| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/07/15 15:28:48
Subject: IG vet load out
|
 |
Guardsman with Flashlight
Scotland
|
When running melta vets, what is the popular doctrine to give them? I was thinking demolitions, or is that simply over kill having a demo charge and 3 melta guns all in the one squad? Some insight would be great to how others use there vets and what they run with. Thanks guys
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/15 15:32:19
Subject: Re:IG vet load out
|
 |
Hurr! Ogryn Bone 'Ead!
over there
|
I use sniper vets with an autocannon, krak grenades, foward sentries, grenediers, and give the sarge a boltgun.
|
The west is on its death spiral.
It was a good run. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/15 15:33:48
Subject: IG vet load out
|
 |
Veteran Inquisitorial Tyranid Xenokiller
|
Grenadiers; with the ammount of AP5 weapons lying around, that 4+ will help keep them alive; even with a chimera, they'll end up walking sooner or later..
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/15 15:43:46
Subject: IG vet load out
|
 |
Is 'Eavy Metal Calling?
|
Inquisitor Jex wrote:Grenadiers; with the ammount of AP5 weapons lying around, that 4+ will help keep them alive; even with a chimera, they'll end up walking sooner or later..
This all the way, 4+ doubles your survivability against most guns and is a steal for just 15 points!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/15 15:57:32
Subject: Re:IG vet load out
|
 |
Guardsman with Flashlight
Scotland
|
I think I'm still stuck in the mindset from the previous codexes when carapace was so much more expensive and on habit tend to over look it. But thanks for the insight guys
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/15 18:40:25
Subject: Re:IG vet load out
|
 |
Mutilatin' Mad Dok
|
The Home Nuggeteer wrote:I use sniper vets with an autocannon, krak grenades, foward sentries, grenediers, and give the sarge a boltgun.
You know, I was going to say this was illegal because vets can only have one doctrine, but I checked the book and saw that the wording is now "may take any of the following doctrines." I wonder if that's intended behavior or if it's still supposed to work the way it used to.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/15 19:05:34
Subject: Re:IG vet load out
|
 |
Is 'Eavy Metal Calling?
|
Bludbaff wrote: The Home Nuggeteer wrote:I use sniper vets with an autocannon, krak grenades, foward sentries, grenediers, and give the sarge a boltgun.
You know, I was going to say this was illegal because vets can only have one doctrine, but I checked the book and saw that the wording is now "may take any of the following doctrines." I wonder if that's intended behavior or if it's still supposed to work the way it used to.
I'm pretty sure the wording was the same in the last codex, but most people baulked at buying 1 for 30 points, let alone 2. But yes, you could take 90 points of upgrades and 95 points of guns on your 70 point Vet squad.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/15 19:27:55
Subject: IG vet load out
|
 |
Hauptmann
Hogtown
|
3 meltas old school. I don't find the loss of the fire point to be that big a deal what with shoot/run and mc/tank hunter orders by the time the mech hits the enemy line.
|
Thought for the day |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/16 04:23:21
Subject: IG vet load out
|
 |
Imperial Agent Provocateur
Coming Soon - to a Coven near you
|
I've had pretty good success against tau by footslogging lots of camo vets behind platoon squads (I keep them in 10s for this as tau are forced to overkill units.. Surprisingly wasting a lot of power)
The idea was to force them to
A use up marker lights to get the vets
B use up firepower to kill the weak unit 1st meaning more plasma gets in closer before they die
C try to split the firepower and lights evenly amongst the units to strip them down and make them useless.
My opponent ended up opting for C, which takes a lot of discipline surprisingly but turned out to be the wrong choice.. After killing my tanks etc first there were so many units at low capacity with tau hiding in the back field.. That I ruled the missions.. I accept I got lucky though as one more turn would have left me wiped off the board with a near full tau running amock,
|
"So.. If she weighs as much as a duck..." Inquisitor Monty |
|
|
 |
 |
|
|