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Made in us
Devestating Grey Knight Dreadknight







 WrentheFaceless wrote:
Not that his 5 toughness did much being in Paladin clumps, was always majority 4.

Str 7, meh still better than str 5

Does he still get to roll on powers?


Yes 2 rolls and a Gate of Infinity.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Haemonculi Flesh Apprentice






 WrentheFaceless wrote:
Not that his 5 toughness did much being in Paladin clumps, was always majority 4.

Str 7, meh still better than str 5

Does he still get to roll on powers?


He's still a beast, just cast hammer hand and he pops up to 9. It did say he comes with gate which is interesting. If you use him to gate around Centurions or whatever he is never going be assaulting, so I am not sure that's really worth it. Maybe use him solo lol. Gate turn 1 for pressure and threat a turn 2 assault.

   
Made in us
Quick-fingered Warlord Moderatus





Ok str 7 ap2, comes with gate and 2 rolls and 30 points cheaper?

Man snorting that warp dust paid off lol

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Made in us
Haemonculi Flesh Apprentice






Quickjager wrote:
 WrentheFaceless wrote:
Not that his 5 toughness did much being in Paladin clumps, was always majority 4.

Str 7, meh still better than str 5

Does he still get to roll on powers?


Yes 2 rolls and a Gate of Infinity.


Is he still an IC?

I only ask because he seems more true to his fluff now. Wouldn't be shocked if he was intended to warp in solo.

   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Ok a few things

Did Crowe finally get IC

With the Dread Night, are they getting two choices or Twin-Linked?

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I doubt that Draigo gets access to any relics, considering that he is a named character. He'll probably come with unique relics of his own, like most other named characters.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Haemonculi Flesh Apprentice






 Jidmah wrote:
I doubt that Draigo gets access to any relics, considering that he is a named character. He'll probably come with unique relics of his own, like most other named characters.


Definitely, no way he can grab more relics.

   
Made in us
Quick-fingered Warlord Moderatus





 Anpu42 wrote:
Ok a few things

Did Crowe finally get IC

With the Dread Night, are they getting two choices or Twin-Linked?


Two choices as always, but I believe now they can take two of the same weapon.


Automatically Appended Next Post:
Ok the Bolter/chainsword thread did state that aside from Dreadnaughts, other vehicles lost psychic pilot

This message was edited 1 time. Last update was at 2014/08/19 16:57:51


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Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 WrentheFaceless wrote:
 Anpu42 wrote:
Ok a few things

Did Crowe finally get IC

With the Dread Night, are they getting two choices or Twin-Linked?


Two choices as always, but I believe now they can take two of the same weapon.


Automatically Appended Next Post:
Ok the Bolter/chainsword thread did state that aside from Dreadnaughts, other vehicles lost psychic pilot

Great!
Now I just need to rebuild my count as Dread Knight a little.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Devestating Grey Knight Dreadknight







Draigo can't take relics, he is a IC
Crowe is an IC but is more expensive, also he has had a odd rule change... He doesn't rend anymore, but in challenges he smashes (like a MC)

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Kid_Kyoto






Probably work

I still don't know if I'll use the psilencers. I mean, between losing 12 point excuses to buy razorbacks, salvo psycannons, lack of psybolt ammo, and now no melta in the army, we're getting low on anti-tank without allies. I think I'll stick with either psycannons on the dreadknights or keep them cheap melee builds.

I think a stormraven is going to become a standard always include for me though. Ugh, this might finally make me bring back the Godhammer LR too.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Blood Angel Terminator with Lightning Claws






So I'm thinking the standard build now for most units will be 1 Psycannon (for vehicles and TEQ/MEQ) and one Psylencer (for MCs, multi-wound things)?

Or in the case of Paladins/Purifiers, 2 of each...

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I'm more likely to have one Psilencer DK and then 2-3 more with dual psycannons or incinerators. A lot is going to depend on the details. I'm inclined to basically run 2 of GK specific force org at this point but we'll just have to wait and see. Terminators with Psycannons aren't going to be bad with the point drop.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Quick-fingered Warlord Moderatus





Will probably run 1 dk in every flavor now, One dual psycannon, one dual psylencer, one dual flamer.

