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![[Post New]](/s/i/i.gif) 2014/07/27 09:52:31
Subject: [DEADZONE] items and no shooting guys
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Regular Dakkanaut
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In Deadzone, miniatures with no shooting stat cannot pick up items during a game. ok.
May be given equipement in a campaign? May I give a Stage 2A jump pack or stealth cloak? (If I have already cleared them, obviously).
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This message was edited 1 time. Last update was at 2014/07/27 09:58:37
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![[Post New]](/s/i/i.gif) 2014/07/27 19:40:38
Subject: Re:[DEADZONE] items and no shooting guys
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Lone Wolf Sentinel Pilot
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Page 27: 'Models with a Shoot of "-" or with the Beast or Hover ability cannot pick up or carry items.'
"Carry" is the main part for me...I would interpret that to mean you can't buy items for them, because when you buy an item, that means the model is carrying it.
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This message was edited 2 times. Last update was at 2014/07/27 19:43:02
Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. |
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![[Post New]](/s/i/i.gif) 2014/07/27 20:55:12
Subject: [DEADZONE] items and no shooting guys
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Regular Dakkanaut
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uhm, sadly I agree with your interpretation, even if this means that playing a campaign loses half the fun for a Plague player...
I was already wondering on all the conversions I could have done to represent biological versions of every equipment. sure this cool me down a lot :(
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![[Post New]](/s/i/i.gif) 2014/07/28 21:42:37
Subject: [DEADZONE] items and no shooting guys
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Lone Wolf Sentinel Pilot
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It's unfortunate, as it contradicts background as well. Plague Stage 1s and Judwan have no Shoot stat, but are intelligent - they would know what items are and should (I think) really be able to carry them even if they couldn't use all of them.
If I'd written the rules I would have said that only Beasts can't pick them up. Models that can't shoot would still be unable to use grenades or ammo.
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This message was edited 3 times. Last update was at 2014/07/28 21:44:19
Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. |
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![[Post New]](/s/i/i.gif) 2014/07/29 10:16:01
Subject: [DEADZONE] items and no shooting guys
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Regular Dakkanaut
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I totally agree. Look, I really like the game, I like the ruleset, I like how it feels "90s", I like the gameplay, how it flows...
but some rules are somewhat "clumsy", the beast and no shooting stat thing, for example, or size 4 for Boomer, and lots of aother small details. Game is really nice, I can see me playing it for a lot of time. I just wish its rules were a bit more "polished".
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![[Post New]](/s/i/i.gif) 2014/07/31 06:40:52
Subject: [DEADZONE] items and no shooting guys
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Krazed Killa Kan
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Do you guys think these rules will get that polish?
I keep hearing about how some recent FAQ and errata fixed a bunch, but that may have been since beta or release.
I'm actively looking for smaller, shorter, between games at my FLGS and Deadzone looks to fit. However, Mantic's stuff can be pretty rushed at times and I'd rather wait for that polish than buy in too early.
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![[Post New]](/s/i/i.gif) 2014/07/31 08:55:56
Subject: [DEADZONE] items and no shooting guys
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Foxy Wildborne
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Fezman wrote:It's unfortunate, as it contradicts background as well. Plague Stage 1s and Judwan have no Shoot stat, but are intelligent - they would know what items are and should (I think) really be able to carry them even if they couldn't use all of them.
If I'd written the rules I would have said that only Beasts can't pick them up. Models that can't shoot would still be unable to use grenades or ammo.
I think Jake intended to do it that way at some point. He wrote the Beast USR, then forgot about it halfway and didn't put it on any models.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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