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Made in us
Fresh-Faced New User




Hey there, I'm a long time Dark Eldar player and I sold them recently to start up a new army (models broke too much for me T_T). This is not a completely finished list and I'm looking more for opinions then it being a set list.

HQ
For HQ, I've done some research and I want to go with an Overlord with CCB and all his proper fixings or a Destroyer Lord. I plan on running one or two units of wraith, minimum probably 6 models to 10 models so aDestroyer Lord leading a group is an option.

Troops
This is where I'm very confused at the moment. I want to run possibly a 20 man warriors but i'm not sure if it's better to 10 man them and to put them in transports, which also is a question of which is the best transport option?
I also want to run a minimum of 1, 10 man immortals squad with a transport.

Elite
The only two elites I could see myself running is the Triarch Stalkers and the Deathmarks, probably at least a 5 man Deathmark minimum.
If I'm missing a reason for another Elite choice to be taken please fill me in.

Fast Attack
Atleast one squad of wraiths, ideally I want two squads of like 5 or 6, one possiblely being led by a Destroyer Lord with MSS, Warscythe and the S Weave, I dont think that phase shifter would b worth the points on him in a group that already has them
Blades don't interest me and destroyers seem only good when they're heavy but then are overpriced when upgraded.
I could see myself throwing in maybe 4 or 5 scarabs in a group the go be annoying somewhere for how cheap they are.

Heavy Support
I've heard very good things about the A. Barges and plan to get probably two of these, I just wanted to confirm that they are a top choice.
Doomsday arc looks cool but I think is too expensive to run even one of them.
Monolith is a possibility as a means of transport for the troops
Not big into getting a spyder
I need someone to explain to me why a doomscythe is actually good, I keep reading and I feel like for their points they're not the best thing but I'm obviously missing something. (4th, 5th, and early 6th edition player so not too familiar on flier rules)

This is obviously not a final list but a request for help at this point in answering some questions. I'm looking to buy everything on the list I make in one shot and could really use the top level advice that I hear this forums gives!


Spare no criticism and opinions please!!!!!!!
   
Made in us
Annoyed Blood Angel Devastator



Thornton Colorado

HQ
Lord on CCB with war scythe is really really good.

Elits
Have not seen much out of death marks they some times kill 3 or 4 models normaly get better results out of immortals. Stalkers are good but they need to be well supported

Fast attack
Destroyers are one of the best units in the necron codex they are perfect for medium to light infantry. running a unit of 5 will give you 10 S5 AP3 shots you are wonding most everything on 3s and denying armor on probably 1/3 of the units in the game. they move 12" and are T5 so they are pretty hard to kill. That being said wraiths are also pretty good assault units.

Dont under estimate scarabs ether, a unit of 6 will have no problem killing a land raider

Heavy support
Doomscyths draw a line through units and kill pretty much anything it touches, you need 6s to hit it if you dont have sky fire and its has 13 armor until it has had a penetrating hit on it how is that not good . they are hard to kill and can take out just about anything.

This message was edited 1 time. Last update was at 2014/07/14 18:38:02


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Fresh-Faced New User




I forgot that not many skyfire weapons can pierce AV 13, most are 7 or 8 from my knowledge, great help thank you!

Please keep the comments coming, I'm going to start working on a tentative list now
   
Made in us
Annoyed Blood Angel Devastator



Thornton Colorado

The only delema is do you bring the nightsyth then for you imortalts

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What about a cryptek with a veil of darkness and make it a 10-15 man squad, any comments on that?

Also is tesla better for them or guass?

This message was edited 1 time. Last update was at 2014/07/14 19:08:11


 
   
Made in gb
On a Canoptek Spyder's Waiting List




Kidderminster

I've been playing Necrons through the late 6th edition period and now into 7th and my opinion for army is as follows;


HQ - Lord CCB and WS, you can upgrade him how you see fit, but the CCB he is in is a skimmer that can resurrect on a 5+ (4+ with res orb), he can make 3 sweep attacks in his movement phase at S7 (AP2 i think)

Troops - I prefer imortals as they have a 3+ armour save and can take Tesla carbines (when you roll a 6 on the To Hit Roll you get an extra 2 wounds to resolve !!!) I don't tend to run these in any transport but if you do it has to be the Nightsythe which has a TL Tesla Destructor on it (more later)

Fast Attack- Wraiths Wraiths Wraiths and D-Lord makes them even more fearsome > the entire unit then gets to re roll any to HIt or to Wound rolls of 1 !! they can also Deep Strike because there Jump Infantry.
If you run scarabs your aim is to chip away at the enemy using mass attacks and any unsaved wounds result in the enemy losing their AS for the rest of the game. If it's a vehicle they lose 1 Armour value on all faces if that value reaches 0 they're wreaked.

Elite - C'Tan is nice but they're expensive my favourite abilities they use are Gaze of Death (leech life xD) and any other ability really, Times Arrow is quite nice (enemy model takes a Init test and if they fail they're removed no saves allowed.
But again you hit the nail on the head with the Stalker my favorite Elite multiple choice of weapons and when it hits any other shooting attack by any unit is TL.
Deathmarks are great when used with a Cryptek of Despair because of the Deathmarks ability to wound a named unit on a 2+ this transfers to the Cryptek who has a S8 AP1 Flamer weapon which normally wounds against the enemy's leadership over Toughness.

Heavy Support The barges own m y heart they use a TL Tesla Destructor this thing fires 4 shots and uses the same Tesla rule mentioned earlier (any 6's when rolling to hit = +2 EXTRA HITS) and when firing at snapshots because you jinxed that rule still applies... oh did i mention they're S7 and have the Arc special rule which means when you hit a unit any unit within 6" has a chance of suffering D6 S5 hits (only if you roll a 6 for the unit within 6"
As for the DoomSythe this thing fires a S10 AP1 beam which can be positioned 12" from the barrel in a 45* angle you then roll 3 D6 to determine the range you then set as a point anywhere within the rolled distance from the first point (the 12" that means that the beam can go anywhere!!! and is 1mm thick so it's very thin.
The Doomsday Ark is hit and miss 72" S9 AP1 Large Blast but this can scatter and it has to remain stationary the turn before to fire at this strength .


That's all i can say really message me if you need anymore information

and remember You Will Rise Again

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Fresh-Faced New User




A lot of great advice, still finding it hard to pick a ccb or a d lord tho but heres where im at:

HQ
Necron overlord with CCB, warscythe, and S weave, mayb res orb OR Destoyer lord with warscythe, mss and S weave

Troops
10-15 immortals with either cryptek with veil of darkness or nightscythe
Either two 15-20 warriors on foot OR three 10 man groups with a transport

Elite- not overly impressed with the options and point values
5 man unit of Deathmarks
1-2 Triarch stalkers
both are maybes and if I have the points

Fast Attack
5/6 Canoptek Wraiths, 2-3 whip coils (Add DestroyerLord to this unit)
5/6 Canoptek Scarabs
3-5 Destroyers? Being told to have then and dont upgrade to heavy.

Heavy
2 A Barges, hearing amd seeing great things about them
1 Doomscythe

More comments and suggestions please!
   
Made in us
Judgemental Grey Knight Justicar





New Orleans

I like to put a Cryptek w/ an assault 4 & str 5 Haywire staff w/ each war squad in the Sythes. Only 12 range but if they get out next to Land Raider they will kill it in 1 turn usually. Good against other super heavies too. They are only 25 pts each.

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Made in us
Discriminating Deathmark Assassin





Out of my Mind

Just some general tips, if it helps.

Necrons are a shooting army. You generally only need 1-2 'Assault' units to tie up/stall/kill your opponents fast moving units. Anything more than that, and you're really not taking advantage of all the fun stuff the Codex has to offer.

Run the CCB w/ a unit of Scarabs or Wraiths or run the D-Lord with 2 Units of Wraiths if you're stuck on those 2 HQ's. If you're having a had time deciding which is 'better' then it's the CCB, because he will give you access to a Royal Court, which the D-Lord won't. Even if you don't use a Royal Court to start out with, it's better to have the option. I usually only run 1-2 units of 5xWraiths or 2 units of Scarabs and it does the job just fine.

There is only 1.5 Transport options for the Immortals. The Nightscythe is great since it can reliably deliver the unit pretty much anywhere you need them, and if the flyer is destroyed before you manage to bring them out, then they just pop into reserves. More likely than not, you'll be dropping them on the board the turn the Nightscythe arrives. While not a true transport, the '.5' is the Monolith. You'll have to keep the Immortals in reserve as well. This causes problems if the Monolith doesn't show up and the Immortals do.

Warriors do fine in a Nightscythe, as they're one of the few units that can use it's 15 capacity. If you do this, I only recommend one unit to deliver a good round a Rapid Fire, then hope they're in a good spot to not get killed. As the only unit that can take the Ghost Ark, this will be the common transport that you will take with them, even if you run them empty.

In any situation where you'll be delivering the Immortals into Rapid Fire Range, Gauss is recommended. If you're going to start them on the table you could go with either Tesla or Gauss, depending on how aggressive you're going to be with them or how fast your meta is.

ABarges are great, but don't expect them to carry the damage in your army. 1-2 is generally all you'll need. Triarch Stalkers function better with the more guns you have. So in an infantry heavy army, they're fantastic. If you're going to run vehicle heavy, then don't worry too much about em.

Destroyers are great if you're playing a lot of MEQ armies, but the sheer volume of fire that the Necrons can bring is usually enough to deal with the model count. An alternative that I personally enjoy, is Tomb Blades with Beamers and a 3+ save. Comes to the exact same cost as a Destroyer so it's easy to flip back n forth.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
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Fresh-Faced New User




 Akar wrote:
Just some general tips, if it helps.

Necrons are a shooting army. You generally only need 1-2 'Assault' units to tie up/stall/kill your opponents fast moving units. Anything more than that, and you're really not taking advantage of all the fun stuff the Codex has to offer.

Run the CCB w/ a unit of Scarabs or Wraiths or run the D-Lord with 2 Units of Wraiths if you're stuck on those 2 HQ's. If you're having a had time deciding which is 'better' then it's the CCB, because he will give you access to a Royal Court, which the D-Lord won't. Even if you don't use a Royal Court to start out with, it's better to have the option. I usually only run 1-2 units of 5xWraiths or 2 units of Scarabs and it does the job just fine.

There is only 1.5 Transport options for the Immortals. The Nightscythe is great since it can reliably deliver the unit pretty much anywhere you need them, and if the flyer is destroyed before you manage to bring them out, then they just pop into reserves. More likely than not, you'll be dropping them on the board the turn the Nightscythe arrives. While not a true transport, the '.5' is the Monolith. You'll have to keep the Immortals in reserve as well. This causes problems if the Monolith doesn't show up and the Immortals do.

Warriors do fine in a Nightscythe, as they're one of the few units that can use it's 15 capacity. If you do this, I only recommend one unit to deliver a good round a Rapid Fire, then hope they're in a good spot to not get killed. As the only unit that can take the Ghost Ark, this will be the common transport that you will take with them, even if you run them empty.

In any situation where you'll be delivering the Immortals into Rapid Fire Range, Gauss is recommended. If you're going to start them on the table you could go with either Tesla or Gauss, depending on how aggressive you're going to be with them or how fast your meta is.

ABarges are great, but don't expect them to carry the damage in your army. 1-2 is generally all you'll need. Triarch Stalkers function better with the more guns you have. So in an infantry heavy army, they're fantastic. If you're going to run vehicle heavy, then don't worry too much about em.

Destroyers are great if you're playing a lot of MEQ armies, but the sheer volume of fire that the Necrons can bring is usually enough to deal with the model count. An alternative that I personally enjoy, is Tomb Blades with Beamers and a 3+ save. Comes to the exact same cost as a Destroyer so it's easy to flip back n forth.