Now to get another DK...

Was going to get a LR Crusader, but with the loss of psyammo now, would a vanilla LR be a better investment?

Now I need to know if you still need 5 paladins to get two heavy weapons...so my little murder ball can roll around in a land raider

This message was edited 1 time. Last update was at 2014/08/19 17:15:39


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Made in us
Fixture of Dakka






Incinerators will be a lot more popular on some units now that they are not 20 points a pop. Especially on Interceptors. Shunt, Incinerator, bye bye back-field snipers or HW teams, or anything in an opentopped vehicle.

DE are really going to need a boost.
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control




Bristol, UK

 daedalus wrote:
Ugh, this might finally make me bring back the Godhammer LR too.


Sounds like you need a bit of fibre in your diet, bud.

If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

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Made in us
Blood Angel Terminator with Lightning Claws






 WrentheFaceless wrote:
Will probably run 1 dk in every flavor now, One dual psycannon, one dual psylencer, one dual flamer.

Now to get another DK...

Was going to get a LR Crusader, but with the loss of psyammo now, would a vanilla LR be a better investment?

Now I need to know if you still need 5 paladins to get two heavy weapons...so my little murder ball can roll around in a land raider


IMO its a bad idea to have NDk have dual weapons. What happens if your dual Heavy Psycannons one gets taken out? Then you have no more rending shots. IMO the best thing is to mix them up. Take one with a heavy psycannon / heavy silencer, one with a heavy psysilencer, heavy incernerator, etc. That way if one died you don't lose all the good weapons for it for the rest of your army.

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Quick-fingered Warlord Moderatus





True enough

Think the DK stayed at 4 wounds or was bumped up to 5 like everyone else?


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Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Ferrum_Sanguinis wrote:
 WrentheFaceless wrote:
Will probably run 1 dk in every flavor now, One dual psycannon, one dual psylencer, one dual flamer.

Now to get another DK...

Was going to get a LR Crusader, but with the loss of psyammo now, would a vanilla LR be a better investment?

Now I need to know if you still need 5 paladins to get two heavy weapons...so my little murder ball can roll around in a land raider


IMO its a bad idea to have NDk have dual weapons. What happens if your dual Heavy Psycannons one gets taken out? Then you have no more rending shots. IMO the best thing is to mix them up. Take one with a heavy psycannon / heavy silencer, one with a heavy psysilencer, heavy incernerator, etc. That way if one died you don't lose all the good weapons for it for the rest of your army.

The same way you deal with it when any other Focused is taken out, Adapt on the field or loose.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Member of the Malleus





WI

 MajorWesJanson wrote:
Incinerators will be a lot more popular on some units now that they are not 20 points a pop. Especially on Interceptors. Shunt, Incinerator, bye bye back-field snipers or HW teams, or anything in an opentopped vehicle.

DE are really going to need a boost.


Has shunt stayed the same?

I make bad decisions and think they are good.

Team No Bueno
 
   
Made in us
Blood Angel Terminator with Lightning Claws






 Anpu42 wrote:
 Ferrum_Sanguinis wrote:
 WrentheFaceless wrote:
Will probably run 1 dk in every flavor now, One dual psycannon, one dual psylencer, one dual flamer.

Now to get another DK...

Was going to get a LR Crusader, but with the loss of psyammo now, would a vanilla LR be a better investment?

Now I need to know if you still need 5 paladins to get two heavy weapons...so my little murder ball can roll around in a land raider


IMO its a bad idea to have NDk have dual weapons. What happens if your dual Heavy Psycannons one gets taken out? Then you have no more rending shots. IMO the best thing is to mix them up. Take one with a heavy psycannon / heavy silencer, one with a heavy psysilencer, heavy incernerator, etc. That way if one died you don't lose all the good weapons for it for the rest of your army.

The same way you deal with it when any other Focused is taken out, Adapt on the field or loose.


Um, thats what I mean. By mixing and matching, you won't have to adapt as much since you still have other Psycannons/Psylencers on another NDK.

