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![[Post New]](/s/i/i.gif) 2014/08/13 23:52:57
Subject: Changes to Space Marines vanguard/sternguard squads
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Regular Dakkanaut
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There seems to be an issue with the SM vanguard and sternguard squads. According to the lore, sternguard were elite space marines that supported their fellow squads by laying down fire from afar, while vanguard squads would always found in the front of the battle.
However, people slapped on cheap combi-meltas (5 pts each) on sternguard, put them into a drop pod and sucicded them into the front line with often devastating effect.
And vanguard were rarely seen at all.
Games Workshop identified this issues in the 6'ed and increased the combi-melta costs for sternguard to 10 points. However, this just nerfed the squad and did not really fix the issues with how people were using sternguard and not using vanguard.
So here is proposal of mine:
Sternguard (and Sergeant) (22 pts each):
WS BS S T I A LD SV
4 5 4 4 4 2 9 3+
Gear: Power armour, krak/frag grenades, master-crafted boltgun, boltpistol
Special issue ammunition upgrade 3 pts
4 Sternguard may replace their boltgun with:
- Master-crafted Heavy bolter 8 pts
- Master-crafted Multi Melta 10 pts
- Master-crafted Missile Launcher 10 pts
- With Flakk 5 pts
- Master-crafted Plasma Cannon 20 pts
- Master-crafted Lascannon 25 pts
Sergeant may take melta bombs 5 pts
May take drop pod, razorback or rhino as dedicated transport
Vanguard (and Sergeant) (20 pts each):
WS BS S T I A LD SV
5 4 4 4 4 2 9 3+
Gear: Power armour, krak/frag grenades, master-crafted chainsword, boltpistol
The whole squad may take jump packs (3 pts each)
Any Vanguard may buy an boltgun (does not replace any current weapon) 2 pts each
- May upgrade boltgun to comi-weapon 5 pts each
Any Vanguard may replace his chainsword with
- a master-crafted power sword, axe, maul or lightning claw 15 pts
- a pair of master-crafted lightning claws 20 pts
- a master-crafted powerfist 25 pts
Any Vanguard may replace his chainsword or bolt pistol with
- combat shield 2 pts
- storm shield 10 pts
Up to two Vanguards may upgrade his bolt pistol with:
- Plasma pistol 10 pts
- Grav pistol 10 pts
Up to two Vanguards may replace his bolt pistol or chainsword with:
- Flamer 5 pts
Sergeant may take melta bombs 5 pts
May take drop pod, razorback or rhino as dedicated transport
As you see, the sternguard are more akin to a devastator squad, with the option to upgrade to special issue ammunition, their BS has also been increased but so has the point cost.
Vanguard is now WS 5 and given the option to be kitted like an elite squad and has the option take combi-weapons.
I think the above changes makes sense and would compel to use those units more according to the fluff. What do you guys think?
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This message was edited 4 times. Last update was at 2014/08/16 12:28:36
3500 pt - Angels of Light - DA successor chapter |
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![[Post New]](/s/i/i.gif) 2014/08/14 15:00:31
Subject: Changes to Space Marines vanguard/sternguard squads
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Resolute Ultramarine Honor Guard
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Vanguard Veterans suck because they pay out the nose to get Power Weapons, or Lightning Claws. All this would do is change the name of the Sternguard Squad to Vanguard, and save everyone 5ppm on their squads. They'd lose specialist ammo, but, if you got to live long enough to shoot again after unleashing your plasmas/meltas, that's just a bonus.
It'd be 305pts with your current pricing to get a Drop Pod 'Vanguard' Squad with 10 Combiweapons. Nobody would take the 'Sternguard' Squads because 210pts for 4 BS5 Lascannons isn't a good buy. (245 with a Rhino).
All they need to do to 'fix' Vanguard Veterans, is lower the price they pay for Power Weapons/Fists, Lightning Claws, and Thunder Hammers.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2014/08/14 18:34:32
Subject: Changes to Space Marines vanguard/sternguard squads
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Hurr! Ogryn Bone 'Ead!
over there
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Not until the ig price is lowered
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The west is on its death spiral.
