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Made in ca
Bounding Dark Angels Assault Marine





Canada

Waaagh! Fincham befalls the yet another imperial world! The Adeptus astartes strike cruiser Implacable Justice answers the call, deploying a substantial fraction of the Ravenwing to head off the Orks. What follows is a bloody battle of attrition, leaving nought but a few standing upon the corpse-strewn battlefield.

Note: It was late and I was tired, apologies for forgetting a few pictures.

Mission: Tactical Escalation

Armies
Orks

HQ:
Warboss, Mega Armour, da finkin cap
Pain boy

Non-slot:
2x Mek

Troops:
30x slugga boyz, nob, boss pole, power claw
30x slugga boyz, nob, boss pole, power claw

Elite:
8x Meganobz, battlewagon

Heavy Support
Morkanaut, KFF, grot riggers
3x Tractor cannons, +1 grot each

Dark Angels
HQ:
Sammael on Corvex
Librarian, Mastery 2, PFG, bike, melta bombs

Non-slot:
Ravenwing Command Squad (5), grenade launcher, apothecary, banner of devastation

Troops:
6x Ravenwing bikers, 2x meltagun
6x Ravenwing bikers, 2x meltagun
6x Ravenwing bikers, 2x meltagun
6x Ravenwing bikers, 2x flamer
5x Ravenwing bikers, 1x flamer


Deployment

Ork deployment


Ravenwing deployment


Ork Turn 1
Movement phase
The orks advance 6”


Shooting phase
The morkanaut takes aim at the space marines, killing one with its Kustom Mega-Kannon


The boyz all run forward, eager to get to choppin



Ravenwing Turn 1
Movement phase
The Ravenwing speeds into close range of the Orks


Shooting phase
A hail of bolter rounds carves a path through the boyz on the far side, but those nearer the morkanaut are well protected by it's force field, only a few rounds find their targets


Assault phase
The bikers attempt to charge to remnants of the nearest boy mob, but fail their charge roll.


END OF TURN 1



Orks Turn 2
Movement phase
The Ork warboss roars a mighty Waaagh! His troops rush forward to meet the enemy.
The Morkanaut moves left for a different angle on it's shooting.

The warboss and his Meganobz bail out of their wagon into the face of the marine bikers.


Shooting phase
The morkanaut and tractor kannons miss their marks; one biker falls to shoota fire from the meganobz.
Both boyz squads run forwards to close the distance for charging.

Assault Phase
Boyz charge the bikers to their right, taking only a few casualties from overwatch


Meganobz and boyz charge on the other front, getting into choppin range of the marines


Brown and Orange squads are destroyed by the powerklaws of meganobz and massed choppas of boyz, respectively; green squad remain locked in combat with a few boyz and a nob.


Ravenwing Turn 2

Movement phase
The black knights move into rapid fire range of the meganobz, and Blue squad on the left flank reverses direction and heads off the boyz, regrouping with their command squad.

Shooting phase
The large mob of boyz, now out in the open and without KFF protection is badly depleted by salvo bolter fire.


The Ravenwing Command Squad irradiates the greenskins, sapping their toughness, before a blistering barrage of Plasma Talon fire kill all but one of their number.


Assault Phase
One Ravenwing biker escapes the nob behind the black building and hits and runs forward, toward the artillery position.

END OF TURN 2

Orks Turn 3
Movement Phase
The Warboss, his painboy, and meganob pile back into the battle wagon


The remaining boyz rush forward again, looking to chop up another squad of bikers


The last two boyz and a nob on the other side chase down the fleeing ravenwing biker


Assault phase
The ork boyz charge the bikers, killing two, but losing a few of their own number, before the marines hit and run away


The two boyz run interference for their nob, absorbing the blast of the space marine's flamer, but the nob fails to kill the biker, who hits and runs towards the artillery.



Ravenwing Turn 3
Movement phase
The Ravenwing bikers spread out to avoid the Kustom Mega Kannon's wrath, while still holding crucial objectives. The one biker in the back circles behind the artillery to capture an objective.


Shooting Phase
One grot dies to the flamer wash of the biker behind them, but the durable guns provide shelter for the rest.

