fearless, fnp)
as an extra flavor i also added a couple of warpheads with demonology (never doing that again thought, its just so stupid -.-)

essentially you got a 100+ fearless, fnp induced running mob that covers the entire width of the table...

the only downside is that you are vulnerable to rear side attacks, since once you get going, you cannot turn back


Shoulda had those guys run Mork and Gork table, get Da Jump like I did Then you don't have to worry about being slow, or fear rear/side attacks because you're now in their lap with 100+ Boyz XD
   
Made in se
Ork Boy Hangin' off a Trukk




RedNoak wrote:
i used the tide once and its pretty funny

got myself a warboss with claw and lukky stix (for the +1ws), 4 nobs with claws and then i added ghazskull (2++ after turn 2) and grotsnik (fearless, fnp)
as an extra flavor i also added a couple of warpheads with demonology (never doing that again thought, its just so stupid -.-)

essentially you got a 100+ fearless, fnp induced running mob that covers the entire width of the table...

the only downside is that you are vulnerable to rear side attacks, since once you get going, you cannot turn back


Ghazghkull only gets a 2++ if he calls the Waaagh!, and only your warlord can do so. The Green Tide can only Waaagh! every round after the first if the Warboss (the specific unit, so not Ghazghkull) is your warlord. So you have to choose one of them.
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I would cast Da Jump on a squad that size. Mishap and roll a 1 and the entire squad is dead. And lets be honest a squad of 100+ models is going to mishap a lot.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Sinji wrote:
I would cast Da Jump on a squad that size. Mishap and roll a 1 and the entire squad is dead. And lets be honest a squad of 100+ models is going to mishap a lot.


It would depend on your battlefield. I got luucky and had a nice big open spot of no terrain and no models, just in reach of their gunline. Slapped em down, scattered slightly, but all within saftey. Was so damn awesome.

https://www.facebook.com/photo.php?fbid=295075963998589&set=a.164627580376762.1073741824.100004885633475&type=1&theater

Edit: Though this picture was after I took some casulties from the front during his next round of shoot. This was the end result basically, and what caused him to concede the game.

This message was edited 1 time. Last update was at 2014/07/15 23:20:14


 
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

Is everyone running unbound? How are you making this battle-forged?
   
Made in us
Ragin' Ork Dreadnought




mrfantastical wrote:
Is everyone running unbound? How are you making this battle-forged?

It's a formation.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

mrfantastical wrote:
Is everyone running unbound? How are you making this battle-forged?


You use the Green Tide formation from the Supplement, then take an Ork Hoarde detachment on the side from the Codex.
   
 
Forum Index » 40K General Discussion
Go to: