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Maybe bump the slugga boyz up to 20 and then don't take the rest of those slugga boyz. Use the extra points for some boss poles, you'll need them to keep the boyz in combat. Also get kombi-rokkits with ammo runts for each of the Nobz, you definitely need more anti-tank. Put the Mek in with them to try and keep them safe. You definitiely need to get your Warboss a boss pole. And if you have the minis, maybe flash Gitz are better against iron hands as the random AP could get you through their armor with a large amount of shots. (15 every turn compared to 10, 20, or 30 for your lootas)
For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling
i have 5 Flash Gits you think they will be better for Iron hand? i just figured i could glance them to death with shots but ya that makes sense i'm guaranteed 15 shots with them
I'd stay away from bigchoppas on nobz - they're almost never worth the points. Vs t4 and lower regular choppas have the same results. Vs really tough stuff you still don't do enough damage cause it doesn't ignore armor. I'd just take 1-2 pks and call it a day.
if you combine those suggestions you could go with this:
Spoiler:
HQ's
Big Mek: with KFF: 85
Warboss: 115
PK, Warbike Bp
Elite
9 nobz: 252
2 Pk, Bp Trukk, Ram
Troops
11x slugga boyz: 141
Trukk, Ram Nob, Pk, Bp
20x shootaboyz: 165
2 BS, nob, Bp
Fast Attack
9 Warbikers: 197
x1 biker nob, Pk
support
10 Lootas:140
5 Flashgitz: 155
Trukk, Ram
1250 ponits
more powerklaws, every unit has a bosspole and you got 3 trukks. the flashgitz make excellent marine hunters and dont get obliterated if their trukk explodes
do you have orks? do you have ballpoint-pens? remove the metal bit of the pen, glue it onto the muzzle of a shoota/slugga, paint it black and yellow, draw a evil face on it. voila tankbusta with a rokkit launcha .
grow some spores and think like an ORK. you can make rokkits by simple finding any object that is rokkitishly shaped and gluing fins on it
RedNoak wrote: if you combine those suggestions you could go with this:
Spoiler:
HQ's
Big Mek: with KFF: 85
Warboss: 115
PK, Warbike Bp
Elite
9 nobz: 252
2 Pk, Bp Trukk, Ram
Troops
11x slugga boyz: 141
Trukk, Ram Nob, Pk, Bp
20x shootaboyz: 165
2 BS, nob, Bp
Fast Attack
9 Warbikers: 197
x1 biker nob, Pk
support
10 Lootas:140
5 Flashgitz: 155
Trukk, Ram
1250 ponits
more powerklaws, every unit has a bosspole and you got 3 trukks. the flashgitz make excellent marine hunters and dont get obliterated if their trukk explodes
Very nice list
For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling
Yea i'm extremely Grateful for the help my game is tomorrow and i'm hoping and praying my 3rd trukk gets here today so i can actually have all 3 or else i have to take out the trukk =-/ if i have to i may just give the nobz a Waah banner
Well, if you are partial to those trucks, be prepared to have them wrecked first turn with the Eldar. I just played against Orcs and Wave Serpents will eat their lunch. But those Orks were in my face really quickly. If you have any Battlewagons, I would suggest those instead.
Yea i got my gak pushed in hard we are supposed to play fun lists not try hard lists and my opponent brought 2 wraith knights then random gak to fill points
well nextime anounce a 1000 point match, get a metal trashcan, glue some paperrolls on it and play it as your kustom stompa
no really, 2 wraithknights with the right loadout at 1250 points could be devastating to any army
could you outline the enemy army and equipment of the knights? maybe we can help you with some tactics to deal with that kinds of shenanigans... cause if you bring 2 knights, you cant have that much else on the field and depending on the mission, there are e few knicks to win such games.