Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/07/23 18:29:14
Subject: D-weapons, multiple wounds, and saves
|
 |
Painlord Titan Princeps of Slaanesh
|
On the D-weapon chart, most of the results cause the attack to do D3 wounds rather than 1. These still allow cover and invul saves (rolling a 6 basically kills what you're shooting at, so I'm not worried about it right now).
When making saves, do you make a save versus the attack, or versus the wounds/hull points themselves? A lot of locals were playing it that you make a save, and if failed suffer the full D3 wounds, but I think that's just because they play WHFB, in which that is the system for cannons and bolt throwers and such that shoot at monsters. It works for WHFB because those attacks roll to wound, which you save against, and then they cause multiple wounds once/if they've successfully wounded.
A D-weapon shot doesn't roll to wound, it rolls on a chart, and the chart causes multiple wounds to happen. In 40k, you save against wounds, so I imagine you would roll saves for each of the wounds generated by the chart, rather than rolling once and suffering the full blow after, correct?
It seems to me this is good for large things, but bad for small ones. A chapter master trying to make an iron halo save, for example, now has to make several instead of 1, and all of them count as S10 for instant death purposes. Sucks for him...
|
40k Armies I play:
Glory for Slaanesh!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/23 18:34:36
Subject: D-weapons, multiple wounds, and saves
|
 |
The Hive Mind
|
Spellbound wrote:A D-weapon shot doesn't roll to wound, it rolls on a chart, and the chart causes multiple wounds to happen. In 40k, you save against wounds, so I imagine you would roll saves for each of the wounds generated by the chart, rather than rolling once and suffering the full blow after, correct?
Correct.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/23 21:18:07
Subject: D-weapons, multiple wounds, and saves
|
 |
Mysterious Techpriest
|
Interesting.
So 4 Hits from a D-Weapon would (maybe) result in 4-12 Wounds and therefore cause as many saves. Didn't catch that, ty.
|
Data author for Battlescribe
Found a bug? Join, ask, report:
https://discord.gg/pMXqCqWJRE |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/23 21:20:12
Subject: D-weapons, multiple wounds, and saves
|
 |
The Hive Mind
|
Thairne wrote:Interesting.
So 4 Hits from a D-Weapon would (maybe) result in 4-12 Wounds and therefore cause as many saves. Didn't catch that, ty.
For clarification - on a single model, yes.
But if a blast causes hits on 4 models, you resolve each hit individually on the closest guy. First hit rolls a 1, nothing. Second hit rolls a 2 for one wound, passes cover. Third hit rolls a 6 for 10 wounds, dude is removed and the rest of the wounds are lost. 4th hit resolved on the next dude.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/23 23:19:42
Subject: D-weapons, multiple wounds, and saves
|
 |
Confessor Of Sins
|
But that's the question: Does he roll 1 cover save (for the hit that may cause 3 wounds)?
Or does he need to roll 3 cover saves, because the 2 rolled a 5 on the D3?
|
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/23 23:26:48
Subject: D-weapons, multiple wounds, and saves
|
 |
Painlord Titan Princeps of Slaanesh
|
THAT model rolls three cover saves.
The D-weapon chart is rolled per MODEL hit. Then that model suffers the number of wounds specified by the D weapon chart.
A blast which covers two infantry models cannot cause 24 wounds to the unit on several rolls of 6's.
|
40k Armies I play:
Glory for Slaanesh!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/23 23:29:23
Subject: D-weapons, multiple wounds, and saves
|
 |
Legendary Master of the Chapter
|
So what happens with look out sirs?
|
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/23 23:33:00
Subject: D-weapons, multiple wounds, and saves
|
 |
Confessor Of Sins
|
So this would apply in the same way as Instant Death on a Gargantuan creature:
If the D3 is 6, you need to roll saves 3 times?
I always thought that you rolled your save / invun / cover once for the automatic wound, and then roll the D3 to find out how many you actually loose?
Automatically Appended Next Post:
From "Take saves & Remove Casualties"
The model gets to make a saving throw, if it has one. If it fails, reduce that model's Wounds by 1.
Where the Orange part, for Destroyer weapons, becomes "causes it to loose D3 Wounds instead of 1".
So:
BlackTalos wrote:The model gets to make a saving throw, if it has one. If it fails, reduce that model's Wounds by D3 Wounds instead of 1.
if the D3 is a 6, the model looses 3 Wounds if it fails it's 1 Save?
|
This message was edited 2 times. Last update was at 2014/07/23 23:37:30
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/23 23:45:34
Subject: D-weapons, multiple wounds, and saves
|
 |
Loyal Necron Lychguard
Netherlands
|
No, not quite.
Non-vehicle - Seriously Wounded: The model suffers a hit that wounds automatically and causes it to lose D3 Wounds instead of 1.
So he shoots.
He hits.
He rolls a 3 on the D3 (please stop saying a 6, it's confusing)
You lose three wounds, but you can make three invulnerable saves.
That's how I understand it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/23 23:53:17
Subject: Re:D-weapons, multiple wounds, and saves
|
 |
Confessor Of Sins
|
I think i am convincing myself even more by reading the RaW:
D weapons is an automatic wound (which is what is allocated), but that 1 automatic wound "causes it to loose D3 Wounds instead of 1".
you are not "causing D3 wounds"
you are "causes it to loose D3 Wounds instead of 1".
Which is the "reduce that model's Wounds by 1" from the Saves rule.
So:
The model gets to make a saving throw, if it has one. If it fails, reduce that model's Wounds by D3 Wounds instead of 1.
|
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/23 23:54:16
Subject: D-weapons, multiple wounds, and saves
|
 |
Painlord Titan Princeps of Slaanesh
|
Ahhh now that you said the actual rule it reminded me why this was an issue in the first place.
It's because it says you suffer A wound that causes you to lose D3 instead of 1. Did you suffer a single wound, and save vs that single wound, and then apply the effects (or don't) after you've failed your saving throws, or do you find out how many wounds are going to be lost and then roll?
The first way is going to be easier on a multi-model unit. Fewer dice to roll, less worrying about who took how many wounds and needs to make how many saves.
The latter really kind of screws infantry, because most models are going to have to pass 2 or 3 saves to stay alive, rather than just 1.
|
40k Armies I play:
Glory for Slaanesh!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/23 23:57:51
Subject: D-weapons, multiple wounds, and saves
|
 |
Confessor Of Sins
|
I also think it is the latter, simply because of how Instant death works:
If you are allocated 1 wound with Instant death, fail the save and you loose "infinity" Wounds, until you are at 0
On Gargantuan, instead of loosing "infinity" after failing the armour save, they loose D3.
Going by that, it does seem that D-Weapons are "the same" (RaW and intent)
|
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/24 00:03:07
Subject: D-weapons, multiple wounds, and saves
|
 |
Painlord Titan Princeps of Slaanesh
|
D weapons don't cause instant death. They count as S10 for the purposes of determining if something suffers instant death.
|
40k Armies I play:
Glory for Slaanesh!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/24 00:05:18
Subject: D-weapons, multiple wounds, and saves
|
 |
Confessor Of Sins
|
No, i am comparing the 2 rules as they seem to be worded in the same way and work the same way: Additional wounds after you have failed (passed) your save
|
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/24 00:16:42
Subject: D-weapons, multiple wounds, and saves
|
 |
Fixture of Dakka
Vanished Completely
|
I've always considered it bad terminology to have a process in which "Wounds" are resolved by and a Characteristic which informs you how many "Wounds" are left on the Model.
|
This message was edited 1 time. Last update was at 2014/07/24 00:17:27
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
|
 |
 |
|