Vineheart01 wrote:i personally think that they should remove the Explode! result on vehicles since now they have
HP and generally take less dakka than
MCs to bring down even without an Explode! - just have the Explode! result cause an additional point of damage as well as losing a weapon, being immobilized, or crew stunned (D3 result to figure out which?). Most light vehicles are useless
atm because they can be glanced to death so easily or utterly vaporized by anti tank weapons....really shouldnt have BOTH ways to die.
Why not?
MCs and infantry can die to either losing wounds, or something that causes instant death.
Off the top of my head:
Eldar:
Banshees need buffed.
Wave Serpent is fine, if they drop the range on the Shield-gun to say 18-24" and stop letting it be twin-linked from the laser lock. It should not be a weapon for the buffs, but not the weaknesses (like weapon destroyed results).
Guardian Jetbike units should be bumped up in minimum size if they are in the troop slot. Right now units of them are cheap, super fast, and super scoring. They need to lose one of those three. Make them 5+ or 6+ minimum for troops would help.
Necrons- Tesla needs to change to Shock- same rule, but does not get the bonus on snap-shots.
Invasion beam should let passengers disembark even if zooming, but always forced to snapshoot.
Mindshackle scarabs were fine before, but combined with challenges, they are rather
OP.
Triarch Praetorians should go to 2+ armor.
Daemons-
Tzeentch Heralds and Daemon Princes should cap at ML2, and Pink Horrors at ML1, but let Pink fire be 1 dice minimum, with hits be based on the number sucesses- say
d6 hits per warp charge harnessed. Replace Tzeentch trait with the ability to reroll one die per cast attempt- better psykers instead of tons more dice to throw.
Nids:
Genestealers- give them the ability to ignore terrain when moving or charging.
Tau Empire:
Bump Ion Accelerator up to 15 or 20 point upgrade. Drop skyfire upgrade to 15 points, bump interceptor upgrade to 15 points.
Vehicles can take a pair of Burst cannons or a
TL Smart Missile system.
SMS 5 points more than burst cannons.
Vespid Neutron Blaster should be bumped to Rapid Fire, or possibly Assault 2.