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Tau Empire 7th edition Unbound army list: 2000 points  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Focused Fire Warrior





Lexington, MA


Tau Empire 7th edition Unbound army list: 2000 points

HQ:
Commander Farsight (Warlord): With 7 Bodyguards:
3 Fire Knives (Plasma rifle, Missile pod): 3 Target locks
3 Helios (Plasma rifle, Fusion blaster): 3 Target locks
1 Support suit: Vectored retro thrusters, Drone controller, Multi-spectrum sensor suite, Command and control node, Puretide engram neurochip, Onager gauntlet, Neuroweb system jammer, 14 Gun drones= 837 points
Commander Shadowsun= 135 points
Ethereal= 50 points
Fireblade= 60 points

Elites:
Riptide: Ion accelerator, Twin-linked SMS, Early warning override= 190 points

Troops:

Fast Attack:
10 Pathfinders: Shas’ui, 3 Ion Rifles= 140 points

Heavy Support:
3 Broadsides: Shas’vre, 3 Twin-linked heavy rail-rifles, 3 Twin-linked SMS, 3 Target locks= 230 points
Sky Ray: Twin-linked SMS, Disruption pod, Blacksun filter= 131 points
Hammerhead: Railgun, Twin-linked SMS, Disruption pod, Submunition rounds= 145 points

Fortification:
Aegis Defense Line: Comms relay= 70 points

Total: 1998 points

FOR THE GREATER F-ING GOOD!  
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I don't really see what you're getting from being unbound in this list.

You've got 2 poor HQs not really doing a lot and a Pathfinder unit that would do more for you as the 2 FW squads to make this battleforged.

Why mix weapons on the Crisis suits? You always want 2 of the same weapon for efficiency when you split fire. You don't want plasma shooting a tank nor fusion shooting a unit.

Broadsides with railrifles are terrible. Missilesides are literally one of the best units in the entire game and should come with EWO great AA, kill light to medium mech with ease (particularly if part of a FBSC for tank hunters) anti horde and marines and even TEQs go down due to weight of wounds. At this point level you should be taking max missile drones too.

Railhead is poor. Ionhead is better but a Skyray works better with the bomb as it provides Skyfiring MLs or ideally get more Missilesides to make a FBSC.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Focused Fire Warrior





Lexington, MA

Well, this list isn't that different from the other lists I have been posting but the main change is for the pathfinders to scout onto a forward objective with the support of the ethereal and fire blade for leadership. The reason being is that I get 7+1 marker lights for the fire blade and the ethereal will give out free stubborn and 6+ feel no pain. Post them up in cover some where and they are good to go for a couple turns. The rest of the army speaks for itself I believe.

This message was edited 1 time. Last update was at 2014/07/25 20:47:54


FOR THE GREATER F-ING GOOD!  
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Sorry I didn't see your other lists but all my points still stand. The Crisis suits are a mess. The Pathfinders are a lot of points doing not a lot for the army and HS is terrible.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Slippery Scout Biker




Sorry man - but this is a pretty weak list. As FIN said, your crisis are a mess - you need to standardize weapons. You're going to waste a ton of shots. I.e. your fire knives, the missile pod and plasma combo are used to kill different targets - MP for soft armor, PR for MEQ/TEQ. Your PR/FB are confused too - heavy armor vs. MEQ/TEQ. I'd say do 2-3 with Fusion, the rest plasma. You want to throw a ton of drones in there too. The ethereal and the fireblade bring next to nothing to the table - those pathfinders will die by T2, they're just far too soft and ignores cover is everywhere. Even at 8 marker lights you'll hit with about 4-5 a turn, which isn't that super once they start dying. 6+ FNP is nice - I play Iron Hands - but you can't rely on it. Stubborn does nothing for you - if you're in assault with PF, they're dead either way. Almost better to let them get swept and finish off the assaulters with your crisis. You can also take a comms relay by itself via Stronghold assault - the Aegis isn't doing this list any good, so don't bother. If you were to run this as an Enclave's List, you can easily do minimum troops via crisis, gain the advantages of battleforged, and still play essentially the same list.