END OF TURN 3

Ork Turn 4
Movement/Shooting phase
The battlewagon roars forwards and drives flat out to grab a much needed objective, while to morkanaut angles to fire on the command squad. The gunner operating the Kustom Mega Kannon fires wildly and kills two bikers from Yellow squad.


Assault Phase
The nob gives up on chasing the biker in his backfield and runs again towards the bulk of the marines, charging Yellow squad. He gets two kills.


Ravenwing Turn 4
Movement/Shooting Phase

The command squad circles to the side of the battle wagon, and brings it down with plasma fire, meanwhile blue squad drives suicidally into the path of the morkanaut to secure an obective. Yellow squad remains locked with the nob.


The biker with the flamer only manages to cook one more grot manning a Mek gun (shhh they're just disguised as centurions.)


Assault phase
The nob racks up yet another kill against Yellow squad


END OF TURN 4


Ork Turn 5
Movement Phase
The Morkanaut saunters up to the three bikers in front of him, Klaw ready to go.


The Warboss, Painboy and Meganob prepare to charge the Command Squad


Assault Phase
The Morkanaut crushes the bikes in it's way, and secures the objective for a point, the nob finally falls to the last Yellow squad biker, who hits and runs to the objective behind the ruins, while the meganob falls to the command squad's corvus hammers, but the warboss kills the librarian for a few points. Sammael and the two remaining Black Knights hit and run.


Ravewning Turn 5
Movement
The last flamer biker rushes back towards an objective which needs securing
[/img]http://i29.photobucket.com/albums/c293/Pietrizzle/Ravenwing%20vs%20Orks/IMG_3391.jpg[/img]

Shooting
Plasma Talon fire manages to not hurt the warboss much, thanks to his Painboy

END OF TURN 5 – Game continues

Ork Turn 6
Movement
The Morkanaut closes with the command squad, while the painboy jumps behind the warboss in anticipation of a charge.


Assault Phase
The morkanaut fails its charge, but the warboss and painboy make it in. The last two Black Knights go down, and the warboss takes only one wound.


Ravenwing Turn 6
The last two bikers race off to grab last minute objectives, Sammael defeats the Warboss, the painboy would then be swept.


END OF TURN 6 – Game Continues

Ork Turn 7
The Morkanaut closes on Sammael


Shooting Phase
The Tractor Cannons kill the marine with the biker, leaving only the one marine from Yellow squad


Assault Phase
The Morkanaut Charges and kills Sammael


Ravwning Turn 7

The last biker grabs one more point, then gets the heck outta town.


Final Score 12-8 Dark Angels, with one biker, the Morkanaut, and the tractor cannons being the only survivors.

Despite the tactical victory by the Dark Angels, the battlefield is covered with Orkish spores, waiting to germinate and begin the process of destruction anew. This bodes ill for the imperial populace.
Though the Ork Warboss was slain, the Ravenwing will need a new Grand Master, and to replenish it's ranks before the next inevitable assault by the green skins. The potent new engines of war the Ork Meks have created are a formidable addition to their tide, and more intelligence must be gathered regarding how they may be defeated.

This message was edited 1 time. Last update was at 2014/07/27 17:38:02


Dark Angels 1st, 2nd, 5th, 10th Companies,
~14,000 points
36-21-4

~ 4500 points of Tau
5-5-1

~2500 points of Admech 40k

~6500 points of Tyranids: Hive Fleet Niadra
1-2-0 
   
Made in us
Member of a Lodge? I Can't Say




OK

Nice batrep! I really like how both sides closed in on each other. The ravenwing player could have easily been a d**k and stayed out of charge range and kept shooting.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Wing Commander





The Burble

That RW player must be pretty inexperienced, moving forward like that. He's got a 24 inch range on those salvo 4 bolters, he's gotta use it. He played pretty poorly here, don't felt he deserved the win. Thanks for the report

Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in us
Ork Boy Hangin' off a Trukk






Nice batrep. I am a fan of the LEGO terrain pieces (not sarcastic). In a pinch I bet it works well, certainly better then a cardboard box or soda can.


5 successful trades to date! 
   
