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Made in au
Defending Guardian Defender



Australia

Hey guys!

I'm going in quite a big tournament in a couple of weeks, and lists have been submitted. Ive decided to run the Seerstar (7 warlcocks, 2 farseers, baron) and was wondering if anyone has had any success with the unit within the new rules? I have heard mixed write-ups about the unit, some saying that its nerfed to the ground and is unusable, and others saying its far better because of the scoring potential and psychic defence.

TLDR: Has anyone had any success with their Seerstar in 7th?

Cheers!

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Made in au
War Walker Pilot with Withering Fire




Only played a single game with it.

Rolled invisibility, still got smashed. Hard to get off many psychic powers each turn, was managing maybe 3-4 powers each turn (6 warlock council).

Got Thunderblitzed by a Baneblade, and TL pask still did work on them.

So I don't think i'll run them in 7th. I was starting to get bored of playing them anyways.

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Never Forget Isstvan!






stick with 6 warlocks unless you got spare points, but the standard seerstar list is still pretty easy mode.

You'll only have problems with drop pod spam which is becoming more popular now.


2 farseer on bikes, fearless relic(1 telepathy, 1 runes of fate)
6 warlocks on bikes (3-4 spears)
baron

2 wraithknight

3 dire avenger squads /w wave serpents

1 squad of wynch's in a viper

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Auspicious Daemonic Herald





You still want fortune and protect for the deathstar as Invis has enough ways around it that you can't depend only on it
   
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Warning From Magnus? Not Listening!





Melbourne, Australia

Edit: ignore me

This message was edited 1 time. Last update was at 2014/07/30 09:16:23


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Made in de
Swift Swooping Hawk






There are quite some ways to deal with invis and since the council is not that tough it is managable to get in enough hits to eat away at them, even with rerollable saves. Hammer of wrath is auto hit for example, death rays too. Twin-linked shooting at BS1 still has a 30% chance to hit, and out of 12 S6 shots (that's only one Flyrant or War Walker) in average one will kill.

So in my eyes the council on jetbikes can still work, but you're taking a risk. If I manage to deny your invisibility it's pretty dead. If I direct my S6 spam in the first round at it it's really damaged since every removed model will lower it's change to survive further.

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Made in au
Defending Guardian Defender



Australia

Interesting responses!

I would have thought the inclusion of Invisibility would have made the unit amazing. Not to mention any objectives that havent been claimed can be scored by farseers/baron/the rest of the council.

Did you guys know that a Farseer can actually cast the warlocks powers? Meaning warlocks dont take the risk of dying to perils. An interesting rule. Probably not intended, but still.

If I remember, ill try and do a write up after the tournament on their performance. Its 2500pts, so my list is:

Council

4 Davu serpents, the works
1 10 man guardian, serpent, the works

2 wraithknights.

Baron
Warriors, venom, its toys.

Obviously 2500 isnt the norm, so perhaps the council will perform better? We'll see.

I was unable to run the council during 6th unfortunately because I didnt have the models, and now I do, I dont want to give up on them yet!

Cheers for your replies!

Eldar - 4000pts
Grey Knights - 1850pts
Necrons - 1850pts  
   
Made in ca
Regular Dakkanaut





The farseer cannot cast the warlocks powers.. I dont know what "rule" you are referring too, likely one in your head.


With that said the seer council is still an amazing top tier unit, ridiculously hard to crack with fortune alone, then add in invis, protect, etc. You dont need to cast all of them, and you get enough charges. Take the spirit stone if you have a hard time casting the powers you need. The seer council is a huge anvil for your army to hold up death stars or big threats, they can deal with vehicles, mc's, hordes, and take forever to die.

This message was edited 1 time. Last update was at 2014/07/30 18:25:25


 
   
Made in au
Defending Guardian Defender



Australia

Hmmm. If you go to page 24 of the rulebook it states under Select Psyker and Psychic power:

"Select one of your Psyker units. Then Select a power known to the selected unit that the unit has not already attempted to manifest during this psychic phase."

Im assuming that you chose the council "Unit" and then one of the warlock powers that the "Unit" knows and cast away. This is strictly RAW and not RAI, but its there. Its in the same boat as the "Only 1 attempt of the same power per unit"

The ETC have actually FAQ'd it so that each psyker counts as their own unit. Which stops this trick, but means that heralds can cast multiple fires etc.

Thanks for your feedback Chad, it makes me feel a little bit more comfortable taking the unit if you still think its top tier. Was thinking for a bit that Ive wasted a lot of time in building something that wont be used!

Cheers again guys!