Another point of agreement with FIN - railsides suck, as cool as they look. Go Missile Pod or drop them.

This message was edited 1 time. Last update was at 2014/07/25 22:40:05


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





If you're going to do an unbound bomb take advantage of being unbound by doing something like this:

Farsight
Shadowsun
Commander: Iridium, VRT, MSSS, C&CN, PEN chip, DC, NWSJ, 2 Gun drones

7 Bodyguards: 4 Double plasma target lock, 3 double fusion target lock, 1 Onager Gauntlet, 14 Gun drones

2 Broadsides: HYMP, EWO, 2 Missile drones
2 Broadsides: HYMP, EWO, 2 Missile drones
3 Broadsides: HYMP, EWO, 6 Missile drones
Skyray
Skyray

That still leaves 19 points for sundries. The Bomb doesn't need MLs as it is twin linked and ignores cover anyway. It only really needs them against flyers hence the Skyrays which also provide a turn 1 alphastrike as the bomb gets into position. By putting the support gear on a Commander you get a LoS against people that try to barrage snipe your support suit, whilst all the gun drones are Bs10! Also note how I point plasma at stuff that needs plasma death and fusion at stuff that needs fusion death rather than splitting suits which have different weapons.

What is the bomb weak against? AA, deepstrikers and light mech (not that it can't kill light mech you just don't want to waste your bomb shooting it). So you have 7 intercepting Broadsides that also provide AA and 2 Skyrays. The Broadsides also deal with light to medium mech with ease and provide volume fire (76 shots from the 3 units).

See how that is taking advantage of unbound? You're getting both the advantages of Shadowsun and the Buffmander. Whilst adding support elements that help the bomb table your opponent with no less that 5 HS slots.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Focused Fire Warrior





Lexington, MA

 FlingitNow wrote:
If you're going to do an unbound bomb take advantage of being unbound by doing something like this:

Farsight
Shadowsun
Commander: Iridium, VRT, MSSS, C&CN, PEN chip, DC, NWSJ, 2 Gun drones

7 Bodyguards: 4 Double plasma target lock, 3 double fusion target lock, 1 Onager Gauntlet, 14 Gun drones

2 Broadsides: HYMP, EWO, 2 Missile drones
2 Broadsides: HYMP, EWO, 2 Missile drones
3 Broadsides: HYMP, EWO, 6 Missile drones
Skyray
Skyray

That still leaves 19 points for sundries. The Bomb doesn't need MLs as it is twin linked and ignores cover anyway. It only really needs them against flyers hence the Skyrays which also provide a turn 1 alphastrike as the bomb gets into position. By putting the support gear on a Commander you get a LoS against people that try to barrage snipe your support suit, whilst all the gun drones are Bs10! Also note how I point plasma at stuff that needs plasma death and fusion at stuff that needs fusion death rather than splitting suits which have different weapons.

What is the bomb weak against? AA, deepstrikers and light mech (not that it can't kill light mech you just don't want to waste your bomb shooting it). So you have 7 intercepting Broadsides that also provide AA and 2 Skyrays. The Broadsides also deal with light to medium mech with ease and provide volume fire (76 shots from the 3 units).

See how that is taking advantage of unbound? You're getting both the advantages of Shadowsun and the Buffmander. Whilst adding support elements that help the bomb table your opponent with no less that 5 HS slots.


Wow. Just wow. I never thought of a list like that. That is pretty amazing actually. 5 HS slots??? Damn!!! Ok that is cool stuff. I have to admit I don't really feel like buying like 7 missile broadsides but yea I like that unbound list idea! Do you really think it shouldn't have at least 1 riptide? Also: I think that was the best argument for a crisis commander I have ever seen. I have been told over and over again that I should double up on plasma rifles and fusion blasters and I think its time to perform some surgery to those guys don't worry haha!

FOR THE GREATER F-ING GOOD!  
   
 
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