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![[Post New]](/s/i/i.gif) 2014/07/19 01:00:30
Subject: 1850 Orks Competetive
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Regular Dakkanaut
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Here is the idea, lots of mechanized forces with a little firepower for backup
Secoundary detachment is taken to take the extra HQ with the mega force field that has shown to be crazy good on a bike. and then extra heavy support
Each battlewagon has a mek and either a warboss or grotznik riding in it
The Deffkoptas ride with the big mek as extra wound and a bit of s8 firepower
all vehicles have 1x rokkit to give additional firesupport
the lootas and the dakkajet are the antiair, and the lobbas are the mvp anti infantry
what do you guys think ? please share your thoughts
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![[Post New]](/s/i/i.gif) 2014/07/19 06:14:04
Subject: 1850 Orks Competetive
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Fresh-Faced New User
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Looks like a very strong list. I would drop the meks to give two of your vehicles boarding planks. They are an extra killpoints and a weak 5+ repair roll.
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Check out my White Skullz Orks mob. ~2500pts painted. Please vote!
http://www.dakkadakka.com/gallery/images-87174-42009_Orks-%20White%20Skullz.html |
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![[Post New]](/s/i/i.gif) 2014/07/19 07:28:39
Subject: 1850 Orks Competetive
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Dakka Veteran
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OldRussian wrote:Looks like a very strong list. I would drop the meks to give two of your vehicles boarding planks. They are an extra killpoints and a weak 5+ repair roll.
meks are not an extra killpoint. a Mek cannot leave his unit and is treated as part of it for the entire battle for all rules purposes.
i agree on swapping them for planks thought
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![[Post New]](/s/i/i.gif) 2014/07/19 07:59:46
Subject: 1850 Orks Competetive
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Ultramarine Chaplain with Hate to Spare
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I question the lobbas and Grotsnik and running your MFF solo.
You seem pretty light on AT with want 8 Rokkits and 12 Lootas as your only ranged AT. Serpent Spam will run rings round you after wiping the lootas turn 1. Where as you have plenty of AI with those boyz mobs and Dakkajet. So Lobbas seem a weird choice. More lootas would also give you a little AA or Kannons or Traktor Kannons or even Smashaguns all seem like they'd help your army more.
Grotsnik gives you rampage so putting him in a big boy mob seems a waste. Meganobz seem the best fit for him by far (with Killsaws that's potentially 8 S9 attacks each). At the moment you have nothing that is going to really worry a Knight army.
It looks like the Bike mek is running solo with naught but 2 wounds and a 4++ to keep him alive. A single volley of SMS from Broadsides should over kill him. He's giving your army core a 4++ yet at the moment he's completely exposed in a competitive setting he will just die. Get him some buddies perhaps drop the Dakkajet it doesn't really add a huge amount to your army and grab a unit of bikers to keep him company.
Finally with Meks in squads take the Killsaw or don't take the Mek. The killsaw is so useful when you're ducking challenges and is the main reason to take a mek (other than repair spam).
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![[Post New]](/s/i/i.gif) 2014/07/19 11:56:42
Subject: 1850 Orks Competetive
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Regular Dakkanaut
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I consider the Meks as an ork boy that costs 9 more points and helps with a second (together with riggers) 5+ to return hullpoints and to eat challenges when needed since he still is a character.
Between the wagons, waaagh running and reroll on one charge dice, the wagon boyz are looking at a 12+ d6+ 2d6 charge range, so getting a boarding plank seems like overcompensating to me
FlingitNow wrote:I question the lobbas and Grotsnik and running your MFF solo.
You seem pretty light on AT with want 8 Rokkits and 12 Lootas as your only ranged AT. Serpent Spam will run rings round you after wiping the lootas turn 1. Where as you have plenty of AI with those boyz mobs and Dakkajet. So Lobbas seem a weird choice. More lootas would also give you a little AA or Kannons or Traktor Kannons or even Smashaguns all seem like they'd help your army more.
Grotsnik gives you rampage so putting him in a big boy mob seems a waste. Meganobz seem the best fit for him by far (with Killsaws that's potentially 8 S9 attacks each). At the moment you have nothing that is going to really worry a Knight army.
It looks like the Bike mek is running solo with naught but 2 wounds and a 4++ to keep him alive. A single volley of SMS from Broadsides should over kill him. He's giving your army core a 4++ yet at the moment he's completely exposed in a competitive setting he will just die. Get him some buddies perhaps drop the Dakkajet it doesn't really add a huge amount to your army and grab a unit of bikers to keep him company.
Finally with Meks in squads take the Killsaw or don't take the Mek. The killsaw is so useful when you're ducking challenges and is the main reason to take a mek (other than repair spam).
Yeah the list is light on AT, it has always been a problem for orkz. But I tend to not worry about armor outside of flyers and skimmers, hence why my best solutions are the Lootas and the Dakkajet, both great vs skimmers and flyers(and FMC ofc). A good charge can do the job in that department, even a multicharge does the job since each squad has 2x claws (Nob + IC)
Grotznik is taken for the FNP and Fearless, not the Rampage. Both the ICs are in the wagons to ignore the Mob Rule and add a second claw.