It was a good run. |
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![[Post New]](/s/i/i.gif) 2014/08/15 18:38:16
Subject: Re:Changes to Space Marines vanguard/sternguard squads
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Dakka Veteran
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The reason no one fields vanguard vets is because assaulty units are go big or go home units, you wouldn need to take 10+ of them to be powerful. Veteran Assault marines are not 'bad.' Assault marines are not 'bad.' Hell, an assault oriented tactical sergeants aren't 'bad.' rolling 2d6 and getting a 2" is just discouraging. Change charge range in the BRB to d6+6".
Also, give Vanguard vets 5ppm power weapons, 15ppm powerfists, 20ppm thunderhammers. Also, they need +1WS and A. Then a 5 man squad will be worth 95 points without upgrades.
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I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. |
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![[Post New]](/s/i/i.gif) 2014/08/16 12:31:58
Subject: Changes to Space Marines vanguard/sternguard squads
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Regular Dakkanaut
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I agree that the BRB should change assault to 6+D6.
5 points for a powerweapon is way out of line with everything else in the codex (or the whole game for that matter).
Dropping from 15 to 5 points is a huge change that I believe would make vanguards almost an auto-include in any army, at cost of other units.
A more balanced and fluffy approach would to make sternguard and vangard main weapons master-crafted. I have now updated this in the original post.
It favors vanguard more since sternguard already hits on 2+, but think it is a step in the right direction while keeping the balance.
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This message was edited 1 time. Last update was at 2014/08/16 12:32:46
3500 pt - Angels of Light - DA successor chapter |
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![[Post New]](/s/i/i.gif) 2014/08/17 01:04:36
Subject: Re:Changes to Space Marines vanguard/sternguard squads
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Dakka Veteran
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5ppm power weapons may be out of line, but the strength with vanguard vets is being able to take them en masse. Unless there was some way to make power weapons viable other than making them cheap, I don't see Vanguard Vets being viable in a competitive environment. Of course, a rule that makes power weapons master-crafted is a start, though.
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I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. |
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![[Post New]](/s/i/i.gif) 2014/08/17 15:06:30
Subject: Re:Changes to Space Marines vanguard/sternguard squads
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Ferocious Black Templar Castellan
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Set Vanguard to 25 PPM with Power Weapon and Jump Pack. That way you can either go for them or for Honour Guard, trading mobility for survivability. It doesn't matter if Power Weapons normally cost 15 PPM, because that's overpriced. If the status quo is bad, changing the status quo doesn't have to be bad in itself.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2014/08/17 15:17:32
Subject: Re:Changes to Space Marines vanguard/sternguard squads
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Mighty Vampire Count
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Also, give Vanguard vets 5ppm power weapons,
Ok and all other armies get 5pt power weapons I assume? Looking forward to my Sisters having those
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2014/08/17 16:18:09
Subject: Re:Changes to Space Marines vanguard/sternguard squads
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Implacable Black Templar Initiate
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Mr Morden wrote:
Ok and all other armies get 5pt power weapons I assume? Looking forward to my Sisters having those 
No offense to MrMorden, but this is what kills a lot of diversity in List Building. Equal point costs for the same equipment across the army and across codices does not create balance. For Space Marines in particular, it raises the point sink on a 1 wound model in a game laden with AP3 and better.
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![[Post New]](/s/i/i.gif) 2014/08/17 17:09:11
Subject: Re:Changes to Space Marines vanguard/sternguard squads
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Ferocious Black Templar Castellan
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Mr Morden wrote:
Also, give Vanguard vets 5ppm power weapons,
Ok and all other armies get 5pt power weapons I assume? Looking forward to my Sisters having those 
On a basic level, why should everyone else have it just because Vanguard Veterans in this example got it? The entire point of the suggestion is to make Vanguard Veterans better because they're currently bad, giving everyone the same buff sort of defeats the purpose.
That said, Seraphim with discounted Power Weapons sounds completely reasonable.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2014/08/17 17:12:15
Subject: Re:Changes to Space Marines vanguard/sternguard squads
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Mighty Vampire Count
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AlmightyWalrus wrote: Mr Morden wrote:
Also, give Vanguard vets 5ppm power weapons,
Ok and all other armies get 5pt power weapons I assume? Looking forward to my Sisters having those 
On a basic level, why should everyone else have it just because Vanguard Veterans in this example got it? The entire point of the suggestion is to make Vanguard Veterans better because they're currently bad, giving everyone the same buff sort of defeats the purpose.
