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Made in gb
Mighty Vampire Count






UK

PhantomViper wrote:
 Mr Morden wrote:
why do you get a penalty when you enter a "swamp" and not when you are moving in it or trying to leave - that's just weird IMHO.


That is not how difficult terrain works in WMH, you also move at half SPD when you are inside it.


 Mr Morden wrote:

Also WM/H Terrain only matters if you are within a certain distance, so a stone wall between two figures does not matter unless the target is close to it? That stuck us as very odd


Why?

Its how obstacles actually work in the real world. If you are standing close to an obstacle you are much more protected by it than if you are several meters away.


yes more protected but its still an obstace if its between you and the target even if you are both meteres from the obstacle? WMH says its ignored in all respects in these cricumstances - hence odd.

OK re the movement in the WMH terrain - so its not as stated in the example given
In WMH you only have a penalty while you're moving into that terrain piece


More and more similar to 40k, just set distance modifer rather than a D6 - to often on this threads its simplifying the 40K system and not giving all the elments of the WMH system,

That is not a problem of the game, its a problem of the players (or a matter of resources, actually).
Yes which is exactly what I said in my post on terrain. Edit - I was probably not clear - I should have said most game systems not Games - its often a player/organiser issue

This message was edited 2 times. Last update was at 2015/02/03 17:22:07


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Dakka Veteran





Florida

Yeah, I wasn't taking a shot at the game at all. I'm just saying I personally see a lot of barren tables, and that's not an ideal setup.

\m/ 
   
Made in gb
Mighty Vampire Count






UK

 melkorthetonedeaf wrote:
Yeah, I wasn't taking a shot at the game at all. I'm just saying I personally see a lot of barren tables, and that's not an ideal setup.


Def agree I can't think of a tabletop minis game thats not better with terrain.....

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Regular Dakkanaut





This is what is boils down to me:

40K to be played competitively takes a 23 page document (ITC rules) with another 4 pages of info in rules clarification, see LVO pages.

WarmaHordes provides 19 page document and contains everything you need to know to run the tournament and doesn't need to have any rules clarifications.

CSM Undivided
CSM Khorne 
   
Made in gb
Mighty Vampire Count






UK

Barfolomew wrote:
This is what is boils down to me:

40K to be played competitively takes a 23 page document (ITC rules) with another 4 pages of info in rules clarification, see LVO pages.

WarmaHordes provides 19 page document and contains everything you need to know to run the tournament and doesn't need to have any rules clarifications.


Don;t care abut competative games for the most part - fun is what I want.............

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Preceptor




Rochester, NY

 Mr Morden wrote:
Barfolomew wrote:
This is what is boils down to me:

40K to be played competitively takes a 23 page document (ITC rules) with another 4 pages of info in rules clarification, see LVO pages.

WarmaHordes provides 19 page document and contains everything you need to know to run the tournament and doesn't need to have any rules clarifications.


Don;t care abut competative games for the most part - fun is what I want.............


I find games more fun when the rules aren't sloppy because my friends and I don't have to waste time trying to correctly interpret them.

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Made in ca
Posts with Authority




I'm from the future. The future of space

One thing I actually like about WM/H and terrain is that the game doesn't break down if your terrain collection isn't large enough yet. It handles terrain heavy and terrain light games both fine.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in us
Cosmic Joe





As someone who's been in a firefight, people a good distance away aren't really covered by low walls, dumpsters or whatever. You kind of have to be close to it.



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Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

 slowthar wrote:
 Mr Morden wrote:
Barfolomew wrote:
This is what is boils down to me:

40K to be played competitively takes a 23 page document (ITC rules) with another 4 pages of info in rules clarification, see LVO pages.

WarmaHordes provides 19 page document and contains everything you need to know to run the tournament and doesn't need to have any rules clarifications.


Don;t care abut competative games for the most part - fun is what I want.............


I find games more fun when the rules aren't sloppy because my friends and I don't have to waste time trying to correctly interpret them.


I agree with this. A competitive set of rules benefits everybody: Competitive players get a decently balanced set of clear rules, casual gamers get a decently balanced set of clear rules.

I will say that there is one flaw in WMH that I've noticed: It's a lot harder to come up with your own situations and house rules without shifting the balance of the game. In MkI for example (which was much closer to 40k) there was a campaign in one of the books that had special scenarios and bonuses like reducing the cost of a certain unit (when it was like 40k in that you bought a squad of X size and could add up to Y additional models at Z points per model). That wouldn't work anymore because there are actual models you can field for a single point, and games are not well balanced when one force has more points than the other (even when it's in the rules, see how devastating Legion of Everblight can be with Vayl2's theme force that reduces the cost of heavy warbeasts by 1 point each).

Whether that's a real flaw or not though is up for debate, but it's the one key thing I notice that's different. 40k is a lot easier to make your own custom scenarios, custom victory conditions, custom benefits for winning.

- Wayne
Formerly WayneTheGame 
   
Made in jp
Fixture of Dakka





Japan

 MWHistorian wrote:
As someone who's been in a firefight, people a good distance away aren't really covered by low walls, dumpsters or whatever. You kind of have to be close to it.


Yes, also in a realistic ruleset, thing like prone, and upward or downward a hill would affect accuracy and even line of sight, GW rules sometimes over simplify certain situations on the battlefield.

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Made in us
Wraith






 Jehan-reznor wrote:
 MWHistorian wrote:
As someone who's been in a firefight, people a good distance away aren't really covered by low walls, dumpsters or whatever. You kind of have to be close to it.


Yes, also in a realistic ruleset, thing like prone, and upward or downward a hill would affect accuracy and even line of sight, GW rules sometimes over simplify certain situations on the battlefield.


If GW went further and actually simplified their rules (dropping true LOS) and made for a battle game versus this skirmish hybrid with 100+ models, then I think it'd be better off.

I think I said it pages ago, but the fact that the vote is nearly tied, when I imagine two years ago it would have been nothing of the sorts, is quite telling. What will the next two years hold?

This message was edited 1 time. Last update was at 2015/02/04 05:33:32


Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in us
Dakka Veteran





Florida

TLOS is not what's complicating 40k. For me, it's the fact that it is not a game you can demo. You can strip everything away and have a sort of "quick start rules", but you have to take away everything that people like about the game.

In the next two years, I hope the future holds something better than both of these games to be honest. Get working, ya nerds!

\m/ 
   
Made in ca
Dakka Veteran




Victoria, BC, Canada

Nothing is wrong with TLOS imo. Been playing for 7-8 years and loving it still... Best edition since like 3rd haha

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Made in gb
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