A lot of good advice, I'm starting to lean towards a CCB, it's start to be a clear cut advantage over the DL.
The assault units i'm going to use is going to be a squad of wraiths and a squad of scarabs
I'll start an actual list and see where I'm at points wise and ask for more opinions
Lastly, is a cryptek with a veil of darkness and 15 immortals any good or too situational?



Automatically Appended Next Post:
Here is my optimized list, still 100 to spare if I did the math right which could be a stalker or a transport for my 2nd squad of warriors.

HQ
Necron Overlord WarScythe Sempiternal weave
Catacomb Command Barge
Troops
Necron Warriors (15)
Night Scythe
Necron Immortals (10)
Cryptek Veil of Darkness
Necron Warriors (15)
Elite
Triarch Stalker
Triarch Stalker
Fast Attack
Canoptek Wraiths (5) Whip Coil (2)
Canoptek Scarabs (6)
Heavy Support
Annihilation Barge
Annihilation Barge
Doom Scythe

1750

This message was edited 2 times. Last update was at 2014/07/15 04:06:28


 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Tols8189 wrote:
The assault units i'm going to use is going to be a squad of wraiths and a squad of scarabs.

This will be good to start out with just so you can see the pros/cons of both units. As much as I hate to recommend it, if you find that you LIKE this setup, then the DLord would be a better choice so you'll have one Assault unit to wreck, and the other to Tarpit. As your list currently is, you're running 3 units for Assault, because that's where I consider the CCB to be. You're definitely not spending all those points for his shooting. If you can get the CCB stuck in with your opponents threat, then great. Likewise, he can just throw a useless unit at your CCB and bog it down. It's up to you to learn which is which.

Tols8189 wrote:
Lastly, is a cryptek with a veil of darkness and 15 immortals any good or too situational?

15 Warriors or 10 Immortals? Immortals cap out at 10. If you're playing the Maelstrom Missions (which you should, they're awesome), then the Veiltek is great with a unit, so you can get to those far objectives and score VPs. If you do this, like stated above, then you'll want Immortals. Their 3+ save makes them quite durable and less dependent on being around other things. Large blocks of Warriors porting around is fun, but it becomes a huge cluster of models with a big sign that says 'Got Templates?'. It's a good tactic, but one that's performed better with Nightscythes/Monoliths.

Tols8189 wrote:
Here is my optimized list, still 100 to spare if I did the math right which could be a stalker or a transport for my 2nd squad of warriors.

HQ
Necron Overlord WarScythe Sempiternal weave
Catacomb Command Barge
Troops
Necron Warriors (15)
Night Scythe
Necron Immortals (10)
Cryptek Veil of Darkness
Necron Warriors (15)
Elite
Triarch Stalker
Triarch Stalker
Fast Attack
Canoptek Wraiths (5) Whip Coil (2)
Canoptek Scarabs (6)
Heavy Support
Annihilation Barge
Annihilation Barge
Doom Scythe

1750


Drop the Coils, and get a Ghost Ark to put with the Warriors. For the unit on the ground, you really should have an Orb in there. One Triarch Stalker should be enough for your list, since you're not really running enough infantry on the board to make use of 2, but that's just my opinion. If you do drop it, then you should be able to get enough points for the Lord, a few more Warriors. Even getting 2 Lanceteks and running them as a unit of 2, and putting them in the Ghost Ark on Turn one makes it a fun 'mini-tank' until it gets hit with a Heavy Flamer. While Im not a fan of the CCB, you really should have a Phase Shifter on there. even if it means dropping a Warrior or 2 out of the Nightscythe unit.

This message was edited 1 time. Last update was at 2014/07/15 06:08:17


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Longtime Dakkanaut




HQ
Necron Overlord WarScythe Sempiternal weave
Catacomb Command Barge
Troops
Necron Warriors (15)
Night Scythe
Necron Immortals (10)
Cryptek Veil of Darkness
Necron Warriors (15)
Elite
Triarch Stalker
Triarch Stalker
Fast Attack
Canoptek Wraiths (5) Whip Coil (2)
Canoptek Scarabs (6)
Heavy Support
Annihilation Barge
Annihilation Barge
Doom Scythe


If you are going to run a couple of stalkers then you might want to either get some Laneceteks out of your RC or a DA/Mono. Currently you don't really have any shooting besides the Gauss that you really care about twinlinking.
   