The reason I picked Lobbas is since they are insane for the points cost, and they wipe the floor with infantry, both light and heavy since they overwhelm with wounds. They are an auto include for me.
I would take a couple of Traktor Kannons for additional AA and anti-skimmer, but the list as it is is really tight on points space, and so far the lootas and dakkajet have done the job for me. Still, its a good idea.
In games where he can be targeted, the Big Mek rides with the Deffkoptas, so he can have a lot of extra wounds, otherwise he hides behind the wagons out of LoS. His MegaKFF is important t1 and t2 to get you across the board, I have even reattached him to a charging squad after I stop caring about the safety of the vehicles.
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![[Post New]](/s/i/i.gif) 2014/07/19 13:49:10
Subject: 1850 Orks Competetive
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Dakka Veteran
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FlingitNow wrote:Finally with Meks in squads take the Killsaw or don't take the Mek. The killsaw is so useful when you're ducking challenges and is the main reason to take a mek (other than repair spam).
oh hell no meks can accepts challenges, so the nob can survive and attack. and like Delevarius pointed out, the ability to repair and to grant the nob his 4 s9 ap 2 attacks in CC costs you merely 9 points...
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This message was edited 1 time. Last update was at 2014/07/19 13:49:17
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![[Post New]](/s/i/i.gif) 2014/07/19 17:27:35
Subject: 1850 Orks Competetive
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Ultramarine Chaplain with Hate to Spare
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RedNoak wrote: FlingitNow wrote:Finally with Meks in squads take the Killsaw or don't take the Mek. The killsaw is so useful when you're ducking challenges and is the main reason to take a mek (other than repair spam).
oh hell no
meks can accepts challenges, so the nob can survive and attack. and like Delevarius pointed out, the ability to repair and to grant the nob his 4 s9 ap 2 attacks in CC costs you merely 9 points...
And when the model in the Challenge survives the 3 S8 attacks? Then challenges again? Say a Dreadknight charges you. You can either accept with mek get to swing once then have your nob die or watch as the Knight cuts a bloody swathe through the unit. Or you can have a mek with a Killsaw and refuse and get to swing with Ap2 attacks everyturn.
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![[Post New]](/s/i/i.gif) 2014/07/19 21:27:42
Subject: 1850 Orks Competetive
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Mekboy Hammerin' Somethin'
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I feel that meks are best to take simply without Killsaws in units of boyz, especially if the Nob already has a klaw. You can sacrifice the Mek to the challenge and then just have the nob go to town, where as if they both have a klaw you will (usually) be sacrificing a 25 point weapon either way; that's no fun!
Also, you have a warboss with heavy armor and a klaw. For 10 more points he cna be given a TL shoota (not huge, but something) and a 2 plus save. Considering it means you'll have to drop a single boy from one of the squads it essentially boils down to a 2+ save vs a 4+ at the cost of 3-4 points. That's a must take.
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![[Post New]](/s/i/i.gif) 2014/07/19 23:52:32
Subject: 1850 Orks Competetive
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Regular Dakkanaut
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morganfreeman wrote:I feel that meks are best to take simply without Killsaws in units of boyz, especially if the Nob already has a klaw. You can sacrifice the Mek to the challenge and then just have the nob go to town, where as if they both have a klaw you will (usually) be sacrificing a 25 point weapon either way; that's no fun!
Also, you have a warboss with heavy armor and a klaw. For 10 more points he cna be given a TL shoota (not huge, but something) and a 2 plus save. Considering it means you'll have to drop a single boy from one of the squads it essentially boils down to a 2+ save vs a 4+ at the cost of 3-4 points. That's a must take.
I agree for the mek, he is challenge insurance in CC and works good in a battlewagon
I gave my warboss just a Shoota, its a free upgrade. btw I think the TL Shoota is like 3p
I have tried running Mega Warboss, and he is insane at tanking wounds vs non AP2 wpns when he has the lucky stick, but you lose the ability to run and he is more expensive. If the enemy has alot of ap2 wpns its better to run a regular one and keep him out of harms way
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![[Post New]](/s/i/i.gif) 2014/07/20 03:55:42
Subject: 1850 Orks Competetive
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Dakka Veteran
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FlingitNow wrote:
And when the model in the Challenge survives the 3 S8 attacks? Then challenges again? Say a Dreadknight charges you. You can either accept with mek get to swing once then have your nob die or watch as the Knight cuts a bloody swathe through the unit. Or you can have a mek with a Killsaw and refuse and get to swing with Ap2 attacks everyturn.
i dont get your comment... if you didnt have the mek, you couldnt attack with the nob in the first place... and if you had a mek with killsaw you loose an expensive model in an non winnable challenge.
and i just want to point out that a mek with killsaw isnt that much better at penetrating armor than a nob.
vs AV 12:
mek 3A S7 (on charge)
3*1/2=3/2 hits. 3/2*30/36= 1,25 pens
nob 4A S9 (on charge)
4*1/2=2 hits. 2*1/2= 1 pen
mek 2A S6
2*1/2=1 hit. 1*21/36= 0,58 pens
nob 3A S8
3*1/2=3/2 hits. 3/2*1/3= 0,5 pens
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This message was edited 1 time. Last update was at 2014/07/20 03:56:40
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![[Post New]](/s/i/i.gif) 2014/07/20 18:41:14
Subject: 1850 Orks Competetive
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Ultramarine Chaplain with Hate to Spare
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So what happens when a Dreadknight or Chapter Master charges your unit.