That said, Seraphim with discounted Power Weapons sounds completely reasonable.
It would be Celestans actaully - they are pretty awfull and supposed to be good in assault - Seraphim work fine as is.....
5pt power weapons is pretty good buff which a variety of units could use.
Equal point costs for the same equipment across the army and across codices does not create balance.
we Don't currently have that - IG have to pay 25pts each for thirs and they (like Sisters) are S3
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This message was edited 1 time. Last update was at 2014/08/17 17:13:48
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2014/08/17 17:15:59
Subject: Re:Changes to Space Marines vanguard/sternguard squads
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Ferocious Black Templar Castellan
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Mr Morden wrote: AlmightyWalrus wrote: Mr Morden wrote:
Also, give Vanguard vets 5ppm power weapons,
Ok and all other armies get 5pt power weapons I assume? Looking forward to my Sisters having those 
On a basic level, why should everyone else have it just because Vanguard Veterans in this example got it? The entire point of the suggestion is to make Vanguard Veterans better because they're currently bad, giving everyone the same buff sort of defeats the purpose.
That said, Seraphim with discounted Power Weapons sounds completely reasonable.
It would be Celestans actaully - they are pretty awfull and supposed to be good in assault - Seraphim work fine as is.....
5pt power weapons is pretty good buff
Ah, those are the ones, I keep getting Celestians and Seraphim mixed up.
To be fair, I think, as stated above, that Vanguard Veterans should come with Power Weapons as standard. Grey Knight Interceptors have Force Weapons and super-Jump Packs for 24 ( IIRC) points, along with a better ranged weapon, whereas Vanguard Veterans have more attacks. I don't see 25 PPM with Jump Pack and Power Weapon as unreasonable at all, especially when compared to Honour Guard (as mentioned above).
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2014/08/18 01:26:16
Subject: Re:Changes to Space Marines vanguard/sternguard squads
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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AlmightyWalrus wrote:
Ah, those are the ones, I keep getting Celestians and Seraphim mixed up.
To be fair, I think, as stated above, that Vanguard Veterans should come with Power Weapons as standard. Grey Knight Interceptors have Force Weapons and super-Jump Packs for 24 ( IIRC) points, along with a better ranged weapon, whereas Vanguard Veterans have more attacks. I don't see 25 PPM with Jump Pack and Power Weapon as unreasonable at all, especially when compared to Honour Guard (as mentioned above).
As far as I know, Interceptors are 26 ppm, not 24.
I still agree though.
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This message was edited 1 time. Last update was at 2014/08/18 01:26:29
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![[Post New]](/s/i/i.gif) 2014/08/18 15:17:04
Subject: Re:Changes to Space Marines vanguard/sternguard squads
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Regular Dakkanaut
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AlmightyWalrus wrote:Set Vanguard to 25 PPM with Power Weapon and Jump Pack. That way you can either go for them or for Honour Guard, trading mobility for survivability. It doesn't matter if Power Weapons normally cost 15 PPM, because that's overpriced. If the status quo is bad, changing the status quo doesn't have to be bad in itself.
I see your point.
But lets not forget that honour guard comes with a cost, you have the include (and pay) for a chapter master, or unlock 3 honour guard squads by taking Calgar, one of the most expensive HQ's in the game. Vanguards has no such restrictions.
I think lowering the cost from 15 to 10 for each master-crafted power weapon might be a balanced option.
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3500 pt - Angels of Light - DA successor chapter |
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![[Post New]](/s/i/i.gif) 2014/08/18 16:37:09
Subject: Re:Changes to Space Marines vanguard/sternguard squads
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Horrific Howling Banshee
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Vanguard Veterans need no changes or updates, When I play Space marines I run 10 of them with jump packs armed with relic + shield, twin lightning claws, power sword, power axe and thunder hammer and shield and 2 melta bombs. Add to that a Chapter master with the burning blade, the eternal shield, artificer armour and a lvl2 libby with a force axe and jump pack.