Made in de
Repentia Mistress





Santuary 101

Tols8189 wrote:
I forgot that not many skyfire weapons can pierce AV 13, most are 7 or 8 from my knowledge, great help thank you!

Please keep the comments coming, I'm going to start working on a tentative list now


From what I know, I believe the Doomscythe does not have Quantum Shielding and neither does the Nightscythe. So you might want to take note in case you are caught unawares or play their rules wrongly.

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Made in us
Fresh-Faced New User




HQ
Necron Overlord (Warscythe, Sempiternal Weave)
Command Barge
Troops
Necron Warriors (15)
Night Scythe
Necron Immortals (10)
Cryptek (Veil of Darkness)
Necron Warriors (20)
Necron Lord (Resurrection orb, Mindshackle Scarabs)
Fast Attack
Canoptek Wraiths (5) Whip Coils (2)
Canoptek Scarabs (6)
Necron Destroyers (3)
Heavy Support
Annihilation Barge
Annihilation Barge
Doom Scythe

1815

Went a bit differently on this one. Added some destroyers and removed some transports and stalkers.

This message was edited 2 times. Last update was at 2014/07/15 15:51:08


 
   
Made in jp
Proud Triarch Praetorian





Ugh, so much misinformation/bad advice in this thread.
I'm going to have to compile a report card for the codex rating every unit.
This could take a while...

 
   
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Fresh-Faced New User




S.O.S. lol!
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

 skoffs wrote:
Ugh, so much misinformation/bad advice in this thread.
I'm going to have to compile a report card for the codex rating every unit.
This could take a while...


Be prepared to take it if you're going to dish it.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Fresh-Faced New User




Overall, I like the CCB, I want the wraiths and scarabs in there, heavy support seems solid. Only thing I'm not 100% on this the troops and their transportation, oh and those destroyers. And wow I did miss the part of the assault 4 on the voltaic staff, that's a beautiful weapon!

So, what should I do with my troops, should I have a cryptek with a voltaic staff with each warrior troop? small or large groups, which is better, do i need destroyers or should i use the points elsewhere?

This message was edited 5 times. Last update was at 2014/07/15 18:10:05


 
   
Made in us
Regular Dakkanaut





ChapertMasterRagnaValick wrote:
HQ
Lord on CCB with war scythe is really really good.

Elits
Have not seen much out of death marks they some times kill 3 or 4 models normaly get better results out of immortals. Stalkers are good but they need to be well supported

Fast attack
Destroyers are one of the best units in the necron codex they are perfect for medium to light infantry. running a unit of 5 will give you 10 S5 AP3 shots you are wonding most everything on 3s and denying armor on probably 1/3 of the units in the game. they move 12" and are T5 so they are pretty hard to kill. That being said wraiths are also pretty good assault units.

Dont under estimate scarabs ether, a unit of 6 will have no problem killing a land raider

Heavy support
Doomscyths draw a line through units and kill pretty much anything it touches, you need 6s to hit it if you dont have sky fire and its has 13 armor until it has had a penetrating hit on it how is that not good . they are hard to kill and can take out just about anything.


Where does it say that Doomscythes or Nightscythes have quantum shields?
   
Made in us
Fresh-Faced New User




Yeah that was what was confused me at first, but they do not have Q shields.


Automatically Appended Next Post:
Here is my current list in case anyone is still judging out there, still want all the opinions I can get =D

HQ
Necron Overlord (Warscythe, Sempiternal Weave)
Command Barge
Troops
Necron Warriors (14)
Cryptek (Harbinger of the Storm)
NightScythe
Necron Warriors (14)
Cryptek (Harbinger of the Storm)
Night Scythe
Necron Immortals (10)
Ghost Ark
Fast Attack
Canoptek Wraiths (6) Whip Coils (2)
Canoptek Scarabs (8)
Heavy Support
Annihilation Barge
Annihilation Barge
Doom Scythe

1799

This message was edited 2 times. Last update was at 2014/07/16 01:34:25


 
   
Made in ca
On a Canoptek Spyder's Waiting List




Is your plan for the warriors and crypteks to be in the scythes? Looks like you have immortals in the ghost ark too. They can't take one of those. Switch dedicated with one of the warrior squads if you plan on walking the warriors. Otherwise looks like a fun list.
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Only Warriors can have a Ghost Ark as a Transport.