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Grey Knights - 1850pts
Necrons - 1850pts  
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

Gavelan wrote:
Hmmm. If you go to page 24 of the rulebook it states under Select Psyker and Psychic power:

"Select one of your Psyker units. Then Select a power known to the selected unit that the unit has not already attempted to manifest during this psychic phase."

Im assuming that you chose the council "Unit" and then one of the warlock powers that the "Unit" knows and cast away. This is strictly RAW and not RAI, but its there. Its in the same boat as the "Only 1 attempt of the same power per unit"

The ETC have actually FAQ'd it so that each psyker counts as their own unit. Which stops this trick, but means that heralds can cast multiple fires etc.

Thanks for your feedback Chad, it makes me feel a little bit more comfortable taking the unit if you still think its top tier. Was thinking for a bit that Ive wasted a lot of time in building something that wont be used!

Cheers again guys!


But, if you take that interpretation then you only get 3 warp charges from that unit since they'd act as a single psyker unit and the rules for counting up warp charges tell you to add up the psychic mastery levels of all your psycher units. If each warlock is not it's own psycher unit then you can't add up each of the mastery levels for the warp charges.

There was a long debate about this in the 'You make da call' forum. RAW is still debatable and in some cases is clear but it doesn't matter because almost all tournament organizers are treating each psycher as their own unit. Therefore you should play it that way if your intention is to take this list to tournaments.

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Made in au
Defending Guardian Defender



Australia

Oh I definitely agree. Its not intended, and is very poorly written.

I think playing them as their own unit is definitely the way to go. I will need to speak with my TO and make sure the ruling is down before starting the tournament.

I think this would also mean that if I got 2 copies of Protect, and one failed, I could cast the other one, yes? Confusing!

In any case, I will definitely post a new thread on the successes (or not!) of the council for this tournament.

Do people normally aim for Invis, or Fortune, or go 1 farseer on both telep and fate?

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Does that mean every warlock in Seer Council unit can attempt to cast, for example, Conceal?
   
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United States of America

I normally take a farseer on each, though at my upcoming unbound tournament I will be taking 11 farseers on bikes and should get both.

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Fredericksburg, Virginia

 Araenion wrote:
Does that mean every warlock in Seer Council unit can attempt to cast, for example, Conceal?


If you treat 'psyker unit' in the BRB to mean each 'psyker' then yes.

At least that is how the current draft of the NOVA FAQ interprets it.
https://docs.google.com/document/d/13mcnnnPW_nDoAKsWMDOQVnUi3hIizsVrNzppGggzEVs/pub?utm_source=July+15%2C+2014%3A+NOVA+Open+Newsletter&utm_campaign=June+15+NOVA+Open+Newsletter+2014&utm_medium=email

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Screaming Shining Spear






Cool :-)
   
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Agile Revenant Titan






Austin, Texas.

 Arbiter wrote:
I normally take a farseer on each, though at my upcoming unbound tournament I will be taking 11 farseers on bikes and should get both.


One of them has mantle right.

Also unless your summoning daemons, why would you want all those warp charge? Can only cast the same power once.

Could go for 2 different units, one with mantle tank and other with the special wings war gear.
Just throwing out my thoughts here

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Rampaging Carnifex





Fredericksburg, Virginia

 ninjafiredragon wrote:


Also unless your summoning daemons, why would you want all those warp charge? Can only cast the same power once.


6 warlocks and 2 farseers gives 12 +d6 warp charges. If you want your spells to go off successfully then you're throwing 3 dice at 1 cost spells and 5 dice at 2 cost spells. With Fortune and 2 warlock powers you're already spending 11 warp charges. It's easy to use up those warp charges.

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Austin, Texas.

He has 11 far seers

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Fredericksburg, Virginia

Oh, I didn't see the unbound part. sorry. Yeah I don't know what you do with all that... cast a lot of shrieks I guess?

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Regular Dakkanaut




The thing is you can still take 10 Farseers on jetbikes pretty easily in a 1750 bound list if you get 5 detachments and you only take minimum units of bikes as troops. All your power will come from that one unit which still has 90 points for upgrades. Maelstrom missions might actually do well with 10 units of jetbikes to suicide out and grab objectives.
   
Made in us
Longtime Dakkanaut




United States of America

 ninjafiredragon wrote:
 Arbiter wrote:
I normally take a farseer on each, though at my upcoming unbound tournament I will be taking 11 farseers on bikes and should get both.


One of them has mantle right.

Also unless your summoning daemons, why would you want all those warp charge? Can only cast the same power once.

Could go for 2 different units, one with mantle tank and other with the special wings war gear.
Just throwing out my thoughts here


Of course with the mantleseer.

As for all the charges, since i'm not going ultra competitive I'm going to take a seer on each discipline.

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