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![[Post New]](/s/i/i.gif) 2014/07/15 16:18:41
Subject: Flyers moving in both players' turns
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Foxy Wildborne
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An idea I've had that might help with the "second guy to fly in from reserves wins every dogfight" issue is having both players move their flyers each turn, with the non-active player going after the active player. This would force both sides to put more thought into their positioning if they wanted to dogfight, possibly at the expense of their ground attack capacity.
It also helps with an aesthetic problem I have with jet aircraft just hanging frozen in place for two full player turns at a time when even basic infantry often gets to move two, three or more times in that same timeframe.
To prevent Reserves shenanigans, aircraft would not be allowed to leave the table in the enemy turn.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2014/07/15 18:12:15
Subject: Flyers moving in both players' turns
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Using Object Source Lighting
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Fun idea, what limitations would you put on it?
(I actually think it would be a lot of fun to figure out some rules using X-wing's dials etc.)
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![[Post New]](/s/i/i.gif) 2014/07/15 18:21:19
Subject: Flyers moving in both players' turns
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Tunneling Trygon
Carrickfergus, Northern Ireland
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I wholly approve of this idea. You should think about how Vector Dancer will interact with this rule.
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![[Post New]](/s/i/i.gif) 2014/07/15 18:41:05
Subject: Flyers moving in both players' turns
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Foxy Wildborne
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The way we're playing right now, flyers can make one 45 degree turn after every 12" of forward movement (speed stays 18-36") and Vector Dancer gives one free turn before movement.
This has worked okay so far, but we haven't tried moving on both turns yet.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2014/07/15 19:01:12
Subject: Flyers moving in both players' turns
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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lord_blackfang wrote:To prevent Reserves shenanigans, aircraft would not be allowed to leave the table in the enemy turn.
What if it is forced to?
Like, being very close to a corner, facing it.
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![[Post New]](/s/i/i.gif) 2014/07/15 19:54:07
Subject: Flyers moving in both players' turns
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Foxy Wildborne
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Ashiraya wrote: lord_blackfang wrote:To prevent Reserves shenanigans, aircraft would not be allowed to leave the table in the enemy turn.
What if it is forced to?
Like, being very close to a corner, facing it.
Stop at the edge, probably fly off in your own turn unless you can enter Hover mode or whatever.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2014/07/16 16:57:23
Subject: Flyers moving in both players' turns
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Tunneling Trygon
Carrickfergus, Northern Ireland
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I don't like that. Reserves shenanigans could be troublesome, but suddenly stopping at the edge brings us back to the problem of fliers getting frozen in midair for a while. It also presents a rear armour trap that wouldn't otherwise happen.
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