You really only need 1 unit of Warriors in a Nightscythe, so you can drop the 2nd one or put the Immortals in that.

Even if you just drop the Ghost Ark, the list looks good, time to start playing.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in jp
Proud Triarch Praetorian





Just for clarification,
Do you have the Doom Scythe in there for any particular reason?

Also, the way you've got your list written out makes it a little hard to read at quick glance.
If you could put a couple line breaks in to seperate the sections, it would help.

I toyed around with what you had, accidentally made a 2000 point list
HQ
Necron Overlord (Warscythe, Sempiternal Weave, Phase Shifter, Mindshackle Scarabs)
Command Barge
[255]

Troops
5x Necron Warriors
Cryptek (Harbinger of the Storm)
NightScythe
[190]
5x Necron Warriors
Cryptek (Harbinger of the Storm)
Night Scythe
[190]
18x Necron Warriors
Lord (Staff of Light, Sempiternal Weave, Resurrection Orb)
Ghost Ark
[429]
10x Necron Immortals
Cryptek (Harbinger of Despair with Veil of Darkness)
[230]

Fast Attack
6x Canoptek Wraiths (2x Whip Coils)
[230]
8x Canoptek Scarabs
[120]

Heavy Support
Annihilation Barge
[90]
Annihilation Barge
[90]
Doom Scythe
[175]

TOTAL = 1999
Could probably be converted to 1850 without much difficulty.
(by either dropping the Doom Scythe or changing the Warrior blob + OrbLord into a Destro-Ark group).
Personally, I'd want to add a Destroyer Lord as well, but I don't know how you'd feel about running Wraith Wing AND a Barge Lord.

This message was edited 3 times. Last update was at 2014/07/16 02:34:55


 
   
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Doom scythe is there just for more fire power and to have a flier to do some anti flier, unless those aren't good reasons it can be removed.
I'll space it out better.

Also why do you have 18 warriors in a ghost ark if it can only hold 10 people? it has 19 with the cryptek. Am I missing something here?
Are MSS and a phaseshifter worth all those points on him? I've read that a lot of people use just a warscythe because anything that will negact the 2+ weave you can put on the CCB
Also, whats better, tesla carbine or Gauss blaster? Seems like Gauss has 20 shots rapid fire within 12 and tesla is 10 at 24 with a chance to get a few more wounds.
How does tesla work exactly?
Is the rapidfire rule still you have to do rapidfire if you move or can you move your 6 and shoot 1 shot at 24. Basically, if you move are you commited to rapid fire? This was the rule in 5th which was the last time I've played.

Here is an updated list:

HQ

Necron Overlord (Warscythe, Sempiternal Weave)
Command Barge

Troops

Necron Warriors (13)
Necron Lord (Ressurection Orb, MindShackle Scarabs)
Night Scythe

Necron Warriors (5)
Cryptek (Harbinger of the Storm)
NightScythe

Necron Warriors (5)
Cryptek (Harbinger of the Storm)
Night Scythe

Necron Immortals (10)
Cryptek (Harbinger of Despair, Veil of Darkness)

Fast Attack

Canoptek Wraiths (6) (Whip Coils (2))
Canoptek Scarabs (7)

Heavy Support

Annihilation Barge
Annihilation Barge
Doom Scythe

1839

This message was edited 5 times. Last update was at 2014/07/16 05:02:17


 
   
Made in us
Rapacious Razorwing





From what I've seen, lychguard are amazing, they always seem to preform wonderfuly in any game I've seen them in. That being said, you seem to have your list rather filled out by now, and it is looking rather solid. Also, as a new dark eldar player, i would love your advice on my list :3
   
Made in jp
Proud Triarch Praetorian





... okay, first off, we might need to make sure we're on the same page before continuing:
A) is this 6th or 7th edition rules you're planning on playing by?
B) are you playing serious or just for fun?
C) have you taken a look at some other people's lists to get an idea of what your average 'Cron list looks like at the moment?