The chapter master goes in the danger zone and try's to tank the shots and the Libby try's for invisibility or endurance. Over all I get comments continuously that its a Deathstar at this point.
Vanguard Vets should be used more, and if they got any of the changes your suggesting they would be too powerful as there already awesome in the right hands.
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This message was edited 1 time. Last update was at 2014/08/18 16:37:25
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![[Post New]](/s/i/i.gif) 2014/08/19 00:20:10
Subject: Re:Changes to Space Marines vanguard/sternguard squads
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Implacable Black Templar Initiate
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Hettar wrote:Vanguard Veterans need no changes or updates, When I play Space marines I run 10 of them with jump packs armed with relic + shield, twin lightning claws, power sword, power axe and thunder hammer and shield and 2 melta bombs. Add to that a Chapter master with the burning blade, the eternal shield, artificer armour and a lvl2 libby with a force axe and jump pack.
The chapter master goes in the danger zone and try's to tank the shots and the Libby try's for invisibility or endurance. Over all I get comments continuously that its a Deathstar at this point.
Vanguard Vets should be used more, and if they got any of the changes your suggesting they would be too powerful as there already awesome in the right hands.
You are dumping ~350 points into the squad with a side of ~365 HQ points! The EW Chapter Master Tank is what makes the squad (a trick copied from Bike-star).
Take a Vanguard Veteran squad without the Chapter Master and you will see how poor it is.
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![[Post New]](/s/i/i.gif) 2014/08/19 17:02:17
Subject: Re:Changes to Space Marines vanguard/sternguard squads
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Horrific Howling Banshee
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that's actually 265pts of chapter master, and yes its trick, but another word for trick is stratagem......
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![[Post New]](/s/i/i.gif) 2014/08/20 01:32:33
Subject: Re:Changes to Space Marines vanguard/sternguard squads
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Implacable Black Templar Initiate
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I also counted the Librarian. I assume he lends some much needed support to make that penguin fly.
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![[Post New]](/s/i/i.gif) 2014/08/20 01:49:01
Subject: Changes to Space Marines vanguard/sternguard squads
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Never Forget Isstvan!
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Vanguard vets need:
cheaper upgrades. They should be able to get 10 point power weapons, and 7 point pistols.
Option for a banner that gives +1 WS for 15/20pts.
Sternguard need:
To be able to swap their bolters out for stormbolters and not loose special ammo for 3/5pts per model.
The option to purchase a banner that gives preferred enemy for 15/20pts.
These simple changes would make both units excellent options for most lists.
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![[Post New]](/s/i/i.gif) 2014/08/20 02:25:57
Subject: Changes to Space Marines vanguard/sternguard squads
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Fixture of Dakka
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Vanguard should be priced close to Interceptor squads:
25ppm for PA troop with bolt pistol, power weapon, WS5, 2 attacks base. +3 ppm for jump packs.
Sternguard should go up to 25ppm, with BS5 and master crafted bolters base. And add a pinning round to the specialist ammo options. If they want to trade out for a combi-weapon, they lose master crafted. Let Stormbolters use specialist ammo, they just treat rapid fire as assault 2 instead. Swapping out for stormbolter would be a tradeoff- more shots at range vs master crafted.
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![[Post New]](/s/i/i.gif) 2014/08/20 13:34:12
Subject: Re:Changes to Space Marines vanguard/sternguard squads
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Fresh-Faced New User
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Vanguard definitely have more of an issue than stern guard and could do with a big overhall and price drop
The main issue IMO is with assault troops in general and the whole triple jepordy of assaulting where you can fail your charge loose a lot of models to shooting or fail a charge due to casualties
I'd give them an immunity to overwatch, although that's something I think all jump pack troops should have
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![[Post New]](/s/i/i.gif) 2014/08/20 14:35:16
Subject: Changes to Space Marines vanguard/sternguard squads
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Battleship Captain
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Deinitely not as described. Master-crafted as a rule handed out to rank-and-file squaddies is just annoying because you have to roll every model's shots/attacks seperately. It's the same reason I loathe using sanguinary guard.
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Termagants expended for the Hive Mind: ~2835
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