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Made in us
Savage Khorne Berserker Biker





Texarkana TX

i just run the green tide formation as my primary detachment, then a CAD as my secondary.

5000+ 
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

Played 2 games so far, and this formation is just plain amazing.

The way I run it

1 PK Warboss with Da Big Boss pole
1 PK Warboss with Lucky Stikks
1 Painboy
10 Nobz with PK
All warbosses & Nobz with Kombi-Scorchas
Whole mess of Boyz
10 Rokkit Boyz (mainly to deal with flyers and Overwatch).

The thing that I was amazed about was using Boyz to accept and issue challenges.

The hidden PK's have been great. Spread out in the mass of Boyz giving that extra punch in CC.

90+ wounds before you touch the all the PK's.

If I'm doing anything wrong, or if anyone has some suggestions please let me know.

This message was edited 1 time. Last update was at 2014/07/21 03:42:55


 
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

how are you using boys to accept and issue challenges? doesn't it have to be a character? and doesn't the formations warboss have to issue or accept the challenge if able?

5000+ 
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

I hope I'm not doing this wrong but the entire unit formation has "biggest and da baddest" rule which says they can accept/issue challenges.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






That's not what the rule says.

Waaagh! Ghazghkull wrote:BIGGEST AN’ DA BEST

As Ghazghkull repeatedly proved during his meteoric rise to become the deadliest Ork in the galaxy, not only does it help to regularly remind everyone who the biggest, meanest and ’ardest of them all is, but giving an enemy champion a good kicking serves as a great warm-up for the brawls to come.

This special rule only applies to a Warlord chosen as part of a Detachment or Formation presented in this book. If your Warlord has this special rule, he must always issue and accept a challenge whenever possible. If you have more than one model in a combat with a special rule to this effect, you can choose which model issues or accepts the challenge. If a Warlord with this special rule kills an enemy character in a challenge, he can re-roll all failed To Wound rolls in close combat for the rest of the game.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

 Jidmah wrote:
That's not what the rule says.

Waaagh! Ghazghkull wrote:BIGGEST AN’ DA BEST

As Ghazghkull repeatedly proved during his meteoric rise to become the deadliest Ork in the galaxy, not only does it help to regularly remind everyone who the biggest, meanest and ’ardest of them all is, but giving an enemy champion a good kicking serves as a great warm-up for the brawls to come.

This special rule only applies to a Warlord chosen as part of a Detachment or Formation presented in this book. If your Warlord has this special rule, he must always issue and accept a challenge whenever possible. If you have more than one model in a combat with a special rule to this effect, you can choose which model issues or accepts the challenge. If a Warlord with this special rule kills an enemy character in a challenge, he can re-roll all failed To Wound rolls in close combat for the rest of the game.


Ok, I stand corrected. Thank you.
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

good thing you cleared that up, i was about to pull some stunts!

5000+ 
   
Made in ca
Lieutenant Colonel






ran this the other day against gun line guard,

worked really really well, 90 ablative wound boyx with FNP are a great way to deliver 10 nobs + warboss and whatever other HQ's you attach to their front lines and wreck everything they hit.


AWESOME formation, very durable, cheap, and killy

only cons are:


lots of model = lots of time to set up and move

a smart mobile player could kite you possibly

wyverns and barrage sniping hurt badly
minimum 100boys in the unit, so you need lots of models and


I found it very fun and effective though.


in fact, pretty much EVERY formation is good for orks, GW did an Excellent job giving us lots of viable synergized builds to mess with

 
   
Made in us
Longtime Dakkanaut





Yeah I am really impressed with all of the ork formations, and all the different variations you can make on the army that seem to be good.

I think the greentide works best as a mob of min sized boys, throw on a painboy/grotsnik (you will pretty much never get to use rampage sadly..)

I like to buy 2-3 of the units eavy armor and mix them in to the tide, so you can occasionally allocate some wounds onto them that do not ignore their armor to try and get some saves. Also like to go give 6 nobs power klaw and the other 4 kombiskorcha and big choppas.

The kombi skorchas I have saved for overwatch so far, 4d3 S5 AP4 hits has stopped a few asaults crispy crunchy.


Not sure about the eavy armor, it cost almost as much as another boy for 2/3rds the cost of a boy, might be dropping it.
   
Made in us
Regular Dakkanaut





I don't have the gazzy book yet. What does the green tide formation gain over the warband formation as far as extra rules go?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The main difference is that the ten units of boyz and their warboss count as one unit. So you could create a unit of 100 boyz with 10 nobz hidden in there. Otherwise they are pretty much the same except for the slightly different unit requirements.

The warband simply lets you field six units of boyz in oder to get unlimited Waaaghs.

This message was edited 1 time. Last update was at 2014/07/22 12:46:26


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut





 Jidmah wrote:
The main difference is that the ten units of boyz and their warboss count as one unit. So you could create a unit of 100 boyz with 10 nobz hidden in there. Otherwise they are pretty much the same except for the slightly different unit requirements.

The warband simply lets you field six units of boyz in oder to get unlimited Waaaghs.


Unlimited Waaaghs? I must have missed something. How does that work?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Have a look at the stampede special rule of either formation

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ru
!!Goffik Rocker!!






blaktoof wrote:
Yeah I am really impressed with all of the ork formations, and all the different variations you can make on the army that seem to be good.

I think the greentide works best as a mob of min sized boys, throw on a painboy/grotsnik (you will pretty much never get to use rampage sadly..)

I like to buy 2-3 of the units eavy armor and mix them in to the tide, so you can occasionally allocate some wounds onto them that do not ignore their armor to try and get some saves. Also like to go give 6 nobs power klaw and the other 4 kombiskorcha and big choppas.

The kombi skorchas I have saved for overwatch so far, 4d3 S5 AP4 hits has stopped a few asaults crispy crunchy.


Not sure about the eavy armor, it cost almost as much as another boy for 2/3rds the cost of a boy, might be dropping it.


scorchas are s4 ap5 i believe
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You're thinking of burnas. Skorchas are indeed S5 AP4.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ru
!!Goffik Rocker!!






So, nobz can take combi-Scorchas or combi-Burnas? Don't have a book in front of me right now.

This message was edited 4 times. Last update was at 2014/07/23 10:17:46


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Kombi-Skorchas, there are no combi-burnaz. Nobz have access to the same shoota upgrades as any character.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ru
!!Goffik Rocker!!






Oh, that's actually awesome! I've played combi-scorchas as s4 ap5 for like 5 years.
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

Played 3rd game with GT, against Shooty Tyranids with 3 flying hive tyrants, lots of Blasts, and pinning tests. Thank gork and mork that the unit was fearless, other wise mob rule would have been painful.

This was the toughest fight so far (had lost about 40 models), but I managed to kill everything my opp had on the ground by turn 3. All that was left were the 3 hive tyrants but we called the game early, because my opponent didn't like how the game was turning.

Debating dropping 2 of 3 warbosses for big meks with KFF & killsaws for extra survivability.

Skorchas have been worth their points in every game so far, they completely whipped a termagant unit.

I don't know how my 10 rokkits would have done against flying MC's. My hope would be to get close hopefully knock them out of the air then charge. All while still taking objectives.
   
Made in nl
Flashy Flashgitz






I see some people talking about 2 relics? Only one per army allowed?

6K
6K
6K
4K
 
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

Ork codex: One of each relic per army, and only one relic per model.

Ghazghull Waaagh supplement: One of each relic per army, but as many relics per model as you want.
   
 
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