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Haemonculi Flesh Apprentice






 MajorWesJanson wrote:
Incinerators will be a lot more popular on some units now that they are not 20 points a pop. Especially on Interceptors. Shunt, Incinerator, bye bye back-field snipers or HW teams, or anything in an opentopped vehicle.

DE are really going to need a boost.


You assume shunt is still a rule. Again, my guess based on the NDK point drop on the PT is that shunt isn't a thing anymore.

   
Made in us
Commoragh-bound Peer




It was confirmed that shunt has remained and unchanged
   
Made in us
Grey Knight Purgator firing around corners



Ohio

I think the Gatling Psilencer has actually become a worse option for the Dreadknight, especially if doubles can be taken.

The Heavy Incinerator is awesome, and S6, AP4, Ignores cover, Torrent doesn't really need to be explained.

The Heavy Psycannon with a dual profile is better because it can still fire like it always has, but now has a profile that can target Fliers.

The Gatling Psilencer just got Force. In most circumstances, the chance of actuallly wounding something that you'd need to Instant kill is so small, it isn't worth the chance of Perils of the Warp.
   
Made in ca
Regular Dakkanaut





pretty disappointed with a lot the changes, most of the relics appear to be pretty underwhelming
   
Made in us
Quick-fingered Warlord Moderatus





 Red Corsair wrote:
 MajorWesJanson wrote:
Incinerators will be a lot more popular on some units now that they are not 20 points a pop. Especially on Interceptors. Shunt, Incinerator, bye bye back-field snipers or HW teams, or anything in an opentopped vehicle.

DE are really going to need a boost.


You assume shunt is still a rule. Again, my guess based on the NDK point drop on the PT is that shunt isn't a thing anymore.


Havent read anythign regarding shunt yet.

Though one of the GK specific tactical cards leads me to believe it still exists

Per the bolter/chainsword thread

15) Teleport Attack - 1 VP if you killed a unit with a GK unit that deepstriked, shunted or was teleported by Gate of Infinity this turn


http://www.bolterandchainsword.com/topic/292163-grey-knights-7e-codex-rumor/page-10

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Made in us
Blood Angel Terminator with Lightning Claws






ForeverARookie wrote:
I think the Gatling Psilencer has actually become a worse option for the Dreadknight, especially if doubles can be taken.

The Heavy Incinerator is awesome, and S6, AP4, Ignores cover, Torrent doesn't really need to be explained.

The Heavy Psycannon with a dual profile is better because it can still fire like it always has, but now has a profile that can target Fliers.

The Gatling Psilencer just got Force. In most circumstances, the chance of actuallly wounding something that you'd need to Instant kill is so small, it isn't worth the chance of Perils of the Warp.


Agreed, I'm starting to think Psylincers are overrated. In most things you want IDed you'll need at least a 5 to wound, THEN you'll need to pass a psychic test, THEN you'll need to see if your opponent gets DTW.

Just pumping them full of Psycannon shots is still better I think...

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Haemonculi Flesh Apprentice






Scolas wrote:
It was confirmed that shunt has remained and unchanged


Source?

   
Made in us
Quick-fingered Warlord Moderatus





Not sure about the rest of you, but DTW on force is still farily difficult having to roll 6's for each charge.

Its not as easy as people are making it out to be

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Made in us
Haemonculi Flesh Apprentice






 WrentheFaceless wrote:


15) Teleport Attack - 1 VP if you killed a unit with a GK unit that deepstriked, shunted or was teleported by Gate of Infinity this turn


This is good news, still doubting it is a 30" move though.


Automatically Appended Next Post:
 WrentheFaceless wrote:
Not sure about the rest of you, but DTW on force is still farily difficult having to roll 6's for each charge.

Its not as easy as people are making it out to be


Yea but if you are wasting dice on force I really don't care. Force is only good against a handful of unit types. Add to that it means your trying to assault and I am OK with it. I honestly don't think force on psilencers is very good. Awesome(cool)? Definitely, and will make some lawl moments. Not reliable as a strategy in the slightest though.

This message was edited 3 times. Last update was at 2014/08/19 17:53:27


   
 
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