Tols8189 wrote:
Also why do you have 18 warriors in a ghost ark if it can only hold 10 people? it has 19 with the cryptek. Am I missing something here?
Yes, 18 Warriors + Lord.
They're not going IN the Ark.
There's nothing saying units are disallowed from deploying outside their transport on the table.
Typically, "Warrior Blobs" are deployed BEHIND their Ghost Ark. This gives them some cover while still allowing the Ark to add fallen Warriors. Between the Lord tanking all the AP3-4 shots that get through, the ResOrb raising guys that fall down, and the Ark replacing any who fail their RP rolls, Warrior blobs like this are incredibly resilient.

Are MSS and a phaseshifter worth all those points on him? I've read that a lot of people use just a warscythe because anything that will negact the 2+ weave you can put on the CCB
Yes, in 6th edition a lot of people ran Barge Lords with just Warscythes.
But thanks to the changes to Chariots that 7th brought, that's not the best loadout anymore.
If someone is shooting at the model, then yes, you can opt to have it hit the Barge instead of the Overlord (which, if it can ignore 2+ armor, might be a bad idea, as it could explode your ride).
But more importantly, the Command Barge is a close combat unit. In close combat, you don't get to decide what takes the hit, your opponent does. If you want to maximize its survivability, you need more than what you've currently got on it.

Also, whats better, tesla carbine or Gauss blaster? Seems like Gauss has 20 shots rapid fire within 12 and tesla is 10 at 24 with a chance to get a few more wounds.
Depends. Gauss is better at close range. Tesla is better at distance.
In that you normally want to keep your troops out of close combat, Tesla tends to be better for those purposes.

How does tesla work exactly?
For every 6 when rolling to hit, Tesla weapons generate 2 extra hits.

Is the rapidfire rule still you have to do rapidfire if you move or can you move your 6 and shoot 1 shot at 24. Basically, if you move are you commited to rapid fire? This was the rule in 5th which was the last time I've played.
Do you have the 7th edition rule book? It lays it out pretty clearly: 1 shot at 13-24", 2 shots at 1-12". But if you rapid fire, you can't assault.


Automatically Appended Next Post:
 MurderCarnival wrote:
From what I've seen, lychguard are amazing, they always seem to preform wonderfuly in any game I've seen them in. That being said, you seem to have your list rather filled out by now, and it is looking rather solid. Also, as a new dark eldar player, i would love your advice on my list :3
... Lychguard are one of the worst units in the Necron codex.
If they "performed wonderfully" against anything, I feel bad for whoever that opponent was.

This message was edited 1 time. Last update was at 2014/07/16 06:00:40


 
   
Made in us
Longtime Dakkanaut




... Lychguard are one of the worst units in the Necron codex.
If they "performed wonderfully" against anything, I feel bad for whoever that opponent was.


I still prefer an LG star to an RCDI. 1005 points gets you 10 with Sword and Board, 2 MSS/WS Lords, Zandy, and a DLord with MSS/SW, plus the NS for them all to ride in. 18 T5 (3 are technically T6) wounds most of which carry a 3+/4++ and RP is pretty stout. And with 30 PE/FC S(6) AP 3 attacks to go with 10 PE/FC WS AP 2 ARmor Bane attacks and 3 MSS you'll vaporize anything you touch.
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

When you look at Lychguard, they are a 'Good' unit, there is no doubt about that. The problem with them is that when you compare them to other options available, they come out as huge point sink. The shields have gotten progressively worse as the editions change, and if you're running any other options there are better units.

Skoffs pretty much covered the Tesla/Gauss situation, but you're dead on with the Rapid Fire. In a Nightscythe, they should almost always be Gauss as you can reliably deliver them into rapid fire range. On the table you could go either way, and there are too many factors to list which would be better as it is extremely situational. I never run Tesla immortals, but it's a matter of preference for me. Since your still starting out, get 1 unit, but start it out on the table until you get a feel for them.