First round you throw the Mek under the bus and swing with your 3 S8 attacks 1.5 hits 1.25 wounds 0.42/0.83 unsaved wounds lets say you do a wound to the CM/DK. Then what? He's alive then he chews through your squad.
Or you could have a Mek with Kilksaw punch him in face every turn and grind him out instead of kissing your whole unit goodbye. On a cheap little unit sure the Mek isn't worth it, but when you've got an 18 boy unit it becomes worth protecting.
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![[Post New]](/s/i/i.gif) 2014/07/20 22:23:06
Subject: 1850 Orks Competetive
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Regular Dakkanaut
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you guys forget that both of my battlewagons quads have both a nob and an IC in them ( Grotsnik in one and a warboss in the other)
the Mek is there to repair the battlewagon if need be, and if i need to throw him under the challenge bus, I dont want him to cost more then twice the base cost
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![[Post New]](/s/i/i.gif) 2014/07/20 23:04:11
Subject: 1850 Orks Competetive
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Ultramarine Chaplain with Hate to Spare
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So what is your plan if say a Dreadknight or Chaptermaster charge Grotsnik's unit? Kiss the whole lot goodbye for the sake of 30 points?
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![[Post New]](/s/i/i.gif) 2014/07/21 03:44:04
Subject: 1850 Orks Competetive
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Bonkers Buggy Driver with Rockets
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I've got a feeling that Grotsnik is a pretty fierce fighter...
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For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling |
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![[Post New]](/s/i/i.gif) 2014/07/21 10:30:48
Subject: 1850 Orks Competetive
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Ultramarine Chaplain with Hate to Spare
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Against a Dreadknight or CM? Really?
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![[Post New]](/s/i/i.gif) 2014/07/21 10:58:32
Subject: 1850 Orks Competetive
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!!Goffik Rocker!!
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FlingitNow wrote:So what happens when a Dreadknight or Chapter Master charges your unit.
First round you throw the Mek under the bus and swing with your 3 S8 attacks 1.5 hits 1.25 wounds 0.42/0.83 unsaved wounds lets say you do a wound to the CM/ DK. Then what? He's alive then he chews through your squad.
Or you could have a Mek with Kilksaw punch him in face every turn and grind him out instead of kissing your whole unit goodbye. On a cheap little unit sure the Mek isn't worth it, but when you've got an 18 boy unit it becomes worth protecting.
Happens:
1. Mek challenges dies from HOW. Challenge ends. You loose 15 pts. Characters strike with their powerklaws. WIN.
2. Mek challenges in hopes of dying to HOW but doesn't. Dies to 3-4 wounds, overkill also gribs a couple of boyz. You loose ~30 pts. Characters strike with their powerklaws. WIN.
That's plain better than simply not striking at all. Well worth 8 pts. And 45 pts for a 1 wound 6+ guy is a bit too much for lots of lists that are allready tight on points while a PK nob with BP almost alwayz present anywayz.
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This message was edited 8 times. Last update was at 2014/07/21 11:10:16
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![[Post New]](/s/i/i.gif) 2014/07/21 11:21:40
Subject: 1850 Orks Competetive
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Regular Dakkanaut
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Yeah i dont think a dreadknight or a chapter master will last long against a 20man squad of boyz with 2 claws with 3-5 attacks each, especially if they are the one getting charged by the boyz squads
Besides that is a very very specific situation. Its not like every second opponent will run those two things
So far I have run this list against Tau, Raven Wing, Tyranids and Eldar, all of which I won with relative ease
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![[Post New]](/s/i/i.gif) 2014/07/21 16:15:15
Subject: 1850 Orks Competetive
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Ultramarine Chaplain with Hate to Spare
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Forgot Grotsnik had a PK too. If you've 2 PKs in a unit the need for a killsaw lessens (still useful to help speed the death of that Dreadknight or CM but not a necessity). If you only have 1 PK in a unit a Mek with a Killsaw is pretty much a mandatory upgrade so you can refuse challenge without giving up all your high strength AP2 attacks.
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![[Post New]](/s/i/i.gif) 2014/07/21 22:24:26
Subject: 1850 Orks Competetive
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Regular Dakkanaut
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I am looking into adding another MANz trukk, they seem very good for the price, dont know what to change up though
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