Made in no
Regular Dakkanaut




Nice report, fun to see the morkanaut in action. Would have been horribly uphill for the orks if those angels had kept their distance
   
Made in us
Longtime Dakkanaut





Eye of Terror

Newbie RW player for sure.

My blog... http://greenblowfly.blogspot.com

Facebook...
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DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Bounding Dark Angels Assault Marine




Downers Grove, IL

 Lord Arturius wrote:
Nice batrep. I am a fan of the LEGO terrain pieces (not sarcastic). In a pinch I bet it works well, certainly better then a cardboard box or soda can.


Same here, going to steal that idea. When I play with my nephew we have a couple of small buckets we turn upside down for "ruins" and 2 paper plates for "craters".

One of these days I will buy some real terrain and get a table to play at home but for now the area rug and buckets/plates work for now.

1500 (10-3-0) (7thEd)
1850 (2-1-0) (7thEd)
2000 (1-0-0) (7thEd)

 
   
Made in ca
Bounding Dark Angels Assault Marine





Canada

Being the RW player in question, I know how good 23.5" standoff with bolters can be, and mostly thats what I do with my bikes, but i made a conscious decision to drive them up and even try charge to make things more fun. Scooting back 6" at a time and mowing down the Orks would be super one sided and not fun for either of us. My opponent thanked me after the game for not doing that, and we both had tons of fun.

If I were at a tourney, of course I'd be playing super-competitive to try WAAC.

This message was edited 3 times. Last update was at 2014/07/29 19:14:29


Dark Angels 1st, 2nd, 5th, 10th Companies,
~14,000 points
36-21-4

~ 4500 points of Tau
5-5-1

~2500 points of Admech 40k

~6500 points of Tyranids: Hive Fleet Niadra
1-2-0 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

I love how people are bashing the RW player. Of course there is the way the units 'should' be played or 'shouldn't' be played, but he/she was having FUN with the game. Nothing wrong with that. Jesus, lay off. Not everyone is going to be a total prick and just shoot and run. Not much of a dynamic game, especially against an army that does gunlines the poorest (Excluding Nids). I for one, and refreshed to see the player playing to the strength of the Orks, yet still winning despite the risk. A game where one guy kites all day is boring as gak, and I've walked out of games where people do that. I'll concede a match if they want to do that, because I won't stand and move models for 2 hours just to keep picking them up every round and never getting close to victory. I wont sit and spectate a game liek that either.

The results of making CC unreliable = making the game stale as month old chips.
   
Made in ca
Khorne Veteran Marine with Chain-Axe






+1 for Ravenwing player not playing WAAC-style and enjoying a beer & pretzels game instead.
Having been on the receiving end of his Ravenwing lists before, let me tell you nwabudikemorgan definitely knows how to kite with them.
Not to mention the bikes played to the objectives as well instead of going for a win via tabling. AND he already mentioned he was tired, hence missing pictures, hence a few tactical gaffs.

The ork player in question summarized the game for me afterwards, before I read the batrep. He was bloody enthusiastic about the match despite having lost. It's a better game when people play for fun.

Favourite parts of the match include Sammael trying to duke it out with the Morkanaut, and the Nobs being put in their place by Black Knights.
Excellent batrep!

-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger" 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Melevolence wrote:
I love how people are bashing the RW player. Of course there is the way the units 'should' be played or 'shouldn't' be played, but he/she was having FUN with the game. Nothing wrong with that. Jesus, lay off. Not everyone is going to be a total prick and just shoot and run. Not much of a dynamic game, especially against an army that does gunlines the poorest (Excluding Nids). I for one, and refreshed to see the player playing to the strength of the Orks, yet still winning despite the risk. A game where one guy kites all day is boring as gak, and I've walked out of games where people do that. I'll concede a match if they want to do that, because I won't stand and move models for 2 hours just to keep picking them up every round and never getting close to victory. I wont sit and spectate a game liek that either.

The results of making CC unreliable = making the game stale as month old chips.


It's more than fair to critique a player's tactical decisions based off the information presented.

If you take a step back, you'll notice that there was no indication within the batrep that he was deliberately reigning himself in.

By comparison, now that he's explained the motivations behind his actions, do you see any posts criticizing his play? No? Well then.
   
 
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