Doomscythes got better in this edition. Since the Death Ray doesn't target a unit, it can hit units that are invisible for the odd game you come across it. More importantly, the models hit don't have the opportunity to 'Jink '. I expect this to be errata'd out at some point, but it's pretty decent. It still suffers the same problems as always. It's extremely vulnerable to interceptor fire, and while jink got better, it prevents you from using the Death Ray. If your intent is to use it as an anti flyer, then you're wasting the Death Ray. Go with Nightscyhes or A Barges if you're finding flyers a problem.

Empty Arks are common, and if your squad ever manages to get whittled down to 10 or less, then you can always pop them in.

EDIT: Shadar snuck it in there. All the Necron units are viable now, it just depends on how much you're willing to invest in them since a good amount of the Necron Dex is the combos. Except you can only have 1 Lord in there on a Battle Forged list.

This message was edited 2 times. Last update was at 2014/07/16 06:45:04


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Longtime Dakkanaut




Yeah, just like the RCDI, I would say that's more of a "fun" unit, although in the right list it could cause some problems. It's easily got the resiliency profile of similarly costed Pally stars, maybe a tad more as it's T5 wounds can't be insta deathed, and a 4++ with a 4+ RP per wound is generally better then what the Pallys are throwing out.

The big difference of course is the Pallys can consistently throw out respectable shooting. You gotta get the LG in the mix fast. That's where that NS comes handy, although you could go the Veil route for slightly cheaper and get in for a possible turn 2 assault. I like the dependability of the NS though, and the fact that it allows you to spread out in a pretty big ass circle on deployment, dramatically increasing your threat radius as well as protecting you from blast/template weapons.

And it scores now, so there's that. Although in the 6th I'd run it with Trazyn, they really need to give him OS. He's basically suppose to be a troop.

But yeah, Nemie+Dlord makes for a really nasty LG star. I'd suggest it for any fun game to at least give it a shot. Of course the Dlord can split off as needed, you'll be overkill against most opponents all stacked together anyway. That also makes for a pretty nasty Warlord kill point to try to nab.

For support I'd recommend at least a couple of good old tremorteks. Slow the LG's prey down a tad.

That's my 2 cents anyway.
   
Made in us
Fresh-Faced New User




Thanks for the help, there def was some light shed on a lot of things.
Rapidfire had to be used in 5th edition in a model moved, so now you can move and still shoot 13-24 options if you want.
The tesla extra hits are 'hits' so all you have to do is roll to wound on those right? I know I might be asking answered questions but I really am out to date and I'm learning a lot, and I appreciate the help so much.
I didn't realize you couldnt nominate in CC whose being hit the barge or the overlord, so yeah that stuff does make sense.
I didn't know the rule about taking a larger unit then a dedicated transport can hold and have it as a shield basically, I definitely want to add that back into the list then.

I like the lychguard, cool models cool fun things, but points wise are a point sink like a C'tan or a few other things in the book. A more friendly, fun game i would run these but i'm looking for competitive first.

I'll redo my list again lol, see where I can get points from to make a blob.



Automatically Appended Next Post:
HQ

Necron Overlord (Warscythe, Sempiternal Weave, Mindshackle Scarabs, Phase Shifter)
Command Barge

Troops

Necron Warriors (17)
Necron Lord (Ressurection Orb, MindShackle Scarabs)
Ghost Ark
Necron Warriors (6)
Cryptek (Harbinger of the Storm)
NightScythe
Necron Immortals (10)
Cryptek (Harbinger of the Storm)
NightScythe

Fast Attack

Canoptek Wraiths (6) Whip Coils (2)
Canoptek Scarabs (6)

Heavy Support

Annihilation Barge
Annihilation Barge
Doom Scythe

1844

Is there doom scythe out of place here? I think it's a very good ship but I can always switch it out for a 3rd annihilation barge or a triarch and fill up those warrior units.

This message was edited 1 time. Last update was at 2014/07/16 15:31:51


 
   
 
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